No problem! The only developments aside from characters we've made is a new race called the germina and a plot we can do if this whole thing comes to fruition. Here's everything that's been said about it: [hider="Ebb and Flow"] One setting in particular I was thinking of for a story would be a coastal city in Chalcedony famous for having a water level that changes by the hour. Dry streets would become canals, bridges between houses becoming piers, and so on. There characters would all be gathering in response to a request for aid for an expedition into the lower levels of the city, and there they'd find all sorts of adventures and things. Ooooo, I like that setting. The tide leaves and the bodies of the unfortunate litter the streets in it's wake, of which there have been more and more. The near constant black sky and frequent appearance of the Ankou sowing seeds of hysteria. Then the whirlpool forms, dragging a whole building into the hidden depths below the city. There are no escapees or survivors. Then another, bigger. Whatever is the cause of all this, it lies down below, and the protagonists must find the answers while there is still a city left to save. Let's expand where we have the most interest. "Ebb" of Aqua. I like the idea of a source of this disaster. Possibly our 'totes not a cult' Nocnitsa are stoking the god-like entity in control of the seas into damning this town who's political body had denied the recognition of Nocnitsa as a religious entity/political power/etc. The Governor/Mayor/Leader-Type Body/Collective Parliament/Clove of Garlic/'The Man' calls for researchers, adventurers, guardsmen, and the like to help prevent or to an extent suppress the deathly tides. I love the idea of this city struggling to figure out it's doom, yet thriving from those who come to help solve the problem in spite of the circumstances. Nocnitsa could have agents spread throughout exploring teams or city-side support groups to help cripple the efforts. Their goal isn't to totally annihilate "Ebb", but rather control it and expand their domain to allow their 'gifts' to thrive outside Spinel. [/hider] Are there any magics that the current Affinities don't represent, which any of you might like to use?