The great, and diverse continent of Aeqen has witnessed mankind rise exponentially from it's savage, and lowly beginnings. It marvelled at the ancient giants known as “Earth Tumblers” and their carving of primitive cities into mountainsides, It witnessed the great warlord Tyreas establishing a common law, paving the way to civility. But that archaic knowledge is now nearly forgotten, seemingly useless in this time and age. Few have learned from history, and it has repeated itself once more. Four clans have ruled these fruitful lands for several lifetimes. Each utilized a corner of the expansive land, prospering on their resources. Their forebears thought their holds unshakable, this mindset was passed down throughout the ages, and it remained unchallenged, until recent. Far beyond the darkness of the Ashen Wilds, there lay a land, thought to be uninhabitable, the outlaws who had not committed crimes punishable by death, were banished. Sent to die off in the barrens. But unexpectedly, the outlaws did not perish, but instead thrived, growing stronger with each passing generation, hidden in the wilds, waiting to strike. The four clans supported the land, such as pillars, and because they were bound to peace, the threats were few, and this weakened them. Then time ran out. Thousands upon thousands of barbaric warriors poured from the forests, they burnt villages to the ground, raped, pillaged, and enslaved those who survived. The forces of each of these kingdoms paled in comparison, a fatal mistake. Royal sons valiantly charged into battle, only to expire, heirs to broken thrones, lost forever. The remaining populations of these kingdoms fled, having no choice but to sail from their homes, together. Their rule had finally ended. Five years have passed. The four kingdoms have merged into one, each brought with them, posterity, and the secrets of their people. Three of the elderly parents have perished, the rest are close, and they lack in heirs, particularly male heirs. The oldest male is nineteen years of age, the rest are years younger, or dead. The remaining leaders decided to bind the clans by marriage, though it is surely an odd one. To ensure each house has a spot in the council, they decide to wed this male heir, to the eldest female heir of each remaining house. All of them given a fourth of the say in the ruling of this kingdom. It is decided this is the only way they will remain bound. The four of them despise this arrangement. The land they have settled seems to be an entirely different world than the one they belonged to. This land is governed by savage gods, powerful beasts, and all manner of people. Now they have nearly finished the construction of their stunning kingdom, a new age has begun. But they are inexperienced, their cultures differ, treachery burns deep within the heart of the newfound kingdom, and their people struggle to find unity. They strive to expand their claim, but first they must survive long enough to support their own. ______________________________________________________________________________________________________________________________ I hope you enjoyed reading this. Now, as I said in the title, I am looking for three literate, active females, who can help me create an immersive experience. I request that you are able to help me come up with your unique clans saga, culture, etc. I’ve never attempted anything like this before, but to me at least, it seems like such a fun, unique experience. I can guarantee, considering the fact that I will be playing the only male role, your characters will be actively involved. It would contain violence, gore, swearing, and sex, but I would like it to be story driven as well.