I tried this idea through a forum board and had a LOT of fun with it. However, keeping up with the numbers became time consuming and I had a lot on my plate in real life. Thus, I sadly had to end it. I still have a lot on my plate, but I'd ADORE giving it another shot if writing partners were willing to ([b][i]honestly[/i][/b]) help me keep track of numbers and such. Basically, this rp would be ideal for casual AND advanced rp'ers. There are two ways it could originate, so I'd take a vote and go with the majority. Options: A. Typical shipwreck. Survivors build a community, explore the island, and get to know each other. Relationships of all kinds can develop and random events would be rolled to add some spice and challenge. This means that characters would need to come in with a background, or have sustained injuries that have them suffer amnesia. Obviously, some characters might want to be rescued while others can be perfectly comfortable making a living away from society. Introducing new characters would be a little trickier (natives on the island? Other shipwrecks? Explorers? etc.) B. Ever played Cantr? Whether you have or not... basically, people 'spawn' into the world. This would just be an accepted fact and allows people to enter the story and start developing characters from scratch. No backgrounds would be needed and new writers could join at any time. Again, the goal would be to build a community on an island. There'd be no "drive" to be rescued however, because arriving and living on the island would be a natural and 'normal' process. Whichever plot is voted (I personally prefer the second because it allows for more opportunity), character strengths and weaknesses would be rolled by me, and everyone would start with very little inventory. Everyone would have a basic food, thirst, and health meter. Characters can die if any meters reach zero. Resources can be gathered from the island (which I or we would design), and amounts taken would be determined by the skill sets. Those resources can be used to build tools, create shelters, cook food..... etc... whatever you imagine up! We'll create the 'numbers' as we go along and keep a running tab. For example, if Character A wants to build a stone hammer and we decide that a stone hammer will 'cost' 3 pieces of wood and 1 rock, we'll add it to the list. From then on, a hammer will always cost 3 pieces of wood and 1 rock. It will also be assigned a life span so that it eventually deteriorates and another is needed. In this manner, progress can always be made. ((Additionally, I think it should be noted that a certain number of actions can be taken in a day, so that characters aren't exhausted. Maybe there can be an exhaustion meter, or various actions can take a certain amount of time to complete. In my previous efforts, we had projects take a certain amount of time, but that was difficult to monitor.)) If I haven't made this clear enough, just ask questions and I'll try my best to make more sense. Again though... the big part of this is in needing help keeping track of the numbers.