[quote=@TalijaKey] Yes we surely should start working on the enemies. *nod* I wonder where [@Jangel13] is?......I wonder if he unsubscribed of this thread.... before he heard we are using it as discussion board. Elem, Hm... I think we have a bit of time I assume maybe 2-3 rounds of posting before we reach the island. You know we would start in front of the red line watching in awe, and before we set sail to it all the crew is present on the ship. It would be a fitting introduction. First question who should make the opening post? Should the honors be yours captain? Second, I think the 3 of us will need to be the one who push the plot, by adding things other react to in our own post. I say this because a lot of times people get stuck with conversation between characters. It does depends on the rpers....but .... We should be aware if the rp is slowing down or being stagnant that we should wth out worry push the story, with any means possible. *nod nod* Next point The enemies, locals, the look of the island etc. Should we part the work? As each of us makes something of the needed? And should we post the relevant info on here, maybe even make small profiles and such? Yes...I do ask a ton of questions >.>; I hope I dont scare you away...... [/quote] Cool! So that's one person on board. :) I'm thinking of using the other guy I made, the one with the charge-charge fruit, and making some changes with him, make him a marine. --everyone hopes for the hero but its the villains that make the story *wink-wink* (Someone needs to make a wink-wink fruit lol) I think he's on here somewhere. I kind of fell behind the other thread so I'll check in a little bit. Oh, and some good news, I've got a pc again, so aside from work and school there's nothing holding me back ;) lol Maybe we could start with our characters waiting at the dock, hoping at least a couple of people will respond to the flyers they put up for a crew? Filtering instructions? Sure, I can start, but it'll probably have to wait till after work(7PM here(whatever Time zone this is.)) Agreed, to your second point. We'll be the grease that keeps everything moving smoothly. :) Sure, I'd be happy to help with the natives and culture. I've got some ideas for Jangel's whirlwind island. As for enemies, I think that's something each of us should put a hand in since we'll have to have characters ready to interact with the other players. Also small profiles are a good idea. :) Also, should we only play the characters we make, or should each of us be allowed to take over each others characters, if the "owner" falls behind or isn't able to post? lol Lots of questions are good. There's nothing scary about that, unless someone has to reply to all of them by cellphone(not happening.) [quote=@Jangel13] im going to try and make a storm island or wind whichever works in the one piece universe. name: whirlwind island location: first island in the grand line image: [img]http://www.strangedangers.com/images/content/143365.jpg[/img] description: as the name suggests it is a constant weather island of perpetual storms and winds. under pleasant conditions one would only get a light rain and even the smallest amount of sunlight however when the storms kick up it becomes the hurricane and as a result most passangers to this island loose their ship in the storm if not anchored properly. however despite these horride conditions their are plants and trees their and in a few places that are under a large hill their can be homes that can shelter out the worst of the storms. (just went with it) [/quote] I like it. Maybe the inhabitants will have close relationships with Fishmen and merpeople? Also, since there's so much rain the buildings might be in the treetops? Perhaps a lot of people worship some kind of ocean God? Also, if there are a lot of shipwrecks there's going to be wide variety of weaponry and maybe devil fruit users since corpses would wash ashore with the fruits still growing out of chests. At leasts that's how I see it.