[@Vordak] I can demonstrate why that isn't effective at this tier. However, for explanation's sake, the reaction to the motion of the raising of the weapon doesn't work because adjustments to the gun's position need to change to adjust for the actions of the opponent are easier to make compared to the actions required by the one being targeted. After the initial aim, you aren't reacting to the weapon being raised, but the incredibly small movements they make with their arm to alter the bullets path. It is also entirely possible to chain both of these actions into a single post without room for be interrupted. Even considering the former scenario, it is a 1.01666666666777 seconds to react at 50 feet. Needed reactions following that are even smaller. Given the complex actions required to effectively avoid bullets, you get into many scenarios where it isn't possible to deal with these weapons. At higher tiers of power, this can become less of an issue. But even Melon agrees that modern weapons would not belong in this tier - thus I structured the tournament in a way that would allow a wider variety of characters to participate. EDIT: For further explanation, I have made the mistake of not regulating projectile speeds in threads in the past. Experience gained from running my pbp game demonstrated especially why reaction speed and projectile speed are important when creating a balanced environment. It is not some animus against gun users, but actual experience spending effort balancing combat incorporating modern technologies, medieval weapons, and magic that led me to this solution. Trust me, the 250 fps restriction compared to what I have used in the past is very, very generous.