[img]http://i.imgur.com/2TM0sZq.jpg[/img] Name: Brisa Potter Age: 14 Gender: female Race: human Class: mage (Level 0) Appearance: Brisa is dexterous girl, slim actually fairly short. The bane of her existence is her height; others tend to make fun of her for it. Her hair is dark brown and full of natural ringlets. She keeps it cut short to just above her shoulders, much to her mother’s dismay. She rarely bothers with it, just shoves a headband on to keep it out of her face. It’s constant disarray gives her a wild look. Her hair could be pretty, but she doesn’t go in for pretty. She refuses to wear the frocks her mother made for her, preferring instead to wear her brother’s castoff tunics and trews. The tomboyish attitude and dress confound her parents but they don’t bother Autry at all. Autry allows her to wear whatever is comfortable and won’t be distracting and approves of the boyish dress as it makes her work in the garden and cellar easier. What you want to be when you grow up? Brisa is too unfocused to figure out what she really wants to be. All she knows is that she, under no circumstance, wants to be a potter. And she doesn’t want to be poor. And she doesn’t want to be married. She does like working with her teacher and is a quick study…she often finds herself wondering if she could make good money selling potions or charms. Who is your mentor? Old Autry. Old Autry saw Brisa when the girl was 9 and had come with her mother to purchase a tea for a cough. Her keen eyes saw Brisa’s unhappiness and general listlessness and offered to teach the girl at her house. Brisa begged and begged her mother to let her go learn from Autry and soon a formal apprenticeship was established. Brief Biography: Brisa was born and raised in the village of Twiddledale. Her parents were born and raised there too. They have never traveled and have no desire to do. They are completely at a loss as to why Brisa is interested in leaving but Brisa is bored in the town. She has a quick mind, she gets bored quickly; and she hates clay and pottery. She knows she is destined to be stuck in this little village as a potter or a farmers wife. Each option is equally repulsive to her. Thus when Autry offered to teach her herbalism she jumped at the chance. She didn’t realize what Autry was truly offering; to teach her magic. Autry had seen Brisa’s magical talents, recognized her intelligence immediately. She knew, however, that Brisa’s parents would never approve so offered instead to teach the girl herbalism. She made Brisa promise not to tell. Autry began Brisa’s magical studies in secret, and Brisa learned Autry’s craft if not quickly then at least diligently. Every time Brisa wanted to quit she remembered two things…the first was that Autry let her dress and act like herself. The second was that magic would be away out of the town and the life she feared awaited her. When the catastrophe fell on the village she was one of the few that survived. Together with a small group of children they went in search of what happened to the villagers, and how to undo it. In Brisa’s case she also sought revenge. The distance they have traveled so far has not been great but it has been challenging. Through a variety of trouble only Brisa and Argurios remain from Twiddledale, and they are traveling together still not having given up on trying to find the rest of the villagers. What person(s) of interest do you know in the village? Who all do you have a relationship with?: Brisa is very close with her teacher, Autry. Autry gave her an escape; her mother was threatening to turn her into a farm wife or a clay potter. Or both. She loves her parents deeply but under that is a deep resentment too for they never accept her interest in things outside their small village. Equipment:A small journal of pressed plants and sketches detailing the plant life around the village. A bundle of lavender & mint leaves. Her first spellbook; crafted entirely by her under Autry’s tutelage. A shoulder bag. A small “bladder” for carrying water. Two sheets of paper which she is taking notes on. A druidic book of maps. A blank sheet of parchment. Trail rations. A small knife, utility item not weapon. A few pieces of charcoal collected from old fires. Class Skills: Cantrip: Adrenaline--This cantrip enables the caster to double his/her movement rate for 1 round. No extra attacks are possible with this cantrip; solely movement. Cantrip: Color--With this cantrip the caster can alter the color of any surface, if used on ones body then separate castings are required for hair skin eyes if used on clothes then it can enchant one piece of clothing at a time. This is a permanent cantrip. Cantrip: Firefinger--When cast, the firefinger cantrip causes flame to spurt several inches from the wizard's outstretched finger. Combustibles will be ignited by the flame if they are dry. The material component is pitch, which must be rubbed on the finger prior to casting. Spellcraft--able to understand the methods of crafting spells, how to best maximize a spell, and recognize the effects and castings of basic common spells. Concentration--able to block out distractions and focus on a goal, even in mid combat, as long as she herself is not directly damaged/injured breaking her focus. Can be used for mundane means like quickly finding a solution or escape or for casting a spell without loosing focus. Life Skills: Reading--Brisa can read common easily. Writing--Brisa can write common easily. pottery--Brisa hates the job but she is a decently skilled potter able to form and shape common clay items (bowls, vases, utensils, mugs) and knows how to prep the clay for usage as well as how to bake a finished product. Map Reading—Brisa has grown skilled at reading and deciphering maps as they have traveled, her book of maps is incredibly detailed and she has taught herself quite well how to use it. Running--through repeated use and several times running for her life Brisa has gained wind and endurance running. She is now able to keep up even with Argurious for a short distance, despite the fact his legs are much longer and he covers more ground. Regional Skills: troll lore--appearances, types, calls, habits, signs, methods of disposal of a variety of trolls. These are taught to all residents of Twiddledale as trolls are a common problem in that area. Clues: a druidic book of maps, one of which has a drawing of the holy symbol of the dark god and indicates that it is prevalent in a certain region of someplace no one recognizes. There is also writing in a strange language that Brisa is still working on deciphering. not secret a copy of the writing over the dead bodies in twiddledale, written in the same language as the notes in the book of maps. not secret a sheaf of parchment containing expenses but while the expenses are listed in copper pieces the items are listed in the unknown language. not secret