I'm thinking of a more detailed tier list that you guys may or may not find helpful and could maybe be used for some battles. It also keeps opponents more packed on a level playing field by having a certain amount of points they can put into their character. Here it is so far (the left number is the points). Things like enhanced reactions and such could all fit into abilities: [hider] Speed (miles per hour) 1- 15 2- 30 3- 45 4- 60 5- 75 6- 90 Strength (Deadlift in pounds) 1- 250 2- 500 3- 1000 4- 2000 5- 4000 6- 8000 Abilities 1- Very minor advantage (light a match with fingers) 2- Semi noteworthy (shoot out a small fireball) 3- Moderately helpful (shoot out a large fireball) 4- Very helpful (shoots out a couple large fireballs at a time) 5- Major factor (multiple streams of fire burst out) 6- Extreme (fire explodes across a large area) Equipment 1- Very minor advantage (switchblade) 2- Semi noteworthy (very good realistic melee weapons/armor) 3- Moderately helpful (old muskets/somewhat magically enhanced medieval weaponry) 4- Very helpful (Six shooters/decently magically enhanced medieval weaponry) 5- Major factor (modern weaponry/even better magically enhanced medieval weaponry) 6- Extreme (futuristic weaponry/tanks/very enhanced medieval weaponry) [/hider]