[center]All items are listed in alphabetical order for simple location. Gathering projects are listed in [color=f9ad81][b]peach[/b][/color]. **IS = Inventory Space **LS = Lifespan[/center] [b][u][color=00a99d]Item[/color][/u][/b] [b][u][color=00a99d]Resource Cost[/color][/u][/b] [b][u][color=00a99d]Energy Cost[/color][/u][/b] [b][u][color=00a99d]Effects / Properties[/color][/u][/b] [b][u][color=00a99d]Lifespan[/color][/u][/b] [color=f9ad81][b]corn (5 units) N/A 7% replenishes 3% hunger raw N/A[/b][/color] [b][color=f9ad81]grass (20 units) N/A 5% replenishes 1% hunger N/A[/color][/b] grass basket 100 units grass 15% +200 IS, +10% LS to contents 20 days grass hut 2000 units grass 400% +2000 IS, +20% LS to contents 100 days [b][color=f9ad81]mud (20 units) N/A 10% N/A N/A[/color][/b] mud hut 1000 units mud 500% +1500 IS, +25% LS to contents 100 days [b][color=f9ad81]strawberries (5 units) N/A 7% replenishes 2% hunger raw N/A[/color][/b] [b][color=f9ad81]tomatoes (10 units) N/A 7% replenishes 3% hunger raw N/A[/color][/b] [center][color=aba000]*Humans are considered to consume 750 IS inside any building.[/color][/center] [b][u]Skill Set Multipliers[/u][/b] [u][b]List of Skills[/b][/u] **Note to self: each project needs a skill assigned to it