I don't think it is limiting per se, as far as stats, but it can be stifling a bit, in terms of 'Well, I see a dodge open here, but my character isn't fast enough to take it,' on the other hand, however, it forces the player to be creative when it comes to well, I can't take this route but i can with this one. It's an approach I took with [b]Bleach - Rising Stars[/b], to keep people balanced, but also different. Had them using a combination of stuff. If you're better at swords then me, I'll lose in a straight up sword fight, but I may be able to outsmart you and get myself in a favorable position. I prefer without stats, but at the same time, a lot of people don't really follow what they write about characters anyway. Particularly like defense and stuff.