W.I.P. Done the species and some overviews, how does it look so far? so I know if anything needs changed before I continue. [b]Name of Nation:[/b] Trak'Yull [b]Species:[/b] Same as Nation Name [hider=Species] [img]http://fc05.deviantart.net/fs42/f/2009/123/a/6/Grey_Alien_by_Zau_R.jpg[/img] The Trak'Yull are humanoid aliens. However their bodies are more lithe, they aren't capable of building up as much muscle mass as a human can and have eyes that if not protected are sensitive to to light not within the UV spectrum. While they can live in regular light the brightness is discomforting. Extreme flashes of light, while would only lead to temporary blindness in most species would lead to permanent blindness within the Trak'Yull. They themselves have longer live spans than humans ranging up-to 250 years and can heal far faster than the average human. The side effect that while they can heal from physical trauma more rapidly they are more susceptible to diseases and any internal trauma is unrepairable, only external trauma. Unless the wound is purposefully kept open will often heal without a scar unless there is an infection. The most definitive trait is the fact the females produce many off spring, largely male, via being "fertilized" by a male then laying hundreds of eggs. Though the species keeps itself in check as most of those born are male. What is most interesting is the hive mind they seem to share, which is their primary form of communication within certain distances it is also used for relaying orders down the chain from the various Queens that inhabit their planets or ships. [/hider] [b]Description of government:[/b] Religious Matriarchy [b]Description of military:[/b] Their military, in terms of ground forces composes of several ground beasts augmented with biological implants, as well as large forces of Raknor which are ape like creatures that reside on their planet. Semi-sentient biological implants allow them to be used essentially as drones via a telepathic link making them the commonly seen cannon fodder in conflicts between hives on the surface of the planet. Specialized forces do posses the Trak'Yull themselves as soldiers rather than leaders however due to their acrobatic prowess these rolls are highly specialized, and some are even given implants to help make them stronger. Naval forces consist of fleets each with a flagship that is ran by a Queen. There are roughly 25 fleets however more are being grown. Each fleet when given an objective is responsible for ensuring that it's own vessels follow the orders of the correct queen and that they don't interfere with operations ran by another. The fact that there is a hive link gives them uncanny precision and tactics for working together as they all essentially become one unit together however if that link is suddenly lost they would devolve into chaos. [b]Technological Overview:[/b] Their technology is all bioligical. They have no real "Technology" and think such things are an abhorrence of nature. They use various organic methods even for space travel. =Nuk'ral= Nuk'ral are small sea faring crustaceans that are the basis off all the Trak'Yulls armour for both their ships and their soldiers. One of the few creatures that can be influenced with telepathy without any implants they are planted and grown in vast fields within their home planets oceans, and then when ready whoever (should) be using the product is used to bring them together into a coherent shape. Armour is the simplest and takes very few due to the hard shell the Nuk'Ral naturally have, and their ability to bond together to share nutrients. Ships take several different creatures to bond to them. A beast of burden near the end of it's life is used as the brain, and center of the ship. Typically one with a large enough head as what happens next is quite different. The scalp is removed without damaging the brain/killing the beast and the brain is connected to the Nuk'ral essentially making them an extension of itself. Then as more and more Nuk'ral join on it becomes a more complex organism joining everything together. Complex creatures are used for weapon systems, doors, and engines. Though it is all based upon the Nuk'rals ability to act as both armour plating and as a nervous system for the ship. =Nuk'trath= Nuk'trath are essentially spitters, that when fed material such as rock they can heat up the rock with an acid substance that essentially make them into balls of plasma. Powerful weapons they can come in varying sizes, however they of course require regular feeding and are fire and forget systems. If they build up for several seconds when firing however the projectile launches at greater speed and is more deadly. =Tra'lok= Tra'lok is the engine unit of spaceships, and other aerial craft. Nobody really knows where these particular beats come from, if they originate naturally or were manufactured however they can essentially distort gravity. The bigger the Tra'lok the more gravity they can distort. Ships use these in lieu of technological engines to push/pull the ship through space, and if given time to charge and a point in space to focus on they can pull the ship into a region of subspace (Which requires several jumps just to move to the next solar system over). However while they cannot do a full jump and require to do a jump even to the next solar system in intervals they also need to give both the Tra'lok time to recover and the ships hull, which appears to weaken from a strange radiation found in subspace. =Th'n= Th'n are strange little creatures, when squeezed they produce an electrical charge and don't actually "Eat" but instead die if you remove them from salt water for even a second, and need the water to be clean. They are used in weapon systems and to help provide the central brain on ships with enough power to give commands to their entire bodies. Used in the melee weapons used by the infantry to electrify they can also be fired at an enemy, or an enemy ship, as even while dead they have a residual charge that can be quite effective against targets. =Ichn= Ichn are small organisms that are born in twins, that are linked. Upon "bonding" with a Trak'yull they are capable of relaying communication between them, they do this as their partner mimics the face of the two people having the conversation and then via a mental link they actually create speech. Other than their ability to communicate with one another they have no real ability to do anything else. [hider=Military] [b]Cultural Overview:[/b] =Hives= After the events of the Angel Moon that nearly destroyed the planet and their very civilization all hives banded together under one Queen. This Queen is the strongest, and the most powerful and influential of all those below her. She still has control of her own private hive however which she can use as she sees fit however most Queens chose to use this hive as a personal reserve force as their is a large degree of personal manuevering within the five hives. =Religion= There are five hives on Traks Paradise (Trak'lii in their native tounge), each representing a God. The most auspicious, and powerful being Trak'Phon - Traks Chosen. They are believed to be from the first evolutionary family that spawned the entire species. They are also generally the most powerful when it comes to the mental link, and have always ruled the planet since the Hives united. They are the hive of Trak. The god who spawned the entire universe from severing off his own right hand, as such it is a common ritual for many high ranking people within this sect to cut off their right hands and have it replaced with an organic replacement from some other form of creature (Depending on what role they perform in society). There is also a high degree of attempts to keep the blood line pure within this hive, and any offspring that are not perfect are killed. Tra'Phon are the chosen of Tra. Tra is the god of space and time, and as such this hive has largely pursued ways of space travel, and feel that being in space will bring them closer to the god of their name sake. As such most of the space faring Trak'yull are from this hive. [b][b]History:[/b] Other:[/b]