[center][h3]Villain Sheet[/h3][/center] [center][color=8A141A][b]"You've fallen right into my trap, little fly.."[/b][/color][/center] [hider=“Richer”, Pilot] [center][img]https://txt-dynamic.static.1001fonts.net/txt/b3RmLjQ0LjkzMjUyNS40b0NjVW1samFHVnk0b0NkLjAA/work-sans.light.png[/img][/center] [center][hider=Richer][img]https://i.imgur.com/HP05Jhu.jpg[/img][/hider][/center] [h3][b][color=8A141A]Age:[/color][/b][/h3] 26 [h3][b][color=8A141A]Personality:[/color][/b][/h3] [color=8A141A]●[/color] Determined [color=8A141A]●[/color] Persistent [color=8A141A]●[/color] Calculating [color=8A141A]●[/color] [i]Partially[/i] Delusional [color=8A141A]+++[/color] [h3][b][color=8A141A]Backstory:[/color][/b][/h3] [i]Redacted[/i]; irrelevant information - for now. However, it is known that “Richer” is a finely trained mercenary contracted under the Red-Star Corporation - carrying out dangerous tasks that require the highest-trained NC Pilots. [h3][b][color=8A141A]Tactical Preferences and Skills:[/color][/b][/h3] Richer's main goal in a fight is often to isolate and cripple select targets from the opponent's ranks that could cause a problem for the rest of his squad or assault team. He does this using the incredibly tough Webbings produced by his NC, and the cover and disrupting features she also possesses. His NC is not heavily armored, but is quite fast, and evasive, which he uses to his advantage. Despite what you may inquire from the frailty of his NC, Richer has been known to take down up to two other NC's by himself. This, of course, was not in open terrain - which is his weakest area to fight; as opposed to Urban areas, where Weaver excels. However, Richer tries to work against his weaknesses. He even oftentimes call his personal ship to fly over the battle and use a long-range cannon to launch spires, which anchor heavily into the ground - this allows Weaver to tie Webs between them and make [i]"walls"[/i] of a sort; this shows how resourceful and versatile he is in combat. [h3][b][color=8A141A]Notes:[/color][/b][/h3] None for now. [/hider] [hider=Steel-Weaver, NC] [center][hider=Weaver of Steel][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjYwLjM1NTA1NS5VM1JsWld3dFYyVmhkbVZ5LjA,/december-reaper.regular.png[/img] [img]https://i.imgur.com/JTFA9b5.jpg?1[/img] [sub][b][color=355055](Sans Extra Appendages)[/color][/b][/sub][/hider][/center] [h3][b][color=355055]Body-type:[/color][/b][/h3] Light, Bipedal, Multipedal, Unguligrade. [h3][b][color=355055]NC Role:[/color][/b][/h3] Infiltrator, Interceptor. [h3][b][color=355055]Equipment & Armaments:[/color][/b][/h3] [color=355055]● [b][u]Arachnae Appendages[/u][/b][/color] Weaver is equipped with an array of six appendages reminiscent of spider legs. These limbs, when not in use, fold around the main body of the NC, providing a small boost to armor. But their true purposes are many: - Increased Maneuverability; Allows her to push off of terrain and other NC's for additionally movement. - Defensive Capabilities; The material in these limbs is resistant to both heat [i]and[/i] plasma, as well as physical force. This is not to say the material is impervious to them, but it is very tough. This makes these legs the most sturdy part of the NC. They call this material the [i]"carapace"[/i]. - Offensive Capabilities; These sharp appendages consist of a lockable, three-point joint system, stemming from a flexible socket(also protected by the carapace) on the back of the NC. However, seeing as they are protected by the carapace, the joints are not necessarily weak-points as one would expect. But in any case, this joint system allows the limbs to strike at varying angles at the same time. One may strike from a sickle-like angle from the side, while another does a straight jab - this can make it difficult for NC's without shields to block. They do considerable piercing damage - puncturing important vessels/systems and, if possible, the pilot of the opposing NC. - Chemical Secretion Ducts; Small ducts past the last joint of these limbs is capable of coating said portion in a lightly acidic chemical specifically designed to cut through Weaver's own webbings - which will be detailed later. - Utility; The tips of the Arachnae limbs are actually able to split into three finger-like stems. This allows Weaver to both interact with fine wiring and small objects, as well as organize the placement of her webs - detailed next. [center][hider=Creepy Crawly][img]https://i.imgur.com/7zAXxpu.jpg[/img][/hider][/center] [color=355055]● [b][u]Spinnerets[/u][/b][/color] Weaver has an array of minute [i]“Spinnerets”[/i] located in various points throughout the innards of her structure - the limbs, core, back, etc. These Spinnerets use a slowly-reproducing chemical stored in the core of the machine to produce [i]“Webbings”[/i] [i]many[/i] times the mass of the chemical storage. These Webbings have incredibly high tensile strength - so much so that even very large Ncs will have a hard time breaking them without a heat or plasma weapon. These Webbings are not naturally sticky, however more chemical can be consumed to make them so. Additionally, the Webs are lined with small devices that have a few passive effects, as well as an active one. The main passive effect is that these devices are able to detect nearby electrical signals, along with their own movement, and transfer this information to Weaver's HUD. The active effect - they can magnetize towards the specific material that forms [i]the Carapace[/i]. Notably, Richer's visor can view Weaver's webs as transparent when he activates it. [color=355055]● [b][u]37mm Canister Cannon[/u][/b][/color] Weaver has a slim, long-range canister launcher attached to her left arm. The common usage of this weapon is to fire canisters to provide obstacles for their opponents, or cover for her allies or self. - Smoke Jelly; A canister that shatters upon impact with the destination, sticking a thick black blob of gel to the collision point. This gel, shortly after, begins to dissolve and emit a thick cloud of black smoke, until the blob dissipates entirely. - Napalm Shell; As one may expect, this is a canister that splits away [i]before[/i] impact, and releases a glob of highly flammable jelly, which self-ignites shortly after impact. These flames burn for several minutes, and while they probably won't burn through any NC's, they will heat the machines and make the inside of the craft uncomfortable. Extended contact will obviously cause some melting, however. [color=355055]● [b][u]CQC [i]“Devourer”[/i] Array[/u][/b][/color] Weaver has a light-weight energy array in each palm. After activation, and several seconds of charging, these arrays begin to slowly disintegrate any material in front of them, absorbing them into storage containers inside the long, slender arms. Afterwards, Weaver can covert these materials into more webbings, or re-purpose them for repairs. However, these arrays have a very short range - about 3 feet; so essentially physical contact distance. [color=355055]● [b][u]CQC [i]“Disruptor”[/i] Array[/u][/b][/color] Weaver has a light-weight energy array in each palm. After activation and a quicker charging period, these arrays start to emit a medium-strength signal-disrupting frequnecy, disabling all electronics within the 3-foot-long, coned reach for as long as the array is focused on the area, and for a few seconds after. [/hider]