[@Penultimate_Pi] Ah, I see what you mean. That still leaves the problem that I don't want the players to be controlling the actions of the enemies too much, especially when it comes to hitting or not. Eh, I'll let it be for now. If something happens that I really have a problem with, I'll shout. Or make the enemy in question dodge despite being so colorfully described to be hit in the player's post. Teh-heh. The sheet I used had all classes of all the GBA games, but seemed to have decided to use the FE7 Berserker sprite, and when I got to him I kind of just "Eh, that works too" and went with it. Teh-heh. Something I had a problem with, though, was that all the things were not the correct size in that sheet, so I had to resize them all, which resulted in that they're all kind of... ... ... They might be too big in my map. XD The unique sprites for significant characters is... more effort than I intended to put into it, so is making them face a specific direction using movement things. But if you want to try doing that, then that is fine. Of course, you don't actually need to do that, but thank you very much for doing so. What I actually meant with what I said above was that I thought the squares I had done were a bit too thick to be pretty, not that the whole map needed... XD [@71342] Ah, I understand. Yeah, that'd work. Teh-heh. ... Teh-heh. Thanks.