[quote=@Kronshi] [@Spoopy Scary] I have gone over it entirely and I have a few problems, 1. I allowed 3 skills, sure you have three but one has three that fall under it, persuade, diplomacy (negotiate), and appraise. If I let everyone do that then everyone would know how to do everything. Separate these three, and then pick 4 (Yes four since I'm letting you level up too) between persuade, diplomacy, appraise, strategy, and knowledge(underworld) 2. Even though I love all the work you put into this, he seems a bit too powerful in the sense that all he would have to do is walk into a town and someone would know him and do anything for him putting him at way to big of an advantage and not only that but imagine the money intake, he could buy anything. 3. I would prefer if he was lesser known like the rest of the group, who are just starting out while you seem to already have your life together. It's like letting a level 20 join a level 1 team, get it? [/quote] Absolutely, I completely understand. This was a sort of fantastical character I had in my head for a while, so he is fully developed and whatnot. I can downgrade him to an earlier point in his history so that he isn't as well known, and maybe during the course of this campaign, we can fill out the rest (even though it'd be disappointingly predictable, but would still be interesting to see the journey up to that point). Any particular point in time you would prefer we push him back to? Maybe when he is first getting into the black market business? And thanks for catching me on the three skills under one, I wasn't really thinking clearly on that. I'll probably scrap Knowledge (Underworld) if we're going to play an incarnation of Middleman who is just getting into the business. I'd also like to thank everybody for the lovely compliments! I came home from 10 hours of work at the deli to see all this, so really, it feels good.