[@Cyclone] Yah, i mostly mentioned stats to make people more understanding of what i'm after. And while you are correct that i have mostly just taken all the units and changed setting. I hope the changes make my faction at least a bit of its own. The primary thing i've done after all is remove many units, and changed two or three weapons, for example i completely left out the heavy cavalry Ulm has. And while i could try to claim Moose cavalry, or bear riders.... i do think its a bit silly. And horses don't really fit into [i]Lûm[/i]. But i wont deny it, i was not very creative when making this faction :/ I'll try to think out some more ways to mix up the nation, but as it stands i will play it as is. Honestly i didn't think anyone would recognize them :P [color=00aeef]Edit:[/color] Well i do have an idea to change how the infantry works, which i think mr Kaiser would approve of. Greatshields, with a plate cuirass, a massive shield of steel, a fair amount of armour, focused on the right side of the body, since the shield guards the left side. A closed helm with a visor, upon the helm is a "plume" made from a sheet of steel, so that rear ranks can see if those at the front turns. The mace has a retractable spike on its top, which can be deployed by the men if the foe is easier to dispatch with piercing strikes. Based on this one, [url]http://cowanauctions.com/itemImages/tee5816.jpg[/url] Alternative weapon is warhammer. Mixed into this, like one in ten, would be greatswords, full plate and full ferocity, whose job it is to charge out between the greatshields and disrupt the enemy. The swordsmen hide behind the greatshields while advancing. Black steel is reserved for the guardians. With this change i will have them as a bit more numerous though. Like 30% more of them.... or something. I'll still be outnumbered. Thoughts?