Anyone who wants to play the child of Bruce & Talia, according to the bio I am writing for my Batman Beyond character, that child is the sole child Bruce ever fathered. [hider=Temperance Wayne] Name: Temperance McGinnis Wayne Alias: Batwoman Age: 29 Appearance: [url=https://s-media-cache-ak0.pinimg.com/originals/4c/e6/6b/4ce66b58eebeea6a96f73010c3bab26d.jpg]Human[/url] [url=http://fc01.deviantart.net/fs70/i/2013/067/6/2/batman_beyond_by_wyv1-d5xcq6e.jpg]Batwoman[/url] Parents: Father: Bruce Wayne, Mother: deceased Mentors: Bruce Wayne [hider=Skills] Acrobatics Aviation Disguise Driving Eidetic Memory Escapology Gadgetry Genius Level Intellect Gymnastics Indomitable Will Interrogation Intimidation Investigation Martial Arts: is a master of at least four disciplines, such as Jujutsu & Kung Fu. Multilingualism: Known to be fluent in French, German, Kaznian, and Spanish. Singing Stealth Swordsmanship Fencing Tactical Analysis Throwing Ventriloquism Marskmanship[/hider] Powers: Technopathy: the ability to mentally control technological constructs, computers, robots, hardware and other devices that can be termed as "technology". Weaknesses: Same as any human. Batsuit runs on a battery which needs to be recharged. Certain features of the Batsuit drain the battery faster than others. Equipment: A.L.F.R.E.D. (A.I.) [hider=Batsuit Beyond]A frequency scanner to pick up hot spots. A lock decipher. A remote kill function that can externally deactivate the suit from the Batcave. A retractable PIN or password decipherer in the form of a key on the right index finger. Bolas Bugs Built-in cloaking device that enables almost complete camouflage. It allows camouflage extending into the visible light and infrared frequencies of the electromagnetic spectrum. A countermeasure used by Commissioner Barbara Gordon to this in one incident where she was hunting Batman down was through tracking him using an ultraviolet light to illuminate him. Built-in rebreather for underwater combat/exploration. Can uplink with the Batmobile for remote piloting. Disk can be fired from the top of the wrist. Dispensable Batarangs with a range of auxiliary functions, such as producing electric shocks, explosive, & restraining/reeling in. However, there is a limit to the amount of Batarangs the Batsuit can dispense. Drug identifier, utilized by dipping fingers into the substance. Electrical discharges throughout the suit that can be activated by pushing the button on the belt. Electromagnetic pads in the soles of the boots enabling him to cling to walls and ceilings. Enhanced ballistic protection. Enhanced visual assistance that allows her to see in the dark (visual from the Batsuit can be fed back to the main computer in the Batcave; it can also receive visual from the main computer, allowing for superior tactical planning). The visor can also serve as digital binoculars and an infra-red filter as well as a scanner. Explosives Fire extinguisher bomb/capsules Flashbang grenades. Flexicuffs. Forearm spikes that can extend out. Geiger counter Grappling guns built into the forearms. Knockout gas pellets Launchable tracers Minimal increase in flexibility Neuromuscular amplification, enhanced strength by a factor of ten, ultimately allowing her to lift up to 1700 lbs. Personal communicator allows her to keep in constant contact with Bruce at the Batcave. Portable bag Recorder Retractable claws which can be used to slice or facilitate climbing. Retractable wings under the arms to glide on. Retractable tweezers Rocket boots enabling limited flight. Sensitive touch microphone on index and middle fingers that permits eavesdropping through solid surfaces. Sensors that work as a polygraph. Significantly resistant to heat, electricity, water, and vibrations, but only slightly resistant to radiation. Smoke pellets. The belt buckle also serves as a buzz saw to get out of a room quickly or to cut through denser material. Tranquilizer darts Welding tool Wrist-mounted laser capable of melting metal and stunning his opponents.[/hider] Personality: Temperance is a hot-head, a talker, and tends to be more social than perhaps someone with her night life should be. Being a bad-girl growing up helped to instill a rebellious streak in her that would follow through her starting career as Batwoman. It has also been noted that she is a bit hard-headed and sometimes requires learning things the hard way. Caring for her paralyzed father have helped to calm her some, as well as allowed her to improve upon skills she once lacked. Her abilities of observation have improved, and she has even managed to tone down her willingness to attack first and talk later. Though Temperance is still a wild card that may go overboard in getting the job done, her intentions are most often in the right place even if her means are rough. Temperance takes after Bruce in the fact she has a good heart, though she isn't as stern and serious as his father. Brief Bio: Temperance is the product of one Bruce's many liaisons. Temperance is the only child Bruce ever fathered. Temperance was one of the survivors of Darkseids attack, her mother was unfortunately not so lucky. She never knew her father until after she found herself on one of the ships in Bruce's fleet. After Bruce discovered Temperance & his connection to her, he took her in. He trained her to take over the fleet eventually. Bruce taught Temperance everything he knew about management and about being a crime fighter. She was put in charge of security throughout the entire fleet. When bounty hunters were sent after Bruce and all his lieutenants, she gathered them all in one place to make a stand. This location was prepped in advance to eliminate as many of the bounty hunters as possible before the fight ever started. At the end of the fight all the bounty hunters were dead, Bruce was paralyzed from the waist down, and sixty percent of the lieutenants were dead. [/hider]