[quote=@Skallagrim] Melon, I have no control over you accepting the hit if you can avoid it. If I fire a three-round burst at you, but you have cover, or have a magical blue shield that covers your body you can avoid the hit. Only you can accept a hit. All I can do is write my shooting at you and where I am shooting at, hoping that I have locked you into a position where you cannot avoid it and thus take the hit. [/quote] I think the problem is how easy it is to be assured that your opponent can't do anything to avoid the attack, provided your working with real physics and what-not (which I suppose most fights tend to let slide for the rule of cool and all that.) which essentially means you've scored the next best thing after a force hit. There aren't many circumstances where I could imagine any of my characters up to mid tier being able to escape the path of a bullet, and any of the fleshy ones are almost certain to take debilitating damage. Although I never would try and dodge a bullet, I tend to interrupt and make my dodge the moment my character sees a gun pointed at them, which sets the reaction/reflex speed limitation against my opponent as well.