I mainly used High Casual as a game descriptor to in a way weed out players who perhaps weren't on the same wave length for post quality and maturity, but it was something that was useful for attracting people who maybe wanted to try something that was approaching Advanced level without feeling like they would be expected to make massive posts. One of the stigmas (read; perceptions) about Advanced is that you're expected to write giant posts and collaborations while dealing with elitist writers, which isn't strictly true. It was kind of intentionally set out to be Advanced-lite where people could make their two paragraph posts or six paragraph posts without feeling pressured, and maybe using it as a way to test the water if they wanted to make the jump up to Advanced at some point to see if they felt comfortable enough writing at it. The fact that in this version of the guild I re-posted the gamed in Advanced kind of shows how much all the players developed. Game's been going for over a year now, with no signs of stopping. Another reason for the High-Casual label is because Casual has by far the most traffic and number of RPs as well as players, and that's a crazy number. After a few hours, your RP can oftentimes find itself back 1-3 pages because of pure volume, and with that is a large range of what Casual is defined as. I've seen a lot of RPs that honestly belonged in the Free section lurking in Casual and plenty others that were barely meeting the requirements mixed in with some really solid ones with a lot of quality posts. People kind of needed a way to put up some kind of bar of entry into their games to keep things from being too jarring between writers. Imagine a game where you and a couple other players are always writing 2-3 large paragraphs a post and putting lots of effort into your characters and plot development, and then two or three other players are doing 1-2 really short paragraphs that don't really add much, or respond to what you and the others were writing about. It gets frustrating and can kill off an RP quickly if all the players aren't on the same wave length. It's not a bash against people who are happy with short, simple posts, it's just sometimes people expect more out of their writing without it necessarily being a proper game for Advanced. It's part of the reason I'm very picky with character sheets and the quality they write at, it's as much of a gauge for how appropriate the character is for the game as it is a writing sample from the player. A lot of RPs die because they let pretty much anyone who applies in and then run into problems almost right away. In the old guild, I often took a look at locked RP and kind of looked at what lead up to it to A) find out how to prevent that in my own games and B) identify bad trends and possibly players I should be aware of. Oftentimes, I'd look at the character sheets and see if there was a large deviance in quality, and it's usually there.