I've finished the descriptions of four new Tech factions as well; they can be found in the first post of the Characters section. [hr] [@lydyn]: 1. Actually, I don't think you really need to reword the description of Elenor's metal magic at all; I was just making you aware of some of the ways it can be countered. And metal magic [i]is[/i] completely viable, without using it to mess with enemies' metallic weapons. You can use metal magic to strengthen metallic items, e.g. weapons and armor. Elenor should also be skilled enough to [i]conjure[/i] metal out of her mana, so she should be able to create melee weapons, projectiles, and armor on the spot. The conjured metal is permanent. Don't worry about the conservation of mass, since there exist magic that turns matter into mana as well. 2. It's still theoretically possible to steal the bracelet through "conventional" means, if some master thief with a pathological mindset really wants to make a point or something. For instance, the thief could imbue the bracelet with his own magic without Elenor noticing, so that he's eventually able to turn the bracelet intangible through his magic; he'd then slip the bracelet off of Elenor's arm. But a scenario like this is so contrived that it pretty much won't happen ever. I think you'll be fine if you just add that the bracelet is locked onto Elenor's wrist through magic that only the monarch is authorized to unlock. Also, now that I've added my factions, I think you should change Ana's profile so that she got her xenogen injection from the MediCorp, and now serves as an instructor in the Federation's military. [hr] [@Palamon] The character and faction sheets are mostly fine, but there are a few things I want to point out. 1. I'd personally refrain from putting any exact numbers in your character's abilities, e.g. the skeletal implants being able to withstand up to 550 pounds of pressure, since characters always have the potential to become stronger. In addition, circumstances may make a character temporarily stronger than normal, e.g. desperation, rage, heroic willpower. Due to the adaptive nature of unobtainium-based cybernetics, these things apply to cybernetic implants as well. 2. Remember that the Tech and Magi sides aren't explicitly at war, yet. Currently it's more like a cold war. You might want to change some parts of your sheets because of this. 3. Remember that the Tech and Magi sides have only come into contact with each other a few months ago. That means the Knights of Saint Peter must've been formed only months ago, after the initial contact, given their central goal of eliminating magic. Is this what you intended? [hr] [@Warm Regret] 1. The backstory doesn't quite add up. The Magi side was always divided into numerous factions. And the Magi and Tech sides only came into contact with each other a few months ago. So if the Misfits were founded after the Tech side's arrival, it'd be only a few months old, and its timeline would need to be rearranged quite a bit. Nyle's biography, too. 2. Unfortunately, it's not possible to communicate with the planet through dreams to learn about the past. The planet itself isn't intelligent and doesn't have any memories; the only real way you could get this to work is making it so that Nyle [i]thought[/i] he was communicating with the planet, but was actually communicating with another survivor from the previous age of magic, similar to my character Evan. If this is what you want, you'll need to discuss it with me some more. 3. Please change all the elemental immunities to resistances. As I said in the document describing magic and its limitations, it's not possible to have perfect immunity against anything; even fire elementals can be burned to death by fire hotter than themselves. 4. Dayna can't have complete control over [i]all[/i] water in her immediate surroundings, since the presence of magic not her own within water interferes with her ability to manipulate said water. Namely, she can't manipulate the water inside the bodies of other beings and magical items; otherwise it'd be ludicrously overpowered. She can have the ability to conjure water, to compensate for this, if you want. 5. Shapeshifting isn't an ability that all spirits have by default. If Nyle can change his appearance, you should give him an ability that does that, even if it has no real uses in combat.