[quote=@Zoldyck] I dunno... I never really thought of the Bioware games as being [b]that[/b] good. They were alright and ME2 was amazing but, best games ever? Not even close. If we are talking about universe building and story creation then Bioware is really not that spectacular imo. Bioware stories are actually alsways very similar. Big threatening enemy who can only be defeated by "the chosen one", be it Shepard, Revan or the Last Spirit Monk, it's always your basic "Good vs Evil" thing with Bioware and I dont like that. That's why I like the Witcher so much, it has a good story and universe with very much depth and what you do in the world matters. Every dialogue you have has an impact on the game, not just a dialogue in an important story moment like in ME was the case. The character of Geralt of Rivia is formed by the player. You can do so much in the Witcher and it's all in a grey area. Not good vs evil, but grey. You are not fighting to save the world or a kingdom, you're just looking for someone. I understand the need to create your own character and why that has alot of benefits but in some games it just wont work I think. Anyway... Enough rambling from me :P [/quote] Creating your own character could easily work in the Witchers setting. I've read enough about it to know that with a little bit writing and good story telling, that it'd work well. Just do what bioware did with Shep. ME has the best way to create your original charater while still keeping it in line. And good and evil? dear god, ME has so many desicions that are a 'grey area'. Like killing the Rachni Queen, or re-introducing the Genophage to the krogan. I have yet to find a desicion that is defined as 'good' or 'evil' in ME. I don't see any 'chosen' one in any of the games. really, I could argue that Geralt was a 'chosen one' or that any hero 'is a chosen one'. But, eh, that's a matter of opinion, so I'll leave it there, and say that the 'character of Shepard' is formed by the player, a lot like the way you're describing Geralt. Character creation could work well in any true RPG game if enough thought is put into it. I'll also add, I just don't like that as Geralt, you're on this mission to save someone. To me its like 'Dafuq is this person and why should I care?' But again, that's just my general dislike for playing a character that already has a set story or a background. Anyways, yeah, let's drop it. we're probably not getting anywhere with this~ xP [quote=@Nightmare Bunny] I feel like I'd really be interested in a Pokemon or Legend of Zelda game where the protagonist actually talked, though I do think the way they do it now is fine~!! Like, Pokemon Mystery Dungeon makes me cry every single game. It's literally the same event that makes me cry (the player going back to the human world), and yet I still cry. Every time. And even the way that Fire Emblem does things is pretty good~!! I cry really easily, though. TT-TT [/quote] Oh god. PMD. The first two...so many tears were had T-T The third one...eh, I dunno, I didn't like it so much.