Alright, got the CS finally done. [hider= CS] Name: Alexei Stukov Age: 44 Class: Naval Senior Armsman Equipment: Light Carapace Armor - Stukov cannot afford to be weighed down in the tight, fast moving brawl of a boarding action, repelling or engaging in, so the only real piece of armor the Senior Armsman wears is a reinforced Carapace chestplate, which also includes his backpack of ammo and oxygen for his rebreathing kit, a model capable of sealing against loss of oxygen, although true void exposure won't make him last long, due to the sheer cold of the Void. Lucius pattern Mk 22c Shotgun - The shotgun of choice for Stukov, this eight round revolving magazine lets him slam through shells at a frightening rate, with a heavy cartridge that shreds through most enemies not wearing heavy, quality Carapace. And this assumes hits on any given armor's strong points. Like many shotguns, plenty of various ammo types exist for his shotgun, and while Stukov carries plenty of slug and buckshot, he carries a handful of Hellfire and blessed buckshot for handling Daemons in specific. Stukov has no problem using whatever ammo he can get his hands on, or issued for a given mission. Foehammer - Known by its more humble name the Shotgun Pistol, Stukov uses this as a backup when his larger, bulkier shotgun isn't an option. Unlike his Mk 22c, it is a single shot per load weapon that he usually loads with oversized slug. This is for the reason that if he needs to hit something a distance off, he doesn't need to waste time changing loads in his main gun, or his side arm. And if they are heavily armored, slug has a better chance to punch through than buckshot or most conventional ammo loads. Combat Knife - Not much to be said for Stukov's knife, it is a fairly standard issue, single edge blade with a point for stabbing as well as slashing. Pretty much a last resort when both his sidearm and main shotgun are of no use to him in a situation. Flash Grenades x2, Concussion Grenades x2 - Flash Grenades, true to their name, emit a blinding flash of light that blinds both organic and mechanical means of sight for a period of time, making them easy targets so long as they were not protected from the effects. Concussion grenades utilize a shockwave that, while it does little real damage to ship structure or hull, the sheer pressure of the shockwave and the din of noise ensures that, even if the pressure didn't kill a foe, they won't be hearing anytime soon. [hider=Notable Deeds] Against All Odds: When he was a rookie Armsman aboard his first Imperial Navy vessel, during a transit in the warp the Gellar fields failed and hordes of daemons poured into various breaches in the hull across the Cruiser. Whether it was divine intervention from the God Emperor himself, or sheer stubborn determination from the surviving crew, the Cruiser was able to emergency shift back into real space and drive the remaining daemons and their slaves out the airlocks and back into oblivion where they belonged. The Cruiser suffered over 75% causalities, and could barely limp to the nearest Imperial holding. Boots on the Ground: Rather than being left to sit around and wait for a new crew to be brought in, the Armsman Stukov was now reassigned to an Apocalypse Class Battleship, since she had recently seen vicious combat and had lost a fair number armsman, amongst other crew. One of his first assignments as part of the new crew was a shore party that was deployed to secure sensitive fleet records lost in a planet wide raid by Dark Eldar. Once again, most of his comrades were wiped out but he survived and personally hauled the reclaimed records back into orbit before the Orbital Bombardment vaporized all Dark Eldar that could be found. Close Quarters Chaos: Earning his rate as a Senior Armsman, and the right and occurrence of leading junior Armsman into battle gains those that would stand against the Imperial Navy and her vessels. So his first tasking was as part of a wave of Assault craft, specifically the Shark Assault Boat. Under heavy interceptor and bomber escorts most of the first wave of Assault Boats reached their targets, a miracle in and of itself. Heavy casualities were sustained as Stukov rallied any and all Imperials he could find and stormed the bridge of the craft. When challenged to a duel for control over the vessel, he shot the enemy captain cleanly, taking his head off as a fine mist. The following chaos as Stukov led his men back to the boats, leaving the enemy ship in chaos as it fought itself for control as several friendly Imperial vessels bombarded the craft into oblivion the moment its shields failed. Not one Step Further: The Battleship he was assigned to came under heavy fire and was badly damaged, suffering a force re-entry into the nearby plant and crashing down behind a long forgotten temple to the Emperor. After the survivors took refuge there, they had to hold out until either the Battleship's surviving engines could be overloaded, finishing the beast off beyond any salvage hope, or help arrived. With nowhere to run or hide, Stukov rallied the remaining combat capable men and women, armed them, and held out as long as possible, far longer than anyone short of even an Astartes could consider thanks to tactics and a desperation coupled with nothing to lose. The survivors were saved by passing Inquisitorial vessels, introducing Stukov to work with the Inquisition and, eventually, Inquisitor Caphus himself. [/hider] Time with Inquisitor: Nearly ten years aboard his vessels, only recently tasked formally to his retinue. Appearance: [img]http://wh40kart.im/_images/a8d661923b83990d84cc3bbcbe0a8cde.jpg[/img] 40K Knowledge Question: Erebus of the Word Bearers Legion [/hider]