Crypt’s Island [IMG]http://i.imgur.com/QTIu36T.jpg [/IMG] Crypt’s Island is full of mysteries. You're lucky enough to be stuck there with whole lot of strangers and a lot less hope. Life will get hard… people will die, but for some life will have just been beginning, others will find there home on this island. Forever. You are a person on Crypt’s Island, be you a Native or Survivor you will be fighting for your life. Batting off giant insects and climbing the steps of the ancient temple you’ll find a variety of things to do on the Island. There is more than one way to get off the island and not all of them necessarily mean you’ll make it alive. Crypt’s Island isn’t on the map for a reason, and no one will be looking for your group anytime soon, if you choose to be a survivor, but you may find a few secrets in the heart of the island that reveal these facts yourself. IF anyone ever makes it to the Armory there will be a more Sci-Fi aspect to the RP. --------------------------------------------------------------------------- AREAS: Beach Home: This is where the Survivors call home. They sleep here and call this stretch of beach a safe haven. This area is a safe zone and can be fortified to defend against attack. Some people have taken to building huts and even shops along the beach trying to establish a bit of normality. There are an abundant amount of trees around the beach and a variety of fish swimming in the bay. Big Bone Ranch: A few Survivors would have taken up home here in the middle of the forest, though this would be a much more difficult start you would be the first to get access to the Armory. The Survivors here will be able to set up a home in the canopy of the trees relatively safe from anything on the ground. These Survivors will face a lot more difficult task such as fighting off the first of the native scout parties and maybe even a few conflicts with the other survivors. Big Bone Ranch has a small building in the center with a store of medicines, arms, and old clothing. People here will also not have to go to the Science Building before finding the Armory. SHIPWRECK: The wreckage lies here, who know what could be found in all the shipping containers littering the beach and the water. Items may also be salvaged from the boat itself seeing as it's tipped over on its side there, who knows what's still good though. Science Building: The Science Building is an old Government facility housing a variety of lab equipment and a lot of useful items that would assist the Beach Home, though the Science Building would make a good home in itself. The power generators there can be moved from one area to another and there is also a near limitless supply of water purification systems. There is also a good amount of stored foods here and a security system that can be reactivated for added security against the Natives should they be a problem. At the Science Building you will find a variety of notes and maps pointing to the Native Establishments and the Armory. Deep under the Science Building is a tunnel to Chance’s Underwater Bunker, and in this tunnel is a variety of gadgets and special items. Shinoup Temple: This is a Temple that even the Natives will not explore and for good reason, it is a place of death as they say. If you travel deep enough into the depths of the Temple itself and retrieve the stones there, they say you will have a power only rivaled by the gods. Enter at your own peril, Each level has a different kind of Power Stone. Death Fields: Nothing grows here. The land is black as though it has been torched and you can see nothing but land for miles. One could set up a home here but there isn’t much in the way of resources, The Natives call this ground sacred and will demand a battle on the Death Fields upon discovery of the Survivors.; The Village: The Village is an old Settlement from the Scientist's Day’s on the island. Some stored foods and clothing can be found here along with a limited supply of guns and some water purification systems. The Village itself has an underground bunker chalk full of goodies but it would take a safe cracker or a person with knowledge of the island to get into it. These items will not be revealed untill someone figures out a way to open the bunker or Chance’s vists and brings something out see as he is the only one who knows the actual code to the vault door. There is a stop at this bunker/vault in the underground tunnel that connects the Government buildings. Chance’s Underwater Bunker: This is where Chance lives. He does not normally bring anyone into his home and it can only be accessed by diving or by tunnel from a variety of locations. There is a Security System and a his Bunker is totally self sustaining, provided he fishes for his meals. Chance would only let people he trust’s dearly into his lair. Chance’s Plane: This is the plane Chance’s Family landed on the island with when he was a child. He does not even know of its existence. This is one possibility of getting off the island but you would not be able to get more than 20 people off this way. Snapbone Armory: A Secret Armory that is hidden in the middle of a labyrinth. If you make it through this Labyrinth alive you will find treasure beyond your wildest dreams, and items with properties you could never believe. These items are worth the risk. As is the information that can be found about Crypt’s Island here. Sis Fort: Most of the Native Soldiers and government officials stay here along with some of the richer of their community. All there weapons and any advanced items they may have found lie here along with some of their own tribal relics which have extraordinary powers and properties. This will be one of the areas that only Natives can enter and any more information can be given later in the RP. Any Survivor trespassing here will be brought to Rasniffin and Judged. Rasniffin: The capital and biggest city under the Natives control, it is in a state of almost advanced as they still stay in huts but some are even two stories, and they have a variety of marketplaces. In this place the Natives seem almost civilized, and it would take alot of trust to gain access to this inner city. Rasniffin is the name of all of the cities there but Rasniffin is also used to describe the main inner lying city, that housed most of their people and commerce. This got confusing even to the natives so they had taken to calling the land in between Rasniffin and the Fort, The Ras. The Ras is where some of the farming and agricultural native towns are. These Natives may be open to trade. Pilou’s Lookout: This is the outcast Natives home and has everything they need to survive there. There is around 70 people made up of around 30 families and they are accepting of the Survivors if greeted without hostility and can be used to learn the Natives dialect. Here you can learn about the natives and their culture as well as gain a small access to the trade involved within the inner rings of The Ras. All Outcasts are covered in tribal tattoos to mark their crimes. While these Natives are accepting they will not tell you their knowledge on the island and its secrets. Many of these Outcast can no longer speak due to their tongues being taken. -------------------------------------------------------------------------------------------------------------- Character Creations: Survivors: You are a survivor stranded on an island in the atlantic ocean. You and a few hundred other people are now stuck, these people can be from any and all walks of life. They only have one thing in common. They have no idea where they are. This Char, can be however you want, old, young, big, small. You all arrived on the same boat when it crashed into the island mysteriously. --------------------------------------------------------- Survivor CS: Name: Profession: (what they did before the crash) Appearance:(Picture or paragraph, please try to stay away from anime pics if you can) Height/weight:(dimensions baby) Skills:(What are you good at?) Starting location: (what camp are you starting in? [Big Bone Ranch or Beach Home]) Bio:(Description) At least 2-3 paragraphs Personality:(can change as we go along) Relations:(can change as we go along) Personal Items: (will change as you collect artifacts and such) -------------------------------------------------------- Native CS: Name: Profession: Outcast: (If so why?) Appearance:(Picture or paragraph, please try to stay away from anime pics if you can) Height/weight:(dimensions baby) Skills:(What are you good at?) Starting location: Bio:(Description) At least 2-3 paragraphs Personality:(can change as we go along) Relations:(can change as we go along) Personal Items: (will change as you collect artifacts and such) My Char's so far: Name: Chance Markof Profession: Scientist Appearance:[img]http://i.imgur.com/STzGV7r.jpg[/img] Has the natives outsiders tattoo under his right eye, a double crosshair in a circle right on his right cheek. This means he's made a peace agreement with the natives. Height/weight:5'10 190 Skills:Diving, Fishing, Familiar with the Island entirely, Knows a lot about the Scientist that lived there. He has a genius IQ and loves making things. He might be able to fly the plane. Starting location: Chance's Underwater Bunker Bio: Chance is the son of two famous scientists that one day 20 years ago after the birth of their first son vanished off the face of the earth. Since the age of 7 when his mother and father died one day on an expedition out of their underwater home, Chance has been alone. He and the Natives have an understanding and he even knows a few of their trade dialects. He's lived this long without much of their help and they seem to keep to themselves as much as possible, apart from the outcasts. He spends most of his days tinkering with his devices and the rest of them trying to find out why this island wasn't on any maps and more importantly why he couldn't leave it. Personality:Chance is a friendly individual when you get to know him but he has a wicked poker face and an mean side when it comes to certain aspects of the island. He is a good friend if anyone should ever end up calling im that. Relations: all close relations dead accept for one Outcast friend Nato who lives near his plane. Personal Items: A huge store of science equipment. Clothes and a few nifty gadgets he's combined to have some crazy effects. Lets not forget about his private stash of Doomsday Goodies that are kept under a lock and key.