Entities were never meant to directly be able to influence much, let alone everything. They can affect one thing, and that is species development. The roleplay is restrictive for them, and that was always intentional- What they want done, they will have to do by using the one power they have. I feel like it loses sight of the central evolution theme if the players can have tools that are completely separate to how they evolve their species. The emphasis here is always on that evolution, making your species work for [i]you[/i] using creative writing, not making the world work for your species. On the topic of creatively using your field of influence, the Spheres are a measurement to keep the players equal by assigning values and an eventual limit to the actions they take (I do intend to define this a little more clearly when I next edit the first post), because I felt like people would not like this roleplay as much if nothing had hard limits. What I had in mind for strategy was not how cleverly you assign your 100% to different actions, but how well you can write life into existence and roleplay with it strategically (again, act-and-react chess game), using your Sphere to keep youself within a clearly defined limit. Again, I may have put too much emphasis on Spheres as a mechanic. If so, I apologise for the confusion. This was long and I don't much like long, but whatever, just felt like things should be clarified.