[center][img]http://i.imgur.com/uqINmg0.png[/img] ([url=http://safebooru.org//images/1044/c0008032cf1d94817d1cab913f8a1f866e598a54.png]See full sized image[/url])[/center][b]Spirit[/b]: EMIYA [b]Class[/b]: Archer [b]Master[/b]: Marie Anderson [u][b]PARAMETERS[/b][/u] [b]STR[/b]: D [b]END[/b]: C [b]AGI[/b]: C [b]MAN[/b]: B [b]LCK[/b]: E [u][b]CLASS SKILLS[/b][/u] [b]Independent Action[/b] - The ability possessed by the Archer Class, which allows them to act independently even in the absence of a Prana Supply from their Master. Higher ranks allow one to last longer and even act without being contracted with a Master, but also make for more troublesome Servants. [b]B[/b]: [i]Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on her spiritual core. [/i] [b]Magic Resistance[/b] - Grants protection against magical effects. Somewhat of a staple of the Knight Classes. [b]D[/b]: [i]Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy. [/i] [u][b]PERSONAL SKILLS[/b][/u] [b]Clairvoyance[/b] - Connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. At higher ranks, it is possible that the bearers of this skill have acquired such abilities as precognition ("future vision") and other forms of perception beyond standard eyesight (X-ray vision and so forth). [b]C[/b]: [i]Capable of keeping track of fast-moving objects within a range of 4kms.[/i] [b]Eye of the Mind (True)[/b] - A heightened capacity for observation, refined through experience. [b]B[/b]: [i]Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.[/i] [b]Magecraft[/b] - Knowledge about modern Thaumaturgy. [b]C-[/b]: [i]During her life time, the sorceries learned by Archer are unremarkable. Before becoming a Heroic Spirit, even “reinforcement” was quite difficult. However, the “projection” sorcery she wields is quite special, as it is able to duplicate weapons, including all the components, to near perfection. In addition, during duplication, she can even read the wielder’s skills, which allows him to gain all kinds of Noble Phantasms and combat skills. [/i] [u][b]NOBLE PHANTASM[/b][/u] [b]Unlimited Blade Works[/b] [i]"Infinite Creation of Swords"[/i] [i]E~A++ Ranked, ???-Type[/i] [b]Range[/b]: ??? [b]Maximum number of targets[/b]: ??? [b]Description[/b]: The [i][url=http://typemoon.wikia.com/wiki/Unlimited_Blade_Works]Innate Bound Field[/url][/i] wielded by Archer. It is her ability as a Heroic Spirit with no Noble Phantasms. The inside of the reality marble is a world like a steel mill, filled with weapons, flames, and giant gears. The uncountable swords plunge into the ground and were preserved thus. The majority of the weapons persevered in the reality marble are Noble Phantasms of Heroic Spirits copied through projection sorcery, each possessing deadly powers. Although the majority of the weapons are swords, the Noble Phantasm that provides absolute defence against projectiles, “Rho Aius”, is also said to be copied and stored in the reality marble. Also, the ability of the replicated Noble Phantasm suffers one rank down compared to the original. Not only can Archer freely access the weapon stored inside Unlimited Blade Works, she can also modify the weapons to her wish like Caladabolg II. In addition, she is able to capitalize on her ability to repeatedly project: use Noble Phantasms as disposable arrows, and then unleash the magical energy stored within – the tactic called “Broken Phantasm”.