[center][h1][color=00a99d]Heavenly Empire of Yllendthyr[/color][/h1] [img]http://i.imgur.com/0GwFbHM.png[/img][/center] [b][color=00a99d]Nation Name:[/color][/b] Menel Ndor en' Yllendthyr (Heavenly Empire of Yllendthyr) [b][color=00a99d]Holdings:[/color][/b] [hider=Political Map] [img]http://i.imgur.com/UzTlWen.png[/img] [/hider] TBA [b][color=00a99d]Nation's History:[/color][/b] TBA [b][color=00a99d]Demographics:[/color][/b] According to the latest census, the Heavenly Empire of Yllendthyr has the population of 142,650,202 people. 18% of the population are elves while the majority (70%) are human citizens then the remainder 12% are other races. Elves stereotypically view anyone else besides of them inferior and a few hundreds of years ago they pretty much treated humans like slaves. But since then elves steadily grew less numerous and they were forced to make compromises. Nowadays humans enjoy their rights as "secondary citizen" and make up the lion's share of Yllendthyr's working class. As their role in the Empire's society grew so did their influence and since the last century they're even represented in the politics. Interbreeding between the two races is also on the rise, albeit still relatively rare. The existence of half-elves is almost a taboo topic and the yearly census always list them as either human or elf, depending on their social status. It's possible for half-elves earn the nobles' favor and honorably declared an elf like them. As the elven race is steadily becoming a minority in their own empire this practice also became much more common. Albeit it worths noting that the highest rank of nobles fearfully guard their "purity" and vehemently refuse marriage with "foul-blooded elves". Aside from the mainland, Yllendthyr also has many colonies with the estimated total population of 17 million. The demographic of these colonies are predominantly human. [hider=Elven Physiology]According to the studies of Charles Dwarfwin from the last century, elves evolved from the prehistoric birds. They share a distant relation with the various Griffin species albeit just barely. The elves' distant ancestor was the Homo Auger aka "bird-man" but there are evidences pointing towards crossbreeding and the exact history of how the elves developed is shrouded in many mysteries. Regardless of the apparently different origins it turned out elves and humans can interbreed with each other, siring a half-elf. Albeit 9 out of 10 such pregnancies generally result in a miscarriage and may even threaten the mother's life. In terms of physical characteristics, elves are generally tall and slenderly built, averaging at 6'4". Their bones are hollow which further reduces their average weight to around 90 lbs. They are fast and nimble compared to humans, further supported by their amazing sense of balance. Some studies attribute the latter to tiny organic gyroscopes but the research on elven physiology is somewhat inconclusive. Elves are also gifted with impressive senses, capable of matching or outperforming most animals. They can smell like a hunting dog, see with an eagle's eye and hearing almost rivaling bats. Elves have a slower metabolism and require less than half as much food compared to humans. Elves can also boast with a great immune system which might be partially responsible for their longevity. Elves can live for 300 years. In many aspects Elves could be seen as the "winners" in evolution. Yet all these advantages come at a cost. Elves are notably fragile when compared to humans. Their bones are designed to withstand strain in certain directions but they are weak and brittle from other angles. Young elves break a lot of bones and gradually learn to move with grace and precision to avoid such accidents. Their low weight also means that elves can generally carry only 40% as much as what a regular human could. Elves are also more sensitive to loud noises and find them uncomfortable. Similarly while the elven immune system is great, their frail body suffers heavily when they're exposed to something this system wasn't designed to handle. Poisons that effect elves are often also very lethal. Elves also have slightly different diet from humans which means they can't consume a few types of food a human could (on the other hand their digestive tracts can metabolize cellulose and they can pretty much eat grass for nutrition). Lastly, while long-lived, elves suffer from criminally low birth rates. They are considerably less fertile than humans and the number of miscarriages is also higher. Modern medicine is aiding the elves considerably but their birth rates are still nowhere near to humans'. Elves also require nearly twice as much time to grow up and only elves past the age of 30 are considered actual adults.[/hider] [b][color=00a99d]Religion:[/color][/b] Arvandor Elves refer to the planet as "Arda" which (along with the universe) was created by Eru Illuvatar and its chorus of Ainur. The head of the religion are the ruling dynasty of the Empire and the organization is otherwise mostly reminiscent to Roman Catholicism. Yllendthyr's religious leadership is nowadays rather tolerant to other faiths. By using the excuse that Eru Illuvatar created Arda with the assistance of uncountable number of Ainurs they acknowledge the existence of all the other "gods". This effectively gives near-complete religious freedom within Yllendthyr. In spite of that 89% of the elves and in total over 70% of the population are following the Arvandor faith. As the head of religion within Yllendthyr the emperor also has complete authority to decide matters related to any faith. Albeit to avoid conflicts all emperors practiced this right with great care and only used it as the last resort. [b][color=00a99d]Government:[/color][/b] Federal Constitutional Monarchy Yllendthyr is an empire split into 27 states, formally ruled by the Ymherodr (Emperor) Each state has its own ruler and possess a degree of autonomy. The representatives of each state and people elected by other titles come together on each week in the Chymanfa (Parlaiment). Governors assigned over colonies are generally not required to attend but during special circumstances they are often invited. The emperor directs the Parlaiment and in many circumstances has the right to veto any suggestion. Otherwise the emperor's authority is limited by the constitution and his/her duties are divided to various Wleidyddion (ministers). [hider=Cyntwleidyddion Hîr Radidnahr en'Lóthien Gosodnelh] [img]https://s-media-cache-ak0.pinimg.com/736x/c3/50/bd/c350bdc71516edd1aa3fddac70af48fe.jpg[/img] Cyntwleidyddion (Prime Minister) and thus effectively the leader of all Yllendthyr, Radidnahr is a well-dressed polite gentlemanly elf who will be holding his 182th birthday in the 4th of July. He's experienced, diplomatic yet also a rather shrewd politician who contributed a great deal to the current face of Yllendthyr. Radidnahr has been elected Prime Minister seven times and effectively governed Yllendthyr for over a century now. Unlike most high nobles Radidnahr has a positive opinion on humans and views them as the future for Yllendthyr. While other noble armies are practically all-elven, his Aramegyr has over 30% human soldiers and almost 4% from other races. His openness to human or cross-racial relations in general started a revolution in Yllendthyr's then isolationist politics and directly contributed to the large technological boom the empire was experiencing during the last century. In comparison Radidnahr is a a strong believer in Arvandor and views Yllendthyr's emperors almost like physical gods. He's also quite prideful and has his own channels to take revenge on anyone who dared to dishonor him. Given his degree of influence it isn't surprising that Noss Gosodnelh is currently the greatest noble family in Yllendthyr.[/hider] [b][color=00a99d]Economy:[/color][/b] Yllendthyr has decent economic power supported by trade, colonies and their abundant land. On the other hand physical money is still technically the chief currency in the Empire. Elen are small coins made of mithril, they are the smallest currency. Ithil are made of silver and worth 10 Elen. Anar are made of gold and as the most expensive coin they're worth 10 Ithil. Yet effectively coins are almost never used and instead they rely on banknotes which signify a prescribed amount. The biggest is currently the 100 Anar note. Signature of the current emperor and various alchemical procedures are employed to make these banknotes almost impossible to copy. [b][color=00a99d]Technology:[/color][/b] The status of technological development in Yllendthyr is somewhat unique, to say. Elves live long and there are large gaps between generations. Any change in their society is slow compared to other nations. For example Yllendthyr haven't officially adopted firearms until 1728. Although with the increased involvement of humans since the uprising in 1648, this trend is on the decline. Given the radical changes which occoured in the last few centuries, if weren't for the humans Yllendthyr may had already lost its status within the world's leading powers. This is something accepted by even the most snobbish elf, if only begrudgingly so. Aside from technologies borrowed from others the elves of Yllendthyr also developed their own unique creations. As it turned out the elven physiology gave them great talents as engineers. Nobody could understand motion and work with precision machinery better than an elf. This combined with their longevity meant elven scientists could work on their inventions for even hundreds of years. Elven clocks and watches are expensive and sought-after novelty item by nobles worldwide. Their experience in aviation is a well-known fact and recently they became pioneers in rocket engineering. They are also made various breakthroughs in electronics, especially in batteries and electric motors. Yet when people mention Yllendthyr's unique technology they usually think of two terms. Alchemy and Mithril. Unlike most nations, Yllendthyr officially acknowledged alchemy and uses it as an integral part of their industry. Mithril is the most well-known product of alchemy. It's almost comparable to steel yet weighs less than a third of that. Foreign nations attempting to reproduce mithril got disappointing results. As such outside of the borders of Yllendthyr, mithril is rarely used. On the other hand Yllendthyr have mithril replace almost any use of steel. [hider=Mithril] [b]Primary element:[/b] Mt-22 (Mithralium) [b]Color:[/b] greyish-silver [b]Density:[/b] 2410-2540 kg/m^3 [b]Mohs Scale:[/b] 3.7-6.8 [b]Young's Modulus:[/b] 91-121 GPa [b]Yield Strength:[/b] 100-600 MPa [b]Ultimate Tensile Strength:[/b] 310-1000 MPa A family of metal composites/alloys utilizing Mithral Ore combined with other materials through the ways of alchemy. Its toughness is almost comparable to steel yet its density is only 31% of that. Mithril is very resistant to the effects of corrosion which until the last century gave a strategic advantage for Yllendthyr. Compared to steel, mithril is less stiff and can deform to external force. Mithril is also more ductile and elastic, among others this makes them excellent choice for springs. As of late the newest high-strength steel alloys took the decisive lead from mithrils, albeit the lightness of the latter can often compensate to an extend.[/hider] [b][color=00a99d]Military:[/color][/b] Yllendthyr military is nowadays a mixture of many different organizations. Each state and province is allowed to possess their own defense force referred as Drefgiad (Home Guard). Their numbers are limited by law and varies per state. Colonial Drefgiad are generally less numerous while influential states sport the largest armies. These soldiers are mostly a show of prestige among states although their training and fighting prowess should not be underestimated. Regardless when the situation turns dire they can request aid from other states or get support from the Brascad (Common Army). The common army is Yllendthyr's main fighting unit under the Cyngorgad's (War Council) direct control who answer to the Emperor, the Ministry of Warfare and the Parlaiment. Brascad makes up the majority of Yllendthyr's military and they're armed by the Empire. Lastly, nobles are mandated to participate in battle and allowed to field their own small armies colloquially referred as Aramegyr (Noble Sword Wielders). These are typically pure-elven fighting forces and unless sufficiently large they focus on only one kind of combat. The quality of noble armies can vary widely but they often build up a reputation as elite units. [hider=Military Breakdown by Numbers - 1939] [b]States on the Mainland:[/b] 27 [b]Drefgiad Limits by State:[/b] 9,000 to 48,000 soldiers [b]Number of Colonies:[/b] 12 [b]Drefgiad Size Per Colony:[/b] 1,200 to 21,000 soldiers [b]Total Size of Drefgiads:[/b] 612,000 soldiers [b]Brascad Size:[/b] 3,427,882 (including reserves) [b]Noble Families as of 1939:[/b] 27,523 [b]Aramegyr Size per Noble:[/b] 12-7200 [b]Estimated Total Size of Aramegyrs:[/b] ~ 800,000 soldiers [b]Heruntirith (Royal Guard) Size:[/b] 48,000 [b]Mercenaries in Employment by Yllendthyr:[/b] ~ 80,000 mercenaries active [b]Total Military Count:[/b] ~ 4.9 million soldiers [b]Territorial Demographics:[/b] 95.3% Yllendthyr 4.7% Colonies [b]Racial Demographics:[/b] 33.4% Elf 58.9% Human 5.2% Dwarf 2.5% Other Races [b]Drefgiads in the Zanshir Islands:[/b] 32,600 (combination of two colonial Drefgiads) [b]Brascad in the Zanshir Islands:[/b] 78,275 (6 regiments) [b]Aramegyr in the Zanshir Islands:[/b] ~ 6,000 (89 nobles) [b]Mercenaries in the Zanshir Islands:[/b] ~ 16,000 (at least 8 contracts) [b]Total Military Force in Zanshir Islands:[/b] ~ 133,000 [/hider] Due to the uniqueness of Yllendthyr's history and technological development, their equipment is also different. Chief notion goes for mithril's properties and elven engineering. Mithril is less stiff than steel and can only bear lower chamber pressures without temporarily deforming thus impacting accuracy. On the other hand mithril is considerably lighter, resulting in lighter weapons and faster bullets. Mithril also allows many soldiers to wear armor without it encumbering them too much. [hider=Common Ammunition Types] - [b]YM 7.65x19.1mm:[/b] Common pistol and SMG caliber developed in the last century. Its bullets are almost 4 times lighter and can be up to twice as fast. They do about the same damage as 9mm bullets but more accurate at the expense of less stopping power. Modern 7.65mm Mithril bullets are pointed to compensate for their poorer penetration values. - [b]YM 6.25x69mm:[/b] Common rifle ammunition. Due to the softer and lighter qualities of mithril they compensated with a smaller bullet diameter and latest variations also have a tungsten core. Elven rifles generally show performance beyond 1000m/s which gives them decent range albeit even with the new penetrator their power is barely approaching other rifles. - [b]YM 16.25x130mm:[/b] Somewhat rare caliber used for anti-tank rifles. It has excellent range and penetration sufficient for light tanks or the side skirts of medium vehicles. It's one of the fastest projectiles in the military and thus latel adopted for aircraft machineguns. - [b]YM 33x99mm:[/b] Common caliber for anti-aircraft weapons. To increase the potential of the otherwise lightweight mithril projectile they made the shell larger to carry more explosives. Each shell weighs about the same as standard 20mm shells in other countries which makes them fairly effective in combat. - [b]YM 99x693mm:[/b] Shell variant commonly used for anti-tank batteries and occasionally for heavy anti-aircraft emplacements. It has several variants ranging from explosives to tungsten-reinforced sabots. It somewhat surpasses 75mm shells of other nations in performance. [/hider] [b]Infantry:[/b] [hider=Infantry Weapons] - [b]Gwydr 1908 Carbine[/b] - Standard issue bolt-action rifle shooting the then-new 6.25x69mm bullets. They are accurate and popular for their reliability. They're gradually being phased out by the new Gwyder P40 semi-automatic rifle. - [b]Gwydr P40 Rifle[/b] - Semi-automatic gas-operated rifle shooting the same 6.25x69 bullets. It has a 12-bullet box magazine which unlike its contemporary equivalents is inserted from the top and ejected by a spring mechanism. This allows the soldiers to reload better while in prone position. - [b]Deyrith DP-36 machinegun[/b] - Submachinegun shooting 7.65x19.1mm bullets. It has an unusually long barrel which allows the bullet to reach full power and adjustable bolt mechanism which allows to set the rate of fire to 300,600 or 1200 rounds per minute. The newer models can also allow semi-automatic mode. DP-39 has an unique highly curved magazine capable of holding 50 bullets. The gun itself has the effective range of 250 meters. DP-39 is well-designed weapon cursed with the weak power behind the 7.65mm mithril cartridge. Due to its inability to penetrate armors the military prefers to field soldiers with rifles. - [b]Gwydr Ymesd-38 Heavy Rifle[/b] - Large gun designed to fire the powerfull 16.25x130mm bullet. The barrel is over 2 meters long but thanks to its mithril composition the weapon is still light enough to be carried by one person. The weapon has great range and some capacity to penetrate tank armors. - [b]VP-39 Light Machinegun[/b] - Belt-fed 6.25mm machinegun which was light enough to be carried by a single infantryman. To eliminate the need for a loader the 90-round belt was run through a box container which worked like a magazine. Thanks to the lighter mithril cartridges the VP-39 can fire 1800 rounds per minute, albeit this made the weapon highly uncontrollable at full auto. Numerous field models underwent modifications in order to tone down their firing rate. - [b]MB-36 Hand Grenade:[/b] Third-generation hand grenade developed from combining the variations from other countries. It's fragmentation grenade with 180g RDX explosive and a perforated mithril casing to allow more even distribution of fragments. The grenade was usually fixed to a stick to allow it to be thrown further but it was also possibly to separate the two and use the warhead alone. MB-36 has the typical fuse timer of 10 seconds. - [b]Ruxathand-40DV-2:[/b] Anti-tank grenade projector using recoilless gun mechanism to allow infantry to fight tanks. Its 160mm warhead has a 0.8kg RDX shaped charge and in skilled hands this can be projected for the effective range of 150 meters. The original version was designed to be a disposable launcher but the second variant was soon introduced with the capability to reload and the tube got reinforced to bear at least 10 shots. - [b]84mm Mortar:[/b] Compared to actual artillery the mortars are short-barreled and light enough to be carried by a single infantryman. Maximum range is 4km.[/hider] [hider=Dŷrdg - Common Infantry][img]http://th08.deviantart.net/fs71/PRE/i/2012/095/5/f/red_army_soldier_2_0_by_jerrycai-d4umda5.jpg[/img] Dŷrdg is an old elfish world and means "soldiers of the land". This used to be a honorable title but over thousand years its meaning changed into the synonym of "common soldier" or "infantry". They are the standard footsoldiers of Yllendthyr which makes them anything but properly standardized. Soldiers can belong to the Drefgiad, Brascad, Aramegyr or can be just plain mercenaries. Each type has their own unique uniform and selection of equipment. Elven Dŷrdg tend to be unarmored and carry lighter equipment while humans and physically stronger races wear mithril armors to offer some protection against bullets.[/hider] [b]Artillery:[/b] [hider=HaV-34 Anti-Tank Artillery][img]http://www.the-blueprints.com/blueprints-depot-300/weapons/weapons/pak_40-43168.jpg[/img] Hadron an-Varnad 1934 (Anti-Armor Cannon 1934) was developed as a response to the increasing number of tanks employed by foreign nations. The purpose was to neutralize any armor from the range of 1000 meters or greater. For this purpose the HaV-34 mounts a 99mm L/24 cannon which was previously suggested for anti-airship defense. At first it used Drambor I shells that are made more massive with leaden core, later it got upgraded to the tungsten-core Drambor II shells. It can defeat anything but the latest heavy tanks from ranges of 750-2500 meters. HaV-34 weighs around 320 kilograms without the 25mm shield and 380 kg with it. Due to its lightness it could be pushed by the manpower of a few soldiers alone but for longer ranges it was usually carried by trucks or other motorized vehicles. Its light mithril construction has the drawback of giving it considerable recoil and it needs special measures to be fixed in place. [/hider][hider=HaL-38 Anti-Aircraft Artillery][img]http://www.lonesentry.com/ordnance/wp-content/uploads/2009/12/flak-128mm.jpg[/img] Hadron an-Lindcair 1938 was introduced as a much-awaited upgrade over the HaL-32 artillery. With more and more countries fielding airships and numerous heavy aircrafts Yllendthyr realized the need for a better anti-air defense. HaL-38 used the same 99mm shell as its predecessor but the similarities ended there. Its L/77 barrel was maximizing the power within the shell and it was equipped with a whole new auto-loader system allowing it to fire in bursts at 60 RPM. War experiences and test showed that at average fixed anti-air defenses only have 20 seconds to aim and fire on incoming aircraft. As such the HaL-38 has a 10-round magazine which was also determined the limit of weight which a 2-man loading crew can insert. For ease later variations also included cranes to lift up the ammunition-magazines but even with that reloading the HaV-38 would take anywhere from 30 to 45 seconds. [/hider] [b]Ground Vehicles:[/b] [hider=Arqwyen IH Self-propelled artillery][img]http://www.fiddlersgreen.net/vehicles/St-Chamond-WWI-Tank/IMAGES/St-Chamond-WWI-tank-in-action.jpg[/img] [b]Name:[/b] Norollé en'Varnad 1924 Arqwyen I Vista H (NoeV.24 Vi. H, Argwyen IH) [b]Classification:[/b] Assault Tank (formerly), Self-Propelled Artillery [b]Rollout Date:[/b] 1935 [b]Dimensions:[/b] length: 7.8m (12.7 w/ barrel), width: 3.2m, height: 2m [b]Armor:[/b] 30mm on the front and the sides, 10mm on the top [b]Weight:[/b] 9.86 tons [b]Engine:[/b] Biodiesel-electric Hybrid (300 horsepower) [b]Suspension:[/b] Thundercoil Suspension [b]Top Speed:[/b] 85 km/h, max off-road: 40 km/h [b]Range:[/b] 975 km [b]Main Armament:[/b] Modified 175mm L/45 Artillery (0/+65 degree vertical and -3/+3 degree horizontal traverse) [b]Secondary Armament:[/b] 6.25mm machinegun (that can be moved and quickly fit to 6 potential ports around the tank) [b]Crew:[/b] 6 After the introduction of the Arqwyen II the previous type of tank practically became obsolete. This sprang the modernization project to retrofit the existing hundreds of Arqwyen I tanks for a new role. Several new designs were made under less than a year but eventually the "variation H (Hadryn)" became the victor. Thus the Norollé en'Varnad 1924 Arqwyen I Vista H was born. It had new engines, improved tracks and suspensions and its main gun became the standard 175mm artillery fitted with a new electrical traverse. This platform also proved to be versatile for many other artillery thus giving Yllendthyr's tanks considerable support. [/hider] [hider=Arqwyen IIC][img]http://vignette2.wikia.nocookie.net/valkyria/images/c/c1/Type36_light_tank_b.jpg[/img] [b]Name:[/b] Norollé en'Varnad 1934 Arqwyen II Vista C (NoeV.34 Vi. C, Argwyen IIC) [b]Classification:[/b] Light Tank [b]Rollout Date:[/b] 1934 [b]Dimensions:[/b] length: 5.58m, width: 2.1 m, height: 2.35m [b]Armor:[/b] 10-32mm Mithril [b]Weight:[/b] 5.76 tons [b]Engine:[/b] Biodiesel-electric Hybrid (250 horsepower) [b]Suspension:[/b] Lyncap Suspension (akin to the Christie Suspension) [b]Top Speed:[/b] 118 km/h, max off-road: 88 km/h [b]Range:[/b] 560 km [b]Turret:[/b] EGH-11 33mm L/35 chaingun (using variants of the 33x99mm shells, 3x120 ammo, up to 600 RPM) [b]Turret Drive:[/b] Electric (assisted by the vehicle's motor) [b]Secondary Armament:[/b] None [b]Crew:[/b] 2-3 (commander/gunner/loader and driver/radio operator, for better efficiency they need the third crew) Second domestic production tank type built from the experiences and tests on the Arqwyen I. The predecessor was built on the Eisenkreis' war from decades prior, a lumbering fortress-like vehicle designed to break through trenches. The elven nobility was never satisfied with the Arqwyen I and even doubted the utility of tanks in warfare. After over a decade of development and observing the tanks of other nations Yllendthyr created the Arqwyen II. Radically differing from its predecessor this tank was built with minimal armor and made to advance deep into enemy lines while supporting infantry. The first model was equipped with a pair of water-cooled machineguns from the Arqwyen I but they soon upgraded it to the new 33mm anti-airship cannon. The basic idea was to allow the Arqwyen II to assist air forces in bringing down enemy airships which were often quite resillient in combat. The C variant further improved this by replacing the struggling gas-operated mechanism with an electrically driven chaingun, improving both reliability and firing rate. Although the lack of visibility and usually limited crew effectively hinders the tank in this role and can only be relied on in case of emergencies. The main role of the Arqwyen II was always to support infantry and it's ill-equipped to fight most tanks on the battlefield. [/hider][hider=Arqwyen IIF Feredyr][img]http://i.imgur.com/rmgzcpN.jpg[/img] [b]Name:[/b] Norollé en'Varnad 1934 Arqwyen II Vista F "Feredyr" [b]Shortnames:[/b] NoeV.34 Vi. F, Arqwyen IIF, Arqwyen II Feredyr [b]Classification:[/b] Light Tank, Tank Destroyer [b]Rollout Date:[/b] 1936 [b]Dimensions:[/b] length: 5.58m, width: 2.1 m, height: 2.35m [b]Armor:[/b] 10-32mm Mithril [b]Weight:[/b] 5.96 tons [b]Engine:[/b] Biodiesel-electric Hybrid (260 horsepower) [b]Suspension:[/b] Lyncap Suspension (akin to the Christie Suspension) [b]Top Speed:[/b] 118 km/h, max off-road: 88 km/h [b]Range:[/b] 540 km [b]Turret:[/b] SH-39 99mm L/24 Gun (30 ammo) [b]Turret Drive:[/b] Electric (assisted by the vehicle's motor) [b]Secondary Armament:[/b] VP-37 Co-Axial 6.25mm machinegun (240 ammo) [b]Crew:[/b] 3 (commander/gunner, driver, loader, radio operator) As tank on tank battle grew to be an increasing concern, Yllendthyr began to convert some of their Arqwyen IIs into the new F variant, dubbed Feredyr (Hunter). Equipped with a 99mm L/24 Gun (the same as anti-tank artillery) it gave the tank the so-required punch to deal with armor. The tradeback was that without the mighty 33mm chaingun the Feredyr could not engage bunkers and entrenched infantry like its predecessor. To compensate Arqwyen II Cs and Fs are usually traveling in platoons in a 3:2 ratio. [/hider][hider=Arqwyen III Orchaldyn][img]http://cs3.gamemodding.net/posts/2012-11/1353272645_GameModding2012-11-1523-41-14-97.jpg[/img] [b]Name:[/b] Norollé en'Varnad 1940 Arqwyen III "Orachaldyn" [b]Shortnames:[/b] NoeV.40, Arqwyen III, Arqwyen III Orachaldyn [b]Classification:[/b] Heavy Tank (medium class by weight) [b]Rollout Date:[/b] Late 1939 [b]Dimensions:[/b] length: 7.75m, width: 3.6m, height: 3.25m [b]Armor:[/b] 100-180mm hardened mithril [b]Weight:[/b] 23.54 metric tons, 27.72 metric tons with armored skirts and extra armor parts [b]Engine:[/b] Biodiesel-electric Hybrid (880 horsepower) [b]Suspension:[/b] Lyncap Suspension (akin to the Christie Suspension) [b]Top Speed:[/b] 88 km/h, max off-road: 66 km/h [b]Range:[/b] 720 km on road, 690km with extra armor, 500/480km off-road range [b]Turret:[/b] DC-32VF-1 133mm L/55 Gun (54 ammo) [b]Turret Drive:[/b] Electric (assisted by the vehicle's motor) [b]Secondary Armament:[/b] VP-39D Co-Axial 6.25mm machinegun (600 ammo) [b]Tertiary Armament:[/b] VH-133V2 33mm autocannon (mounted on the shielded anti-aircraft mount, 24-shell magazine x 5, 600 RPM) [b]Crew:[/b] 5 (commander, driver, gunner, loader, anti-aircraft gunner) Inspired by watching Avalia's E76 heavy tank Yllendthyr decided to develop their own vehicle specially designed to dominate in armored warfare. Thus Yllendthyr began developing the third generation of tanks, skipping the intermediary ranks other nations went through. They created the Arqwyen III "Orhaldyn" (Superior), a tank so large they had to cast its armor in the same factories which worked for their warships. Its main gun fires 133mm shells previously only used by the navy's destroyers. In spite of that its angled 180mm armor is so resilient the new cannon can only pierce it from point-blank range. The side and rear armors are also tough enough to resist direct hits from Ruxathand-40DV anti-tank grenades. Yet the Orhaldyn is anything but lumbering. Powered by a modified aircraft hybrid engine combined with the reinforced Lyncap Suspension gives it speed almost on par with elven light tanks. Its large internal space allows the tank to store great amounts of fuel, resulting in massive cruise range. In short the Orhaldyn is a fearsome tank with hardly any tradeoffs in battle. On the other hand their technology makes these heavy tanks really expensive thus Yllendthyr currently only fields them in limited quantities. [/hider] [b]Air Force:[/b] [hider=Griffin Rider] [img]http://images4.fanpop.com/image/photos/20200000/griffin-in-flight-griffins-20295482-628-448.jpg[/img] [b]Name:[/b] Gryffn (elven spelling), Griffin, Gryphon (foreign variant) [b]Length:[/b] 2.7-3.5m [b]Wingspan:[/b] 6.7-8.5 m [b]Weight:[/b] 380-550 kg [b]Carrying Capacity:[/b] 75-110 kg [b]Flight Speed:[/b] 71-90 MPH (114-145 km/h) [b]Diving Speed:[/b] Up to 190 MPH (306 km/h) Griffs are unique creatures bridging the gap between birds and mammals. They are majestic animals with characteristics similar to a mixture between lions and eagles but with size comparable to horses.It has the wingspan of 7-8 meters and could travel at speeds above 80 MPH (130 km/h). Compared to that their body is surprisingly light with the average male Griffin weighing around 1000 lbs (~ 450kg). Griffins are traditionally bred and trained by elven nobles from Yllendthyr. This tradition exists for thousands of years. Similarly it's well-known fact that Yllendthyr elves can ride their Griffins into battles. These creatures were used to be fearsome air cavalries. Unfortunatelly advances in technology and weapons made this tactic far less effective. Notably during the 1648 uprising when human rebels used imported muskets to devastate the 1st Imperial Gryffn Cavalry in a single well-coordinated volley. Regardless, griffin riders are still serving the Empire, even if their importance dwindled severely. For various reasons (especially the griffs' limited weight capacity) only elves are able to effectively ride Griffins into battle. Modern Griffin Riders carry rifles, handguns and other infantry weapons to battle. There are also overconfident squadrons which carry Ruxathand-40DV anti-tank grenade launchers to defeat airships, even though they need to get dangerously close in order to use any of these. [/hider][hider=YA-109 Tavr] [img]http://i.imgur.com/joVAid9.jpg[/img] [b]Name:[/b] YA-109-T2 Tavr Ymesyd (the latest variant) [b]Type:[/b] Interceptor Aircraft [b]Length:[/b] 6.11 m [b]Wingspan:[/b] 9.77 m [b]Empty Weight:[/b] 575 kg [b]Fuel Capacity:[/b] 200 Liters of Kerosene (called Sauruin AKA "crudely burning") [b]Standard Weight:[/b] ~ 980 kg (factoring in the pilot and other equipment, too) [b]Max Takeoff Weight:[/b] 1550 kg [b]Powerplant:[/b] Ducted Geared Swept Turboprop Engine (945 horsepower) [b]Combat Speed:[/b] 575 MPH (925 km/h) [b]Max Operational Range:[/b] 740 km (or the equivalent of around 48 minutes of flight) [b]Primary Armament:[/b] VH-133A anti-airship cannon (33x99mm, 60 rounds, maximum 600 RPM) [b]Secondary Armament:[/b] VP-37-A machinegun (6.25x69mm, 360 rounds, 2400 RPM) [b]Hardpoint Options:[/b] - 50kg Bombs x 8 (4 per wing) - 125L External Fuel Tanks x 2 (using both effectively doubles the aircraft's range) - SD-03AA 66mm Rockets x 10 (placed along the wings, carrying a 0.7kg TNT fragmentation warhead) - SD-03AT 255mm Anti-Tank Rocket x 4 (likewise placed along the wings, has a 55kg hollow TNT charge warhead) - 720mm Aerial Torpedo x 1 One of the iconic fighters of Yllendthyr, this aircraft is quick and deceivingly powerful. Built on a lightweight yet enduring mithril frame and an engine which runs along its entire length, the tiny fighter has surprising load capacity which later variations are now putting into good use with various wing hardpoints. Its latest engine which runs along the fighter's entire length has rows of swept propellers within a duct and a complex reduction gear to achieve the top speed of 575 MPH, pushing technology to its limits. In comparison the Tavr's cockpit is quite spartan, only having various gunsights, radio, compass, maps and overall a very limited aviation technology. The Tavr is small and was designed for elves thus it puts more emphasis on the pilot's natural senses than anything else. Another tradeoff for the Tavr is its short range which makes it often rely on air motherships and that its overpowered engine requires an overhaul after every 150 hours of flight. Due to its top specs and demanding attributes the Tavr is especially popular with nobles. Tavr, alternatively spelled Tavor, is an elvish word for woodpecker.[/hider] [hider=Dagracairwilth-class Airship][img]http://i.imgur.com/rC5mRqS.jpg[/img] [b]Length:[/b] 88.6 m [b]Construction Material:[/b] Mithril [b]Filling Gas:[/b] 20,000 cubic meters of Kavuria at 1 atm [b]Standard Weight:[/b] 32.8 tons [b]Engines:[/b] Central Ducted Turbopropeller, Biodiesel-Electric Engine Cars+Propellers x 4 [b]Top Speed:[/b] 140 MPH (225 km/h) when unloaded and above 5000m altitude [b]Cruising Speed:[/b] 100 MPH (161 km/h) [b]Carrying Capacity:[/b] 54.7 tons [b]Aircraft Cranes:[/b] 24 [b]Armament:[/b] VH-133 33mm chainguns x 6 (in armored turret cupolas, max 600 RPM) [b]Typical Loadout:[/b] - 12 YA-109-T2 Tavr Ymesd Fighters - 6 YA-163-F Emelin Fighter/Bomber - 16 S-38 Flying Bomb (640 MPH, 850 kg warhead, effective range is 200 km) Military modification of the Cairwilth-class commercial airships, these are the the main type of airship for Yllendthyr. It served the Empire for decades and this is its latest retrofit. Most of its transport capability was changed to military uses like carrying aircrafts and bombs. Its latest weapon the S-38 flying bomb is effectively a mini plane/rocket which was closer to an automated aircraft. Using the fighters as reconnaissance it tells the target's coordinates via radio to attack from safe distance which puts the expensive airship [/hider][hider=Ylweran-class Supreme Airship][img]http://i.imgur.com/GfwGA8N.jpg[/img] [b]Length:[/b] 542.6 m [b]Construction Material:[/b] Mithril [b]Armor:[/b] 60-126mm hardened mithril [b]Filling Gas:[/b] 2,200,000 cubic meters of Kavuria at 1 atm [b]Standard Weight:[/b] 18,890 metric tons [b]Engines:[/b] Large Scale Ducted Turbopropellers x 4, Biodiesel-Electric Engine Cars+Propellers x 32 [b]Cruising Speed:[/b] 90 MPH (145 km/h) [b]Carrying Capacity:[/b] 9,800 metric tons [b]Aircraft Cranes:[/b] 368 (can carry even more bombs and planes within its internal hangar) [b]Armament:[/b] - Belly-Mounted Tripple-Barreled 328mm Gun Turrets x3 - Twin-barreled 133mm AA Gun Turrets x 6 - 133mm Gun Turrets x 4 - VH-133 33mm Chainguns x 48 - DVP-38 heavy machineguns x 72 One of Yllendthyr's proudest creations the Ylweran is a gigantic class of military airships, effectively filling up the role of the battleship and mainline mothership within the empire. It's by far the largest vessel made in Yllendthyr and often used as the symbol of their greatness. They cost awesome amount of money, materials, Kavuria and manpower as such these colossal airships are only availible in limited quantities. Ylweran means "ruler of skies" and the shipdoes live up to this name. [/hider][hider=Lindrhyn-class Air Destroyer][img]http://i.imgur.com/BFas2fV.jpg[/img] Length: 127.5m Armor: 40-76mm spaced mithril armor Weight: 475.5 tons at standard load Filling: 36,000 cubic meters of Kavuria at 1 atm Powerplant: Diesel-electric turbo engine (max 16000 horsepower) Top Speed: 210 MPH (338 km/h) Cruise Speed: 124 MPH (200 km/h) Range: 3200 km at cruise speed on standard altitude Armament: - GDC-39 133mm L/96 Turrets x 6 (w/ autoloader, 30RPM) - VH-133Tu 33mm dual AA chainguns x 10 - DVP-38L Quad 16.25mm AA Gun x 4 Hangar: 8 x ya-109-T2 Tavr Ymesd fighters OR 12 x S-38 Flying Bombs OR Some combination of both The Lindrhyn class is one of the newest type of airships designed with the capabilities of Kavuria in mind. Its shape was inspired by the airships from Avalia which almost resemble naval vessels. In addition the engineers developed a gigantic propeller engine giving the ship almost aircraft-like mobility. Unlike other airships the Lindrhyn is designed almost solely for air combat and its role is to protect other airships. As such its cargo, bombing or aircraft launching capacities are only minimal. On the other hand its armor can withstand all but the heaviest anti-aircraft fire and its fearsome six 133mm cannons can lay waste to almost anything in range. [/hider] [b]Naval Forces:[/b] [hider=LT-38 Vëandur III] [b]Length:[/b] 21.5 meters [b]Beam:[/b] 4.75 meters [b]Draft:[/b] 0.45 meters [b]Crew:[/b] 14 [b]Displacement:[/b] 8.5 tons (standard load) [b]Engine:[/b] Biodiesel-electric hybrid x 3 (3x1600hp) [b]Speed:[/b] 90 knots [b]Range:[/b] 1000 km [b]Armament:[/b] - 720mm Tropedoes x 2 - VH-133 33mm Chaingun x 2 (600RPM) - DVP-38L Quad 16.25mm AA Gun (4x600RPM) Third generation design of Yllendthyr's successful line of military speedboats. Vëandur III is cheap, fast and reasonably well-armed. One of its new roles is to provide mobile anti-aircraft defense but the same weapons are also effective against lightly armored ships and shoreline targets. To give it a chance against heavier ships the Vëandur III has two torpedo tubes but this is almost only used during emergencies as they are generally part of a larger fleet. Due to their low cost, little crew and high speed they are also preferred by the Drefgiad as coastal defense. Vëandur is an elfish word meaning "vigorous servant" but several hundred years before "vëa" meant the sea and the full word previously translated as "sea-servant". [/hider][hider=Halatir-Class Destroyer] [b]Length:[/b] 77.5 m [b]Beam:[/b] 7.7 m [b]Draft:[/b] 1.6 m (w/ standard load) [b]Armor:[/b] 60mm Mithril on the hull, 25mm on the deck [b]Displacement:[/b] 412 tons (w/ standard load) [b]Speed:[/b] 70 knots [b]Crew:[/b] 177 people [b]Armament:[/b] - DC-32Ta 133mm L/55 Twin-barreled Gun Turrets x 2 - VH-133 33mm Chainguns x 4 (600RPM) - DVP-38L Quad 16.25mm AA Battery x 4 (4x600RPM firing rate per battery) - 4-tube 720mm torpedo launcher x 2 (port & starboard sides, 12km range, 24 torpedoes) - Depth Charge Launchers x 2 Halatir-class is a lightweight destroyer design, popular in the seas owned by Yllendthyr. Dubbed "pocket battleship" the Halatir is surprisingly well-armed and well-armored for its size and combined with their speed it gives them unusual level of survivability. Halatir-class ships are relatively cheap and often used as escorts. It's equipped with radar and sonar to detect ships and hunt submarines. Unlike most ships built by Yllendthyr this destroyer lacks space and equipment to launch aircraft. Halatir is an elven word meaning "king fish". [/hider][hider=Forgwynn-class Submarine][img]http://www.the-blueprints.com/blueprints-depot-restricted/ships/ships-other/pla_kilo_class_submarine-38553.jpg[/img] [b]Length:[/b] 42.7m [b]Width:[/b] 4.8m [b]Height:[/b] 4.8 m (8.2m with the sail) [b]Crew:[/b] 33 [b]Armor:[/b] 15mm/35mm double hull [b]Weight:[/b] 176.5 tons at standard load [b]Cargo Capacity:[/b] max 25,400 kg above the standard [b]Maximum Depth:[/b] 1200 meters [b]Engine:[/b] Biodiesel generator, electric motor operated screw (max 3000 horsepower) [b]Top Speed:[/b] 40 knots [b]Cruise Speed:[/b] 28 knots [b]Armament:[/b] - 288mm torpedo tubes x 8 (mounted at the front, max 64 torpedoes, range is 9km) - VH-133 33mm Chainguns x 2 (600RPM, mounted on the submarine's top in surfacing turrets against aircraft) With the rapid development of aircraft and the experiences during the Yamatai Conflict in 1924, the leadership of Yllendthyr decided that naval forces had lost most of their importance. They began scaling down the fleet and developing smaller, more economical warships with all of them preferably capable of launching airplanes. Naturally submarines had the worst deal. By 1924 it became apparent that no effective submarine design could keep up with the rest of the fleet. It was inevitable that most submarines operating during the Yamatai Conflict were mothballed or even turned into scrap. On the other hand the reduced fleet size meant Yllendthyr's transport and merchant ships were exposed to danger. By 1927 it became apparent they need to do something. This surprisingly lead to the resurrection of the Gaearhurin Project, Yllendthyr's submarine research plan. The new objective was to create a relatively cheap submarine. Small and unfit to fight properly armored warships yet it's effective in the classic advantages of the submarine. The result was the tiny Forgwynn-class submarine. Forgwynn means "dogfish" in Elfish, a small type of shark which can live in the great depths of the ocean. The submarine is durable yet extremely lightweight which makes it nimble compared to its peers and could submerge to previously unheard depths. Consequently with the design of the new heavy 720mm torpedoes the researchers of Gaearhurin developed a small 288mm torpedo. Its power was inferior compared to torpedoes from even the last decade yet it also made the weapon cheap and reliable, about 20 of the small torpedoes worth a new 720mm model. Furthermore it allowed the Forgwynn-class to carry great amount of torpedoes to battle, it could decimate an entire fleet of pirates in one go. Advancement in radio and sonars also gave the submarine much greater situational awareness than before. Lastly, each Forgwynn-class submarine only required quarter as much crew which meant they could be operated by mostly the same veterans who used submarines from the last generation. The end result was a strangely successful design, a patrol submarine designed against lightly armored targets. Yllendthyr soon filled its seas with Forgwynn-class subs, they could be anywhere at any time and the pirates had no chance to detect them. The fear of the unseen death by the Forgwynn class had a massive effect and Yllendthyr's seas became almost free of pirate actions. In addition the frequency of Yllendthyr's use of submarines generated the sense in other nations that the Empire has a massively powerful submarine fleet, terrifying them about the idea of engaging Yllendthyr in naval warfare. Of course the latter fear was unfounded. Submarines are still a minor project for the Empire and Forgwynn is effectively powerless against any decently armored warship.[/hider]