I have an idea for something towards the end if the New Republic era (20 ABY). The roleplay would be based with a Rebel controlled planet (Largely not populated, more of like a refuge than a city planet), the Empire had defeated all Rebel ships in space and even took out their comms. Empire was damaged badly, and had to crash land. So the Empire have somewhat of a controlled territory while the Rebels have a base and safe territory. Empire has mostly the more powerful vehicles at their disposal but due to the crash landing of their Star Destroyer, most of them are damaged or inoperable. Rebels have the most vehicles, but can easily pop. A thick Jungle planet, mostly wet. The objective is for either side to get their own comms back up (Empire actually start with no power). Difference is the Empire have all the parts for a communication relay, they just have no power. So if the Empire repair their power stations before the Rebels can steal their comm relay parts, they can call for reinforcements. Rebels have to steal the comm relay. The benefit of this for the Rebels is that the Star Destroyers automated systems are down, no camera's, remote controlled probes, or turrets. Problem is you've got a bunch of blind stormtroopers staring you down a hallway. Numbers of each side are pretty equal at this point. I do not plan to run and control this myself, I am looking for at least two other Star Wars enthusiasts to assist with this. For each side there will be 1 General (or Commander), Company leader, and a platoon leader. So 6 players in general. After these positions have been filled I can offer up to 2 addition spots, one for each side, for leaders of special squads, special fireteams like special ops. --Above your basic infantry but not Officers, like commando's. This is just a general idea and I thought it might be fun, I've been having a hype for some Star Wars play for awhile.