[@SimplyJohn] You have a lot of good questions, and I'll try and elaborate more soon when I'm not using a mobile device. I'm thinking of having a sort of influence system that will gain you popularity within the country. I'll probably make a post just about gaining control of countries. As for policies for inactive characters, I'm gonna give them one or two days to either post or let us know when they are going to be able to post. As GM, I'll then take control of them if they fail to make a decision in a timely fashion. Finally, if you attack a country, I'll state which country wins, but I'll try and keep it realistic. For the most part, you only control your characters actions, not their results. The challenge is finding creative ways for your character to cope with the problems. Hope that helps for now :D [@Tancuras] Your characters generally look the same, however some request to look different within the simulation. BTW; These requests are generally accepted. Earlier I discussed how players did well based on success. I feel that I probably should elaborate more, so I'm making a sort of ranking/ point system based on Success Points or something of that nature. Factors like happiness will probably be included.