Over the last few centuries the land has remained in peace. The land and its people prosper everywhere. Even the driest of deserts hold lushes amounts of spoils, and even the most frozen tundra holds sweets and goods waiting to be found. Though with every time of prosperity, one of poverty must follow, for you cannot know one without the other. A dark cloud covers the skies of Hyrule. It brings with it plagues and darkness. Hyrule’s land has become infertile without the shining rays of the sun. It has been two decades since the dark clouds came. Some blame Termina and its pollution of its own skies, but others can tell the clouds are different from the smoggy ones above Clock Town. Other blames the people, saying that they have been ungrateful of the Goddesses mercy upon the land. Most agree and have turned to prayer and worship of the Three Golden Deities. Sadly no matter how much one prays, their prayers are unanswered. Famine has struck Hyrule now, food prices are high and unbearable. Villages and towns form angry mobs. Thieves steal from the weak, families hoard what they can to try and stay alive. It is the perfect time for a wolf in sheep’s clothing shall come to the rescue…. He came in the night like a thief. With one swift foul swoop he covered all of Hyrule. This man was brother to some, but would become the father of many. H was Father Thallus, leader of the Order of the Templar’s. Churches were established in every town, spreading the new faith, the faith that there was only one true god, and he was simply known as God. They claim him to be above the three puny goddesses, and guided them to the land of Hyrule to help their brethren who were still blinded by the lies of the Goddesses. At any other time, the people of Hyrule would have called the Templar’s heretics and drove them out of Hyrule, but it has been so long since the Goddesses have showed any sign they still watch over the land or answered anyone’s prayer. The thoughts of the Templar’s has even penetrated those of Termina, The Templar’s have promoted their god to be one of acceptance of all people. wizard or inventor, Hyrulean, or Terminean, it does not matter. The Order of the Templar has spread across both lands like the flu, within a week all knew of the Templar’s and already thousands have joined the Order, and thousands attend the churches on every 7th day . With their leader, Father Thallus, the Order of the Templar’s has dug its claws into the politics of both Hyrule and Termina. Neither the Royal Family of Hyrule or the Mayor of Termina can dare resist Father Thallus‘ advice without the chance of riots. But who would want to resist? With Father Thallus‘ help, Hyrule instead of declining into poverty is inclining back to its regular state. With his prayers the skies have all but cleared, the once infertile land has become fertile once more. Templar Knights protect the villages and farmers from thieves, they maintain order, and promote closer communities. Termina and Hyrule have never been on better terms, even the Gerudo welcome Father Thallus into their homes. No one can hate such a loving man, a man who spends his time working only to give his rupees away to the poor, a man who spends his spare time helping the illiterate children learn and still has the strength to fight off the creatures of the night. None dare oppose or want to oppose Father Thallus and the Order of the Templar’s and their benevolent god. It has been several years now since the Templar’s first came to Hyrule and Termina. The temples once used to worship the Goddesses have now be torn down and replaced with temples built to worship God and his saints. Few statues remain of the Old Goddesses, mostly falling apart and covered in overgrowth. Those couple who worship the Goddesses must do so in secret out of fear of being punished by the Templar’s who have made the worship of other god’s illegal. They have been labeled heretics in their own land, and to survive they have formed their own cult of the Goddesses. With each passing day though, the Templar’s catch more of the Goddess Cultist and “clean” them of their sins. Many have fled to Termina, where the Templar’s influence is not as strong and religious tolerance has been established by the Mayor. Though not as much can be said for Hyrule, who’s Royal Family cannot make a decision without Father Thallus’ approval. The State of Hyrule has become a slave to the Templar’s out of their own will and soon will for eternity. Hyrule has been having some bad misfortune, famine has struck the crops this year, moblins attack trade caravans with more force, and crime is escalating. Plague has struck the youth of Hyrule killing 1/3 and the others in critical condition. Father Thallus blames the Goddess Cultists, directing the people’s anger at them. He says their use of black magic has poisoned the land and that God orders them to cleanse it in his name, and to eradicate the Cultists all together. The Purges have begun; Templar’s have the freedom to arrest, execute, or come into anyone’s home they want without fair trial. Witches are burned before the public, most not even witches. The Templar’s threat to invade Termina in a crusade of cleansing if it does not give up its cultist and get rid of its religious tolerance policy. As well as to turn its back on its own deities and to have all of Termina convert to the Templar’s religion or face a purge. Father Thallus will have order, he will keep the land safe, he will do so and whatever else he wants as long as he is the puppeteer of Hyrule…. Hyrule has never faced such a threat as this one. It is a new form of evil never combated before, but there is a first for everything. This is no job for the Chosen One of the Goddesses to take on, this is one only the one who can see through Father Thallus’ sheep disguise. For the one who does not walk with the crowd, but against it. For the one who does not cower in the face of danger, but jumps feet first into it. You decide whether you are one of those heroes or if you are one of Father Thallus’ puppets. THE LEGEND SO FAR: (Working to add more to this section) Our unknown heroes have become the most wanted enemies of the Templar Order, because Father Thallus has uncovered the identities of the heroes to be in his visions of what is to come. The heroes have been saved from the clutches of Father Thallus’ hands by the ancient and forgotten Sage of Time Demoko. With Demoko’s help, our heroes know of their destiny written in the Book of Legends and Prophecies, to help Link the chosen hero of the Godessess’ to vanquish the greatest threat Hyrule and the world has ever seen, Thallus and the Templar Order. Link is not so sure of his abilities; he has much doubt in himself, and is very afraid of his dark powers he cannot control. Link is not like his predecessors, he is troubled, confused, doesn’t fit in. Demoko and the others have tried to reassure him that he is to be a great hero, but at the same time the Happy Mask Salesman seeps into Link’s mind, fuels his dark side powers and causes the young hero to be much frustration. With Thallus growing more powerful by the day, Demoko tries to hold the group together as they made their way to the Forest Temple to save Saria one of the last remaining sages from Thallus’ forces who are not far behind. Demoko and the heroes pick up a few more additions to their group and before Demoko’s eyes the prophecy changes, it seems there are still more to become great heroes of Hyrule, and some who are meant to wither away from history. The group barely makes it to the Forest Temple and they are able to access its hidden chamber with Demoko’s help. The group arrives to see that Regol, Thallus’ Twili assassin and right hand man has already stolen her life source. Though when all hope seems lost a large hound like Deku creature comes onto the scene and absorbs Saria’s life source and some of Regol’s dark energy powers. The heroes are barely able to defeat the large and powerful beast with the help of Link’s dark powers which he was only able to control with the Mask Salesman’s help. They recover Saria’s life source as well as put the beasts’ spirit to rest who in return gifts Link with a rare an ancient Arcane Crystal. Demoko is badly hurt from the battle and is mechanical nightmare to look at, for the man is made of metal not flesh. Regol allows the heroes to escape through an unknown portal believing they fought honorably against the beast and he earned his respect this time around. Demoko takes them to his personal dimension or domain which houses the doorways to the other split timelines of the Zelda Universe. Demoko allows them to rest in his sanctuary or his personal slice of paradise. Demoko talks to some members of the group personally to give them the answers they seek for Demoko has much knowledge. Nayrin the Sheik from a snowy mountain village learns of Demoko’s terrible fate that happened long ago and his curse to be a machine forever, and his betrayal by Thallus a brother and fellow sage of the first era of Hyrule. He talks to Kalama the draconic shifter next, an evolution of dragons to become more nimble and sleeker. Demoko reveals that his ancestors were the once great Guardian Dragons that Demoko had created himself with Thallus. Dragons were timeless, because of Demoko’s input, and they were strong in fire because of Thallus’ input as the Sage of Fire. When Demoko was cursed by the Goddesses’ for a crime Thallus had committed and exiled from his once proud pedestal as Grand Sage, and Thallus as well fell from his former glory as a master sage, the dragons purity faded away and they became fearsome creatures and terrors of the sky. The draconic shifters were the small amount of good that still existed and had slowly evolved its way into the Draconic Shifters. Demoko informs Kalama once their quest is done he must take Thallus’ place as master fire sage. After this, Demoko uses his last bits of immortality to revive some of the fallen heroes who were slain in battle on the journey to the Forest Temple. The group next set off on an adventure to the Pirate Fortress in the Great Bay to find the Spirit Sage in hiding from the Templars. Along the way the Happy Mask Salesman bothers Link once again, and tells him that no matter what the heroes do that the end of the world is upon them. They will fail, Demoko will die, the world will be covered in fire and there will be a hell on earth. Though to humor Link, he gives him the ability to control his dark side powers a little more by giving him a black tattoo on his arm. Next the Mask Salesman harasses Demoko and turns him into a bumbling fool stricken with fear. He makes Demoko reveal to the group that an entire era in Hylian history is missing because it was erased from everyone’s mind by the Goddesses’. He reveals that there once was a great Link, the greatest to have ever lived, the most pure of all and the most courageous. He set out to destroy the source of evil the Tetraforce, created by the Goddesses’ evil brother Kaiden. Link was consumed with power when he acquired the Tetraforce and brought about destruction across the earth and Hyrule and he became known as the Fierce Deity. The current Link now sees that there is a chance for him to become evil and is afraid to use his dark powers. The Mask Salesman though is repelled when Nayrin plays a magical flute which fuels Demoko with power and brings him out of his bumbling state. Now the heroes have reached the Pirate Fortress which is a well-fortified city inside of a city. The men are thrown into the pit or dungeon where all men go when they are captured and duel it out with Regol who was waiting for them. Link and the heroes are able to defeat Regol and his massive clone army, but even though Link dawns the Master Sword, it did not vanquish Regol and Demoko believes there is more to him than meets the eye. The women of the group have been placed under Fiona’s wing for training to become part of the Gerudo’s society of women superiority. Fiona is secretly a Templar agent herself who is among Thallus’ inner brotherhood of Templars with Regol. Now she works to gain the heroes trust so that she may strike down Demoko and steal his life force and kill Link ensuring Thallus’ plan to obtain the Tetraforce himself without any worries. THE LEGEND SO FAR (again) Our heroes have been released from the dungeon and have found the Spirit Sage Nabooru. While talking with Demoko in private, Nayrin has discovered that Nabooru is Link's birth mother and that Demoko is his genetic father. However their visit is cut short when the fortress is attacked by the mighty General Onyx, yet another of Thallus' members of the Inner Brotherhood. Demoko beings to conjure a spell that will transport them all to safety in the Gerudo Desert, a long way from the Great Bay. The heroes are tasked with stalling the Templar forces, but meet a Templar controlled dragon and are force to go head to head with it. After its weakness is discovered, Link's inner darkness rises up and is harnessed into a controlled state with the help of the Happy Mask Salesman. The dragon soon meets his end, but his spirit thanks them for releasing him from the Templar's grasp and rewards them with another crystal as well as a dragon scale shield. As the full force of the Templar army attacks, fortress succumbed to overwhelming odds, but thanks to the brave heroes everyone escaped safely through the portal. In the battle however Regol had been betrayed by Fiona and spent his last few seconds of life staring at his target before dying. With everyone in the Gerudo Desert at the Rebellion's main headquarters, the last safe stronghold in Hyrule against the Templars, Demoko tells everyone that the spell took too much out of him and that he is dying. The group decides to travel to the Arbiter's Grounds to look for a place called the Trials, a Sheikah Legend said to hold a great power source, perhaps the only way to restore Demoko. After a three day journey on giant beetles the group arrives at the Grounds and find their way to the Trials, which turns out to be the Happy Mask Salesman's own realm. There he tries to split the heroes by revealing dark secrets and truths about them. Link finds out the truth about Demoko as well as other secrets he had been withholding from him. Demoko's life source runs out and he becomes as stiff as stone. Kalama is possessed by a Twili demon and attacks the heroes. Nayrin plays her flute and recalls Regol from the Death Realm unintentionally with its powers. Regol seperates the demon from Kalama and saves his life. The Mask Salesman is contempt with the heroes passing most of the Trials and allows them to enter through the portal to the power source. The power source turns out to be not to be a power source, but Hylia herself. The heroes have travelled back in time to the Golden Age of Peace in Hyrule. Hylia explains to the group what is going on and how that the Happy Mask Salesman is not their enemy, but a friend who has been testing them along their journey. At this time Regol pledges his loyalty to Nayrin for restoring him to life, believing that he is to serve her for some reason as the calling of his god. Hylia restores Demoko to his former self and more, giving him back his full range of powers as well as his long lost armor gifted to him by the Goddesses. During this conversation Link finds himself talking to a human Demoko who tries to help him feel better about himself. Not knowing who Link is, Demoko allows him to change his destiny and placed it into a medallion which can be reset in three days time. Hylia talks in private with Nayrin asking her to look after Demoko for her and giving her the option along with Aadab to change their fate as servants to the Goddesses. She then sends the heroes back to the present, and they awake in the desert at some old ruins. At this time Demoko wakes up and forges the group new weapons with his new powers and they set off to leave the desert. The heroes have ridden for what seems like forever in the desert and have neared one of the few bridges over the Zora River that leads from the Gerudo Desert to Hyrule Field, of course though their journey has no easy sides to it. As they approach the bridge the Templars have set up an ambush to kill the heroes and capture Demoko for Father Thallus. However the heroes are no fools and have disguised themselves as a traveling caravan with a few others coming from a far country to trade goods. All goes well until General Onyx and Gaios, Sophos’ son, smell a trick. Both Templars of Thallus’ inner circle, known as the Brotherhood. Gaios sees through his father’s disguise and raises the alarm as to the trick being played and an battle ensues destroying half the bridge and trapping the heroes against waves of enemies and the mighty General Onyx. The sight of Sophos turns Gaios’ allegiance, and all stand up to the mighty Onyx. Link feels powerless with his dark side trapped away in the medallion, but is given guidance by an ancestor that goes by the name of Shade. Together the two of them coordinate effective attacks against the great Onyx and bring him to his knees before Demoko takes a dark turn and does something that no one is quite sure of what he did exactly. The other half of the bridge collapses and sends everyone in the river, the heroes safe on a log floating to Hyrule Castle Town. Onyx is nowhere to be seen and the heroes arrive in the heavily fortified Castle Town and take shelter in a secret underground chamber at Telma’s Bar as they come up with a plan to rescue Princess Zelda from the Castle. This is a casual - high rp, which means post something that doesn’t take me five seconds to read at the least,. Two paragraphs would be nice, that's like 7-10 lines people, get use to it. I mean come on you guys, I know its high casual, but most people can barely follow the casual rules of just a paragraph. It isn't that much to ask. Just "Believe" In yourself. Some of you may be wondering what the Legend so far part is at the top. Well this has been an ongoing rp for about a little over two years and we notice the best way to give it a fresh boost is to repost it to gain new additions and bring some new players to the board. We always end on a note that allows new people to jump right in without too much need for background details other than Templars bad, heroes good. One reminder, magic has like several different types, or that's the way I see it. Fire (heat sort of follows fire), Water(Ice and steam), Earth(plants too), Shadow(darkness stuff), Spirit(spiritual stuff?) Wind (Think Airbender!) Time and Space (physics?). Also you can have two magic abilities if you want, primary and secondary. Obviously your secondary you will be far weaker in than your Primary. [hider=Magic]Spirit: Protection •Communication with the spirits with masters being able to see an individual's spirit, pointing out their weak points mentally and physically. (advanced users) •Foresight, like a soothsayer. •Healing wounds and curing people of abnormalities and sickness. •Spirit bursts, so typically using the soul of the user to attack others. •Enchantment; giving an object magical properties, so either making it stronger or even preventing its use by other people. •Barrier creation allows the user to deflect and defend themselves against attacks. (advanced spell) Disadvantages: • The immediate future cannot be seen and is only spoken and seen in riddles, meaning it may not be obvious what the future holds. •Can only be used to a certain extent where the spirit of the user is used as a filter for these, so there's only so much healing one person can do in a certain space of time. •Exhaustion through heavy use of attack power. It doesn't deplete the soul of the person, but does deplete like any magic power would with exhaustion. Shadow: Manipulation •Shadow manipulation; very basic stuff involving the shifting and attack with shadows, turning them into solids. The more shadow there is, the stronger it will be. •Summoning creatures of darkness; little evil creatures that will attack on command. The stronger the shadow magic, the tougher and bigger the creatures are. (advanced users) •Soul corruption and sickness can be inflicted on a person, causing them pain or riddling them with disease. •Strength enhancement, depending on the strength of the shadow magic. It is a very aggressive and destructive form of magic. •Shadow projectiles, meaning they can throw their own magic power to cause destruction. •Possession of an object or a creature of lesser will, dead or alive. (advanced magic) Disadvantages: •Can cause corruption of the soul or body, making them difficult to heal or cure or causing physical corruption and mutation, causing the user to lose control. Such physical mutations can be cured through willingness to be cured or forced defeat (think Ganon). •Shadow manipulation is limited to how much shadow there is and will quickly disappear in contact with light if not used quick enough. •Possession means leaving their physical body behind, making them vulnerable to attack. Fire: Destruction•Typical blaze creation, think of the typical pyromaniac's desires. •Destructive enchantments, lighting objects ablaze yet not damaging them, only strengthening them with their own fire magic or protecting them from thieving hands. (advanced users) •Purge. The removal of evil enchants and disease from a person or the user without damaging them. Fire users have a natural high immunity. •Volcanic affinity; think walking on lava and through fire. Burns are no problem to these people. •Force of attack strength; not the same as what a shadow user can do (which is an all round increase of strength), but imagine being hit by a bull with the user not feeling the rebound. •Fire manipulation; the absolute control over flame. (advanced magic) Disadvantages:•While their skin is immune to fire, their insides and eyes are not. This can prove difficult if the user wants to swim in lava. •Enhancements and walking on lava use up magic power slowly, meaning they can't always be present or doing it. •Attack strength isn't always present and requires magic power. Fire users may find they use up magic fairly quickly Water: Purity•Water creation out of thin air, kind of like using the moisture in the air to create a larger mass of water. •Underwater breathing and pressure immunity, meaning they can dive forever and endlessly into the ocean without fear of drowning or crushing pressures. (advanced users) •Cleansing infected wounds and purifying a dirty source; even the filthiest of water can be cleansed. They can also clean away evil enchantments with enough magic power. •Water magic power; watery explosions and water bombs aren't lost to these guys, providing great offensive force of strength. •Ice and steam creation. Water can be frozen or heated to boiling point in an instant. •Water manipulation; absolute control over water sources (advanced magic). Disadvantages:•No enhancement properties. •Uses more magic power to create attacking forces than to create water itself. •If humidity is low or the user is dehydrated, they cannot use their powers. Earth: Support•Rapid plant growth, also involving the manipulation of their growth patterns. •Earth affinity, allowing it to be moved, shifted into shapes and manipulated mentally. •Super durability; lets just say you won't find this user going down easily after being struck by a blade. Their skin is super durable and tough with high defenses. •Earth molding, just like creating a fist out of loose rock or sandy creatures to obey your commands while keeping your mind free. (advanced user) •'Rock solid', meaning they'll never die of over exhaustion or lack of water. Immunity to disease. •Petrification; Turning an opponent (or several of them) into stone. (advanced magic) Disadvantages:•Petrification can be shattered, releasing the person. •Super durability only lasts so long as you can use magic power; if magic is fully depleted or shifted to a different source, then you lose this ability. •Earth affinity requires mental concentration, leaving the body vulnerable. Wind: Grace •Flight and weightlessness; the user can float in a whirl of air. •Great agility pushes the user across the ground at great speed, allowing them to run exceedingly fast. •Tornado power; create a tornado in the palm of your hands, controlled by sheer force of magic and enlarged. (advanced users) •Air manipulation; the shifting and bending of wind currents to create shields and pulse-like blasts. •Wind scythe; create a weapon out of the air with sudden swiping movements. •Hurricane power; create massive continuous bursts of wind in front of the user, making the air incredibly thick with moisture and electrical currents. (Advanced magic) Disadvantages: •Being weightless means being easily whacked around by opposing forces; wind magic relies on dodge more than force. •Tornadoes and hurricanes can be hard to control, same with where the pulses and swipes will hit. •Limited if no support magic for other people. Time and Space: Harmony •Slowing of time, meaning the user can slow down time to sheer milliseconds in a certain area, allowing them to move around and away without being affected by the principles of time. The larger the force of magic, the larger the area becomes frozen in time. •Star fall; summon and cause the very stars themselves to fall in front of you, attacking with an arcane force of magic. •Speed up time; or rather the person becomes forced into meditation, allowing them to remain still for what could seem like an hour to a normal person but only seconds to them. The person becomes immune to attacks, providing they don't step into one when they come out of meditation. (advanced user) •Blinding flash; create a star-like flash of light, blinding the opponent or lighting up the darkest of caves and night, effectively dispelling any shadowy components. •Arcane manipulation; control and abuse the very forces of time and space itself, creating portals, teleporting and even attacking with burst of magical energy. To teleport, the person must see where they're going while to create a portal, the person needs to have an identical object set up while carrying the other. (Advanced magic) Disadvantages:•Extremely difficult to master abilities, especially making full use of arcane manipulation. •Time jumps and stops are limited to range and length, with the longest a person or object can be frozen being 10 seconds and the longest a person can speed up time for themselves being an hour. The larger the range of a time stop, the more magic it consumes. •No support abilities for others, along with the danger of being ambushed during a time jump. [/hider] I would also like to point out you can make unlimited NPC's for yourself and the number of Character's is unlimited too, but the more Character's you make the more likely I will begin to deny your new characters, unless previous ones have died for rp purposes. If you are going to make multiple characters, I suggest an ideal of three would be a good place to stop. If you want to have recurring NPC's I have made a small CS for them. [hider=NPC] Name: Gender: Age: Race: Appearance: Short Bio: [/hider] Here's CS for actual characters, so the opposite of NPC's [hider=CS] Name: (What is your name amigo?) Gender: (As far as I'm concerned there's two sexes, if you want to go with other places, my hands are clean.) Appearance: (Description or picture is fine) Age: (Don't care, but a five year old for all I care, but remember there's pedo bear always lurking about.) Race: (I am fine with just about any race, you could even come up with your own if you can give explicit details and such about the race. Hybrids, are a bit sketchy and stretching it, I mean I don't want people really crossing Zora and humans, would bring back horrible memories of that movie, Species, lol. Though it can be allowed if you give some pretty crazy explicit details again) Skills: (Means like what your good at, like a couple things, not everything in the whole world, that's reserved for only Chuck Norris, and Sgt. Johnson) Magic Abilities: (Crazy Lightning powa's! Or maybe Control of water, like a waterfall! Pick one of the magic types I listed please.) Weapons: (Usually sharp objects or things that protect your body from the sharp things that other people have) Inventory: (Just imagine you pushed the start button and your moving around looking for the stupid item you'll use like once. This sort of goes separate from your weapons, so think bottles of potions, magic staff, or even magical masks) Bio: (Your Character's history, because quite frankly you didn't just fall out of the sky, and even that is something of a history.) That's it people. Hope you come to your senses and join. Also my grammar wasn't the best, but I am tired and was just trying to get through typing this, so I sort of did some stuff, forgot some stuff, didn't care about stuff. So yeah... [/hider]