I'd like to join but as a temporary character who leaves the group (or ...you know, get "lost" in the Roleplay) early in the story. I'm uncertain having to go to school in one / two months, that I will be able to play a main character. Thus I've decided to contribute as a temporary character who won't play a large role, If this is too unorthodox let me know? I've currently read all the characters and my character would likely be someone with minor skills that make up foR what the group lacks. Like should there be a healer, a tank and a scholar - I'll choose a scout or mystic like character. Is this alright? [hider=Idea in progress, point form] Appearance: Name: Horatio of Dust Age: 17-19? Personality: Likely shy, but curious. Rebel against convention. Backstory: On a journey, travelling because his house got burnt down so have to meet a relative to stay with. Skills and Abilities: JouRneyman Movement Magic - This knowledge enables him to draw sigils that is used to create small barriers that can move and hold weight. Novice Instrumental Music, Violia - Horatio can play one full song and a few simple tunes on a travelling violin he made himself. Novice Carpentry - He knows how to work with wood, minerals and tannins but while his theoretical knowledge is vast, his practical experience is lacking. Equipment: Steel shortsword and Iron dagger - Given to make sure of safety during travels. Cloak - The cloth is embedded with Ironwood fibre, allowing it to withstand sharp impacts without tearing. Water resistant. Belongings - Tinderbox, clothes, water, some common medicines and a satchel with silver coins. Book on Glyphwright - Book commonly referred to as a spellbook, explains the principles and applications of hard light sigils. Borrowed but forgotten. [/hider]