Truth be told I want to be sure I've got it all squared away before I throw up an OOC, people tend to get antzy when those take their time. Magic is going to be a big part of it so I want to make sure I give it a good thinking over--ideally the magic system should let you all outsmart me, and use it in ways I hadn't planned on. A little tired right now but let me knock something out for the sake of not letting the thread gather dust. Another Idea I've been playing with is magic potions--mostly revolving around how vampires regenerate from harm. Essentially Vamps can be killed by almost any means that would do the same to a human being. Poison? They die. Drown? Death. Car accident? Coroner's report. The catch is that short of destroying the heart, head, burning them or exposing them to sunlight that vampire is going to get better (Excluding Dhampir). There's no regeneration or 'healing factor' involved--one moment they're broken and the next their not--all thanks to the curse. So why would this matter? Simple. Magic potions kill you. Always and without fail. Some slower than others of course, but I'll be posting in more detail when I'm happy with it. I'm also toying with the notion of primacies (Read: The utter master of a subject or set of skills) based on how long your character has been afflicted. There will be an upper limit on this of course, not to mention the trend of an inherent danger/downside. In a nutshell you [u]could[/u] use these to make a very capable combatant...but just fighting battles won't get anyone any closer to their heart. Meanwhile holding primacy over certain bodies of lore might pay off in unexpected ways. One of the big themes at work here being that knowledge is power. Don't be shy to fill the thread with questions either--I'll do my level best to answer them. @Obscene Symphony: Glad I got you excited for the Draug. Hopefully it won't all that much longer before you're tearing out of your skin as one.