New post is up, with replies to everyones' last round included. Action time has begun, and I included something I've been wanting to mention since the first incarnation of GEARs too, liberated from Full Metal Panic (where a lot of the other ideas for the GEARs come from!). Time to get the action moving! Also, just as a side note - I always figured [url=http://i22.photobucket.com/albums/b302/walkermachine3/patlaborIngramCMswallpaper3.jpg]that this is the rough size of a normal GEAR[/url]. Not Gundam huge; small enough to move around in an urban environment without wrecking the joint, and also to be light and nimble enough (comparatively) as well. Also light enough that heavier armour (such as tanks and wheeled vehicles) still have a big share of the heavier firepower, and that they're vulnerable to lighter shoulder-fired and crew-served weapons as well as heavy vehicle-mounted. Still big enough though, to mount all the systems in the document about them, and mount the kind of firepower they're supposed to carry. Also, just in case it still wasn't clear either, GEARs don't lumber around like Battletech mechs, either. They're anime style; they run, jump, dodge, dive, climb, slide and have the normal full range of human movement and reactions. This game is, after all, meant to be based squarely on the Japanese animation school of thought regarding mecha, rather than the western one, with slower and more ponderous robots.