[@McHaggis] [s]I'd have to agree with [@Genni], Imperial Templars are nothing more than guards rather than being Templars as they would be known in the south. If you'd still like to take the Templar tree as one of Marcellus's specialisations I'd still allow it of course, but some mention of how he'd managed to obtain the skills which would normally not be available given his background.[/s] [b]EDIT:[/b] In the time it's taken me to write this you've already done that, so you can ignore everything above. :lol One last quick note, could you change the 'Silent' trait name to something like 'Light Footed' instead? 'Silent' seems to imply that he's completely undetectable and I'd like to keep the option in play for a sufficiently skilled opponent to still manage to catch him should it ever be required for the plot. [hr] [@vancexentan] Glass cannon Mage? Nice choice. I would have to ask you to choose Specialisations for him though, as this will deliberately limit his development during the roleplay. Having said that, based off the spells you've chosen for Gerald his current specialisations would be [url=http://dragonage.wikia.com/wiki/Arcane_spells_(Origins)]Arcane[/url], [url=http://dragonage.wikia.com/wiki/Primal_spells_(Origins)]Primal[/url], [url=http://dragonage.wikia.com/wiki/Entropy_spells_(Origins)]Entropy[/url], and [url=http://dragonage.wikia.com/wiki/Creation_spells_(Origins)]Creation[/url], and since I'm allowing each character a maximum of five you could still either choose another skill tree now, or leave it open for development later on. Would you mind trying to avoid write huge block of text as well? They make for difficult reading and can give the impression of rambling. Breaking entries into paragraphs of a maximum length of about five or six lines long will make things a lot easier for me, and hopefully others. As an example: [indent][quote=@vancexentan] While in Kirkwall {Gerald} grew to have a natural distaste and distrust of Qunari, Elves, and bandits of all shades and values. He viewed the Knight Commander as a tyrant, but understood what she was trying to do. He didn't support blood magic even under the direst of circumstances and despises it. He didn't support breaking free of the Templars either seeing them as a necessary evil in order to keep demons from infesting weaker willed magi. He wasn't overly fond of dwarves in the city but he found most of them harmless enough except for the Carta in which he found repulsive. During the Qunari breakdown in Kirkwall he helped the younger and less powerful members of the Mage Circle by using his powerful fire magic to kill a Qunari Sten and a whole two squads of Qunari with only minor help from his allies. After the Annulment was ordered in Kirkwall he was near the edge of the city. A Templar whom knew him well allowed him to get out of the city using a merchant's boat, but not before he had to slaughter a rage and desire demon with said Templar's help. Though he hated to leave the place he called home to whatever fate it deserved along with his fellow mages he knew he couldn't do much to help less he died with them. He fled to Gwaren and from there to the Free Marches where he lived with a relative for a short period of time with a family friend before arriving at wherever this roleplay will start.[/quote][/indent] As a quick note, the adventure will be starting in [url=http://dragonage.wikia.com/wiki/Cumberland]Cumberland[/url], the port city of Nevarra located on the northern shore of the Waking Sea, roughly halfway between Kirkwall and Val Royeaux. While most of the party have been with the mercenaries for some time, having been working for the Inquisition during the Corypheaus situation, I don't see a problem with your character having been a new recruit joining the party in Cumberland for the first time. [quote=@vancexentan]Edit: Well I apologize for spoiling it but there's no helping it now and the manga has been out for a few months now.[/quote] Don't worry, I was just kidding about that. I've already read the plot synopsis online anyway. :) [hr] [@Saarebas] I like the idea of having a possessed blood mage on the team, but Paxton's abilities don't seem to fit what I would see as one of the two alternatives for the character. Basically I'd allow it if he was either a corrupting distance fighter using enemies against each other before drawing out their life force to cause devastating bursts of energy or if he was a blood draining rage machine capable of ripping through the middle of an enemy force with his bare hands, but at the moment he's trying to be both. Could you trim back one side of his abilities or the other in order to make him work better as part of the team? I'd suggest builds like: [indent][b]Reaver Mage:[/b][indent][url=http://dragonage.wikia.com/wiki/Knight-Enchanter]Knight-Enchanter[/url], [url=http://dragonage.wikia.com/wiki/Blood_Mage_(Dragon_Age_II)]Blood Mage[/url], [url=http://dragonage.wikia.com/wiki/Reaver_(Inquisition)]Reaver[/url];[indent][url=http://dragonage.wikia.com/wiki/Fade_Cloak]Fade Cloak[/url] (acting like a 'blood mist' vampire ability), [url=http://dragonage.wikia.com/wiki/Spirit_Blade]Spirit Blade[/url] (growing claws made of solidified blood), [url=http://dragonage.wikia.com/wiki/Blood_Magic_(Dragon_Age_II)]Blood Magic[/url], (feeding off your victims allows you to keep fighting) [url=http://dragonage.wikia.com/wiki/Hemorrhage]Hemorrhage[/url] or [url=http://dragonage.wikia.com/wiki/Ring_of_Pain]Ring of Pain[/url] (depending on whether you'd want to automatically do damage or do it yourself), [url=http://dragonage.wikia.com/wiki/Devour_(Inquisition)]Devour[/url], (blood is life!) [url=http://dragonage.wikia.com/wiki/Dragon-Rage]Dragon-Rage[/url] or [url=http://dragonage.wikia.com/wiki/Rampage]Rampage[/url] (for when things get messy)[/indent][/indent][/indent] [indent][b]Bloodbender:[/b][indent][url=http://dragonage.wikia.com/wiki/Battlemage]Battlemage[/url], [url=http://dragonage.wikia.com/wiki/Force_Mage]Force Mage[/url], [url=http://dragonage.wikia.com/wiki/Blood_Mage_(Dragon_Age_II)]Blood Mage[/url]; [indent][url=http://dragonage.wikia.com/wiki/Draining_Aura]Draining Aura[/url] and [url=http://dragonage.wikia.com/wiki/Grave_Robber]Grave Robber[/url], (area heal from enemies close by, with a boost if they're dead) [url=http://dragonage.wikia.com/wiki/Elemental_Chaos]Elemental Chaos[/url], (fill the air with blood and slice them apart with it) [url=http://dragonage.wikia.com/wiki/Fist_of_the_Maker]Fist Of The Maker[/url], (a giant bloody hand crushes down on enemies) [url=http://dragonage.wikia.com/wiki/Gravitic_Ring]Gravitic Ring[/url], (curdle the blood in your enemies, making it difficult for them to move) [url=http://dragonage.wikia.com/wiki/Blood_Slave]Blood Slave[/url] (take control of a weak-willed enemy and make him attack his friends)[/indent][/indent][/indent] With Paxton's long-term goal it sounds like something he already has, rather than something he'd be working towards. Perhaps reword it a little to make it something like wanting to make sure the team, his family, stays together no matter what? And I know that could get a little creepy if he takes the Bloodbender path, since he'd be able to control everyone to stay around the campfire toasting marshmallows and singing songs with him all night. :lol I'll make the same comment about long paragraphs again as I did for [@vancexentan], just so he doesn't feel like I'm singling him out. :) Could you please try and keep from writing huge sprawling paragraphs covering lots of events. Breaking them up into five or six lines at most helps to keep things clear and concise. And finally, this is a pet peeve of mine so feel free to ignore it but I never really like it when people make their characters too tall. The average male human height is between 5'2" (158cm) and 6' (184cm), anything larger than that would make your character freaking tall. While I could understand Paxton using his abilities to improve himself in that way, making him a more imposing and commanding presence, please be sure to actually make mention in the roleplay that he's always looking down on those around him, literally. PS. SInce Paxton's magic is blood-based I did a little colour switch on his image...[hider=Paxton, taking life one pint at a time][center][img]http://i.imgur.com/lJLhAfA.png[/img][/center][/hider] [hr] [@vancexentan] I don't think it's too much of a problem yet, since [@Genni]'s [url=http://www.roleplayerguild.com/posts/2674937]Hroot[/url] is a healer spirit of sorts (except when she turns Ent, in which case she loses her magic altogether,) [url=http://www.roleplayerguild.com/posts/2678932]Gerald[/url] is a damaging type with spells which mainly just inflict or increase damage against the enemy and [@Saarebas]'s Paxton will either be a magic-boosted tank or mainly a support debuffer depending on how he reworks his character. Since we have the three different magical roles covered now I'll probably put a cap on anyone else going for a magic-based character, although if they's like to play a warrior or rogue with a little magic in their backpocket I may still allow that, as long as their character isn't packing a arcane bazooka. Having said that, if [@Saarebas] goes tank we may have room for a debuffer-style mage to fill that role instead, unless you'd like to tweak Gerald to switch into some other magic specialties? [hr] [@CAS1006] Just to be clear, this is NOT going to be a combat roleplay, and as long as characters have traits and abilities which suit them and could conceivably be used by them as part of a narrative I'm happy for them to have them. So far the only character who's worried me is Paxton, as he's overpowered in both magical and physical ability and I hope [@Saarebas] will take my advice in hand when rethinking how Paxton could fit on the team. The characters are also supposed to be the survivors of the Fifth Blight, the Mage Rebellion and the Corypheaus Tea Party (is there an official title in-universe for the events of [i]Inquisition[/i] yet?) and so I'd expect them to be quite highly developed both in skills and backstory. The events of [i]Origins[/i], [i]Awakening[/i] and [i]Inquisition[/i] have also allowed for entirely new entities to exist in Thedas who wouldn't have been seen before, namely Golems, Awakened Darkspawn and Spirits both physical and possessing others, which so far have only been seen in the games as characters like [url=http://dragonage.wikia.com/wiki/Shale]Shale[/url], [url=http://dragonage.wikia.com/wiki/The_Architect]The Architect[/url], [url=http://dragonage.wikia.com/wiki/Justice]Justice[/url] and [url=http://dragonage.wikia.com/wiki/Cole]Cole[/url]. I'm just glad no-one's tried to create a Harvester character yet (although it would make a very effective tank. :P) With Hroot, the transformation was my suggestion as having a Mage/Warrior with that mix of abilities was a little strange, and didn't really gel well as a mix. [@Genni] suggested having the Ent as a companion to Hroot, acting as her muscle, but with [i]Guardians of the Galaxy[/i] not that long ago it felt a little too much a rip off of a certain pair appearing there, and I'd rather not have people drawing comparisons with Drax and Gamora. :) The idea of having the transformation irreversible means that Genni will have to choose carefully when she switches between them, so that she's not simply changing form every few seconds as she jumps between opponents, and I feel it balances the character into a '[url=http://dragonage.wikia.com/wiki/Shale_talents#Pulverizing_Blows_tree]Pulverizing Blows Shale[/url]' and a helpless healing shade. I've worked with [@Genni] before and I trust her to be able to use the character appropriately when it comes to the actual story. As for the Maleficar, since we were a mercenary company with ties to the Inquisition, similar to the [url=http://dragonage.wikia.com/wiki/Valo-kas]Valo-kas[/url] and [url=http://dragonage.wikia.com/wiki/Bull%27s_Chargers]Bull's Chargers[/url] mercenary companies rather than actual members most of the Inquisition wouldn't be aware of our actual composition, and wouldn't ask for too many details as long as we got the job done. After all, 'Dalish' of Bull's Chargers was "not a Mage" and none of the Templars in the Inquisition ever brought up any doubts about her while she was wandering about Skyhold, and our company would've been more 'field agents' than recruits, rarely if ever visiting Skyhold. At the moment I'm planning on having a [url=http://dragonage.wikia.com/wiki/Warrior_(Inquisition)]Warrior[/url]: [url=http://dragonage.wikia.com/wiki/Weapon_and_Shield_abilities]Weapon and Shield[/url], [url=http://dragonage.wikia.com/wiki/Battlemaster_abilities]Battlemaster[/url], [url=http://dragonage.wikia.com/wiki/Champion_(Inquisition)]Champion[/url] possibly with a little [url=http://dragonage.wikia.com/wiki/Tempest_(Inquisition)]Tempest[/url] or [url=http://dragonage.wikia.com/wiki/Artificer]Artificer[/url] thrown in for good measure. I don't want to set anything in stone too early though as I'll try to build my character to cover any gaps we have in our ranks.