[h3][i]GQ-Psishift-Proto[/i][/h3] I have reached a city at last. According to archives, it was once called Berlin; recent information gathering has revealed minor name changes, but for efficiency, it will continue to be referred to as Berlin unless Magi are in the vicinity. My examination of the outer section of the city, its appearance far removed from original archives, has not revealed any specific resistance, though civilians either stare at me or move indoors as I pass. I am vigilant, as always, for any sudden attacks, as these are more likely than might be expected in such a setting - according to information from prior scouting missions, a violently anti-Tech faction known as the Church of Remus possesses a major sect in this city, the headquarters of which I have been tasked with discovering after basic drones were intercepted on previous such missions. I assume the Magi that attacked me several miles previously were members of this sect. My assumption is given credence as a number of Magi, in the same clothing as those that targeted me previously, enter the area, notice me, and call for my halt. I do so, largely since they do not pose any threat to me judging by the power I can detect from them. 'Sooo,' one of them states in- I believe the term is "drawl", but I cannot confirm this due to the language used, and my interpretation of the literal meaning of his words via sixth sense- 'looks like we got ourselves a Tech-freak.' This was directed at his companions; his next sentence, uttered as he walks toward me with some sort of self-assured gait, is stated in Universal English, shorthand "Univeng", a common Tech-side language: 'Your kind aren't welcome here. I suggest you get out of here before we turn you to scrap metal, or whatever crazy substance you're made of. Probably [untranslatable; closest synonym "slime"] under that armour, am I right?' The last words are in the Magi language from before, directed back at the Magi group, and accompanied by laughter from most of them. 'No.' My speech, transmitted directly to their minds as a consequence of my use of sixth sense, apparently comes as a surprise to the Magi. This is often the case when somebody is not used to the sixth sense's communication functionality, according to archives. The lead Magi quickly recovers, however, and asks '"No" what? I asked two questions, idiot.' 'No to both questions. Clarification: I refuse to leave, having been set a task within this city; my bodily composition does not contain biofilm, mucus, or other related substances.' 'Bio...? Whatever. If you aren't leaving, then you're coming with us, Tech-freak.' The lead Magi tells one of his subordinates to return to "HQ"- presumably an acronym for headquarters- and inform them of a new prisoner to be interred shortly, the subordinate teleporting away. It occurs to me, as I feel some form of telekinetic force surround my body, that I am most likely the prisoner the Magi spoke of. Presumably, I would be escorted to their headquarters through that method, unless they have foreseen my current goal; however, the subordinate that teleported away has left a very noticable trail through hyperspace, up to a point where it suddenly cuts off- this is presumably some form of shielding within or close to the headquarters to prevent intruders teleporting in- and it is therefore a more suitable option to follow that trail. The fastest method of doing this will be to negate the threat the Magi group poses, and then teleport as far as possible along the hyperspace trail. The leader's magic is very weak relative to my psionics, and easily subverted to my control; once this happens, I channel electricity down the connection and into his body, electrocuting him and forcing him to drop to his knees as he attempts to scream. 'What gave you the impression that I would accept imprisonment?' A telekinetic shockwave finishes the job of knocking the most powerful entity in the vicinity unconscious. The rest- seven attackers in total- attempt to shoot at me, but their projectiles are slow, and easily dodged. It is also helpful, as it was with the previous Magi group, that within my data stores is information on a martial art known as "gun kata" - derived from descriptions within archived cinematography created several years before the scientific elite left Earth two hundred years ago, specifically two films referred to as "Equilibrium" and "Ultraviolet", it is designed to establish, through probabilistic determination based on size and current position of a group of opponents, what path targeted projectiles are most likely to take and the most likely position of each opponent within the group over short periods of time. If I so desired, I could likely deactivate my sixth sense entirely, and be able to eliminate this group without notably greater issue unless one of them has prior knowledge of gun kata or utilises short-distance teleportation frequently in combat, though considering my lack of, paraphrase, "muscle memory" in any martial art, I believe it would be more efficient to maintain my sixth sense until I have greater ingrained skill in the art. Similarly for any other martial arts I practice. I dodge the variegated projectiles launched at me, evidently, then summon both assault rifles inherent to the EX-Specops Exoarmour and begin to fire at the group even as I continue to dodge, propelling rounds of electric energy at each opponent until they fall unconscious as a result of magical damage and paralysation. When the group falls to two, one of their number again loses the will to continue the fight, and begins the process of teleporting away in much the same manner as the other Magi that recently teleported off. I allow him to escape, focusing fire on the other Magi to give him time to escape, then trace his hyperspace trail after the last opponent falls to see if it leads to the same location as the other. This is not the case. The first trail, as I discover after teleporting to its destination and back, leads to a shielded building with no obvious relevance, with another trail leading out of it. By contrast, the hyperspace trail made by the panicked soldier leads me to the outside of a large religious building, decorated in what I am led to believe is considered an "ostentatious" manner by some. This is assuredly the location I have been sent to establish the location of. It will not take long to transfer that information to Methuselah's archives, and then I can proceed with a new mission. Perhaps discovering the location of other sect headquarters of the Church of Remus. I imagine they will present a proportionately larger threat over time than I have so far been presented with. [And there's your cue, [@MelonHead].]