I think we should probably still have the "no overpowered, sue/stu, or godmoddy" stuff still as far as what's acceptable. In any case... First character! [b]Name[/b]: Esfir Borgoslavia [b]Age[/b]: 18 [b]Gender[/b]: Female [b]Appearance[/b]: [url=http://vitavitaar.deviantart.com/art/Esfir-Borislava-CHARACTER-SELECT-522135068]In black and white[/url]... and [url=http://vitavitaar.deviantart.com/art/Esfir-Borgoslavia-CHARACTER-SELECT-colored-524051630]color[/url]! [b]Items[/b]: In order to slay monsters effectively, she utilizes a pair of deadly pilebunker gauntlets, capable of releasing enough force to punch holes through steel or even sturdier materials with their intensely sharp stakes. The stakes are forged from an alloy featuring various metals(such as cold iron and quicksilver), as some creatures are more vulnerable to certain materials. The gauntlets can also release small explosions utilizing an inborn magical program, channeling them up the length of the stakes. [b]Abilities[/b]: Esfir fights using an aggressive hand-to-hand style with powerful punches and the occasional kick. [b]Background[/b]: An agent of the organization Amarok, "The Wolves of the Hunt", Esfir is a full-fledged agent and hunter of monsters. As an organization, Amarok is organized across the world, with bases on a vast number of countries. They specialize in the hunting of monsters. The definition of monster that Amarok subscribes to is less iron-clad then one might expect. Dangerous creatures that attack humans, yes, but also more human-like threats... and indeed, humans themselves. If a human acts as a monster, hurting and attacking the innocent, Amarok promptly classes them as a monster and they are hunted. A large number of Amarok's hunters are orphans, and many of these orphans lost their parents to monsters, human or otherwise. Esfir is one of these children. She was only five years old when her home was destroyed and her parents slaughtered. She doesn't remember what did it, but she remembers how alone she was in the aftermath. Trapped under rubble, her body was bruised and battered. She couldn't understand why this would have happened, her mind unable to comprehend how something so terrible could have occurred. For what seemed like hours, she simply laid there in the rubble, feeling like she would die. She didn't understand death, but it terrified her. At least, until her saviors arrived. While they hadn't caught the monster, the Amarok hunters found Esfir, delirious and afraid, and pulled her from the rubble. She was given medical treatment, and when she was old enough she volunteered to train as an agent of Amarok. Now, she hunts monsters like the rest of her organization, determined not to allow there to be another child orphaned by such a thing. [b]Other[/b]: Esfir, at most times, possesses a distant demeanor, hunting as something of a loner. She tends to push others away, wanting to hunt alone. However, she is not completely friendless. In addition, she has a tendency to respond harshly to things that irritate or annoy her, losing her cool demeanor and becoming rather obviously hot-tempered. Most of the things that anger her are rather legitimate, ranging from people being foolish(at least as she sees it) to people being cruel, the latter of which is naturally far more serious. In a fight, she becomes increasingly more aggressive and loud, the only apt description for her attitude in combat being "hotblooded". Finally, one of the things that makes her angry is the fact that she is, well, a sheer cliff in the chest department. If it's pointed out she gets quite annoyed, and she is jealous of girls who possess more... chest-based maturity. In spite of such an embarrassing sore spot, Esfir is a relentless hunter and holds deep loyalty to Amarok as a whole. She is deeply sympathetic to children in most cases, especially those who are orphaned.