[quote=@Earnest Evans] I've been reading through the loads of posts I've been missing, and I've noticed something. A lot of characters who were pretty jerky (in the sense that they had motivations that motivations that weren't wholly altruistic) were rejected for being jerky and could cause issues in the party. I mean, I can understand not wanting party conflict, but the clear differences between characters is one of the big things that keeps a party's interesting nature alive. What does this mean? Is character death something we're going to not experience? I'm sure I'm reading this wrong, but it seems like we're going to mainly be playing an RP where all the characters are friends all the time and never go into any danger that would actually endanger our characters. [/quote] *Scratches head* I'm not sure where you assumed we'd all be friends and all jolly and stuff. I picked characters that were types to fit into heroic traits and this adventure specifically. There are more than a few characters that are bitter, distant, apathetic, or depressive - setting for a few issues between them personally. However, yes... they need to work together. I needed to strive away from characters that would just tear the group together. They'll have enough trouble coming from outside forces that they need to work together. And yes, it seems you didn't take the time to read everything I've written in the OOC. I said no characters would die unless you came to me about it. That's just how this role-play is set up... but that doesn't mean they won't be in actual danger. Just because you, as a player, understands there's no death does not mean a character cannot be pushed to feel threatened by death. You shouldn't let OOC knowledge affect IC actions. I hope that answers your questions. ^.^