Comment on Genres - This can really go in any direction, so the selected genres are not in any way limiting. This RP is based on an OldGuild roleplay GMed by ActRaiser. I would very much like to bring it back. The concept is very simple, if you have roleplayed a deity before, or if you have always wanted to, then this is the RP for you. The RP is set against the backdrop of an old world, which was utterly destroyed for reasons unknown. Invictus has created a new universe in place of the old and summoned new gods. The new world can hardly be called a ‘world’ at all. There is nothing. Only darkness – if even that. It awaits the coming of the new gods. They will create – or perhaps, recreate? – life, and this universe in their image and to their will and desire. Magic, living creatures, nations, heroes and villains; they do as they wish, for they are gods. However, they must remember that the gods of the old world were also gods, and they are now gone. To where is unknown, but two remain. One is a mighty being, an ultimate force, far above the might of any newly risen god, known simply as Invictus. The other is Fate, whose exact function is a mystery. These two act as guardians of the new world, and though they are not occupied with the happenings in the new world and its new gods, they are part of the mystery of this world and the old. What they guard the new world against is unknown, but guardians they are. They can be approached for favours and powers, and how a god does so must be explored during game play (you certainly can’t just waltz up to them ;P). These two may even be challenged – but as things are, any challenge to them, even should the new gods unite, will certainly be crushed. It will take a long time before such a thing can be considered, if you wish to consider it (if this roleplay picks up and gets that far.) The roleplay will be played out in ‘turns’, each god will have a set level (all start at level 1 and will be able to increase it), and each god will have a set level of ‘Might’ points they can spend per turn to do various things (each god begins with 4 Might and these can be increased in various ways). It is to be expected that feuds, battles and all out wars may well erupt between gods, and levels will have a good part to play in deciding victors. But so too will writing quality, strategy, player decisions/plotlines and agreements, ‘Khookie points’ and, if necessary, rolls. All will be explained if enough interest is shown. Looking for dedicated players who want to create something beautiful and have a pocketful - maybe two pocketfuls and all you can cram in hands and mouth/s - of fun!