In the future of 2032 the future has brought with it space exploration ships that can go hundreds upon thousands of light years in almost an instance thanks to the technology of FTL (faster then light) jumps. Their are frontier planets and their are entire empires ruled by a monarchy and their are those that are warring with themselves for independence against the monarchies. In other words their is never a truly peaceful planet or system because everyone is fighting for something and as a result they need ships. So what can they do if they cannot use their own troops? well that's simple, You hire space pirates! Even in this future their are those who enjoy pillaging and plundering the stars and their are those pirates that have letters of marque allowing privateers to legally fight enemy ships from other empires or nations. This is the tale of a simply ship that will soon become the leaders of true piracy and in time leads all pirates on a grand scale, will you join this pirate crew? okay in a nutshell, its the future and we are space pirates their are going be many kinds of people that will specialize in different aspects of space piracy including electronic warfare, weapon specialist, helmsmen, engineers, you name it. This is the tale of the Tsuki no kama [moon scythe] pirates Cs creation: Name: Age(at least above 18 but not so old you will be hindrance): Appearance: race (human, cyborg, space child etc.) personality: history: Role (specific duty that your given as a member of this ship): Specialty (what you are most proud of, a skill you are the best at): Skills (abilities you have learned over the years, 2 expert skills and 3 average skills max): Other: [hider=skill types] [b]helmsmen skill[/b]: ability to steer a space ship [b]gun chief[/b]: master of weapons both on and off the ship [b]Recruitment chief[/b]: a good judge of character and able to teach new recruits the ropes [b]Radar Specialist[/b]: The navigator of the ship able to direct a ship towards its designated course [b]Electronic warfare specialist[/b]: master of the computers and can hack into enemy ships leaving them vulnerable to attack and if they are good enough can force the enemy surrender without the ship needing to break a sweat [b]engineer[/b]: the engineer is the master of building and repairing a ship and can keep it going for a good long time [b]negotiator[/b]: a master of improvisation and able to manipulate others into moving things towards their side [b]Medic[/b]: the healer of the group and able to keep everyone alive [b]Assassin[/b]: while not found on every ship their are a few that have these masters of sneaking onto an enemy ship and preparing the area for the rest of the boarding party to join in If you can think of another skill or specialty please let me know :) [/hider] Once enough interest is shown I'll get an ooc up and show you how is going to work