[center] [b][color=ed1c24]LANDFILL[/color][/b] [/center] [hider=Romeo] [hr][hr][center] [img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjcyLmEwYTJhYi5VM1ZpYW1WamRDQlNMVEkzLjAA/quesat.demo.png[/img] [img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjQwLmQ1MDcyZS5VbTl0Wlc4LC4w/quotus.thin-italic.png[/img][/center] [center][img]Character Image[/img][/center] [hr][hr][h3][b][i][color=007236][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=007236]Name:[/color][/b] Synthetic R-27 [b][color=007236]Aliases:[/color][/b] Romeo [b][color=007236]Age:[/color][/b] 1 [b][color=007236]Birthday:[/color][/b] (Manufacture Date?) 2017 [b][color=007236]Nationality:[/color][/b] Uh.. [b][color=007236]Ethnicity:[/color][/b] Appears white [b][color=007236]Birth Place:[/color][/b] Myriad manufacturing labs [b][color=007236]Current Residence:[/color][/b] The streets of Loom [b][color=007236]Gender:[/color][/b] N/A [b][color=007236]Education:[/color][/b] Essentially all information available via the Internet [b][color=007236]Job:[/color][/b] N/A [hr][hr][h3][b][i][color=007236][center]Appearance[/center][/color][/i][/b][/h3] [center][img]https://img.roleplayerguild.com/prod/users/4f8cd698-7577-4c68-a93c-2f4495df6d95.jpg[/img][/center] [b][color=007236]Height:[/color][/b] 6'2"/1.89 meters [b][color=007236]Weight:[/color][/b] 220 lbs./99.8 Kg [b][color=007236]Build:[/color][/b] Slim, Compact muscle [b][color=007236]Eyes:[/color][/b] Cloudy Light Purple [b][color=007236]Hair:[/color][/b] Dark Brown, Loose, side-parting cut [b][color=007236]Skin Tone:[/color][/b] Very Pale-Sand [b][color=007236]Tattoos/Scars/Piercings:[/color][/b] N/A [b][color=007236]Personal Style:[/color][/b] R isn't much for style. He usually just wears what he has on hand, and only that, just to blend in. If you gave him a pink, flowery crop-top, he'd take it without a second thought. But usually he is seen in a tight black T-shirt, with black Khakis, and black dress shoes. [hr][hr][h3][b][i][color=007236][center]Psychology[/center][/color][/i][/b][/h3] [i][color=007236][center]Stoic Reserved Attentive Analyzing[/center][/color][/i] [b][color=007236]Sexuality:[/color][/b] Asexual [b][color=007236]Relationship Status:[/color][/b] Single [b][color=007236]Personality:[/color][/b] As probably expected, R's personality is somewhat lacking in the social department. He doesn't talk much, preferring to observe his surroundings, as well as the interactions of others. He isn't very good with sarcasm, or slang terms. [b][color=007236]Habits:[/color][/b] Fantastic Posture, Staring [b][color=007236]Hobbies:[/color][/b] Chess [b][color=007236]Fears:[/color][/b] [list][*] N/A [*] N/A [*] N/A[/list] [b][color=007236]Likes:[/color][/b] 6 minimal [list][*] Electronics [*] Animals [*] People [*] Rubix Cubes [*] Chess [*] N/A[/list] [b][color=007236]Dislikes:[/color][/b] 6 minimal [list][*] Rain [*] Water [*] Myriad AI [*] Selfish crime [*] N/A [*] N/A[/list] [hr][hr][h3][b][i][color=007236][center]History[/center][/color][/i][/b][/h3] [b][color=007236]A Memory:[/color][/b] TBD [b][color=007236]History:[/color][/b] Synthetics are a new technological advancement introduced by an organization known as "Myriad AI". They create these Synths for their own personal use, and mass profit. Originally having their synthetic creations armed only with military weapons and reconing technologies, Myriad AI began to develop more serious programs. One example of such program was an advanced experiment, code-named "Juliet". Program Juliet was an attempt to exploit emotions in AI. They attempted to create and control an artificial system of morals, advanced sentiments, and opinions, and insert them into the core hardware of a Synth. At first, they succeeded. And then they began the tests. Previous Synthetics were not programmed to be, nor exposed to any level of emotional distress. R-27 was first on the line. In previous tests on humans, the results wildly varied, seeming to have widely different effects from individual to individual. Eventually, they began tests directly targeting Synth R-27. Throughout these tests, the limits of what the AI could handle were pushed severely, resulting in Project R-27 developing a systematical improbability, self awareness. He becomes aware of himself as his own being. One able to make its own decisions, and develop its own opinions rather than being told how it felt at every step of its existence. He began to question why this was happening, and why he was here in the facility. Occasionally, out loud. He even began to show sign of insubordination, such as responding to a command with "Why?". Myriad HQ was displeased. They ordered a reboot of his non-core memories, and a reset of his AI. Subject R intercepts this order, overpowers the unarmed staff, and escapes. He travels to a city call "Loom", and with Myriad agents in his tail, he needs to find refuge..and a purpose. [hr][hr][h3][b][i][color=007236][center]Powers/Abilities/Capabilities[/center][/color][/i][/b][/h3] [b][color=007236]Skills:[/color][/b] R has many areas of expertise. Anything you could find on the internet, R has extensive knowledge over it. Besides Magical Phenomena. There doesn't seem to be any recording of them at all. [b][color=007236]Innate Abilities:[/color][/b] *Advanced capabilities when it comes to hacking and operation machinery and electronics. *Extremely flexible fibers covering Subject R's chest, thighs, shoulders and back allow him to essentially ignore small caliber rounds(most handguns and pellet-loaded shotguns), and reduce possible impact of grazing larger-caliber firearms. Crude projectiles such as arrows, rocks, or sling bullets have utterly minute affects, if any. Note, this does not prevent R from having his artificial skin from being torn(only aesthetic affect, has no other purpose). *Subject R can choose to switch his vision from normal to infrared, and often does so when meeting strange characters. He can use this to detect whether something is human or not. Synths give off no heat, and Demons almost always give off more than humans do, even if they appear the same. *He has a small set of tools hidden within compartments on his arms, and some on his fingers. These include, screwdrivers, serrated blades, blowtorch, welder, files, and various other tools. [hr][hr][h3][b][i][color=007236][center]Extras[/center][/color][/i][/b][/h3] [b][color=007236]Character Quote:[/color][/b] TBD [b][color=007236]Theme Song:[/color][/b] N/A [b][color=007236]Anything Else:[/color][/b] [/hider] [hider=Cleophas][center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLmNmOGEzMC5RMnhsYjNCb1lYTWdUR1YyYVEsLC4w/magic-touch-personal-use.regular.png[/img][/center] [center][img]https://i.imgur.com/WZAS6Fu.jpg?1[/img][/center][center][sub][color=#CF8A30]Color Code: #CF8A30[/color][/sub][/center] [b]Name | [/b] Cleophas Levi [b]Age | [/b] 18 [b]Gender | [/b] Male [b]Level/Tier | [/b] V1 [b]House | [/b] Bestia [b]Appearance/Attire | [/b] Cleophas stands at six-foot flat, and has an ever-so-slightly toned musculature. His hair is often an unkempt - but appealing - mess, which he normally doesn't even attempt to mend. His skin is slightly tanned, and clear with no blemishes. His most noticeable physical features are his eyes - they are heterochromatic. One is light blue, the other hazel. His clothing is usually whatever he can find around his room, as he is not much of a stickler for fashion, unless he's out to impress. As long as it's comfy and doesn't smell bad, he'll probably wear it. He does, however, prefer a darker color palette. He also has an odd taste for mildly peculiar Jewelry. [b]Alignment | [/b] Dynamo (Chaotic Good) [b]Personality/Habits | [/b] Cleophas fits his house pretty much perfectly. While he initially can keep his cool so as not to scare the jumpy students away, he naturally is quite outgoing and loud, unless he has a reason not to be. He generally is very kind to others, but may be unconsciously brash when he isn't paying attention to himself - which is often. However, while he outwardly is a very care-free and wild individual, he, just like anyone else, is capable of complex emotions - even if he doesn't like to show it. [b]Background | [/b] Cleophas is from a very small family, and was raised solely by his father - and oftentimes his grandparents as well. His father owned his own business, so he had to get his parents to watch over Cleo as he attended to it. The young summoner had a very simple childhood, day after day going to school and coming home to meet his father and grandparents waiting for him. Playing with toys. Going on the occasional father-son fun trip. Y'know. The usual. However, when he got older, things changed. His potential as a summoner was recognized by his grandfather, who began to teach him about the art - unbeknownst to dad. Eventually, he was trained well enough to learn and summon on his own, without guidance. And of course - he was also trained well enough to accidentally let the secret slip and cause his father and granddad to entangle in a feud. From that point at the age sixteen onward, his father frowned upon all talk of being a summoner. He wouldn't stop him - but he was not happy about it. He even went so far as to rent an apartment just so Cleophas wouldn't be influenced by his grandfather anymore. When Cleo's grandfather passed away, him and his own father grew further apart. Cleo somewhat resented his dad for taking him away from his granddad, but he wouldn't admit it. Eventually his father started offering him opportunities to work in his business as he grew older, but Cleophas declined him. Instead, he opted to go to L'Mordryn Academy. He needed a fresh mind. A clean plate. He would eventually forgive his father, hopefully. But for now, he wanted to be on his own. [b]Favorite Summons | [/b] [hider=Mac][hider=Bare form][img]https://i.imgur.com/4nTXiJL.jpg?1[/img][/hider]"Mac" is a Doppelganger that Cleophas has a mixed relationship with. Their bond is built on their mutual love of pranks and jokes - which causes them to often get a little miffed at each other, but they usually don't stay that way for too long. However, despite how mad they may become, they are always there for each other. His capabilities consist of: Perfect Duplication - allows him to perfectly mimic the physical appearance and non-unique capabilities of any form he can examine. Sense Transfer - Mac can lend his senses to others, allowing them to see through his eyes, hear through his ears, etc. This can potentially be inversed or forced, but this has not been observed. Doppelganger Physiology - After some hours, Mac can recover from nigh-all wounds. Additionally, his bare form is quite flexible and malleable. [/hider] [hider=Crown][hider=Spoiled boi][img]https://i.imgur.com/qf7J8E6.jpg?1[/img][/hider]"Crown" is a beast mixture of some sort of...well...um.. something awesome! Plus a little of something cute. He was Cleophas' first bonded summon, under the wing of his grandfather. As a result, their bond is very strong. This little creature is often there to console Cleo in his times of need. Crown reminds Cleophas of his grandfather, and because of that he clings to the creature with all his might. Crown does have any notable abilities. Besides being cute as hecc.[/hider] [hider=Ki'iza][hider=Pretty gurl][img]https://i.imgur.com/VSfMwOq.jpg[/img][/hider]Ki'iza is Cleo's latest and outright most powerful summon. His grandfather provided him many books to study and told him that one day he would know when to look for a beast. That day was when he left his father to pursue the academy. So Ki'iza is fresh out of the box, if you will. They have so far only formed a small emotional bond due to Ki'iza's ability to partially read one's mind, but beyond that they are not that well acquainted. Her capabilities consist of: Telepathy - Ki'iza's species is capable of reading partial thoughts, intentions, and emotions of other beings. However, they are mysteriously prohibited from conveying this information to any other being - besides their ability to tether emotions between entities. Extreme Attributes - Ki'iza is both very agile and extremely strong. She is also quite intelligent, and has amazing reflexes. She is also quite durable, and even in apparent weak spots, such as the wing-leather, she has tough skin and hide. [/hider] [/hider] [hider=Masami] [hr][hr][h1][b][i][color=007236][center][img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjY2LmZhYjVmYy5UV0Z6WVcxcElGTnZkVzFoLjAAAAAA/spring-is-coming.regular.png[/img][/center][/color][/i][/b][/h1] [center][img]https://img.roleplayerguild.com/prod/users/8be80e26-d4c5-48b9-a419-b7df2cfd1f2e.jpg[/img][/center] [hr][hr][h3][b][i][color=007236][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=007236]Name:[/color][/b]Masami Souma [b][color=007236]Aliases:[/color][/b] N/A [b][color=007236]Age:[/color][/b] 17 (1st year at Laurel's, 3rd year) [b][color=007236]Gender:[/color][/b]Female [hr][hr][h3][b][i][color=007236][center]Appearance[/center][/color][/i][/b][/h3] [b][color=007236]Height:[/color][/b]5'4" [b][color=007236]Weight:[/color][/b] 122 lbs [b][color=007236]Eyes:[/color][/b] Light Green, inquisitive [b][color=007236]Hair:[/color][/b] Golden blond, long [b][color=007236]Tattoos/Scars/Piercings:[/color][/b] N/A [b][color=007236]Personal Style:[/color][/b] Masami's wardrobe is quite odd. Her outfits consist of modern styles blended with traditional sections of frabric or designs that show how proud she is of her ancestry. Often seen wearing conflicting styles, such as long, wide, traditionally modest sleeves accompanied by short skirts and thigh-highs, etc. It would be considered extremely rare to see her wearing her hair up, and she likes to decorate it with various bows and flowers, often many at a time. Masami isn't shy about showing her half-Kitsune blood, and keeps her fox ears and twin-tails in plain view, at almost all times. Both her ears and her tails are the same shade as her hair, ending in a much darker black. Her color scheme mainly consists of red, black, white, dark brown, and maroon. [hr][hr][h3][b][i][color=007236][center]Psychology[/center][/color][/i][/b][/h3] [i][color=007236][center]Enthusiastic Friendly Whimsical Caring[/center][/color][/i] [b][color=007236]Sexuality:[/color][/b] Bi-Sexual [b][color=007236]Relationship Status:[/color][/b] Single [b][color=007236]Personality:[/color][/b] Masami is a very energetic individual. She can't stand to see others in pain, and will usually try to cheer everyone up. She isnt shy about her Kitsune heritage, but one thing she does find embarassing is that her ears and twin-tails usually reveal her emotions without her consent. She tries to make as many friends as she can, even if they are normally considered an "enemy". [b][color=007236]Habits:[/color][/b] Knocking stuff over with her tails, petting animals too much. [b][color=007236]Fears:[/color][/b] [list][*] Dogs [*] Demons [/list] [b][color=007236]Likes:[/color][/b] [list][*] Animals [*] People [*] Friendliness [*] Wind [*] Sparring [/list] [b][color=007236]Dislikes:[/color][/b] [list][*] Rudeness [*] Dogs [*] Portals [*] Demons [*] Heat [/list] [hr][hr][h3][b][i][color=007236][center]History[/center][/color][/i][/b][/h3] [b][color=007236]History:[/color][/b] Masami was born as the result of the love between a Kitsune and a human. She inherets heavily from her mother, a Kistune. She doesn't inherit much from her father, however. He passed away when she was very young, and she has little to remember him by, besides a small red scarf he gave her. Masami grew up living in a temple, studying medicine with the aide of her mother and a small group of Kistune-wirshipping monks; she was treated like royalty. As a result, she has exspansive knowledge of the anatomy and physiology of many creatures, including humans. She also studied fighting techniques in the temple, learning advanced sword techniques and fighting styles. [hr][hr][h3][b][i][color=007236][center]Powers[/center][/color][/i][/b][/h3] [center][b][color=007236]Core: Kaze Kitsune[/color][/b][/center] Masami inherited much from her mother. The most prominent inheritance is probably her manipulation over air. She is capable of shaping, pressurizing, and doing all sorts of other feats. In note, this ability only causes blunt force unless she uses it in conjuction with her hilt. Additionally, she can only control it from up to 100 feet away. However, Masami’s manipulation of air is powered by movement(for example to push someone with this, she has to throw a flat hand forwards to do so). This gives her opponents opportunity to interupt her if they are fast enough. She obviously must also have room to maneuver her body. [center][b][color=007236]Acute mind power: Knowledge of movement[/color][/b][/center] Masami was taught that the movement of one thing affects the movements of everything. As a result, she was trained for her mind to recognize all movement around her, even if she can’t normally see it. Using her eyesight, hearing, and the movement/changing of air and its position, she can detect any movement precisely, within fifteen feet of herself, and respond accordingly. [center][b][color=007236]Starballs[/color][/b][/center] Even for a Kitsune, Masami is odd. Normally where a Kitsune would have a single Starball, she is accompanied by two(which when not in use, they float randomly around her, or she holds them in her mouth). Each ball is light blue, are about an inch in diameter, and emit their own magical energy which makes them immune to magic that would manipulate them(ex: if they were in a water form, you couldn’t manipulate them with water magic). Masami can control every aspect of these balls, from material, to movement, to size. She can make them produce heat or light, turn them into lava, make them up to two feet in diameter, etc. However, they must always remain a sphere. [center][b][color=007236]Soul Hilt[/color][/b][/center] Masami is in possession of a 20 inch straight hilt. She can channel one of her Soulballs through it by attaching it to the end of the hilt. She can then control the shape and material of the blade, as if it were a Soulball. She can only do so if she has possession of both Soulballs. Each Soulball can provide her two slashes, and then must recharge. [hr][hr][h3][b][i][color=007236][center]Extras[/center][/color][/i][/b][/h3] [b][color=007236]Anything Else:[/color][/b] -Masami’s favorite martial arts are Aikido & Wing-Chun. -Masami’s Acute Mind Power is not affected by magic negation, and to negate her control over her Starballs, they must specifically be targeted themselves. -Being a Half-Demon, Masami is capable of discerning Demon from Human with good accuracy. Something about their aura just sends her Starballs into a fit. -Being part Kitsune, Masami’s senses of hearing and smell are increased somewhat. Hearing considerably so. -Masami’s Starballs are an extension of her soul. For anyone who weilds (both of)her Starballs and wishes it, they have complete control over her actions. If one or more of her Starballs are weilded by another being, however, her powers will be weaker. Even moreso if they are both captured. She cannot control a Starball as long as it is in someone else’s hand. -Masami’s Acute Mind Power works similarly to slowing time in her mind. It provides her time to think, maneuver, and plan her response to sensed movements. -When Masami fights, she wears an animal skull over her face. While it doesnt protect her much, she just thinks it looks cool. [hider][img]https://img.roleplayerguild.com/prod/users/041f858e-b37e-4d4e-b742-5a6e513ed787.jpg[/img][/hider] [/hider] [hider=Aram Secrue][center] [hr][hr][h1][b][i][center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjg4LmZiZjgwZS5RWEpoYlNCVFpXTnlkV1UsLjAA/the-godfather.regular.png[/img][/center][/i][/b][/h1] [center][img]https://media.discordapp.net/attachments/428333233239752736/461420942284029962/fa7304afd861252a62ce03d911208583.png?width=157&height=300[/img][/center] [hr][hr][h3][b][i][color=007236][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=007236]Name:[/color][/b] Aram Vigilon Secrue [b][color=007236]Aliases:[/color][/b] N/A [b][color=007236]Age:[/color][/b] 17 [b][color=007236]Gender:[/color][/b] Male [hr][hr][h3][b][i][color=007236][center]Appearance[/center][/color][/i][/b][/h3] [b][color=007236]Height:[/color][/b] 5'10" [b][color=007236]Weight:[/color][/b]150lbs (68kilos) [b][color=007236]Build:[/color][/b] Average [b][color=007236]Eyes:[/color][/b] Golden-Brown [b][color=007236]Hair:[/color][/b] Dark Brown [b][color=007236]Skin Tone:[/color][/b] Fair [b][color=007236]Tattoos/Scars/Piercings:[/color][/b] N/A [b][color=007236]Personal Style:[/color][/b] [/center] Aram's style is what some would call classical...definitely unique. To start off, one can regularly see Aram wearing a black pinstripe suit, accompanied by a fedora of the same shade, even in hot weather. One would also notice the black tie and dress shoes he wears that come with this attire. His 'fashion sense' isn't where the weirdness ends, however. Along with his style of dress, Aram's manner of speech raises eyebrows where-ever he chooses to speak...and he talks a [i]lot.[/i] Aram uses 1940's-esque Mafia slang in his everyday speech. Annoying to most, amusing to others. [hr][hr][h3][b][i][color=007236][center]Psychology[/center][/color][/i][/b][/h3] [i][color=007236][center]Cocky Oblivious Slighty-Arrogant Confident[/center][/color][/i] [b][color=007236]Sexuality:[/color][/b] Straight [b][color=007236]Relationship Status:[/color][/b] Single [b][color=007236]Personality:[/color][/b] [b][color=007236]Habits:[/color][/b] Speaking in Mafia slang reminiscent of the 1940's mob gangs. [b][color=007236]Fears:[/color][/b] [list][*] Being considered useless. [*]Disgracing his Mafian rolemodels. (ie. Al Capone, Carlo Gambino) [/list] [b][color=007236]Likes:[/color][/b] [list][*]Reading [*]Old TV shows [*]Banter [*]Money [/list] [b][color=007236]Dislikes:[/color][/b] [list][*]Annoyingly Nosy People [*]Getting caught [*]Being made fun of [/list] [center][hr][hr][h3][b][i][color=007236]History[/color][/i][/b][/h3] [b][color=007236]History:[/color][/b] [/center] Aram grew up in a fairly wealthy family, with a [i]longggg[/i] line of fire-wielding magic users. One of the most prominent lines in the region. So when he was born with the ability to manipulate [i]water[/i]...now that as a surprise. A true phenomenon. Unfortunately for Aram, his family lived...in a desert. He had to adapt. He learned to manipulate small quantities of water with great precision and utility, rather than control larger bodies. When it came to school, Aram was a particularly great student, and especially excelled in the sciences. So when his school offered a magical development program that focused on the application of sciences as its core principle, he couldn't pass it up. At the ripe age of 15, Aram was shipped off to a development compound for a form of scientific magic called "Alchemy". And he excelled. By the age of 17, he had all but mastered his new form of magic. When he was finished with the program, he was sent to Rhea where, in his absence, his family had moved. Now living in Rhea, he joins the Vigilantes. [center][hr][hr][h3][b][i][color=007236]Powers[/color][/i][/b][/h3][/center] [center][b][i]Core Power:[/i][/b] [i]Alchemy[/i][/center] Aram has spent two years perfecting his use of Alchemy, and has essentially mastered it as well as he can. This science-based magic allows him to "transmute" mass into an object or entity of equal mass. This process generally follows these creed, as taught by the Administration of Alchemy: ▼ All transmutations require a transmutation circle, or a transmutation array. ▼ No mass can [i]ever[/i] be created or destroyed; only altered into a different form. ▼ One must not transmute a human. ▼ One cannot create life, or revive life. There are few exceptions to one or more of these rules; but these exceptions are often denied as truths. When Aram uses Alchemy, black energy arcs from his hands, as well as the transmutation circle he is using. [center][b][i]Secondary Power:[/i][/b] [i]Fine Water Manipulation[/i][/center] Aram has the capacity to physically and chemically manipulate water as he wishes. By all knowledge, he can control every aspect of said water. However, he can only manipulate several gallons-worth at one time, and only from a maximum of 80 feet away. [center][b][color=007236]Notes:[/color][/b][/center] • Aram always carries the necessary materials he needs for transmutations. Without fail, he carries a dark-gray satchel with him that holds several instances of art supplies, including, but not limited to: Pens, Pencils, Markers, Notebooks/Notepads, Parchment, Paints, Brushes, Chalks, and Ink. Additionally, he carries four wooden plates in his satchel, each with transmutation upon them, and two air-tight bags of salt. • Besides his already odd dress, Aram tends to wear multiple layers of shirts(2) under his normal clothing. In a pinch, he can use the material from the shirts for Alchemy. • More importantly, Aram is equipped with a special piece of armor, which he dons on his left arm, under his suit. This arm piece runs from shoulder to fist, and is primarily black, with bronze-colored joint rings. On the palm is a transmutation circle specifically made for smaller transmutations. If one where to examine the material of the piece, they would find that it is Graphene-synthesized Steel. This alloy is extremely good at conducting heat and electricity. Because of such, the interior of this armor is coated with a heat repelling, physical-shock absorbing foam that grants Aram a large degree of comfort and protection. Additionally, this alloy is repulsed to an extreme by magnets. • While Aram isn't specifically [i]trained[/i] to fight unarmed, he won't embarrass himself by doing so. He is however, very fond of most weapons that he can create with Alchemy. Swords being a forte for him. It may seem odd, but Aram's highly advanced knowledge in Physics help him somewhat in combat, allowing him to throw his opponents off-balance, or over-power those he normally couldn't. [/hider] [hider=Jirachi Soske][center] [hr][hr][h1][b][i][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjg4LmU4MGVmYi5TbWx5WVdOb2FTQlRiM05yWlEsLC4w/to-the-point.regular.png[/img][/i][/b][/h1] [center][img]https://img.roleplayerguild.com/prod/users/ecb89176-2dd4-47e4-b038-65e802cc37d9.jpg[/img][/center] [hr][hr][h3][b][i][color=007236][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=007236]Name:[/color][/b] Jirachi Meian Soske [b][color=007236]Aliases:[/color][/b] Jir [b][color=007236]Age:[/color][/b] 19 [b][color=007236]Gender:[/color][/b] Female [b][color=007236]School:[/color][/b] N/A [hr][hr][h3][b][i][color=007236][center]Appearance[/center][/color][/i][/b][/h3] [b][color=007236]Height:[/color][/b] 5'2" [b][color=007236]Weight:[/color][/b] 128 lbs (58 Kilos) [b][color=007236]Build:[/color][/b] Small [b][color=007236]Eyes:[/color][/b] Golden [b][color=007236]Hair:[/color][/b] Blonde [b][color=007236]Skin Tone:[/color][/b] Fair [b][color=007236]Tattoos/Scars/Piercings:[/color][/b] N/A [b][color=007236]Personal Style:[/color][/b] Jirachi's sense of style is a little limited due to her being a Satyr. Obviously, she can't wear most hats, or any shoes. Usually one will see her wearing a doublet, for which she chooses from a range of colors including red, black, gray, or brown. The shoulders of said doublets have additional padding, and protrude slightly over her own shoulders. For the sake of comfort, Jir primarily wears skirts. [hr][hr][h3][b][i][color=007236][center]Psychology[/center][/color][/i][/b][/h3] [i][color=007236][center]Dutiful Curious Fickle Good-hearted[/center][/color][/i] [b][color=007236]Sexuality:[/color][/b] Hehehe... [b][color=007236]Relationship Status:[/color][/b] Single [b][color=007236]Personality:[/color][/b] Jirachi tries her best to keep her priorities straight, but often fails to do so because of her relatively easiy-to-distract nature. She also doesn't like seeing people get hurt, and will often try to stop people who do so to others, even if she's clearly outmatched. Jir is serious when she's paying attention, but otherwise is a generally a cheerful girl who enjoys making friends, even if she never ends up with many..[/center] [b][color=007236]Likes:[/color][/b] [list][*] Animals [*] Plants [*] People [*] Friendliness [*] Alchemy [/list] [b][color=007236]Dislikes:[/color][/b] [list][*] Fire [*] People more serious about things than her [*] Fish [*] Evil-doers! [/list] [hr][hr][h3][b][i][color=007236][center]History[/center][/color][/i][/b][/h3] [center][b][color=007236]History:[/color][/b][/center] [center]To be revealed.[/center] [hr][hr][h3][b][i][color=007236][center]Powers[/center][/color][/i][/b][/h3] [center][b][i]Core Power:[/i][/b] [i]Synthesize Seeds of Hope[/i][/center] After hours of meditation, Jirachi is capable of synthesizing a bundle of seeds. These seeds can have varying effects, which are decided by her. Her preferred use of these seeds is to protect herself or others: ○ Seed of Growth - This seed summon the vitality of the earth, causing vines, roots, and other tangible greens to grow violently out of the Earth in a [i]simple[/i] fashion she desires. ○ Seed of Nurturing - This seed blooms into a large bulb large enough to encompass a person. Stepping inside of this pod and having it close around someone will slowly begin to heal their external wounds. After several minutes, burns, scrapes, cuts and other small un-pleasantries will heal, usually painlessly. Spending a significant amount of time in this pod will heal larger wounds. And the floating spores inside even taste like fruit juice! [center][b][i]Secondary Power:[/i][/b] [i]Synthesize Seeds of Wrath[/i][/center] After hours of meditation, Jirachi is capable of synthesizing a bundle of seeds. These seeds can have varying effects, which are decided by her. While using them offensively isn't her favorite application for them, and she isn't as good at making these as she is at the protective ones, sometimes it is necessary: ○ Seed of Rebellion - This seed delivers a sort of distress beacon to the energies within the earth, calling for magical aid. The Earth returns this call by summoning an elemental, which forms of vines, roots, and various plants to help Jirachi. ○ Seed of Punishment - This seed calls upon the roots of the Earth to condemn those deemed enemies by Jirachi. It lies a trap in wait(or activates immediately) for an enemy. When it is triggered, it attempts to snare the target, rooting them in place and growing over them to restrict movement. [center][b][i]Tertiary Power:[/i][/b] [i]Satyr Physiology[/i][/center] Because of her status as a Satyr, Jirachi has some advantages that others do not. Due to the anatomy of her legs and their natural strength and structure, she can move very quickly, and jump a couple times greater the distance a human can. Additionally, her senses are slightly increased. Especially her hearing and peripheral vision. Noticeable alterations to her mostly human physique are her horns, her small, deer-like tail, and her digitigrade legs. [center][b][i]Quarternary Power:[/i][/b] [i]Disturbances in Nature[/i] The Goddess of nature has granted Jirachi with the ability to sense anything that [i]shouldn't be.[/i] Events or objects that are unnatural to this world can be felt by Jir in some form of sixth-sense. (Examples of such entities would be Galbrek's dolls, Demons, or Samoth's anti-magic field.) [/center] [center][b][color=007236]Anything Else:[/color][/b][/center] • Jirachi's seeds of Growth, Rebellion, and Punishment are all subject to various additional installations, such as poisonous barbs, cactus spines, or poison ivy. • While she's meditating is one of the few times Jirachi can fully focus. She has explored her mind and the world around her during meditation, and feels comfortable in this state, despite any conditions that may be affecting her physical body. • Jir's goat-ness ceases only a couple inches above her knee. Notably, while she is in deep meditation, the entire bottom half of her body becomes goat-like. • Jiracahi is decently-taught in using tonfas for self-defense, as well as close-quarters combat. • Jirachi's meditation takes 1-2 hours to synthesize seeds, and yields anywhere between four to six seeds. Three of the seeds will be Seeds of Hope, while one to three seeds will be Seeds of Wrath. [/hider] [hider=Samoth Moskono] [i][b]Name- [/b][/i]Samoth Maskono [i][b]Age-[/b][/i] 17 [i][b]Grade-[/b][/i] 3rd Year (Transfer) St. Laurels High School [i][b]Biography-[/b][/i] [hider=Samoth] [img]https://i.pinimg.com/736x/37/3f/59/373f597467bbe4abdce0924ad6f115a5--anime-art-anime-manga.jpg[/img] [/hider] Samoth is a boy of 17, and stands above average in height at six feet. He has sun-tanned skin and a thin, yet muscular body. He has broad shoulders, which are clad in a long, black leather trench coat, which falls down to his mid-shins. He wears black straight Khakis, yet the pair still allows him to move fluently. Under his coat is a black, Kevlar long-sleeve. Samoth has brown hair that shifts from light to dark, that(while it isn’t covered by his ACU cap) is placed in a side-parting, shaggy cut. He was raised in a military family, on a paramilitary training base. His mother and father were surprisingly un-strict with him, despite him being their only child. They allowed him many freedoms the other children at the base did not have. Yet he chose not to exercise most of them. Instead choosing to spend his free time learning, reading, searching the web, and developing his mind. He strives to be the smartest person in the room. He made his parents proud. He didn’t need his parents to be strict, he was strict for them. He developed a schedule from himself that he follows relentlessly, everyday: Hygiene, Eat, Mental Training, Physical Training, Eat, Hygiene/Rest, Technique Training, Eat, Hygiene, Sleep, Repeat. He followed this schedule for years, without deviation. Until his parents requested that he go to St. Laurels High School. He has utmost respect for his parents’ authority, so he obliged. Samoth’s Mental Training involves interactive activities to strengthen the integrity of his mind, as well as the expanse of his knowledge. Specifically, he studies various Martial Arts, Weapon Arts, and what information he can find about powers over the web, and various books. He also studies military and Hand-to-Hand combat strategies, heavily believing in the maxim “Mind over matter”. He sets his own goals, and now, at St. Laurels, he seeks to further his knowledge on Magical phenomenon, as well as further his experience in tournaments. One would identify Samoth’s personality as stoic. He remains silent unless spoken to, for the most part. But he watches everything. He analyzes the behavior and personalities of anyone around him, and only speaks usually only speaks of when he has important input. And when he does speak up, people tend to listen. He seems to have a very strong temper, never losing his cool, calculating gaze. He is not known to be too fond of jokes, though with close friends(of which he has none, at the moment), he can crack a joke or two. But you should consider yourself extremely lucky if you find yourself catching a glimpse of anything remotely close to a smile. He isn’t looking to make friends, and can be blunt at times. But he is not by definition rude. He is very focused on his studies, as well as any chances to gain combat experience. [i][b]Powers- Core- -Magic Negation-[/b][/i] Samoth has the ability to disperse magic at a touch. From the major joint downward, on each of his limbs, radiates an anti-magic field. The field persists within half an inch of his skin. This anti-magic field causes the forces contributing to magical phenomena to disperse, essentially “dissolving magic” that his limbs come in contact with. This field, by extension, allows Samoth to reach places he normally couldn’t reach, and touch things he normally couldn’t touch (For example, reaching through barriers, or punching ghosts). Naturally, Samoth’s leg and arm strikes can also pierce through magical armor. By simply touching stationary fields of magic, he can disperse them. However, with a projectile, he has to strike it to generate enough force to negate the impact of the energy. [i][b]-Psychic Armament-[/b][/i] Samoth can summon invisible masses of psychic power, that he can form into mmlee weapons. These weapons don't normally cause physical damage(some can cause blunt trauma), and cannot interact physically in any way. They dissipate when they come in contact with any entity. They will inflict pain as if they are the real deal, however. [i][b]-Telepathy-[/b][/i] Samoth can detect any creature with a mind that is within 100 feet of him, and can communicate to any creature in his line of sight within the same distance. [i][b]-Telekinetic Mass Manipulation-[/b][/i] Having such a powerful mind can allow you to manipulate the world around you in ways that shouldn’t be possible, albeit briefly. Samoth is gifted with such a trait. This ability can be used to make simple objects out of invisible mass, simply out of sheer brain-power. For example, he is able to create walls, and even projectiles. [i]“The mind is a powerful tool, and [i][b][u]WILL[/u][/b][/i] have more influence over a fight than the body that it commands.”[/i] [i][b]Relationships-[/b][/i] -[u]Alto Ganze[/u]: Samoth has respect for authority, where it is deserved. And Alto seems to deserve it. Being so young, yet so talented is something to be proud of. He gets along well with Alto, and seems to be quite protective of him, and respects his opinion, as well as most if not all of his decisions as Student Council President. -[u]Clara Deimos Erdrigan[/u]: Samoth actually likes this one. Her personality is similar to his, and she is very focused on whatever task is at hand. Even being from a different school, he has no rivalry with Clara. -[u]King[/u]: Samoth does not like King. Not one bit. He does recognize that King may yield some power in the arena, but he thinks the premise of King being from another planet or being an alien, is entirely silly and immature. He would be insulted if King were to insist upon him that he was an alien, and would take it as an insult to his intelligence. [color=00aeef][u]Cyan[/u][/color]: Samoth actually feels bad for Cyan. He hates bullies and won't stand for any injustice brought upon the small fox-tailed boy. He thinks they have become good friends. [/hider] [hider=Demono Casto] [center][h1][b][img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjcyLjAwMDAwMC5SR1Z0YjI1dklFTmhjM1J2LjA,/billyforges-demo.regular.png[/img][/b][/h1] [img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjcyLjliMGUwOC5WR2hsSUVsdWRHVnlZMlZ3ZEdsdVp5QkdhWE4wLjAA/dehasta-momentos.regular.png[/img] [img][/img][hr][hr] [h2]⦋ [b]28[/b] || [b]White-American[/b] || [b]Male[/b] ⦌[/h2] [/center] [h3][b]APPEARANCE & PERSONALITY[/b][/h3] [indent] [u][b]APPEARANCE [/b][/u] [indent][hider= Hider][img]https://img.roleplayerguild.com/prod/users/8d94f823-82a6-40c3-8f83-fbf00b269e81.jpg[/img] (Let's just say there is a large bronze gear upon each of his shoulders xDD)[/hider][/indent] Demono stands at an above average six feet tall, and weighs 155 pounds. He wears no shirt, but his coat has leather and Kevlar alloy weaved into the fabric, and completely covers his arms. It falls down to about mid-shin level, and has a high collar(which has strong leather inside to somewhat protect his neck from small blades). Under Demono's coat, he conceals two detached, steampunk-esque arms. Each arm appears to be made of Bronze, but are actually much stronger. Both appendages are covered in a transparent film that allows Demono to flow his Ki through them, allowing him to manipulate them as if they were his own limbs. The shoulder of ear arm ends in a large, bronze-looking gear. The same is true for the elbows of each appendage. Upon the knuckles of each fist, there are rounded studs, adding for more pain, and damage, on his opponent's end. His hair is held in six hanging dreads, and in each lock, he has a small piece of bone through it. The rest of his head is covered a top hat which, miraculously, never seems to fall off. [u][b]PERSONALITY TRAITS [/b][/u] [indent] Polite to those who don't warrant rudeness Stoic Reserved Preserves justice when he can Fun when around close friends Unread-able Analyzing Strategic [/indent] [u][b]BACKSTORY & MOTIVATION [/b][/u] [indent]Haven't quite created this yet, but i'm sure it can be skipped for purposes of approval.[/indent] [/indent] [h3][b]FIGHTING STYLE & ABILITIES[/b][/h3] [u][b]FIGHTING STYLE [/b][/u] [indent] Demono’s fighting style is Jeet Kune Do. The Art of the Intercepting Fist. JKD does not have a fixed form or pattern, making it almost impossible to predict. It focuses on minimum movement, with maximum effect. It maximizes the use of footwork to out-maneuver the opponent, and generate explosive power through speed. JKD is capable of being both extremely aggressive, and very defensive at the same time. It emphasizes non-telegraphed attacks, such as the One-Inch Punch, or straight lead. JKD also has great motion economy, meaning one will almost always outlast an opponent, in terms of stamina. Practitioners prefer to stay at the edge of their adversaries' reach, as it still allows the opponent to make what they think is a good attack, but in reality, it telegraphs their movement, requires more effort on their part, and opens them up to much punishment from the JKD style. A core principle of JKD is simultaneous parrying and striking. A Jeet Kune Do practitioner will always look to strike an opponent while they are making their own attack, as that is when they are most vulnerable. In relation to other martial arts styles, JKD is overall more “Combat Realistic”, making the most out of every opportunity. Demono enhances his Jeet Kune Do with the use of his artificial limbs. He can channel his Ki through these limbs, and control them in any way he can control his normal ones. It takes very little Ki to control the arms, so it isn't really taxing at all on his energy reserves. When his Ki is flowing through them he can have them passively hover(at the maximum) a distance of [u]eight inches[/u] from any point on his torso, in any orientation. [/indent] [u][b]SPECIAL MOVES & TECHNIQUES [/b][/u] [indent][u]■ [Conducting][/u] [indent][While Demono's artificial arms don't really seem to be damaged by physical attacks, they will transfer any magical damage they receive to Demono. The damage is reduced.][/indent][/indent] [indent][u]■ [Ki Tether Expansion][/u] [indent][Demono increases the range by which he can move his appendages away from his body by 50 feet.][/indent][/indent] [indent][u]■ [Dread Ki Flow][/u] [indent][Demono passively flows Dread Ki through his (organic)forearms and fists, as well as his shins and feet. While this doesn't have an effect against normal opponents, he helps him get past armor he normally couldn't possibly beat, with his bare hands, by directly attacking their Ki. For example, normal punches wouldn't really phase a creature completely made out of metal, no matter how strong. So each punch drains a portion of their Ki, eventually causing them to lose consciousness/shutdown, etc. ][/indent][/indent] [indent][u]■ [Splintering][/u] [indent][Each of Demono's artificial appendages separate and form themselves into two spider-like arms, except at the ends, they are sharp like a sword. He can use this to fight, or traverse.][/indent][/indent] [indent][u]■ [Iron Grip][/u] [indent][Demono can apply some of his Ki to his appendages, then command them to burst through the air in a straight line in front of him(30 feet), grabbing the first enemy they come in contact with. Upon contact they will deliver a shock that targets the hands and feet of his opponent. Then his appendages attempt to trip his opponent, and push them to the ground head-first, hoping to disorient them. Additional: When they fly through the air, they do so at a quick speed, but any interference will immediately send them back to Demono. The shock usually causes enemies to drop their weapons, and if they are running, for them to fall down.][/indent][/indent] [indent][u]■ [Intercepting Fist][/u] [indent][Demono can expend a 'Dread Ki Charge'(Observe first super move)* and apply some Ki to one of his appendages and send it flying in a direction he pleases(30 feet). Upon contact with any projectile, wave or AoE, it will absorb the energy of the attack. After flying back to Demono, the appendage will hover beside him, emitting a field the absorbs any further uses of the attack for 2 posts(starting from when the appendage returns). Demono cannot command the appendage in any way while this ability is active. This ability can weaken Supers with the interception, but cannot emit the cancelling field(the arm will still be disabled for 1 turn however). This is not used to strike his opponent, and will do just as much damage as a normal range punch if it does.][/indent][/indent] [u][b]SUPER MOVES [/b][/u] [indent] [u]■ [Ki Drain Technique][/u] [indent]For each attack powered by Ki that Demono receives, he gains a "Dread Ki" charge. He can expend a charge to utilize Dread Ki, allowing him to create a multitude of effects. One application of his Ki Drain Technique is that he can emit a a field of Dread Ki in front of him, blocking all but strong physical attacks, and even absorbing and consuming magical projectiles(Can only stop magical attacks that take the from of a projectile, orb, ball, or wave). Another use of Dread Ki is that Demono can expend a charge to empower his next physical attack. When striking the center-mass or head of his opponent, he will drain some of their stamina, as well as disable their [u]first super move for two turns[/u](numbers are adjustable, of course).[/indent][/indent] [indent] [u]■ [Death Touch][/u] [indent] Demono can call his appendages into a defensive stance, preparing them to guard himself from magical attacks. Being hit by a magical attack from an opponent who is more than 15 feet away provides 2 charges. To activate this, he must have at least 1 Dread Ki charge, and consume any he has. Whenever he gains a Dread Ki charge, it is consumed. The closer to 6 consumed charges he gets, the blacker the glow coming from each appendage is. Upon reaching 6 charges, the hands charge at their opponent with wicked speed, attempting to grab them. If they are successful at grabbing the opponent, they will have a large amount of Ki drained from them and transferred to Demono, they will become highly disoriented, and the appendages will slam them face-first into the ground. After this attack, the appendages are unable to be used in any way for 3(of my) posts. Additional: Notice Demono cannot use Ki Drain Technique, or Intercepting Fist while this is active. [/indent][/indent] [indent] [u]■ [Steampunk Progression][/u] [indent]Demono surges a large amount of Ki into his artificial appendages, greatly increasing the range at which they can move from his body. They quickly transport large pieces of scrap, wood, metal, and anything else at hand to make a large mech-esque suit of armor for Demono to utilize. They also make a large weapon out of nearby materials as well. Demono expends a significant amount of energy to reach out and tether these objects together, surrounding his body. After the collection of resources is tethered, Demono is drained of a large amount of Ki, meaning he will move much slower than normal. However, the power of his Ki keeps him capable of holding the weight of the armor. Depending on his setting, this ability will be stronger or weaker. In an urban setting, stronger. In an open field, it may be quite weak, or even incapable of activating. [/indent][/indent] [u][b]WEAKNESSES & LIMITS [/b][/u] [indent] Has a very [u]short[/u] range and what few ranged attacks he may have, are relatively weak. He is quite weak in rural or wide-open areas. Without use of his artificial appendages, he is somewhat weak to heavy melee weapons(if the wielder isn't slow).[/indent] [h3][b]OTHER[/b][/h3] [indent][indent]In Demono's Steampunk Progression suit, his face is not obscured by the armor. However, it is protected by a field of Ki. One of his appendages being struck by a magical attack counts as a hit, for the purposes of Dread Ki. While his appendages are more than 5 feet away from Demono, magically damaging them does not transfer the damage to Demono, nor does it grant him Ki charges.[/indent][/indent] [/hider] [hider=Gigiri] [color=firebrick][CENTER][h1][b]Gigiri[/b][/h1][/CENTER] [table][row][/row][row][cell] [center][img]https://i.imgur.com/54fdmro.jpg?1[/img] [color=black][sup]_______________________________________________[/sup][/color] [sub]Gigiri Honaka [color=black][sup]_______________________________________________[/sup][/color] - - - [color=black][b]|[/b][/color] 18 [color=black][b]|[/b][/color] - - - [color=black][sup]_______________________________________________[/sup][/color] Single [color=black][b]|[/b][/color] ♀ [color=black][b]|[/b][/color] Bi-Sexual [color=black][sup]_______________________________________________[/sup][/color] Physical Profile[/sub] [color=black][sup]___________________________________[/sup][/color][/center][hider=] [sub][b]//Basics:[/b] [COLOR=palegoldenrod]• [b]Height[/b] | [i]5'6"[/i] • [b]Weight[/b] | [i]125 lbs.[/i] • [b]Build[/b] | [i]Average Slim[/i] • [b]Hair Colour[/b] | [i]White-Blonde[/i] • [b]Eye Colour[/b] | [i]Dark Blue[/i][/COLOR][/sub][/hider] [/cell][cell] [b] Personality[/b] [sub][sup][color=black]▔▔▔▔▔▔▔▔[/color][/sup][/sub] [INDENT][color=palegoldenrod]Due to Gigiri's remote childhood and upbringing, she is quite reserved. She has never had a single friend, besides her father. As a result, she is quiet, and introverted. But this doesn't cause her to be any less enthusiastic. She takes great initiative in almost all tasks, simply enjoying any opportunities to be active. Despite this, however, she is always cautious. As her father taught her to be. He taught her many cautions a loving father should - before he vanished.[/color][/INDENT] [/cell][/row][/table][/color][color=firebrick][b] Biography / Lore[/b] [sub][sup][color=black]▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub] [color=palegoldenrod][indent]Gigiri was raised in a remote, derelict church, by her father. She never knew her mother from meeting, but her father assured her she was a fantastic person - often with a tear in his eye. Unbeknownst (still) to Gigiri, her father was a benefactor to magical girls...and that included her mother. Once Gigiri got old enough to look after herself for days or two at a time, her would always have trips that he had to go on. These trips left her feeling lonely, but he had told her that he took these trips to keep her safe from the evils of the world - which raised her spirits while he was away. However...one day he did not return. Gagiri was able to sustain herself, if barely, with the meek funds they got for maintaining the church grounds. And she waited there for her father to return. And waited... And waited so long.. But he never game back... In his stead...an odd, human-like, dark shadow came to her. The shadow reached out to her on her late-night vigil, its wisp-like hand caressing her cheek - before being swept away in a gust of chilly air. Soon after that moment, she felt sick to her stomach. She opened the doors to the chapel in which she slept, and stepped outside into the moonlight for some fresh air. But her body grew stiff. And turned to stone. In her frozen stance, she panicked. She looked around as much as she could without moving - seemingly only able to scope around with her eyes - though they did not move. She looked up. It was a full moon. Her father had warned her about odd things that happened under the light of a full moon. She was stuck this way until morning. From then, she locked herself in the cathedral's library, scouring for whatever information she could find one what had happened to her. Following lead after lead - it became clear to her after some time - she was...a Magical Girl.[/indent][/color] [b] Abilities / Magic[/b] [sub][sup][color=black]▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub] [hider=Magical Form][img]https://i.imgur.com/zxtF0EV.jpg?1[/img][/hider] [INDENT][sub][b][u]Concept[/u]:[/b][/sub] [INDENT][COLOR=palegoldenrod][b][i][u]Gargoyle[/u][/i][/b][/COLOR][/INDENT] [/INDENT] [sub][b][u]Archetype[/u]:[/b][/sub] [COLOR=palegoldenrod][b][i][u]Non-Holy Rosary[/u][/i][/b] | A Rosary given to her by her presumably deceased father.[/COLOR] [sub][b][u]Abilities[/u]:[/b][/sub] [COLOR=palegoldenrod][i][u]Gargoyle Flesh[/u][/i] | The fleshy form of a gargoyle, thought not of stone, is still tougher than the average human. When entering combat, Gigiri's human skin spurs up, settling into minute, scale-like plates. This offers her generally decent protection against physical attacks and the elements.[/COLOR] [COLOR=palegoldenrod][i][u]Monolithic Strife[/u][/i] | Naturally, being a Gargoyle allows one to turn to stone, either partially or wholly. In Gigiri's case, it is both. She is capable of turning parts of her body, or the whole thing, into extensively durable stone. Though that part of her body will be completely immobile - and her entire body will increase in weight [i]drastically[/i]. [sub]• However, this process does take around two seconds to complete, and is capable of being interrupted with certain effects.[/sub] Notably, this effect can also be forced. Every full moon, new moon, and birthday Gigiri experiences will turn her to stone for the duration of the event(though the Hex Night negates this). Additionally, holy objects or touching silver will temporarily turn her and her possessions into stone. [sub]• This includes her Hex Symbol.[/sub][/COLOR] [COLOR=palegoldenrod][i][u]Gargoyle's Gaze[/u][/i] | Gargoyles are natural guardians. As such, they usually require multiple means of defending their territory. Along with being able to [i]physically see[/i] the remnants of magic, Gigiri can project her own magic out through her eyes. This means she can [i]stone[/i] objects - or even temporarily normal humans, if she has touched them with her Rosary. Stoned objects and people are virtually indestructible, and if a human is stoned, they will lose their memory for a couple minutes prior the stoning. Stoned entities will also become very heavy - making them hard to lift unless you are quite strong. [/COLOR] [COLOR=palegoldenrod][i][u]Castle Builder[/u][/i] | Gagiri is unnaturally strong - when it comes to lifting stone. She can lift seemingly impossible weights, as long as the object isn't [i]too[/i] unwieldy.[/COLOR] [COLOR=palegoldenrod][i][u]Rosary Power[/u]: Clairvoyant Guardian[/i] | Her father's Rosary was meant to help defend the places Gigiri rests in - and it has gained more power as she has developed as a magical girl. As such, she is capable of applying the Rosary's magic to doorways, gates, windows, or other entrances - sometimes even [i]whole buildings[/i], depending on the nature of the structure. This magical Rosary makes the enchanted structure unable to be surpassed by someone who does not wield the Rosary, and even fortifies it against destructive events. It also grants her an otherworldly vision of a small area around the enchanted structure.[/COLOR] [sub][b] Supporting Cast / Relationships[/b][/sub] [sub][sup][color=black]▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub] [color=palegoldenrod][indent]N/A[/INDENT][/COLOR][/color][hr] [/hider] [hider="John" Booke] [center][img]https://i.imgur.com/ErYTPv9.jpg[/img][/center] [h3][color=Khaki][b][u]Basic Information[/u][/b][/color][/h3] [color=Khaki][b][u]Name[/u][/b][/color] ⦁ 'John' Booke [color=Khaki][b][u]Vigilante Name[/u][/b][/color] ⦁ N/A [color=Khaki][b][u]Age[/u][/b][/color] ⦁ 67 [color=Khaki][b][u]Species[/u][/b][/color] ⦁ Mutant [color=Khaki][b][u]Gender[/u][/b][/color] ⦁ Male [color=Khaki][b][u]Ethnicity[/u][/b][/color] ⦁ British [color=Khaki][b][u]Nationality[/u][/b][/color] ⦁ British ⦁ American [color=Khaki][b][u]Occupation[/u][/b][/color] ⦁ MSU Investigations Officer [color=Khaki][b][u]Alignment[/u][/b][/color] ⦁ Neutral Good / Chaotic Good [h3][color=Khaki][b][u]Detailed Information[/u][/b][/color][/h3] [color=Khaki][b][u]Appearance[/u][/b][/color] ⦁ Booke has well avoided the danger of frailty as he's aged. Standing at 6'2", and weighing 188 lbs, his liver spots and wrinkled skin belie his actual strength. He has made sure of this - due to the nature of his job. His hair is very much already grayed, and his eyes are a blue-gray tone that makes it seem as if he is in deep thought, in idleness - but those eyes can quickly change to a scrutinizing or angry mood. When it comes to fashion, Booke prefers simple or discreet outfits - opting to don long-coats and Trilby-esque hats. [color=Khaki][b][u]Personality[/u][/b][/color] ⦁ In Booke's younger years of the MSU, he was one cocky bastard. Since then, he has mellowed out with maturity - however, the confidence that came with that attitude has not fully left him. With age comes experience, and Booke knows this. A fine advantage over the common crooks of the modern day. Booke generally tends to watch a situation before speaking or acting. He knows when to listen, and when to initiate. This applies to conversation, his job, and even combat. Socially, Booke is more reserved than most, but also laid-back. With age he has developed multiple facets to his personality, being able to be very serious, as well as playful, or even competitive, in the right circumstances. [color=Khaki][b][u]Origin[/u][/b][/color] ⦁ WIP [color=Khaki][b][u]Notable Relations[/u][/b][/color] ⦁ Socially, None. ⦁ Offices and Personnel of the MSU [color=Khaki][b][u]Resources[/u][/b][/color] ⦁ Sir Booke makes more money than the average citizen, and as such lives without financial worry. [color=Khaki][b][u]Everyday Skills[/u][/b][/color] ⦁ Household Chores (Cooking, Cleaning, etc) ⦁ Swimming ⦁ Board games / Card games ⦁ Exercise ⦁ Subterfuge ⦁ A large array of other skills gained throughout his lengthy life, and his occupation. [color=Khaki][h3][b][u]Combat[/u][/b][/h3][/color] [color=Khaki][b][u]Fighting Style[/u][/b][/color] ⦁ Booke is not even close to being the best fighter out there, but he is one of the most-fit of the elderly ones. His strength, and to a lesser extent his agility, are more befitting to someone in their forties, and this is a great asset to someone unbecoming of such traits. This is not because of any power or augmentation, but due to careful training and conditioning over the years and present, on Booke’s part. However, someone with a good build and younger physique will overpower him. He often is seen carrying a (uneeded) cane, which he will use to deliver swift, energy draining strikes to precise points in the body, such as the temple, jaw, or calf muscles. He has a various toolbox of martial arts, due to his lengthy time in the MSU, but if he has to resort to true hand-to-hand, he opts to use techniques from several styles at once, making it difficult to read. [color=Khaki][b][u]Strengths[/u][/b][/color] ⦁ Booke has an easy time fighting people he can keep at a distance and strike with his cane, or his power. ⦁ He also has a nasty surprise factor in both his power and physical ability - who expects an elderly man to rival their physique in any way? ⦁ Time in the MSU has enhanced his combat sense by a great degree. [color=Khaki][b][u]Weaknesses[/u][/b][/color] ⦁ Booke, while he has the strength and agility of someone younger, can still tire. While he still has more stamina than the average seventy year old man, this is still a risk in prolonged fights. ⦁ He has little defense against someone who has more range than him, which isn't too hard to have. [color=Khaki][b][u]Equipment[/u][/b][/color] ⦁ His ordinary cane. ⦁ Light, scale-plate Vambraces / Greaves [h3][color=Khaki][b][u]Power[/u][/b][/color][/h3] [i]Booke's power is a very odd, lyncanthrope-esque faculty. However, instead of a wolf, he has features of a Tasmanian Devil.[/i] [color=Khaki][b][u]Strengths[/u][/b][/color] ⦁ This animal-attribute power gives Booke traits of a Tasmanian Devil, without the tell-tale signs one would normally receive from being a Lycanthrope; Howling, being especially hairy, loss of control, etc. ⦁ Booke's sense of smell is impressively more than that of a normal human's, and he has superior vision in dark environments. His reaction speed is also enhanced for someone of his age. His nails are also hardened and grow sharper than normal, and his canines grow sharp as well. ⦁ Additionally, he also has developed a system of tough vessels for use in conjunction with his ability to produce a easily-manipulated bodily fluid; this allows him to expel chemicals and other mixtures to around 3 yards. Moreover, being exposed to such odors for so long has desensitized him to pungent and harmful scents. [color=Khaki][b][u]Weaknesses/Limitations[/u][/b][/color] ⦁ The animal-attribute power also provides Booke with an array of negatives as well. ⦁ His eyes are light-sensitive, so he appreciates shade, tinted glasses, and brimmed hats. ⦁ His physical attributes are not enhanced, unlike Lycanthropes. ⦁ Beyond changing the odor of his "special fluid", Booke has to take customized pills to imbue it with additional effects - which can require varying amounts of time to take effect. [h3][color=Khaki][b][u]Extra[/u][/b][/color][/h3] ⦁ Booke trims his nails so that they are not sharp. ⦁ Booke's canines are duller because of his age, but as we know from dogs, they are still quite dangerous - if they can even get close enough to hurt someone. ⦁ Booke trims his facial hair regularly, as his power makes it grow at an increased rate. ⦁ His pills can take anywhere from a couple seconds to half an hour to take effect, and the longer he waits, the more boosted the effect. [hider][center][img]https://i.imgur.com/16N6ZYq.png[/img][/center] [img]https://i.imgur.com/7gYfjEB.png?2[/img][/hider][/hider] [hider=Cicada, NC] [center][hider=Cicada][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjYwLjdkYTY1NC5RMmxqWVdSaC4w/quick-pangolin.regular.png[/img] [img]https://i.imgur.com/fjmeSgf.jpg?1[/img][/hider][/center] [h3][color=darkkhaki][b]Body Type:[/b][/color][/h3] Bipedal, Morphing [h3][color=darkkhaki][b]Type of NC:[/b][/color][/h3] Assault, Distraction, Mixed [h3][color=darkkhaki][b]Equipment & Armaments:[/b][/color][/h3] ● [color=darkkhaki][u]'Cada Plates[/u][/color] The apparatus that makes Cicada so unique - and versatile. The 'Cada Plates are an array of [i]massive[/i] armor plates that are inter-connected solely by a complex system of thin, flexible, and extremely durable fibers. These plates actually exceed the frame of the Neural Combatant by a large degree - but the fibers below the plates support such extension and allow the plates to move as if supported by an NC of a much larger size. As a result, The Cicada appears to be in the range of [i]10 meters[/i] tall - but is actually 5. The Plates are quite effective against standard ammunition, non-explosive anti-material rounds, and physical attacks in general. However, the fibers underneath are very weak to incendiary, corrosive, plasma, or explosive devices - and likely are able to be destroyed through the plates if these munitions are used. Notably, destroying the chest-plate of a layer will cause the limb plates to detach and fall off the NC - however, there are two layers of 'Cada Plates. Due to the heavy, slow, and unwieldy nature of the armor plates, Cicada has very few armaments while the armor is intact. ● [color=darkkhaki][u]Heavy Thrusters[/u][/color] One of the few implements allowed to The Cicada while the 'Cada Plates are still intact - and only available if they are. These are heavy-duty thrusters meant for both sustained and burst-oriented enhanced movement. Due to the size of the NC, they do not necessarily cause fast movement, it just makes it [i]very[/i] difficult to stop one of Cicada's charges or full-body attacks. ● [color=darkkhaki][u]Weight Multipliers[/u][/color] Only available while 'Cada Plates are intact. This mechanism allows The Cicada to manipulate how gravity effects the 'Cada Plates - enabling the pilot to increase the weight of his NC dramatically; nearly three-fold. ● [color=darkkhaki][u]Knuckles[/u][/color] Cicada's knuckles, while the 'Cada Plates are intact, are made to punch through the hulls of other NCs. Instead of steel simply smashing against other steel, the NC's fists will puncture most non-heavy armors - and dent the heavy ones. ---[color=slategray]Under the Armor[/color]--- ● [color=darkkhaki][u]Limited Flight Apparatus[/u][/color] After shedding the 'Cada Plates, The Cicada unlocks an array of tools. One of such tools is a set of plasma-based Flight-enablers, or 'Wings', that jut from the back. These allow for a short term of several-second-long, quick flight, every minute or so. ● [color=darkkhaki][u][/u][/color] [h3][color=darkkhaki][b]Notes:[/b][/color][/h3] [/hider] [hider=Jirani Mini] [right][h2][i][color=sandybrown]Jirani[/color][/i][/h2][i][color=sandybrown]☼[/color] [color=sandybrown]The mistakes of your past do not define your person.[/color] [color=sandybrown]☼[/color][/i] [color=sandybrown]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][h2][i][color=sandybrown]𝕊ynopsis[/color][/i][/h2][color=sandybrown]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/right] [indent][color=sandybrown][b]๑۩↛ℕame↚۩๑[/b][/color] [indent][i]Jirani Mini[/i][/indent][/indent] [indent][color=sandybrown][b]๑۩↛𝔸lias↚۩๑[/b][/color] [indent][i]Misaki Jiru[/i][/indent][/indent] [indent][color=sandybrown][b]๑۩↛𝔸ge↚۩๑[/b][/color] [indent][i]21[/i][/indent][/indent] [indent][color=sandybrown][b]๑۩↛𝔾ender↚۩๑[/b][/color] [indent][i]Female[/i][/indent][/indent] [indent][color=sandybrown][b]๑۩↛ℕation↚۩๑[/b][/color] [indent][i]Fire Nation[/i][/indent][/indent] [right][h2][i][color=sandybrown]ℂountenance & 𝔻isposition[/color][/i][/h2][color=sandybrown]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/right] [center][color=sandybrown][b]๑۩↛𝔸t 𝔽irst 𝔾lance↚۩๑[/b][/color][/center][table=bordered] [row][cell][center][color=sandybrown][b]⊰ℍeight⊱[/b][/color] [i]5'2"[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝕎eight⊱[/b][/color] [i]124 lbs[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝔹uild⊱[/b][/color] [i]Petite, Short[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝕊kin 𝕋one⊱[/b][/color] [i]Fair[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝔼yes⊱[/b][/color] [i]Color/Shape[/i][/center][/cell][cell][center][color=sandybrown][b]⊰ℍair⊱[/b][/color] [i]Light Blond/Unkempt, Yet Presentable/Short[/i][/center][/cell][/row] [/table] [indent][color=sandybrown][b]๑۩↛ℂharacter 𝕀mage↚۩๑[/b][/color] [indent][img]https://i.imgur.com/0ptWLAs.jpg[/img][/indent][/indent] [indent][color=sandybrown][b]๑۩↛𝔻efining 𝔽eatures↚۩๑[/b][/color] [indent][i]Jirani doesn't have much in the way of scars, as she was largely not in the frontlines of skirmishes, due to her short stature - but she does a a very light and short one vertically over the edge of her jawline. Additionally, she also often finds cowlicks in her hair, much to her embarrassment.[/i][/indent][/indent] [indent][color=sandybrown][b]๑۩↛ℙanache↚۩๑[/b][/color] [indent][i] Jirani is very picky about her clothing. Even in her "casual" attire, she enjoys a military-esque aesthetic, always picking clothing with tight shoulders and buttons. Sashes, belts, canvas gloves, and fine shoes also all fit into this category. However - she is quite accustomed to moving in such clothing. Also, she usually keeps a dark color pallet.[/i][/indent][/indent] [center][color=sandybrown][b]๑۩↛𝕎indow 𝕋o 𝕋he 𝕊oul↚۩๑[/b][/color][/center][table=bordered] [row][cell][center][color=sandybrown][b]⊰ℙrimary 𝕋rait⊱[/b][/color] [i]Persistent/Determined[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝕊econdary 𝕋rait⊱[/b][/color] [i]Demure[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝕋ertiary 𝕋rait⊱[/b][/color] [i]Erudite[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝕆rientation⊱[/b][/color] [i](Unknowingly) Bisexual[/i][/center][/cell][cell][center][color=sandybrown][b]⊰ℝelations⊱[/b][/color] [i]Single[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝔽aith⊱[/b][/color] [i]Agonistic[/i][/center][/cell][/row] [/table] [indent][color=sandybrown][b]๑۩↛ℙersonality↚۩๑[/b][/color] [indent][i] Jirani is one very determined girl, with great leadership skills, when she is focused on the task at hand. She will stop at very little to get done what needs to be done for the good of the people. When given an opportunity to help someone, she will do what she can to help them, permitting it does not come at the expense of others. Because of her past and her present, she does not judge people by their past choices, or by what they look like from first glance - she believes that people can change their ways, too. However, when the girl is not in the midst of an important assignment - she is quite bashful. When interacting with others, she will not be so forward when it isn't vital. She often finds herself embarrassed when people discuss touchy subjects, or when she is in the spotlight.[/i][/indent][/indent] [indent][color=sandybrown][b]๑۩↛ℚuirks↚۩๑[/b][/color] [indent][i]Due to the girl's largely bashful nature, she is one to blush when embarrassed - tinging her cheeks, and even sometimes her ears lightly, pink. Even simply thinking about the action can cause her to blush. When nervous, Jirani will often be seen adjusting her clothing, despite how kept they are, or biting her lip. She may occasionally tap her feet when she is nervous. She will also bite her lip when she observes something that she likes, or makes her excited. Finally, when Jirani gets angry, which is not often, she will usually ball her fists tightly, and crease her brow in frustration.[/i][/indent][/indent] [indent][color=sandybrown][b]๑۩↛𝕐ay 𝕆r ℕay↚۩๑[/b][/color] [indent][i]Despite being a member of the "evil" Fire Nation, Jirani has a kind heart. If she sees someone in need - she will help them with all of her ability. As such is true, if she sees anybody bullying others, she will try to stop them, even if she puts herself in danger. She heavily dislikes cheaters, bullies, swindlers, thiefs, and the like. But she adores people who help others, or show initiative and leadership. She also likes when people have fashion sense. A few things she likes are: Animals, Engineering, Swords, Desserts/Sweets, etc. Notably, despite being from the Fire Nation, Jirani loves rain - and the moon.[/i][/indent][/indent] [right][h2][i][color=sandybrown]ℕumerology & 𝕂nowledge[/color][/i][/h2][color=sandybrown]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/right] [center][color=sandybrown][b]๑۩↛𝕊tandings↚۩๑[/b][/color][/center][table=bordered][row][cell][center][color=sandybrown][b]⊰𝔹ending⊱[/b][/color] [i]None.[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝕃evel⊱[/b][/color] [i]1[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝔼xperience⊱[/b][/color] [i]0[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝕄ax ℍℙ⊱[/b][/color] [i]3[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝔸lignment⊱[/b][/color] [i]NG[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝔸ℂ⊱[/b][/color] [i]13[/i][/center][/cell][/row] [/table][center][color=sandybrown][b]๑۩↛𝔹asic 𝔸bilities↚۩๑[/b][/color][/center][table=bordered] [row][cell][center][color=sandybrown][b]⊰ℂharisma⊱[/b][/color] [i]16[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝕀ntelligence⊱[/b][/color] [i]16[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝕎isdom⊱[/b][/color] [i]12[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝕊trength⊱[/b][/color] [i]11[/i][/center][/cell][cell][center][color=sandybrown][b]⊰𝔻exterity⊱[/b][/color] [i]17[/i][/center][/cell][cell][center][color=sandybrown][b]⊰ℂonstitution⊱[/b][/color] [i]5[/i][/center][/cell][/row] [/table] [indent][color=sandybrown][b]๑۩↛𝕊pecial 𝔸bilities↚۩๑[/b][/color][list][*]Weapon Training [*]Brawling [*]Hide[/list][/indent] [indent][color=sandybrown][b]๑۩↛𝕎eaknesses↚۩๑[/b][/color][list][*] No Bending [*]Weak Against Benders[/list][/indent] [indent][color=sandybrown][b]๑۩↛𝔼quipment↚۩๑[/b][/color][list][*]Fire Nation Prisoner Garb (Treasonous Officer Edition) [*] [*] [*] [*] [*] [*] [*] [*][/list][/indent] [right][h2][i][color=sandybrown]ℝigmarole & 𝕀nteractions[/color][/i][/h2][color=sandybrown]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/right] [indent][color=sandybrown][b]๑۩↛ℙast↚۩๑[/b][/color] [indent][i]Jirani grew up in the household of her father, who was/is a soldier of the Fire Nation army. As such, she was taught to be very disciplined from a very young age. However - she was a daddy's girl, and he had a soft heart for his only daughter, so as a result, she was fairly sheltered. She lived a calm life with her father until it came time for her to choose what path she wanted to take in life - and she chose her father's path. From then on, he as tougher on her. He toughened her mind, and her physical self to prepare her for the hardships and training that would lie ahead of her. When she came of age to join the Fire Nation's military, she did so - and with flying colors. She eventually advanced to a cozy position as the right hand of a well-credited Fire Nation General.[/i][/indent][/indent] [indent][color=sandybrown][b]๑۩↛ℙresent↚۩๑[/b][/color] [indent][i]Nowadays, Jarani holds a cozy paycheck, and resides in a warm home she bought for her aging father. Being the right-hand of a Fire Nation General does have its downsides, however... She doesn't have much time for friends. She only has acquaintances in the few guards she has, and the people under her and above her - but these aren't much of friendly relationships, they are more mandatory ones...and being an only child surely doesn't help with her relative loneliness. But now things are changing. Ever since she was accused of Treason, she has received one letter from her father. Which she hasn't opened - for fear it will reveal the loss of his loving support.[/i][/indent][/indent] [indent][color=sandybrown][b]๑۩↛𝔽uture↚۩๑[/b][/color] [indent][i]Jirani only hopes to see peace. She could go without ever seeing another war - or ever needing another military. Because who in their right mind [b]wants[/b] a war? She now aspires to rid the world of the Fire Nation's atrocities. This isn't to say she wishes to wipe them out - but she wishes to change the Nation for the better.[/i][/indent][/indent] [right][h2][i][color=sandybrown]𝕄uch 𝔸do 𝔸bout ℕothing[/color][/i][/h2][color=sandybrown]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/right] [indent][color=sandybrown][b]๑۩↛ℂaptured!↚۩๑[/b][/color] [indent][list][*] [color=sandybrown]⊰ℂrime⊱[/color] [b][u]Treason:[/u][/b] All the atrocities the Fire Nation committed were not enough to fully sway Jarani's loyalty. Not even the supposed slaughter of the Air Nomads - until one was ordered to be executed, and she was to supervise it. Moments before the tattoo'd man was cut down, she halted the executioner, and ordered him and all the guards in the execution room to leave. She cut his bindings with haste, allowing him to escape. When her commanding officer was called to the execution room - despite her attempts to play it off as being overpowered by the man, using the bruise on her cheek she gave herself as proof - he found that the bindings were cut cleanly. A sure sign of treachery. Jarani was promptly arrested and sentenced. [*] [color=sandybrown]⊰𝔾uilt⊱[/color] Guilty. [*] [color=sandybrown]⊰𝕊entence⊱[/color] Life in prison. [*] [color=sandybrown]⊰𝕋ime⊱[/color] Two Weeks. [/list][/indent][/indent] [indent][color=sandybrown][b]๑۩↛ℝhapsody↚۩๑[/b][/color] [indent][list][*] [url=]Song Name - Artist[/url] [b]//Still Looking//[/b] [*] [color=sandybrown]"W-What?!"[/color] [*] [color=sandybrown]"When people step on you, pierce their foot - they won't make that mistake a second time."[/color][/list][/indent][/indent] [indent][color=sandybrown][b]๑۩↛𝔼tc, 𝔼tc, 𝔼tc↚۩๑[/b][/color] [indent][list][*] Fullmetal Alchemist (Original/Brotherhood) [/list][/indent][/indent] [center][color=sandybrown]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/center] [sub][color=ed1c24]By submitting this CS, I am agreeing to all the rules and requirements of this Rp. I understand the consequences of breaking them, which can include, but is not limited to, removal from the Rp and my character meeting the most horrific and/or comical death possible. I also agree to conduct myself in a respectful manner at all times towards the Gm and my fellow Rpers.[/color][/sub] [/hider] [hider=Cleophas Rook] [center][h1][color=Sienna]Cleophas Rook[/color][/h1][/center][center][hider=Rook][IMG]http://i.imgur.com/uJJOf4L.jpg[/IMG] Height: 6'1" (1.85 Meters), Weight: 178lbs (81kgs)[/hider][/center] [b][color=sienna]Name:[/color][/b] Cleophas Rook [b][color=sienna]Age:[/color][/b] 17 [b][color=sienna]Nationality:[/color][/b] North American [b][color=khaki][u][sub]Noble Arm Name & Appearance:[/sub][/u][/color][/b][center]"[i]La Chasse Monstrueuse[/i]"[hider=Noble Arm][IMG]http://i.imgur.com/klmcX9u.jpg[/IMG] [i]La Chasse Monstrueuse[/i] takes the form of a full-cover falconry gauntlet. However, the standard accesories, such as the D-ring, tassle, etc. are absent. It is made of black leather, with a subsidiary layer of tough, brown leather covering the forearm.[/hider][/center] [b][color=khaki][u][sub]Noble Arm Abilities:[/sub][/u][/color][/b] [i]La Chasse Monstrueuse[/i], meaning "The Monstrous Hunt", is a somewhat unique Noble Arm - in that it comes in the form of clothing. Because of the unique abilities this Noble Arm grants, the longer the fight, the more advantage its wielder acquires. [color=khaki]►[i]Corbeau d'ombre[/i] (Raven of Shadow)[/color] LCM ([i]La Chasse Monstrueuse[/i]) is accompanied in its summoning by a companion - a Crow. This crow [i]appears[/i] to be just like any other of its species...but it is not. Its being is shrouded in shadow, and as such it cannot be injured by mundane means - the magic of a Noble Arm is required to harm it. However, it can still be struck or stunned. -[u]Ravensight[/u]- Rook is able to use the Crow's vision as his own, and vice-versa. It can also telegraph images onto another person's mind, if they are on good terms with Rook. -[u]Shadow Ball[/u]- The Crow is able to collect shadows as it flies, before launching them in a mass similar in size to one's head. It causes no real damage - only moderate knockback, but it restores some of Rook's mental and physical stamina if it hits an opponent. [color=khaki]►[i]Ailes de corbeau[/i] (Raven Wings)[/color] LCM passively increases Rook's self-control while airborne. This can allow him to dodge more effectively - with even short hops allowing him several meters of movement - and grants him the ability to control his horizontal and vertical speed while in the air. [sub]Repeated use of [i]Ailes de corbeau[/i] will mentally fatigue Rook.[/sub] [color=khaki]►[i]Monstres de l'esprit[/i] (Monsters of the Mind)[/color] LCM grants Rook the ability to summon a shadow-eyed illusion of any beast he can think of. These illusions can [i]usually[/i] only make contact with something [i]one time[/i] before dispersing themselves. Rook only maintains up to two of these illusions at a time. [sub]Normally this technique does not substantially fatigue Rook, but repeatedly shattering his illusions will mean ramping mental fatigue for him.[/sub] Separately, Rook is able to cast illusions on himself that resemble animals. Furthermore, for a couple seconds after the Crow perches on the Falconry Glove (2-4 seconds), Rook's self-illusions become corporeal, and he is able to manipulate them and impact the environment as if the real thing. During the duration of the empowerment he is physically stronger, and has acute senses. This has a cooldown. [color=khaki]►[i]Epuisement spirituel[/i] (Spirit Sapping)[/color] The tools in LCM's arsenal are made less for brute-force attacks, and more for wearing down the opponent over time, while strengthening Rook. His illusion's strikes are the main conduit for this drain. For each successful strike, a Shadow Charge is gained. • With Zero(0) Shadow Charges, his [u]Monster illusion[/u]'s strikes will be standard, and will cause no physical damage - they will only sap a bit of the target's spiritual energy, and cause pain. • With One(1) Shadow Charge, the [u]Monster illusions[/u] will be able to contact the real world [i]twice[/i] before dispersing. • With Two(2) Shadow Charges, Rook can consume them both to empower his [u]self-illusions[/u] for ten seconds. [b][color=sienna]Personality:[/color][/b] Cleophas is generally a very extroverted person, once you get him talking. He's a very active and fun-loving individual, and generally gets along decently with most reasonable people - although he is a little careless around those he considers friends. When it comes to Noble Arms, his mood shifts surprisingly; he becomes much more focused, and quiet - analytically so. Additionally, he will typically go out of his way to help others, but not at his own expense or that of his friends. Many people incipiently find Cleophas a little odd, due to his initial quiet nature and odd accent, but he's not [i]that[/i] weird. [b]Likes:[/b] Noble Arms, Strong Arms Masters, Bad Weather, Animals, Windows. [b]Dislikes:[/b] Academic Studies, being called "Cleo". [b]Fears:[/b] Innocent animals being hurt. Losing his ability to protect animals / Losing his Noble Arm. [b][color=sienna]Bio:[/color][/b] Cleophas was raised almost solely by his father, Liam Rook, in a small town in southern Louisiana. Said father, despite having a seemingly boring, white-collar job, was a very fun-loving man - and always made time to try to bond and hang out with his son. Unfortunately for Liam, it seemed Cleo was not into many sports. Golfing, Football, etc - none of them really seemed to appeal to the boy. Until his father introduced him to one of his favorite, and most unusual, hobbies - [i]falconry[/i]. Surprisingly, Cleophas was a natural. His posture and behavior around the birds was somehow almost fully-correct. And this is how they discovered his Noble Arm. After discovering the nature of his son's Noble Arm, which by the way was one of the first in his family line, Liam scoured the web for perfect educational opportunities for his son. However there was a problem. Ever since the 'coming out' of his Noble Arm, Cleophas had become absorbed in the world of these weapons. He no longer had desires to study, or better himself academically. This made it difficult for his father to find establishments that would accept him. Some had come close, due to Cleo's sheer talent and engaged-ness when it came to Noble Arms, but it was not enough. But then he stumbled upon information regarding "Trinidad Academy". Perhaps there, his son may learn the importance of Academics [i]as well as[/i] how to harness his desire to engage in Noble Arms studies. Tough love, some may call it. But if sending him there was what he had to do to establish a good future for his son - so be it. [b][color=sienna]Current Goal:[/color][/b] Learn all he can about Noble Arms (especially his own) - and to become one of the greatest Arms Masters ever seen. [b][u][color=gold]Student Rank:[/color][/u][/b] 1073 [/hider] [hider=Ati][center] [color=khaki][u]Name[/u]:[/color] Ati [color=khaki][u]Sex[/u]:[/color] Female [color=khaki][u]Sexuality[/u]:[/color] ??? [color=khaki][u]Species[/u]:[/color] Humonculus [color=khaki][u]Factional Alignment[/u]:[/color] Neutral [color=khaki][u]Abilities[/u]:[/color] [i][u]Humonculi Battery[/u][/i] - Built to help her mage in experiments, this Homunculi can absorb energy from supernatural creatures she touches, at a moderate rate. Consequently, she also gains enhanced strength and speed the more she does so. [i][u]Humonculi Fortitude[/u][/i] - Another quirk useful in experiment-testing, the Homonculus has a natural resistance to Supernatural sources, be it Magic, a Werewolf bite, etc. Her constitution as a whole is also noticeably higher than that of a human, as she can regenerate from wounds humans couldn't, within a manner of a couple days - lost limbs for example. She also eats less than humans. [i][u]Artificial Ward[/u][/i] - Homunculi radiate an aura that speaks "leaves a bad taste in your mouth" - most likely to ward creatures away from their creator. Beasts that thrive on hunting instincts or senses really do not like the presence of a Homunculi, and they are somewhat turned off of their hunt by it - it's almost like a reduction in testosterone for them. This, of course, announces the presence of said Homonculi to any creature that can smell it. [i][u]Tailored Brain[/u][/i] - Homunculi do all the burdensome tasks for their creators. Long-division, Physics calculation, Storing/Memorizing Information, etc. Ati is no exception, and her brain can perform these task very well - making her very useful in that regard. [color=khaki][u]Strengths[/u]:[/color] Resilient. Neutrality. [color=khaki][u]Weaknesses[/u]:[/color] Naturally has less raw power than most other supernatural beings. Very socially arrogant. Her abilities are only defensive. [color=khaki][u]Age[/u]:[/color] Around 70 years. [color=khaki][u]Physical Description[/u]:[/color] [img]https://i.imgur.com/xVWPNQq.jpg?1[/img] Ati stands at a short 5'4", and has a slim, appealing build with fine bone structure and features. Her eyes are honey, or gold colored - and her hair is black. Her skin is also slightly tanned. She appears to be in her early twenties. [color=khaki][u]Alignment[/u]:[/color] Neutral [color=khaki][u]Personality in a nutshell[/u]:[/color] Ati was a Homonculi designed partially for companionship. However, her creator added in safe-guards - She is naturally distant towards those she does not know, and tends to mind her own business. She appears cold, as if analyzing every little detail of whatever she is looking at. However, something yearns at her from inside. The more trust that builds between her and another individual, the more human-like her personality becomes. The more happy she seems, and more lively. As by design. [color=khaki][u]Any Important Backstory[/u]:[/color] Ati was created by a mage in his early thirties, and lived in isolation for her entire life up to now - 70 odd years. The mage created her in such a way that she was perfect in assisting with Magical experiments - and she was good company to boot. They spent only a couple decades short of a century in his mansion together, and in that time he had become like a father to her. He would teach her about the world, and all the things he had heard and seen. Ati was fascinated by the things he showed her - beautiful forests and paradises, unique creatures both natural and not. She hoped that she would be able to travel the world with him some day and see all those things for her self. However, all good things must come to an end. Eventually the now-old mage was discovered by the humans in the nearest town. And they were not happy. They would come for him in dozens, and force their entry into his home. The old man urged Ati to flee, refusing to let her stay and try to somehow help him. They exchanged a tear-filled goodbye - something Ati didn't even know she could do - and Ati fled. To where, she didn't know. But away from the rising smoke. --- Currently, it has been nearly a year since she saw her father. [sub][color=khaki][u]Extras/Notes[/u]:[/color] • Ati is not aware that she is a Homonculi - as was desired by her creator. She has been taught that she is a human, and that her ability to absorb energy from creatures was being maintained by the mage. Who is now dead. Sooo...yup. • TBD [/sub] [/center][/hider] [hider=Akiara][center][img]https://txt-dynamic.static.1001fonts.net/txt/b3RmLjcyLjQ0NzMyMS5RV3RwWVhKaElFeGxkbWssLjAA/austina.regular.png[/img][/center] [center][img]https://i.imgur.com/6oO4M4x.jpg?1[/img][/center][center][sub][color=#447321]Color Code: #447321[/color][/sub][/center] [b]Name | [/b] Akiara Levi [b]Age | [/b] 18 [b]Gender | [/b] Female [b]Level/Tier | [/b] V1 [b]House | [/b] Dracona [b]Appearance/Attire | [/b] Akiara stands at an average 5'4". With long, white-gray hair almost matching her brother's in length and cloudy-grey eyes, she resembles her mother quite closely. Something which she seems to be proud of. One thing many people find surprising about her - and she doesn't know why - is that she is an avid exerciser, even going so far as to practice power-lifting. This coupled with regular running/jogging schedules bequeath to Aki noticeable muscle, especially in her legs. When it comes to clothes, Akiara tends to dress simply but cutely, often accompanying her attire with bows, scarves, etc. She usually wears light colors, and sneakers. She also almost always wears her hair up, perhaps making it look shorter than it actually is. [b]Alignment | [/b] Revolutionary (Rebel Good) [b]Personality/Habits | [/b] Akiara's personality, for the most part, appeals more to Bestia ideals than those of the Dracona house. She thoroughly enjoys having fun with others, and sometimes does so by playing pranks on them, or teasing them. However when it comes time for someone to need a friend, Akiara can be that friend. She tries to help others where she sees she can, and even where she sees she can't - perseverance is an important ideal to her. While she is quite outgoing, she isn't without her inhibitions - as few are. Additionally, she is [i]very[/i] competitive. If someone were to beat her in combat, she would never forget it, and she would train her butt off until she could overcome them. [b]Background | [/b] Akiara and her fraternal twin-brother Mathis were raised by their single mother, Aurelia Levi, as the first summoners of their bloodline. Aurelia is a very caring mother, however she is quite the workaholic; and long hours combined with good pay do not help that. Whenever she [i]is[/i] home with her children though, she is very encouraging. Something that showed to be exceedingly true as she discovered the twins' capacity for magic. She hired them each a tutor - an older gentleman who seemed apt to teach them whatever they wanted about magic. It was discovered that Akiara had a penchant for Dracona summons. From then forward the tutor taught them every week, and they sought to be taught more and more each day - even going so far as to add in their own supplementary techniques to support their summoning; for example, sword-fighting. Aurelia was very proud of the twin's progress, and as such, decided to grant a wish Akiara had both been drooling over ever since she discovered her abilities. At the age of 16, she sent them both to L'Mordryn Academy. [b]Favorite Summons | [/b] [hider=Mika][hider=Basilisk Wyvern][img]https://i.imgur.com/mNicN52.jpg[/img][/hider]Mika is one of Akiara's scarier summons, and one she has bonded with through both their natures to be quite sassy at times, which they both respect. Mika is a [i]Basilisk Wyvern[/i]. While quite debilitating with its supernatural ability, it is not very fast over any distance on land, and its flight speed is sub-par. Her capabilities consist of: [u]Petrifying Breath[/u] - The name of this species of Wyvern is actually slightly deceptive. Where Basilisks petrify with their visage, their Wyvern brethren do so with a mist-like expulsion, similar to a Dragon's breath attack. After being exposed to the breath attack for several seconds(within a reasonable time-frame), the affected region will rapidly turn to stone at surface-level(or deeper if inanimate). This effect is reverted upon un-summoning the Wyvern. [/hider] [hider=Akher][hider=Pygmy Drake-Hunter][img]https://i.imgur.com/qZybd1z.jpg?1[/img][/hider]Akher is Akiara's trump-card when it comes to fighting summons that are too agile for her dragons to defeat easily. Akher is a Pygmy Drake-Hunter Dragon. Akiara bonds well with this summon because she finds it quite cute, and he enjoys the attention. His capabilities consist of: [u]Dragon-Blood Bite[/u] - Drake-Hunter Dragons usually inject their blood into drakes to poison them - however, this specific dragon interacts oddly with Akiara. She can have the little creature [i]bite her[/i], and inject small amounts of its blood into her. By doing so, Akiara will rapidly and temporarily develop aspects of a dragon. Scales begin to grow sporadically from the point of injection(usually upper arm), providing her some light yet durable armor. Additionally, she gains well-enhanced strength, speed, and general fortitude. She may also develop long, black claws on whichever arm she is bitten. Eventually either Akiara or Akher will become too exhausted to maintain the transformation, which will force it to end and leave the other similarly fatigued. [/hider] [b]Other | [/b] [hider=Additional Stuff?]Here's additional stuff I guess, just cause I wanted to. • Akiara is very much a tease - and Mathis is often the target. She'll take most opportunities she can to tease him, whether be about summoning, girls, his height, etc. • As a result of Mathis' superb swordsmanship, Akiara has been essentially forced to learn swordplay for herself so that she doesn't lose as soon as he is in range. She wields a Rapier. • Aki and Mathis have one mutual understanding - they will [i]not[/i] go easy on each-other. [/hider] [/hider] [hider=Mathis][center][img]https://txt-dynamic.static.1001fonts.net/txt/b3RmLjcyLmNjYTYyZS5UV0YwYUdseklFeGxkbWssLjA,/gymnastik-demo.regular.png[/img][/center][center][img]https://i.imgur.com/V25F3bo.jpg?1[/img][/center][center][sub][color=#CCA62E]Color Code: #CCA62E[/color][/sub][/center] [b]Name | [/b] Mathis Levi [b]Age | [/b] 18 [b]Gender | [/b] Male [b]Level/Tier | [/b] V1 [b]House | [/b] Bestia [b]Appearance/Attire | [/b] Mathis stands at a very short 5'6" for his age, much to his chagrin. Much like his sister, his eyes are a cloudy-grey, however his hair is stark white, and quite long. His build is lean, and he is well-fit due to his fascination with swordsmanship, which is a full-body effort. Mathis' normal attire is of a dark palette, and besides that he hardly cares what his clothes look like. The only oddity of his attire is that he often wears white canvas gloves. [b]Alignment | [/b] Benefactor (Neutral Good) [b]Personality/Habits | [/b] Mathis is a usually reserved individual. This isn't due to shyness, but more due to not being used to having much attention - his sister receives much more of that. As a result, he has grown accustomed to "fading into the background". He keeps to himself but is not anti-social, just generally stoic, if not curt. Of course, nobody has pierced his outer shell - so who is to know what he is really like around friends? Just like his sister, he is quite competitive. [b]Background | [/b] Mathis and his fraternal twin-sister Akiara were raised by their single mother, Aurelia Levi, as the first summoners of their bloodline. Aurelia is a very caring mother, however she is quite the workaholic; and long hours combined with good pay do not help that. Whenever she [i]is[/i] home with her children though, she is very encouraging. Something that showed to be exceedingly true as she discovered the twins' capacity for magic. She hired them each a tutor - an older gentleman who seemed apt to teach them whatever they wanted about magic. They soon discovered Mathis had an aptitude for Bestia summons. From then forward the tutor taught them every week, and they sought to be taught more and more each day - even going so far as to add in their own supplementary techniques to support their summoning; for example, sword-fighting, which Mathis was superb at. However, he was not as happy as one would think. From his point of view, since Akiara was a naturally better summoner, he felt his mother showed her more affection - which caused him to be somewhat resentful of his twin. But truly, Aurelia was very proud of [i]both[/i] the twin's progress. As a result, she decided to grant a wish Mathis' sister had wanted from the start - and he was not staying behind to be left in the dust. At the age of 16, she sent both of them to L'Mordryn Academy. [b]Favorite Summons | [/b] [hider=Enco][hider=Encyclopedia of Flesh][img]https://i.imgur.com/GMktBZK.jpg?1[/img][/hider] "Enco", as nicknamed by Akiara, is an odd summon for sure. This is because it is a being composed of a very large amount of flesh and bone - yet it can contain this mass in very complex and compact spaces. It is also very intelligent and even holds the capability to speak, despite lacking any visible mediums to do so. But what really makes the creature so useful is that is can shape itself into the form of any weapon it pleases - and it can do so while converting itself into any form of flesh or bone imaginable. Mathis has bonded very well with Enco, as they have been together for quite some time. And over time, they have learned to work as a very solid team. His capabilities consist of: [u]Encyclopedia of Flesh[/u] - Enco is capable of shaping his mass into many different structures of many different sizes. It can also change its mass into [i]any[/i] type of flesh or bone. It can become very heavy, tough, quick, etc. among a vast array of other effects - limited only by the capabilities of flesh and bone. [u]Biological Mastery[/u] - Enco also has the means to produce various biological organs and substances. Synthesizing flesh into different forms of matter to create eyes, stomachs, acids, etc. is second nature - and often a useful surprise attack to the opponent. For more complicated structures, of course, it will take a little time.[/hider] [hider=Nago][hider=Gargoyle][img]https://i.imgur.com/fh3yDUc.jpg?1[/img][/hider] Nago is a summon that Mathis called upon for a specific reason - it is great at fighting dragons. While Nago has a somewhat rare structure among Gargoyles, this is still true. The two having mutually quiet natures makes for slow bonding progress, but Mathis has summoned it many times against his sister, so there is still a small degree of warmth between them. This creature is easily two times larger than any man. His capabilities consist of: [u]Flesh-Tainted Watcher[/u] - Nago is a slightly fleshier form of the average Gargoyle. His flesh is still very much like stone, but it is rubbery instead of rock-solid. This flesh allows for it to be resistant, and sometimes immune, to most dragon breath-weapons and elements. Where normal Gargoyles are weak to blunt attacks and nearly impervious to blades, for Nago this is inversed. [u]Weight Alteration[/u] - As the name sounds, Nago can manipulate how heavy or light it and its limbs are. [/hider] [b]Other | [/b] [hider=Additional Stuff?]Here's additional stuff I guess, just cause I wanted to. • Mathis is somewhat resentful of his sister because he thinks his mother is more proud of her. • Mathis only joined L'Mordryn Academy because he did not want to be bested by his sister, but over his two years of attendance, it has secretly grown on him. • Mathis is very adept at sword-wielding - one of the "few things" he thinks he is better at than Akiara. • To get an upper hand on his sister, he secretly learned a relatively weak spell from a tutor at the academy - one that he works on constantly to try and improve. [hider=Lesser Arcane Precognition][u]Lesser Arcane Precognition[/u] - Mathis can [i]“see”[/i] the use of magic a mere couple seconds before it happens. He does not gain much info, aside from the path the magic will travel - and if it does not travel, the space its energy will occupy. Subtle magics, and those designed to not be recognized, will remain undetected. This is a passive effect and will end if he has to concentrate on maintaining a summon that isn't well-bonded - such as Enco.[/hider]• Mathis and Akiara have one mutual understanding - they will [i]not[/i] go easy on each-other.[/hider] [/hider] [hider=Reisus] [h3][b]Name:[/b][/h3] Reisus Juran [h3][b]Age:[/b][/h3] 28 [h3][b]Physical Appearance:[/b][/h3] [hider=Reisus][img]https://img.roleplayerguild.com/prod/users/8def388d-26b5-4508-9240-6c780253eb58.jpg[/img] Some months after having Kaisoken dust injected into his bloodstream, Reisus discovered maroon crystals beginning to sprout from his back. Apparently something in his body didn't accept the energy quite the same as others. As a result, his clothes are tailored to compensate for this fact. Additionally, when Reisus uses his magic, these crystals will begin to glow dimly. It should go without say that these crystals do draw some attention, and at times are uncomfortable. [u]Hair[/u]- Medium Brown [u]Eyes[/u]- Dark Brown [u]Skin Tone[/u]- Average [u]Body[/u]- Well-Toned [u]Height[/u]- Six foot [/hider] [h3][b]Important items:[/b][/h3] [i][u]Omni-Tool[/u][/i]: Reisus' Omni-tool is visually very similar to a handheld phone. Mainly used for data access and recording, it can also be used for hacking/disabling if the process is simple enough, among other things. [i][u]Credits[/u][/i]: A small amount of credits from previously collected bounties, tasks, etc. [i][u]Coilgun Pistol[/u][/i]: Reisus knows how to use this simple weapon with efficiency, but not beyond them limits one normally could. [i][u]Reisus' Combat Suit[/u][/i]: [hider=Armor][img]https://img.roleplayerguild.com/prod/users/35d9abba-af85-4460-b5fb-4df05667af6c.jpg[/img] Because of the crystalline structures on his back, Reisus has a hard time fitting into most un-tailored clothes or armor. This protective device was engineered to remedy that. It is infused with a special material that allows magically-infused entities to move through it with ease. As such, he can wear it comfortably and the crystals jut through the back of it, like usual. [i]Note[/i]: This material provides no protection against magic, but it is very durable, lightweight, and tough on a physical scale. This suit has a spot designed to hold his Omni-tool and protect it from outside forces while keeping it accessible. Additionally, there are small compartments spread throughout the armor. One of the main features of this device is the rocket thrusters scattered throughout its design. Two especially powerful ones on each arm allow for impressive maneuverability when combined with Reisus' magic. [/hider] [h3][b]Short Bio:[/b][/h3] Not much is known about Reisus' childhood, and those who dare to ask usually receive a curt response: "Rough". He spent most of it without parental guidance, and as such, got into a lot of trouble. He worked his way up the lawbreaking branch until he decided to leave that path, instead foregoing it for another one of...questionable legality. His new lifestyle involved hunting down [i]humans[/i] and either killing them, or taking them in to whoever could pay the bounty. But he was greedy back then. And he found a way to rake in the profits. He reached out to the Ascendancy who infused his blood with Kaisoken dust, in exchange for a contract. He would work for them in hunting down Kaisoken for their materials, as well as anyone else they told him to snuff out. When he discovered what the Kaisoken dust was being collected for, despite his rough mentality, he was horrified. He was helping torture [i]children[/i]. He immediately broke his contract with the Ascendancy and fled. They tried to track him down, but he knew the nearby planets all too well, and was able to hide. Now, though, he is part of Natasha's crew. And he seeks to get vengeance for the children- and in the same instance- wash his hands of their blood. [h3][B]Spell List:[/b][/h3] [i][b][u]Graviton Touch[/u] [World][/b][/i] - Reisus is able to alter the affect gravity has upon an entity when he touches it. He can make it effectively lighter or heavier, make it take on its own gravity field to draw or repel things, etc. [i][b][u]Displacement Vessel[/u] [Timespace][/b][/i] - Reisus can create entities that are essentially portals. They are relatively small, being [i]at most[/i] around two feet by two feet, though commonly taking an elliptical shape. The average portal does not interact with the world around it unless interacted with by one of the open paths on either side of its two-dimensional shape. Touching borders negates any usage. Reisus can create the portals only within his line of site, and can only create them in pairs. [hider=Balancing]To balance this a little more, Reisus can create the first portal of the pair anywhere within his line of sight, but the second portal must be outside of a five foot radius of an hostile/opposing presence, or anyone he plans to harm.[/hider] [i]Note-[/i] The two above spells can combine to create Reisus' "Blackhole Technique". [i][b][u]Crystalline Recreation[/u] [High][/b][/i] - By storing magical energy from destructed spells(via his Blackhole Technique), Reisus can change the pure magical energy into crystals. These crystals are visibly identical to normal crystals, though normally [i]much[/i] larger. What makes them special is their resistance to magic. They conduct magic at a very slow rate, meaning you'd have a much easier time breaking them with physical forces. Additionally, when sprouting these crystals, it is much more effective to do so from surfaces that have many raw materials in them- such as the ground. The same is said for surfaces that are rich in magical energies. Surfaces such as pure steel(or some other similar material) will be harder for Reisus to use. [h3][B]Exceptional Skills List:[/b][/h3] [u]Exceptional Unarmed[/u] x1 - Due to his armor, Reisus doesn't have much use for armed combat styles. He can take down opponents just as effectively- and often more so- than armed combatants. [u]Exceptional Awareness[/u] x1 - Reisus is especially aware of his surroundings, making him a superior guerrilla fighter. This also allows him increased reactions, among other things. [u]Exceptional Mentality[/u] x1 - Having spent years hunting down and killing other creatures, Humans and Kaisoken among them, Reisus has learned to harden his mind to outside influence. Guilt and other negative factors rarely weigh down on his conscious, and it's harder to change his mind by force. [/hider] [hider=Elvie][center] [img]https://txt-dynamic.static.1001fonts.net/txt/b3RmLjcyLjlkMGIwYi5SV3gyYVdVZ1MybHpjMmx1WjJWeS4w/national-park.heavy.png[/img] [img]https://i.imgur.com/CqYwo1Y.jpg?1[/img][center][hider=Her attire][img]https://i.imgur.com/CxsEPky.jpg?1[/img][/hider][/center][sub]Height - 5'7", Weight - 145 lbs. [b][color=#9D0B0B]Color Code: #9D0B0B[/color][/b][/sub] [/center] [b]Name:[/b] Elvie Kissinger [b]Age:[/b] 25 [b]Nationality:[/b] American [b]Noble Arms:[/b] [center][h3][u][color=slategray]Resonant[/color][/u][/h3][hider=Resonant][img]https://i.imgur.com/Z4R11Ru.jpg?1[/img] Resonant is the primary form of Elvie's weapon. It is named after one of Elvie's favorite functions of the blade - a heart-wrenching grinding sound that resonates when an opponent's weapon is forcefully racked against the innards of the blade. It is minutely ridged in a way that easily catches and grips blades that slip between it, and snatches the weapon from the wielder's grasp as Elvie twists away her own sword. The weapon itself is an oddly shaped longsword - it is quite lengthy, but the hilt is just as long as the blade. Because of this, the balance of the blade makes it feel quite light, but it still delivers powerful attacks - and is better at defending than a wide-guarded if handled correctly.[/hider][/center] [center][h3][u][color=darkslategray][b]Riddle[/b][/color][/u][/h3][hider=Riddle][img]https://i.imgur.com/f7n7yMc.jpg?2[/img] Riddle is the secondary form of Elvie's weapon. It is named by Elvie for its ability to "riddle" the enemy's defenses with holes(humorously, its fire rate is a little too slow for "riddling"). This is a seemingly standard short-magazine .303 Lee-Enfield rifle with a dark finish. She can summon it with a Bayonet attached, or a Suppressor.[/hider][/center] [b]Noble Arm Abilities:[/b] [i]Myriad Self[/i] - Resonant and Riddle (often called R&R by Elvie) allow their Master to create clones of themselves. These clones are visually identical, aside from their eyes, which are completely black and emit a faint black smoke when exposed to light. They are different though, in that they cannot take as much abuse as the original; and will disperse after receiving anything more than a couple dozen unarmed attacks - so they usually can only take one hit in the terms of an Arms Master's battle. They may alternate between [i]Resonant[/i] and [i]Riddle[/i] independently of Elvie. The clones carry their own ammunition, which Elvie cannot use. Additionally, Elvie can, in a more social manner, control up to one clone at a time - meaning she can talk through it, among other things. [b]Personality:[/b] Elvie is, in her normal life, a very...[i]intense[/i] person. Often brash and somewhat of a prankster to what few acquaintances she has, she's what a lot of people would call annoying. However, this side of her is often forced into remission - there's no room for games in her line of work. Well, there's not supposed to be. But Elvie changes that; every fight to her is a game. She savors every second of a good brawl. Despite her normal brash nature, she is actually quite inwardly methodical when it comes to approaching a duel or engagement with enemies. She uses her confident exterior to dispirit her enemies, attacking with a drawn ferocity that gives her an upper hand automatically in most fights. [b]Likes:[/b] People w/ Attitude, Fighting, Bad Weather. [b]Dislikes:[/b] The Hammer of Masters, Disablers, Cowardly "Bystanders". [b]Fears:[/b] Her state of semi-neutrality causing the loss of innocents; being a bystander; being the cause of innocent people's deaths. [b]Bio:[/b] WIP. [b]Current Goal:[/b] End the majority of the factional conflict by assisting Operation Symbiosis. Cease violent efforts of The Hammer of Masters and The Disablers. [b]Military Rank:[/b] N/A. [b]Allies:[/b] Neutral / Operation Symbiosis. [/hider] [hider=Xbalanque][center][img]https://txt-dynamic.static.1001fonts.net/txt/b3RmLjcyLjViMWQ5Ni5XR0poYkdGdWNYVmxJRkYxWldKaGJBLCwuMAAA/arayara-demo.regular.png[/img][/center][center][img]https://i.imgur.com/zMRlI1K.jpg?1[/img][/center][center][sub]Height - 6'1", Weight - 200 lbs. [color=#5B1D96][b]Color Code: #5B1D96[/b][/color][/sub][/center] [b]Name:[/b] Xbalanque Quebal [b]Age:[/b] 28 [b]Nationality:[/b] Unknown [b]Noble Arm Name & Appearance:[/b][center][h3][u][color=black]Spitemonger[/color][/u][/h3][hider=Spitemonger][img]https://i.imgur.com/xQLYrKc.jpg?2[/img] This armor is Spitemonger's only form. It appears to be a standard set of steel armor, consisting of the pauldron, rerebrace, couter, vambrace, and the gauntlet. Xbalanque wears it on his left arm and seems to be quite agile with it, despite its historically restrictive nature.[/hider][/center] [b]Noble Arm Abilities:[/b] [i][u]Spitemonger's Tax[/u] -[/i] Spitemonger is no simple Noble Arm. It is a conscious entity. And it demands tribute - in the form of pain. Spitemonger causes Xbalanque to endure more pain than any human could possibly manage - both mentally [i]and[/i] physically. After killing an Arms Master, he will begin to feel ramping physical and mental pain - and only has a small few hours before all the pain they've felt throughout their entire life is poured into him over the course of about an hour. The same is true with individuals he has formed a sort of bond with; whenever they die, he feels their pain, depending on the strength of the bond. However, in return for paying this "tax", Spitemonger gifts Xbalanque with use its powers. [i][u]Spiteful Evolution[/u] -[/i] As the name suggests, Spitemonger is an entity that aims to spite anyone it comes across. And as you can imagine, this is especially useful to Xbalanque's line of work. When coming into contact with another Arms Master, Spitemonger begins to concoct an alternate function specifically designed to defeat the displayed abilities of their Noble Arm. This concoction takes a couple hours to form - so it only matters if the enemy survives the engagement, or if Xbalanque is forced to flee. Spitemonger allows Xbalanque to utilize three [i]'slots'[/i] for spiteful functions. Any functions at his disposal can be 'overcharged' and block the use of one slot, in exchange for increased power. [sub]If a function is deemed useful enough, it can become permanent overtime and [i]not[/i] take up a slot - thought this usually takes a year or more.[/sub] [color=gray]✦ Permanent[/color] - Amorphous Steel - Spitemonger can alter its form in many ways. Weight, fluidity, hardness, temperature, shape, etc. This obviously makes it quite versatile in terms of offense [i]and[/i] defense. However, Spitemonger is still restricted to its original quantity of mass. Despite what form Spitemonger takes, Xbalanque seems to be able to wear and move it with ease. [color=gray]✦ Permanent[/color] - Constitution - Spitemonger values Xbalanque as a pain source, and as such would rather him not die. It increases Xbalanque's naturally reaction speed noticeably. Additionally, it provides him with a massive pool of willpower to draw from. [color=white]✦ Temporary[/color] - Temporary Slot [color=white]✦ Temporary[/color] - Temporary Slot [color=white]✦ Temporary[/color] - Temporary Slot [i][u]"Stop trying to die"[/u] -[/i] This is less of a power and more of a habit, but Spitemonger has shown the capacity to temporarily control Xbalanque's movements, as well as provide information and strategy that may not be thought of by the wielder. This sometimes causes him to be unpredictable in battle. While controlling the wielder's movements, he seems to be extremely aware of his surroundings and the nature of most attacks. [b]Personality:[/b] Xbalanque appears to be a cold-blooded person in every aspect. He seems to be bred for war, and takes orders well - as long as they follow his few ideals, which when coming from The Hammer of Masters, they usually do. He holds no visual sympathy for those he has to remove from the battlefield, regardless of who they are. [b]Likes:[/b] Unknown. [b]Dislikes:[/b] Humans, Weaklings, Anyone opposed to The Hammer of Masters. [b]Fears:[/b] None displayed. [b]Bio:[/b] Very little information is known about Mr. Quebal - besides that he lost his completely human family to [i]The Disablers[/i]. [b]Current Goal:[/b] Slaughter opposition to The Hammer of Masters. [b]Military Rank:[/b] N/A. [b]Other:[/b][hider=Potential "Spiteful Evolution" Ideas] True Spite - Spitemonger has the ability to completely or partially snuff out magical effects that it makes physical contact with. [/hider] [/hider] [hider=Cleophas Rook] [center][h1][color=Sienna]Cleophas Rook[/color][/h1][/center][center][hider=Rook][IMG]http://i.imgur.com/uJJOf4L.jpg[/IMG] Height: 6'1" (1.85 Meters), Weight: 178lbs (81kgs)[/hider][/center] [b][color=sienna]Name:[/color][/b] Cleophas Rook [b][color=sienna]Age:[/color][/b] 17 [b][color=sienna]Nationality:[/color][/b] North American [b][color=khaki][u][sub]Noble Arm Name & Appearance:[/sub][/u][/color][/b][center]"[i]Name[/i]"[hider=Noble Arm][IMG]Image[/IMG] Description[/hider][/center] [b][color=khaki][u][sub]Noble Arm Abilities:[/sub][/u][/color][/b] [i]Name[/i], meaning "Name in English", cool stuff/name; what makes it unique. [b][color=sienna]Personality:[/color][/b] Cleophas is generally a very extroverted person, once you get him talking. He's a very active and fun-loving individual, and generally gets along decently with most reasonable people - although he is a little careless around those he considers friends. When it comes to Noble Arms, his mood shifts surprisingly; he becomes much more focused, and quiet - analytically so. Additionally, he will typically go out of his way to help others, but not at his own expense or that of his friends. Many people incipiently find Cleophas a little odd, due to his initial quiet nature and odd accent, but he's not [i]that[/i] weird. [b]Likes:[/b] Noble Arms, Strong Arms Masters, Bad Weather. [b]Dislikes:[/b] Academic Studies. [b]Fears:[/b] Losing his Noble Arm, or becoming unable to fight. [b][color=sienna]Bio:[/color][/b] WiP [b][color=sienna]Current Goal:[/color][/b] Learn all he can about Noble Arms (especially his own) - and to become one of the greatest Arms Masters ever seen. [b][u][color=gold]Student Rank:[/color][/u][/b] 1218 [/hider] Iaijutsu - Katana NA ------- [hider=OOC] [b]How long do you usually write?[/b] [color=slategray]•[/color] One to two paragraphs [color=slategray]•[/color] Several paragraphs [b] Do you enjoy writing collaborative posts for things like conversations, combat, etc.? [/b] [color=slategray]•[/color] Very much! [b] Is grammar and depth of writing important to you? [/b] [color=slategray]•[/color] Yes. [b] Are there any writing subjects you particularly enjoy exploring? [/b] [color=slategray]•[/color] Interpersonal Character interaction and development. Also combat. [b] Is there anything you [i]really[/i] dislike and want to avoid like the plague? [/b] [color=slategray]•[/color] Nope, not really! [b] Is there something you are uncomfortable with happening to your character? [/b] [color=slategray]•[/color] Nope! If I put them into the situation for something [i]bad[/i] to happen, that's my fault. [b] Do you have any short-term or long-term goals with this character? [/b] [color=slategray]•[/color] [/hider] [hider=Imperial personnel files] [b] Name: [/b]Vissek Khat [b] Species: [/b]Nautolan [b] Homeworld: [/b]Glee Anselm [b] Age: [/b]23 [b] Gender: [/b]Male [b] Rank: [/b]Sith Apprentice [b] Master: [/b]None. [b] Former master(s): [/b]Lord Elith Suryn (Deceased) [b] Apprentice(s): [/b]N/A. [b] Sphere of influence: [/b]Sphere of Mystery. [/hider] [hider=Imperial Intelligence Reports] [h3][sub]Detailed appearance.[/sub][/h3] Vissek measures to be 183cm in height. He stands stall, with long yet thick head-tendrils that flow over his shoulders, as is normal for his species. These tendrils fall to his lumbar, and are the same smooth green - broken up occasionally by darker green streaks - as the rest of his skin. His physique is that of which one would expect from a young Sith - lean muscles that retain both strength and agility. One of the more distinguishable yet arguably minuscule facets of Vissek's appearance are the scars across his forward jaw. They are not unattractive, but seemingly permanent scars nonetheless. Vissek's wardrobe is generally clothes of any style - as long as the palette is dark. Though well-fitting cloaks are a favorite, as well as leather. When it comes to combat, Vissek relies on his natural dermal armor to help him resist damage he is unable to avoid using dexterity - of which he retains much of, by foregoing most armor. [hider=Vissek Khat][center][img]https://i.imgur.com/zL9CGZg.jpg?3[/img][/center][/hider] [h3][sub]Report on natural ability with the Force, as well as all known Force Techniques and the skill levels.[/sub][/h3] [b]Noticeable Talent[/b] [u]Force Speed[/u] (Basic) [u]Precognition[/u] (Basic) [u]Force Sense[/u] (Basic) [u]Telekinesis/Throw[/u] (Intermediate) [u]Force Empathy[/u] (Intermediate) - Vissek, being a Nautolan, is used to parsing the emotions of those around him. Being able to detect others' emotions through pheromones aids him in being much more capable of analyzing the emotions of others using the force. [b]Undergone Training[/b] [u]Force Empathy[/u] (Basic) [u]Force Stealth[/u] (Basic) [u]Force Choke[/u] (Basic) [u]Force Jump[/u] (Intermediate) [u]Force Sight(Basic)[/u] (Intermediate) [u]Telekinesis/Throw[/u] (Intermediate) [u]Mind Trick[/u] (Intermediate) [u]Telekinetic Defense[/u] (Intermediate) [u]Force Drain[/u] (Intermediate) [h3][sub]Report on skills not directly rooted in the Force, including level of skill[/sub][/h3] Tactics and Strategy [Formation] (Basic) Statecraft and Governing (Basic) Basic Survival Skills (Basic) Medical (Basic) Interrogation (Intermediate) Martial [Unarmed] (Basic) Aircraft Operation (Basic) Espionage (Intermediate) [h3][sub]Report on known combat experience, training and lightsaber training.[/sub][/h3] Form I Shii-Cho (Basic) Form II Makashi (Intermediate) Form IV Ataru [Personalized] (Intermediate) Form V Shen (Basic) Dun Möch Jar'Kai Sokan In terms of lightsaber dueling, Vissek Khat has analyzed and adopted a fighting style that is somewhat unique - and one that he has grown to be quite comfortable with. He begins the duel by engaging his opponent using Form II, Makashi. Using the style's low-energy consumption rate and the opportunist nature to outlast his opponent, waiting until they display any hints of fatigue or missteps. Once he feels he is ahead in terms of energy, or he is able to break their guard through Dun Möch, he draws his second blade and initiates in an aggressive, personalized style of Ataru. One grip is reversed - like that of Form V, the Shen style - attacking from awkward angles for the opponent to defend against, while the first saber attacks from regular angles. [h3][sub]Detailed notes on political influence and associates. [/sub][/h3] Being a younger apprentice, his influence is little, and assets limited - though he is noticeably very persistent in matters belonging to the Sphere of Influence of Mystery, as it seemingly intrigues him a good deal. This has those within the Sphere looking upon him with approval, so far. [h3][sub]Detailed notes on known rivals and enemies, outside and within the Empire.[/sub][/h3] None in particular. [h3][sub]List and description of other known associates, including underlings.[/sub][/h3] None; Vissek is a relatively isolated individual - outside of relations with necessary or prospective superiors. [h3][sub]List of known all ownerships, including vessels, non-standard equipment, slaves and locations.[/sub][/h3]Vissek is afforded an apartment relatively close to the Academy at which he was trained. He owns two curved-hilt lightsabers. [h3][sub]Psychological evaluation of candidate.[/sub][/h3] Vissek is relatively stoic a good portion of the time - but has no troubles indulging in acts that only those on the Dark Side of the force would partake in. Being as that he is Nautolan, he can't always help feeling some of the emotions around him - sometimes causing his own emotions to fluctuate in intensity. [h3][sub]List and description of known and suspected flaws. To be put into restricted database.[/sub][/h3] Those who work alongside or near Vissek might notice one thing about him - he is very competitive. To a fault, some say. Those he deems weaker, or of relatively equal skill, are likely to receive some sort of prodding through his stoic mask. If they seem to averse or unaffected, he will usually leave them be. But if they prod back, they may find themselves under his scrutiny, if the situation allows. Oddly, this competitiveness can also extend to those he recognizes as being more than a match for himself, in some cases. Vissek is one who is extremely determined to challenge himself and boast his prowess not through talk, but through action. As a result, he is more prone to take risks that others would not - and while he usually applies a good deal of logic to any situation, he often internally skews success rates in his favor. Whether this is conscious so as to justify riskier operations, or done unknowingly, is unforeseen. Additionally, Vissek finds relationship-crafting outside of a business setting quite difficult to undertake. He is not sure why this is, but he has never been too fond of acquiring "friends". [h3][sub]Known interests of the candidate.[/sub][/h3] Vissek, as mentioned previously, is quite fond of operations under The Sphere of Mystery. Infiltration, Assassinations, Recovery operations, etc. One might attribute this to thrill-seeker-esque behavior, but he doesn't find such satisfaction even in open combat. Additionally, Vissek seems to have a vast thirst for knowledge. Force techniques, saber techniques, etc. are all things he craves to learn about. He believes in the mantra [i]"Knowledge is power"[/i]. [h3][sub]Major achievements on record.[/sub][/h3] [h3][sub]Major failures on record. Confidential.[/sub][/h3] [/hider] [hider=Interview] [h3][sub]Personal biography, as detailed by the candidate for use in imperial archives. Acquired shortly after last achievement of note.[/sub][/h3] [/hider] ------- [hider=Hunter Raine Provostus] [center][color=slategray][h2]Raine Provostus[/h2][/color][img]https://i.imgur.com/M3qmBp3.jpg[/img] [sub]6'7", 204 lbs.[/sub] [u][b]Race[/b][/u] [i]Hunter[/i] [u][b]Faction Association[/b][/u] [i]The Black Healing Church[/i] [u][b]Appearance[/b][/u] Hunter Provostus is a rather imposing individual. He stands at 6'7", making him much taller most humans, and usually retains a stoic expression. His limbs are also quite long - not excluding their digits - while still retaining a good deal of muscle. These features are largely due to his past closeness with beast-hood, which he no longer embraces, but must endure the physical alterations of. Provostus manages to maintain good hygiene, which is made apparent by his well-groomed hair and facial hair - the former of which he often greases back to keep out of the way. Said hair is a shade of dark brown - the same as his watchful eyes - and is only slightly less-dark than his facial hair. His air is more becoming of an older individual, but Hunter Provostus is still young at just under 30 years of age. The Hunter's voice is deep and calm, even so in the heat of a fight - were one to hear him talk then. [u][b]Clothing[/b][/u] [hider=Raine Provostus' Hunt Garments][img]https://i.imgur.com/kPMLsGG.jpg[/img][/hider] Hunter Provostus finds himself clad in tough leather when amongst the more volatile inhabitants of Yharnam - so as to retain mobility while still softening blows as much as he can. Aside from the meek protections of the leather, he also dons steel shoulder and forearm plates - as well as a steel closed-helm, accompanied by a gorget of the same material. Even in his clothes designed to be more comfortable, Hunter Provostus tends to keep his clothing thick in hide and dark in color - while valuing free range of movement - meaning he usually takes on leather as well. He keeps his color palette simple; brown, black, gray, etc, which can help to ensure he goes undetected, if he desires. The Hunter tries to travel light as often as possible, but when there comes a need, he will carry a single-strap bag large enough to hold any trinkets required, alongside a decently heavy crossbow. The bag also has straps on its exterior to clasp other weapons and tools to. The pockets within the bag are well-padded, usually protecting any vials or fragile contents. [u][b]Backstory[/b][/u] [hider=Backstory]Hunter Provostus is not from Yharnam - he was once an outsider. Before his time in Yharnam, he hailed from a far off town, living a modest life alongside his parents, who were on the older side. However, an omen of misfortune struck the man who had been just twenty. He developed a foreboding sickness of the blood - one that would eventually kill him if not dealt with. After times of searching and coming up with frighteningly empty hands in terms of remedies, Provostus was seeming out of choices. However, in the family's worried search, they had come to discover a relatively distant town called [i]Yharnam[/i]. It was said to be a town of many medicaments. Feeling as though there were no other option, he traveled to Yharnam, specifically to the Healing Church, and inquiried about a cure. He found that the Church could indeed heal him - but seeing as he could not afford the Blood Ministration monetarily, he had but one choice - servitude as something they called a "Hunter". Naturally, he signed the contract, and imbibed of the Church's blood. Having adopted the ways of the hunter, Provostus served the Healing Church loyally and attentively for three and a half years. However, even though the Church had upheld its promise and healed him, not all was right. Now well-ingrained in the mindset of a hunter, Provostus recognized that he was far more beast than man. He began to wonder night after night what his parents would think of him if they saw what he had become. He wondered, really, what [i]had[/i] he become? A true beast? A false one? Just a killer? Something in between? Was he [i]meant[/i] to become a beast? These thoughts were coursing through him [i]every night[/i] then, until [i]one night[/i] - the Night of the Blood Moon. This night, everything was plunged into bloodshed and gore. The Church was assaulted, beasts and others of their ilk roaming the streets of Yharnam, alongside blood-raged Hunters. This was the night he would leave the Church. He sought a form of shelter for his own, traveling to the East outskirts of Yharnam, where he knew the cobblestone would be less gore-stained. He fought his way there, where he would shield himself from the outside and rack his brain with question after question. Why was he so much like [i]them[/i]? Was it a mistake? [i]Fate[/i]? A time of - well, he couldn't tell how long - passed. [i]Two months[/i]? Maybe. In this time, with what coherency he could muster, he discovered something he'd not known of even in his time with the Church. An organization, for lack of a better word, that was being called the [i]Harrow[/i] was amongst the streets of Yharnam. Having discovered this Harrow and digging deeper, he found that they had [i]answers[/i] for his questions. So many answers he couldn't provide himself. Provostus joined them. The answers the Harrow provided him seemed to quench his thirst for knowledge and embolden his thirst for bloodshed. He began to hunt with fervor once again - this time in ways akin to the beasts he hunted. His hands were his tools of death moreso than any blade. He hunted with the Harrow like a savage, disregarding the humanity of their targets entirely - consuming blood carelessly - without regard. This would persist for the entirety of two years, until one night he drew the blood of someone who's dying words reminded him all too much of his family far off. Hunched over his prey's body, with ragged breathing and blood dripping from his dagger-like nails, he heard a final weak shudder of breath escape them - the whisper of a name departing from their lips and striking the hunter in the gut like a sledgehammer. "[i]Adelia..[/i]" Provostus froze, his breathing stopping as he heard that name. It was the same as his mother's. He fell to his knees right there, the adrenaline draining from his body as he felt tears building up in his eyes - he could see his mother's face of horror in his mind as he imagined her seeing him knelt there over a bloody, torn body. He wept deeply, holding back howls as he mumbled to himself [i]over[/i] and [i]over[/i] what he was doing. What his family would see him as. How long had it been since he had sent a letter to his mother? [i]Far too long[/i]. Provostus tore himself away from the cobblestone and ran. He stumbled and ran until he was beyond Yharnam's streets. He found shelter for himself, boarding himself away from the outside world and going into isolation. For more than a year. When he finally emerged from isolation, he was no longer of the Harrow. His head was level - he was sane. When he emerged, he sought the Church's graces once again, hoping against all odds that they would accept him back into their enclave. Only to find that the Healing Church was but a portion of its former self, having lost a good deal of its facets - and eventually having split into two fragments: The White Healing Church and The Black Healing Church. He came to find that only the Black Healing Church would accept his return - as the White was far more strict, far more prudent. And so, Provostus returned to the Healing Church, even in its fragmented state - and has been with them now for another year.[/hider][/center] [/hider] [hider=Oriro Lovice] [color=peru][h3][u]Pilot[/u][/h3][/color][color=peru][b]Name:[/b][/color] Oriro Lovice | [color=peru][b]Race:[/b][/color] [url=https://monstergirlencyclopedia.fandom.com/wiki/Manticore]Manticore[/url] [color=peru][b]Appearance:[/b][/color][hider=Reference][img]https://i.imgur.com/zr0VJAj.jpg[/img] Oriro's beastly features, much like her hair and eyes, are all a dark shade of red. Although said features make it pretty difficult to clothe herself - and most Manticores don't seem to mind - Oriro values her modesty. For her torso, she wears an [i]áo yếm[/i], which keeps her wings comfortable while still retaining modesty in her front. For her bottom she wears a maroon-plaid skirt tailored to permit her tail. Unlike her normal Manticore appendages like her tail, fur, and wings, Oriro's hands are slightly different. They are smaller than her brethren's hands, though still [i]just barely[/i] able to text using a cellphone, with difficulty. Notably, the more flustered she becomes, the more they grow towards regular size. She is known to be able to reduce the animalistic features on her hands with [i]intense focus[/i]. Oriro is six feet tall.[/hider] [color=peru][b]Personality:[/b][/color] Dissimilar to her race's normal behavior, Oriro is not aggressive towards those around her. Quite the opposite, actually. She is generally reserved around those she is not too familiar with - often aloofly so, but is more talkative to those who have gained her trust. Despite her outward indifference though, she is quick to be flustered by things other members of her race would not be bothered by at all - such as wing or ear touching, or generally embarrassing occurrences. When it comes down to serious business, Oriro is more of an observer and planner, as opposed to someone who's only plan is to just charge in all guns blazing. She'll try to contribute to the plan of attack and allocating their most useful assets to the most vital areas. Notably, if the rest of the group is adamant on one plan, she still won't budge if she believes she is right - unless somebody she trusts persuades her - or if they put enough pressure on her to make her fold. Which is rare, considering she's pretty stubborn when her mind is set. [color=slategray][h3][u]Mech[/u][/h3][/color] [color=slategray][b]Callsign:[/b][/color] Black Wing | [color=slategray][b]Type:[/b][/color] Mobile Suit [color=slategray][b]Appearance:[/b][/color][hider=Reference][img]https://i.imgur.com/ePgiM6z.jpg?2[/img][center]Eight meters in height.[/center][/hider] [color=slategray][b]Abilities:[/b][/color] Black Wing is a highly mobile mecha designed to infiltrate the back line of enemy formations and defenses, minimizing damage to itself through agility while applying precise attacks to disable opponents. By utilizing (or sometimes [i]being[/i]) a distraction, the Black Wing can open up an opponent's vital areas to attacks from Oriro's allies - encouraging the targeting of areas such as the cockpit, joints, or any other weak points. [i][list]◽Kinetics Recycling System [KRS] - The thighs and calves of Black Wing contain a locomotion-enhancing system that sustains itself on the kinetic energy of the suit itself. Hence, it is powered by movement. To induce enhanced movement. The device allows for explosive bursts of powerful speed to emit from the leg "muscles" of the machine when it has enough energy stored up to do so. However, after a handful of activations this system's energy reserves are depleted, and must be recharged via normal movement. Luckily though, the suit is already pretty agile on its own. Hypothetically, this system can be mastered in such a way that the pilot can sustain their energy supply while also having sustained bursts of speed throughout every moment of the battle - though Oriro is not skilled enough to reach that point yet. ◽Aerial Propulsion System [APS] - The Aerial Propulsion System, or "wings" as Oriro calls them, appear as two thick, fin-shaped protrusions that sprout shortly from the shoulder-blade positions. Being relatively small, they are not very powerful and do not hold much fuel, but are meant to be used sparingly and as a supplementary form of movement. They do not function underwater, but are protected from debris by the tough carapace of the torso. ◽Grippers - The Black Wings's feet and hands are augmented by a set of gripping tools which allow it to - well, grip. This specific augment has forms such as magnetism, super-strength digits, film/liquid/goop/etc dissipating heat-expulsions, etc. Basically, its grip is really good - making it an excellent mecha for scaling terrain, when paired with the suit's other functions. ◽Plasma Disperser - Black Wing's tail contains an array of capsules which hold and slowly produce stores of white-hot plasma. These capsules can be launched from or directly sprayed out of the sides or end of Black Wing's tail. Naturally, Black Wing's tail and back area are resistant, but not immune, to heat and plasma attacks. One technique Oriro often uses is racking her Heat-sink blade through the plasma in the tail to enhance its cutting. ◽Visual Aids/AntiScramble Lenses - Black Wing's visual receptors and aids, such as infrared, are highly resistant to scrambling technology. It can also parse through smokescreens a bit easier than other mechas. [/list][/i] [color=slategray][b]Loadout:[/b][/color] [i]◽Heat-sink High Hilt[/i] - A long-hilt weapon more akin to a spear than a sword, it still assumes its position in swordsmanship due to its main use as a slashing weapon. The hilt and blade alike are seemingly impervious to damage from any heat source, regardless of intensity. However, the blade goes even further, seeming to even absorb the heat's energy and allow itself to cut through many more materials than a regular blade(and many plasma blades) would be able to. The weapon's hilt and blade are about the same length, allowing for effective grips in both defensive [i]and[/i] offensive stances. [i]◽120mm Grenade Launcher[/i] - A relatively long, large, detachable cannon that Black Wing carries strapped to the rear of its left shoulder. When required for use, it easy latches onto one of the forearms of the mecha for more stability. While Oriro is not entirely a fan of explosives, she finds this weapon useful in that she can launch smoke canisters with it, among other utility capsules - such a rocket-intercepting shrapnel blasts. [i]◽Scrambler Smokes[/i] - Smoke canisters that, when activated, emit a thick black smoke that is seemingly impossible to see through. However, they are much more useful than just a smokescreen. These smokes also release particles of signal-scrambling energy which also disable infrared and other visual aids, like targeting and missile lock-ons. Any mechas standing within their radius will also have their communications scrambled. [i]◽7.62mm Machinegun[/i] - A simple weapon, not meant to do much damage - just an annoying and repetitive '[i]ting ting ting ting[/i]' against other mecha's faceplates. [/hider] [hider=Caimedes][center][color=darkblue][b][h1]Caimedes Aedile Seraphus[/h1][/b][/color] [img]https://img.roleplayerguild.com/prod/users/bd50c2ec-54b5-485a-816d-ed9e7feedfda.jpg[/img] [sub](6'2", 182 lbs.)[/sub] [b][u]Age[/u][/b] 19 [u][b]Nationality[/b][/u] Caucasian [u][b]Misc. Abilities:[/b][/u] (Beyond the capabilities of your Noble Arm, what type of abilities and skills do you have?) [hr][hr][b][u][i][h2]Noble Arm[/h2][/i][/u][/b][color=cadetblue][h3]Peau de Gargouille[/h3][/color][hider=Sentry][img]https://i.imgur.com/klmcX9u.jpg[/img]One gauntlet.[/hider][hider=Savage][img]https://vignette.wikia.nocookie.net/finalfantasy/images/9/93/Duel_Claws_FFIX_Art.jpg/revision/latest?cb=20130519113023[/img] Two gauntlets.[/hider] [u][b]Rank[/b][/u] E, D, C, and B. With special exceptions permitted by the GM and Co-GM, No A-Rank Arms are allowed. [u][b]Abilities[/b][/u] After Caimedes was taken under the wing of [i]Master Arragon Seraphus[/i], [color=cadetblue]Peau de Gargouille ("Gargoyle Skin")[/color] was soon discovered to be a Noble Arm drawing influence from the mythical creatures known as "Gargoyles" - as the name would indicate. Its base form[color=slategray](Sentry)[/color] provides its wielder a good deal of utility - and desensitizes them to fear tactics, allowing them to remain a vigilant protector of their allies and themselves. The second form[color=cadetblue](Savage)[/color] releases the wielder's control on their emotions, enhancing their physique and allowing them to overpower opposition - at the cost of strategic ability. [color=slategray]► Sentry ◄[/color] [color=slategray][i]Stoneskin[/i] -[/color] With the aid of this Noble Arm, Caimedes is capable of absorbing the materials from his environment via touch. By making contact with any solid material he can replicate its makeup and assimilate it into his body, transforming his flesh. Notably, Caimedes is only trained well enough to change about half of his body mass - and the transformations are forcibly reverted after about a minute. [color=slategray][i]Hydro Cannon[/i] -[/color] The wielder of this Noble Arm is able to summon a powerful beam of water to shoot forth from their maw. In its current state it is a thin beam, carrying enough force to stagger opponents caught by the blast. [color=cadetblue]► Savage ◄[/color] [color=cadetblue][i]Gargoyle Physique[/i] -[/color] In a Gargoyle's flesh form, they become strong, durable, and agile. This is seen under the affects of this Noble Arm as well. The wielder's body becomes much stronger than before, more agile, and develops a tough dermal armor. Additionally they adopt night vision. [color=cadetblue][i]Unburdened Movement[/i] -[/color] When finally released from their stony silence, a Gargoyle is finally free to move about as it pleases. The wielder of this Noble Arm is able to fly (as fast as they can full-out sprint), climb walls, and maintain balance very well in scenarios where they normally would have no hope to. [hr][hr] [u][b]Personality:[/b][/u] Caim's mannerisms are rivaled in ubiquity only by his Noble Arm. Due to his upbringing, he is very respectful to all individuals, including those he has a distaste for. Alongside this respect is a value for honor - something not many people value anymore. Not having as much of a childhood as other people, he naturally has grown to be a curious individual - if a socially awkward one. Despite his somewhat awkward behaviors though, he is loyal - almost to a fault. He will remain a protector of those he sees as friends or allies to the end, even if it results in his own demise. [u][b]Bio:[/b][/u] [abbr=abandoned at1 by mother, adopted by library owner blah blah bulliedd4 speech]bio[/abbr] [u][b]Job:[/b][/u] N/A [u][b]Theme Song:[/b][/u] song [/center] [/hider]