[center][IMG]http://img.photobucket.com/albums/v200/Prite/My%20Art/siskin%20badproportions_zpshgk4qwdy.png[/IMG] old and poorly proportioned! [URL=http://smg.photobucket.com/user/Prite/media/My%20Art/oblivioncharacters.jpg.html][IMG]http://img.photobucket.com/albums/v200/Prite/My%20Art/th_oblivioncharacters.jpg[/IMG][/URL][/center] [b][color=82ca9d]Name:[/color][/b] Siskin Carduelis [b][color=82ca9d]Origin:[/color][/b] "The Elder Scrolls: Oblivion" [b][color=82ca9d]Age:[/color][/b] 24-ish [b][color=82ca9d]Sex:[/color][/b] Female [b][color=82ca9d]Occupation:[/color][/b] Member of the Thieves' Guild, and an errand-girl for anyone and everyone who meets her eyes and tells a sob story. [b][color=82ca9d]Race:[/color][/b] Human (Imperial) [b][color=82ca9d]Physical description:[/color][/b] Has bright orange hair with braids in it. [b][color=82ca9d]Personality:[/color][/b] A real go-getter, willing to tackle tasks from which the sane shy away. Her Argonian companion Dog Ears thinks that the way she acts is inhuman and believes it is a sign that the gods are using her as their play-thing, setting up big events in the future. In reality she's a bleeding heart who can't stand to leave the helpless un-helped, and she often bites off more than she can chew. Siskin has a flippant, almost frantic sense of humor and a tendency to hoard books in her waterfront hovel in the Imperial city. Likes: Archery, Illusion magic, books, helping those in need, surmounting insurmountable odds Dislikes: THE UNDEAD, Mehrunes Dagon's plane of Oblivion, small spaces [b][color=82ca9d]Background/Info:[/color][/b] It's weird. Siskin can remember her past, her family - it's all there - but it's like she and they never existed. Conversely, when she wakes up in rags and shackles on the floor of an Imperial Prison cell, she has no idea of how she might have come to be there - no relevant memories are forthcoming. It's as though somebody has completely re-written her history, or like she's been transplanted into someone else's. However, the wall of the cell is folded back like a door and there's a pathway beyond, so rather than linger, she leaves. The rough-hewn tunnels and ancient subterranean tombs are dim, not unlike a rabbit's warren. She scavenges some light armor, a weapon or two; she discovers the ability to conjure fire in her hands. She overtakes an Argonian on the path, whose displeased mutterings make it clear that he didn't expect to be a babysitter (which is just too bad, because there was a zombie, AN ACTUAL ZOMBIE back there and she's NOT going to deal with that alone). And of all people they find the King. He seems kindhearted, and he seems tired, and he seems to recognize her. And then he's killed. Something's going on that she doesn't understand, but the quest to figure it out couldn't be more clearly-defined. Siskin was born under the sign of The Ritual. As a result, she has the ability to "turn undead" - that is, to make the undead flee from her - and the ability to heal herself of injury. However, she is only able to muster the power to do each of these once per day, making it very important to save their use until the need for them is the most dire.