Welcome to the "Wandering Memories" rp. Rules are simple: play however you want and post as often as you want. Don't kill other players without their say-so. All magics are limited to instant-effect (no drawn-out curses and the like). If you plan on not posting for a while, disengage from other players to let the timeline run smoother. you can choose from the following original races or make your own: [u][b]Races:[/b][/u] [b]Rystin[/b]: powerful and great beasts of gargantuan proportions, generally seen near mountains. most similar to bipedal bears. just below human intelligence. [b]Human[/b]: standard. [b]Glyphit[/b]: tiny fairy race, extreme magic potential. ambitious and violent. humanoid fay, dressed in rags. animalistic intelligence. [b]Maevar[/b]: mischievous gnomic people with very high speed. very smart, extremely proud. [b]Laekvon[/b]: similar to naiads, can drown in non-salt water. pale, fluid forms. foolish and clumsy [b]Anglica[/b]: demonic and highly destructive, easily distracted by shiny things and attractive members of the opposite sex (regardless of race). air-headed and foolish. [b]Fendir[/b]: ancient race until recently lost to history. 9 foot giants with amazing architectural skills. [u][b]Deities:[/b][/u] the three suns of the realm are the prominent deities in the game. [b]Vangleich(red)[/b]: Followers of Vangleich Generally have a gift for battle, physical abilities receive a boon. [b]Morro(gold)[/b]: Followers of Morro are exceptional spell-casters and can cast more powerful spells. [b]Heckta(purple)[/b]: Disciples of Heckta are charming and generous, they usually have no issue interacting with strangers. [u][b]Landscape[/b][/u]: North: Mountainous region with spires tall enough to pierce the skies. Central: Dry and massive desert. South: Massive Oceans of unknown depth West: Great Woodlands East: Rolling plains