[hider=Gratia Mindaro] [b]Name:[/b] Gratia Mindaro [b]Age:[/b] 17 [b]Gender:[/b] Female [b]Race:[/b] Human [b]Weapon:[/b] Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named [i]Valens[/i], furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named [i]Valentinian[/i], black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. [b]Specialty:[/b] Capable of dealing with enemies both in close combat and mid-range, Gratia’s role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the ‘tank’ of the team. [b]Semblance:[/b] [i]Bibere Vinum[/i] - Gratia’s lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren’t too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. [b]Personality:[/b] At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she’ll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. [b]Color:[/b] Chartreuse Green (66CD00) [b]Emblem:[/b] Gratia’s emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. [b]Appearance:[/b] [img]http://i.imgur.com/pEu261n.jpg[/img] [url=http://www.pixiv.net/member.php?id=356998]Source[/url] | [url=http://i.imgur.com/6BbKks7.png]NarayanK's Interpretation[/url] Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her “beloved” school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that’s a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. [/hider] [hider=Galla Mindaro] [b]Name:[/b] Galla Mindaro [b]Age:[/b] 15 [b]Gender:[/b] Female [b]Race:[/b] Human [b]Weapon:[/b] Steel Construction I-Beam (W18X40) [b]Specialty:[/b] Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. [b]Semblance:[/b] [i]Nemo Curat[/i] - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially [i]detach[/i] a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first [i]reattach[/i] the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. [b]Personality:[/b] The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn’t important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply ‘existing’, seeming more akin to a cardboard cutout than an actual human. She doesn’t see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be [i]too much[/i]. Galla may or may not have a sense of humour. It’s extremely hard to tell. [b]Color:[/b] Chartreuse Yellow (DFFF00) [b]Emblem:[/b] Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. [b]Appearance:[/b] [img]http://i.imgur.com/5Yg3CXc.jpg[/img] [url=https://twitter.com/biyonbiyon/status/563621767986442241]Source[/url][/hider]