[center] [IMG]http://i59.tinypic.com/2whqyy0.jpg[/IMG][/center] [center][h3][color=a187be]Pathos: The Prismatic Archer (Hero)[/color][/h3] (Based loosely on the Book, 'The Black Prism' by Brent Weeks)[/center] [color=7bcdc8] [color=fdc68a][b]Verse:[/b][/color] Primordial-Verse : Storyline- Heroes and Villains [color=fdc68a][b]Power Level:[/b][/color] Powered [b][color=fdc68a]Full Name:[/color][/b] Mason Alexander Rodriguez [color=fdc68a][b]Pronunciation:[/b][/color] (Mae-Son Rod-ree-gez) [color=fdc68a][b]Nickname/Alias:[/b][/color] Pathos: The Prismatic Archer, The Archer [color=fdc68a][b]Meaning:[/b][/color] Pathos: An appeal to Emotions [color=fdc68a][b]Origin:[/b][/color] Pathos- A name Mason chose himself, hinting at the possible effects of his abilities on his own mind. [color=fdc68a][b]Title:[/b][/color] N/A [color=fdc68a][b]Pet Name:[/b][/color] Mace, Rainbow [color=fdc68a][b]ID Number:[/b][/color] N/A [color=fdc68a][b]Gender:[/b][/color] Male [color=fdc68a][b]Gender Role:[/b][/color] Masculine [color=fdc68a][b]Orientation:[/b][/color] Heterosexual [b][color=fdc68a]Real Age:[/color][/b] 29 [color=fdc68a][b]Age Appearance:[/b][/color] 29 [b][color=fdc68a]Birthday: [/color][/b]November 11th, 2024 [b][color=fdc68a]Deathday:[/color][/b] N/A [color=fdc68a][b]Birthplace:[/b][/color] Veracruz, Mexico. Primordial Earth. [color=fdc68a][b]Home:[/b][/color] Presidio, Texas. Primordial Earth. [color=fdc68a][b]Astrological Sign:[/b][/color] Sagittarius, The Archer [color=fdc68a][b]Species:[/b][/color] Human [color=fdc68a][b]Ethnicity:[/b][/color] Hispanic [color=fdc68a][b]Blood Type:[/b][/color] A- [color=fdc68a][b]Preferred Hand:[/b][/color] Right Handed [color=fdc68a][b]Facial Type:[/b][/color] Inverted Triangle [color=fdc68a][b]Eye Color:[/b][/color] Brown. However, while using his abilities the Iris mostly fades to white, with a thin Rainbow Halo around the Pupil. [color=fdc68a][b]Hair Color:[/b][/color] Black [color=fdc68a][b]Hairstyle:[/b][/color] Medium Length. Thick and slightly coarse [color=fdc68a][b]Skin Tone:[/b][/color] Light brown [color=fdc68a][b]Body Type:[/b][/color] Ectomorph [color=fdc68a][b]Build:[/b][/color] Muscular [color=fdc68a][b]Height:[/b][/color] 6'2" [color=fdc68a][b]Weight:[/b][/color] 220 [color=fdc68a][b]Facial Hair: [/b][/color]Usually some stubble [color=fdc68a][b]Shoe Size:[/b][/color] 10 [color=fdc68a][b]Birthmarks/scars:[/b][/color] N/A [color=fdc68a][b]Distinguishing Features:[/b][/color] N/A [color=fdc68a][b]Voice:[/b][/color] Baritone, Hispanic Accent [color=fdc68a][b]Reputation:[/b][/color] He keeps his personal Identity secret. Not widely known, and likes to keep it that way. His Alias is commonly referred to as both a Hero and Criminal by varying individuals. [color=fdc68a][b]Organizations/Affiliations:[/b][/color] Has been known to occasionally work with the group known as "The Hunter's Company", though he does not identify as a member. This is due to a Childhood friendship with "The Hunter's Company" member known as 'BlackHawk'. Pathos is also known as an acquaintance of the Russian Hero known as Impulse. [b][color=fdc68a]Personality:[/color][/b] Mason can often appear to be very cold and calculating upon first impression. He's a deep thinker who enjoys being alone, but he is far from a social outcast. After first impressions, Mason is a carefree spirit who will speak with anyone. When he suits up though, first impressions is all you'll get. He is not trusting of Non-Humans and is leery of them. He views the world as a beautiful place, and strongly believe that non-humans are the cause of most of their strife. He is independent and can be evasive with others. He enjoys adventure, but his priorities are set with protecting Primordial Earth. He always does what he thinks is right, although he can get into some gray areas. He believes his abilities are a gift and with it comes the responsibility of protecting his kind. His greatest fear is not being able to protect his remaining family. He has many nightmares about his past, and often can become blinded by vengeance given the opportunity. He is a perfectionist and hates to screw up. He'll continue to pursue a goal till he gets it. His greatest virtues are Patience and Dilligence. His personality, although commonly persistent has been known to change briefly based on his abilities. [b][color=fdc68a]Origins:[/color][/b] In the year 2019, a strange occurrence shook the Earth. In the deep ends of space, a rare sight took place among planetary alignments. This set of planets aligned perfectly creating a momentary wormhole releasing a Giant Rock that would be known as 'The Primordial Rock'. It was a prison for ancient evils that had been locked away since times long past. Coming through the wormhole, much of the rock broke apart and many of these struck the earth in the form of meteors. Now scattered throughout the earth and space, the evils began to wake and take siege. However, this was not all that the rocks held. Many secrets lined the rocks and humans began to discover their own past. Civilizations that existed long ago, that they held no record of till now. Among these secrets, ancient powers and bloodlines were released upon the earth, affecting many people and awakening beings that had been in a long slumber. It was a brave new world. Among such humans affected, was a woman by the name of Sonja Rodriguez, who happened upon a very unique piece of the rock. A triangular stone, as black as night. A mesmerizing array of colors trickled back and forth within the rock. Then, as she touched the rock, her world was changed forever. A Primordial magic was released into her bloodline. She began to be able to see a spectrum of colors she had never seen before, but this wasn't all. She found that she also was able to create and mold this color. She became the first molder, of what she would call "Prism". She would spend years behind closed doors molding Prism, and studying it. Soon, however, she gave birth to a child who would also develop her unique gift. However, bringing a child into this new dangerous world made her heart grieve. She attempted to live normally, and raise the child that way. It was easier said than done though, as her dreams in the night were filled with a draw to a greater destiny. She resisted. As the earth changed, great cities flourished in the new times, creating large empires upon the earth. Things were destroyed and things were created. Her home became part of a desolate wasteland outside the cities, though she remained with her husband, raising a family outside of the grip of these empires. Times were different, and so the family took on Archery as a means to survival and hunting. Miguel, his father often struggled with such task soon became a home-body. Riddled with Depression, he would soon end his own life. Sonja and Mason were supernaturally skilled with archery. They loved it, and their ability to see things that normal people couldn't, helped them in this. They were more than able to provide for themselves, his younger sister, Gloria, and his uncle, Carlos. Mason, would become a trouble maker in his youth, after his father's passing. His uncle didn't help matters, as we was rather unruly as well, mixed up with many gangs that tormented the outer wastelands of the new Primordial Earth. He did not have the same appreciation for lifestyle that his parents had. He became a desolate island, independent in his search for something more. He wanted to set himself apart. Sonja wasn't fooled though. It was the draw that she experienced herself. At the age of 16, everything would change. A Dormant Primordial rock erupted within one of the great cities; Houston-1923. From this rock, powerful creatures emerged, leaving the city in ruins. Millions died. The force of the creatures from within that rock nearly wiped out the entirety of South American. Times for his family were just becoming rougher, as even animals became rare because of the creatures. American forces would eventually stop the force of creatures that had come from the Houston-1923 rock, but it left everything south of it in wreckage. Mason had come face to face with the life his parents had tried to protect him from. He would pack his things and head north, with his family, all the while, discovering his own path that was beginning to open up to him. He wanted to be one of the heroes. One of the ones, that since the landing of the primordial rocks, had stood up with great ability and fought for the lively-hood of humans. Humans were stretching across the stars in this period, and as the galaxy soon became a much bigger place, these heroes were stretched thin. Earth was becoming a place of decay as Primordial creatures began taking reign. Someone needed to stand up. Mason knew he had to, he just needed to figure out how. It was in the wreckage of his old home, in the wastelands of Mexico, that he would discover his mother's journal on his abilities. Following her journal, he happened upon the Primordial rock that had released the Black Prism that had given his mother and eventually him, powers. Inside the rock, he'd find much more, and learn that the placement of the rocks was no coincidence at all. Inside the rock were the belongings of his own bloodline passed down from Ancient times. The Beginnings. The Hero, Pathos: The Prismatic Archer would be born. [b][color=fdc68a]Equipment:[/color][/b] [b]Chroma, The Rainbow Arc -[/b] A bow/dual sword Hybrid weapon fashioned by Mason's Ancestors. The bow was fashioned out of an intricate lacing of prism over the course of years, creating a near impenetrable weapon. The bow uses the user's own Prism as the source of string, causing a durable string that produces accurate, high velocity, and impact of arrows. The arrows itself are formed from the user's own prism as well. (See abilities for more information of Arrows) The ends of the bow are heavily sharp and serrated blades. The bow is 62" long, making the blades about 25" each. The bow can be pulled apart at the center, using prism, to form two blades for close range combat. [b]Prism Guard -[/b] (See image above) The Prism Guard, is in a common style of Mason's Ancestors. The material is mostly leather and cloth, integrated with Prism strands to create an extremely flexible and light outfit that also adds much needed protection. Not as strong as Heavy plate armor, but durable enough to withstand medium blows. [b][color=fdc68a]Skills/Combat:[/color][/b] [b]Dual-Weapon:[/b] During close combat, Mason typically resorts to using Chroma as dual blades. He is decently skilled in this, but it isn't his preferred method of fighting, nor would he be able to out-dual a master at Dual Weaponry. [b]Archery:[/b] Mason's primary skill set lies in his Archery skills. It is nearly second nature to him, and made even more deadly by his abilities. He's able to stand toe to toe with the most skilled Archers that exist. [b]Trapsmithing:[/b] While no expert in delicate trapsmithing, he is an expert at Traps commonly used by hunters. Mason often will use a mixture of his environment and abilities to form traps for his enemies. [b]Lockpicking:[/b] Picked up from his youthful days, Mason knows how to pick most non-magical locks. Again, his abilities come in handy as he can adjust the pick in his hand to the lock, should the pick be made from Prism. [b]First Aid:[/b] This was his mother's expertise, but Mason certainly learned a few tricks along the way, even to the point of being able to perform a very minor surgery for the removal of blood clots. Sometimes strange, but always useful. [b]Hunting/Guerilla Tactics:[/b] Mason grew up hunting for food, and uses many similar tactics in his fighting style. He is no amateur at using his environment to suit him, and often avoids close-hand combat unless absolutely required. His speed and maneuverability are of his greatest attributes. [b]Botany/Zoology:[/b] Growing up in the wilds of Mexico, he became very familiar with plant and animal life. Before his passing, Mason's father often taught him. He's very familiar with earth based plants and animals, and is able to discern enough about foreign ones to make good judgments on them if they are new to him. [b][color=fdc68a]Powers/Abilities:[/color][/b] Mason's specific abilities allow him to naturally see a broad spectrum of colors, even outside the normal human spectrum. Not only can he see these colors, but most of them, he is able to create (Called Prism), and depending on the colors, they have different properties. While Mason can craft any color he needs in small amounts, if he can visually see a color, he can draw from that and create much more Prism. If the color is not visible to him, then he could interact with the emotion tied with that color to produce it. However, he must be careful not to overdo it, or else he could enter a 'Giist Stage', called that for it's effect of breaking an emotional barrier that then begins to overtake the user's soul with the emotion, at it's strongest levels. In this stage, he can create large amounts of Prism of the specific corresponding color, and small amounts of those closest to it in the color spectrum, but other's become difficult, if not impossible to make. The Giist stage can often be reversed after a period of rest, or high concentration on an opposite emotion. Visually, The Giist causes the user's halo in the eyes to break and overflow the eye with the specific color being used. It then begins to take over the pigment in the skin. Large amounts of prism created of a specific color can often make the user feel a specific way. [u]Basic Prism Listed in order on the Spectrum:[/u] [b][color=f6989d]Paryl:[/color][/b] By dilating the pupils so far that the whites of the eyes disappear the user can see into paryl. Paryl resembles millimeter waves on the electromagnetic spectrum. Paryl is on the spectrum between X-ray and Gamma. Paryl users have the ability to see through objects unless they are made of metal as paryl can pass through matter to a certain depth. Paryl is most commonly drafted in a gas, or a 'paryl torch', however it is possible to create a liquid or even a solid. Paryl can be a destructive force, attacking living cells. Gas is easier to create than liquid, and liquid easier than solid. The is no Primary Emotion. [b][color=bc8dbf]Ultra-Violet:[/color][/b] Made of wavelengths shorter than most human eyes can see, superviolet prism is invisible Solid, but not as strong as blue or green, superviolet is the subtlest prism. Used for cryptography, creating invisible walls and traps, and marking targets on the battlefield. The Emotional effects of superviolet tend to create a removed outlook. They appreciate irony and sarcasm and are sometimes cold. The Primary emotion for Ultra Violet is Pensiveness. [b][color=8882be]Violet:[/color][/b] Violet prism is similar to blue; hard, strong, and smooth. It can be used in anything from the creation of large structures to armor or bladed weapons or projectiles. Violet however, can often be much stronger, and able to penetrate otherwise unbreakable armor. Violet takes longer and more concentration to create though. Like Blue, Violet causes it's user to become orderly, inquisitive, and unfailingly rational. Structure, rules, and hierarchy are important. Then like Super-Violet, Violet can often be Cold. The Primary emotion is Sadness. [b][color=6ecff6]Blue:[/color][/b] Blue prism is hard, strong, and smooth. It can be used in anything from the creation of large structures to armor or bladed weapons or projectiles. Blue's emotional effects cause the user to be orderly, inquisitive, and unfailingly rational. Structure, rules, and hierarchy become important. The Primary emotion is Amazement. [b][color=82ca9d]Green:[/color][/b] Green prism is springy and flexible as it is hard. The uses are as varied as the drafter is creative: from furniture to projectiles to shields to the throwing arms of war engines. Green is are wild and free. Causes the user to don't so much disrespect authority as not even recognize it. The Primary emotion for Green is both Terror and Admiration [b][color=fff79a]Yellow:[/color][/b] Yellow prism is most often a liquid that releases its energy back into light quickly, allowing its use as a torch or a trigger to ignite flammable materials or explosives. Yellow nourishes other prism, extending the durability of prism structures or tools. Like water turning to ice, when yellow is drafted perfectly, it loses its liquidity and becomes the hardest prism of all. This takes time and concentration. Yellow causes it's user to tend to be clear thinkers, intellect and emotion in perfect balance. The Primary emotion is Joy. Due to it's state, this only way to form a yellow giist is purely out of a desire to do so. [b][color=f7941d]Orange:[/color][/b] Orange prism is slick, lubricative, and heavy. It is often used in conjunction with machines and traps. Orange can cause the user to become artistic, brilliant in understanding other people’s emotions and motivations. Some use this to defy or exceed expectations. Others become master manipulators. Orange prism can also be used to create hexes, altering others emotions. The Primary emotion of Orange is Vigilance. [b][color=ed1c24]Red:[/color][/b] Red prism is sticky, gooey, and extremely flammable. Red can often work with Infared or with mundane tools to make bombs. Red can be used to catastrophic effect in battle. Red can make the user become quick tempered, impulsive, lusty, and love destruction. The Primary emotion for Red is Rage. [b][color=9e0b0f]Infrared:[/color][/b] By dilating his eyes fully, the user can see heat, allowing them to see (to an extent) in the dark. He can draft the heat from their surroundings to survive intense heat and create flame crystals which turn into fire when exposed to air. Infared causes the user to be passionate in all ways, the most purely emotional of all the prisms. The is no Primary emotion for Infared, except for passion. [b][color=silver]Chi:[/color][/b] Chi often appears in others as life force. Chi is one of the only of the Prism that he has seen others, outside of his bloodline, use. Though while most people can use it, they can't traditionally see it. His Chi can be used to communicate across long distances. It can be used to heal in an at rest state of mind, along with concentration. He is also able to enter a dream like state, that allows him to essentially astral project and see inside the minds of others. Other practical uses include being able to use chi himself to deflect the chi of others. Creating chi can create a very strong feeling of empathy towards others, in some cases this can mean that they can even feel the individual colors in the spectrum (when the light is in direct contact with their skin). [b][color=white]White:[/color][/b] Not much is known or understood about White Prism. Unkown [b][color=black]Black:[/color][/b] Not much is known or understood about Black Prism. It can be created by drawing on darkness or through hatred. While it is formed originally as a thick liquid, it's form and density can be adjusted by the user. Black Prism cannot be used with other prisms. It drains any energy it comes in contact with, including life force. Mason can only form a very small amount of it currently as it can create a mental, physical, and emotional toll on it's user. It's primary use is the ability to trap fragments of very specific souls For the use in the Paradoxical Prism. The souls can tap into a specific color. [u]Paradoxical Unlockable Colors yet to be tapped by Mason: (Storyline Colors)[/u] [b]Amber:[/b] Unkown [b]Indigo:[/b] Unkown [b]Ruby:[/b] Unkown [b]Emerald:[/b] Unkown [b]Gold:[/b] Unkown [b]Silver:[/b] Unkown And more... [/color]