[hider=Karnage Urabrask Vorinclex][b]Name[/b]: Karnage Urabrask Vorinclex "Tyrael Marchosias" [b]Age[/b]: 342 [b]Gender[/b]: Male [b]Species[/b]: Demonic Orc [b]World of Origin[/b]: Karnage was born in the world of [url=http://www.roleplayerguild.com/topics/727-blood-act-i-ghosts-of-the-past/ooc]Tiien [/url], a realm of magic ruled by the gods. He first had his humble beginnings as an orcish warrior, who shortly after became corrupted by his own demonic magic, living in a realm of demons for much of his life. After many years of savagery however, he was able to regain a sense of stability and left the demon realm, going to a college that would help him hone his magic. There he spent much of his later life serving and being educated by the college, to the point that he was later appointed to be a professor of the same magic that corrupted him. And using that knowledge, he managed to conquer a notable portion of the demon realm of his world, moonlighting as it's Overlord when he is not serving as the professor of the college. Currently, he's on vacation, and had recently left to return to the Demon World for the purpose of exploration when he somehow arrived here... [b]Appearance[/b]: Karnage has his "[url=http://i.imgur.com/sfDvlK3.jpg]Origin[/url]" form, his base demonic appearance. While physical powerful in this form Karnage lacks his armored flesh or shape changing ability, as well as being blind. [b]Abilities and skills[/b]: [i]Combative Skills [/i]- Karnage was an avid hunter back at Tiien and is well versed in the use of their weapons, such as bows, spears, and daggers. However is was also an orcish warrior and demonic warlord, and thus is accustomed to more traditional arms, such as his favorite axe-and-shield or large clubbing weapons. Karnage's own fighting style is, despite his physique, not focused on his raw strength. Rather, he believes speed is power, and thus he fights to be mobile and agile. But he also values the power of durability and endurance, also making himself a tough opponent to put down. This make Karnage into a strange case of someone who is not only fast, but highly durable. While his strength as a demon does place him higher than most humans, it's not so impressive compared to other demons or those who use other means of increasing their strength. In terms of actual combat styles Karnage also tries to incorporate his magic as well as other underhand tricks in order to survive, from dirty tricks like blinding you or applying poisons. [i]Magical Skills[/i] - Karnage did not spend his entire life as a mere warrior, and used his later life to take up education in the magic that turned him into what he is today: Demonomancy. Demonomancy is essentially "The magic of Demons", that is to say, magic that revolves around demons. Some would simply think of it as summoning demons, and Demonomancy is capable of that. But there is so much more to Demonomancy than merely summoning demons. Karnage is a master of his magic, and thus is capable of a full spectrum of Demonomancy. However, that was only in Tiien. In this new world, he cannot access the realm where he obtains his demons. Additionally the very world seems to barely be able to accmodate his magics, as even the most basic of spells are difficult for him to cast and not as affective as it should be. This forces him to fall back on other Demonomancy magics, a majority of it listed [url=https://docs.google.com/document/d/1pAbkdgLxckpEpt_GbpGcUx3-NJjlInI_-sTzzIOWNlk/edit]here[/url], though what Karnage can actually apply is the following: [list] [*]Soul Binding - A dark form of Demonic magic which allows Karnage to bind the soulds of demons to himself. Currently in a weakened state, as the only thing Karnage can do with this is keep demons on a magical leash, preventing them from acting in ways that Karnage does not approve of. It does however allow him to summon or dismiss any demons he can bind at will. [*]Summoning - The bread and butter of Demonomancy, despite Karnage being unable to to actually figure out where he could summon demons to serve him, he can still summon objects or even people if he inscribes demonic runes onto them and than casts his Soul Binding magic on them. The act of summoning is as simple as simply knowing what he could summon and calling for it through his magic. He can place his summon either anywhere within his eye sight, or somewhere within a fifty-feet radius around him. [*]Bane - Channeling his magic through himself or even his weapon, Karnage can use this spell to create a magical Bane that would cause wounds that cannot be healed, if not potentially lethal on demonic creatures. Karnage himself isn't affected by his own spell, allowing him to use it with impunity should he ever face off against a fellow demon. However it's completely ineffectual against nondemons, though objects that are affected by his Bane glow with an awesome power. [/list] [i]Utility Skills[/i] - Karnage likes cooking. He eats well and cooks well. He favors sweets, though he is willing to try other dishes as well. Karnage also served as the forgemaster back in his world and either overseen or participated in the creation of various types of objects, from masterwork weapons to complicated (But archaic) machines. Stealth and perception are also two things that he makes use of as a hunter, and you can bet he's good with both. He has a decent knowledge of geography and the natural world, but again this world is vastly different than his own, making that knowledge rather useless. Strengths: [list][*]Agility - Karnage, despite his size, is deceptively agile. He's quick and could navigate across most any obstacles that require finesse. He's dexterous and alert, allowing him to react and interact to the smallest thing. He'd make a good wide-receiver if he ever played football. [*]Endurance - Karnage is also quite tough despite his speed; no fragile speedster from him. His flesh is as tough as an elephant's hide. He can burden great weight or take a large amount of punishment, and neither would do much to diminish his strength and speed. Someone would really need to go out of his way to harm Karnage. [*]Skilled - Karnage did not spend his 300+ years learning nothing. He spent those years mastering his crafts and dabbling in many skills, meeting new people and traveling the world. Even if he's only spent a little bit of time in this realm, he was already quite well traveled before he arrived to his new destination. That being said, those 300+ years did nothing for his occasionally waning memory, and thus he only has notable skills in things he practices with regularity, which have been written above. [*]Intimidating - While some may be able to look past his appearance, there's no doubt that Karnage cultivates his monstrous persona. He uses fear when negotiating against others, and not just the simply fear of death. But the fear that no matter what they do, they [b]cannot[/b] stop Karnage. That no matter what sort of power or strength they have, he would keep coming back, again and again, bringing chaos and destruction with him until his opponents are consumed by the fires of war. There is no peace with Karnage. Only strife and death.[/list] Weaknesses: [list] [*]Weakened - Arriving to this new world where demons are no as common place has made Karnage physical weaker. While his strength, durability, and agility is better than your average human, one who has properly trained themselves could stand against Karnage in terms of raw ability. Additionally Karnage has particular weaknesses towards being stabbed in the heart, or decapitated. Being riddled with holes, be they from bullets, arrows, or blades, are also things that Karnage cannot survive. He might be able to survive getting crushed, but that depends on if he was expecting it or not. [*]Demonic - While Karnage's demonic heritage increases some of his abilities, it's a double-edge sword. Since he never fully converted into a demon he lacks the full demonic strength but leaves him vulnerable to their weaknesses. Namely, magic, enchantments, or charms meant to ward or harm demons. [*]Short Sighted - Too often does Karnage act on impulses and gut feelings, never really considering how his individual actions could create a domino effect that would only put himself in a worse position than he found himself in. While he's certainly capable of planning with flexibility in mind, he tends to be narrow minded and even then, he cannot make plans for every instance. [*]Blunt - Karnage can discern emotions and intent well enough, but acting accordingly is another question. He lacks tack and isn't very good at comforting or consoling others for matters that require emotional understanding. He can figure out that you're angry, sad, or whatever, but he wouldn't know why, nor would he care. This can change for those who he has a more personal connection towards, but that also may muddle his ability to discern their thoughts and feelings if they know him too well. [*]Blind - Without relying on magic Karnage is naturally blind. This disables him from being able to discern things by sight and makes his coordination take a big hit. While he won't exactly be tripping over his feet, he will have to take things slow. [*]Regretful - Not something he openly shows, but Karnage is haunted by the things he's done so long ago. He tries his best to hide it so it doesn't impede him, but there are times where certain actions, words, or events will trigger memories of the evils he's done. Things that he wishes to forget. Karnage wants nothing more than to be forgiven for what he's done, though he knows that he cannot. But if he finds (Or thinks he has found) a genuine way to do that, he would be willing to try.[/list] Equipment Requests: He would likely have a weapon, either a two-handed club or a one-handed battle axe, enchanted for demon slaying as he was traveling through a realm with demons being the only population. He would also carrying a tome that serves as his journal and contains any information about his past journey up to the point where he was taken by the Rift Anomaly. He'd also carry other conventional gear one would expect for a person who would survive in a wilderness setting on their won for a very, very long time. History: Karnage was once an orc who was part of a great roaming clan, Clan Vorinclex, in times long ago. The son of the clan's forge master, he took up his father's craft at a young age to succeed him when he dies. Karnage was skilled starting out, but took many years before he could even begin to emulate some of his father's more decent creations. His father could create powerful weapons from simple iron, and could turn sticks and bones into weapons that would put the fear into even the most powerful warriors. His skill was unparalleled in all the clans, and Karnage sought to do better than he could. His father approved of this. But he didn't simply live his life as an armorer; in orc culture, an aspiring smith must gather his own materials until he's proven worthy or having others work for him. This meant that Karnage couldn't even buy metals to work with, not until he's proven himself by gathering and making a worthy weapon or armor. And since Karnage didn't really begin his training as a smith until he was twenty, he had muchg more experience gathering his materials. Materials that were guarded by either enemies of his clan, or some of the most horrific beasts he does his best to forget. His adolescence was spent as a hunter, using his own weapons to gather necessary materials while also fending off beasts who sought to use him as a quick snack. Should he manage to slay the beasts, he would also drag their bodies (If possible) back the the clan for meats and materials. After time he had to do this alone though, due to his status as the son of the best armorer of the clan. His own fame fueled the irrational rivalry he had with others he didn't even know. He just wanted help. Alas, in the end while everyone else began to begin their training thanks to their teamwork, Karnage couldn't begin his training until he was twenty two. And that was only out of necessity rather than any effort on his part. War broke out among the clans. His own made alliances with long time friends and former enemies, while he and the other orcs of his age were either shipped off to battle or sent to the forges to supply those sent to war. His own father made sure that his son worked along side him in the forge, confident in his skills, but Karnage always heard whispers of how he was saved by nepotism. This petty rumor soon began to grow, and soon orcs who learned that Karnage forged their weapons and armors discarded them, ashamed that their equipment was being forged by a "Pretender" like him. Karnage didn't know how to stop this hatred. All he could do was what his father said, to ignore the words and keep doing his best, and respect should come to him. But Karnage decided that it was time to stop clinging to his father's shadow and out of his protection. Karnage hung up his hammer and traded it for an axe, and went into war as a warrior. Ten years he's fought, ten years the war waged on. Karnage found alongside his fellow clansmen, who begrudging came to respect his willingness in battle. Karnage fought and killed, took many injuries for his clansmen, and did many things that he'd sooner forget. Entire clans were wiped out. Families destroyed, homes burned to the ground. They even attacked non-orc settlements for supplies and materials, than pinned the blame on an enemy clan so that the other races would attack them instead. Cunning tactics. Karnage gain notoriety as a brutal warrior who preformed vile acts in the name of victory, from sending refugees covered in flaming pitch towards the enemy to desecrating burial sites to use the bones of the dead as arrowheads, nothing was "too much" if it meant winning. Because he was told to do whatever had to in order to achieve victory. So he did. After sustaining an injury that took him out of the battle, Karnage returned to forging weapons as the war was winding down to an end. His relationship with his father and family was strained at best. Because despite leaving to fight in the war, Karnage chose, on his own accord, to leave the family against their wishes to achieve his own desire. He couldn't live in their family home, wasn't allowed to use their forge, and even some of their family friends had trouble being seen with him. His friends and allies during the war were either still fighting or dead, and soon Karnage was out of a job when it came into light that the clan now had a surplus of equipment, making his job rendered moot. It seemed for all his attempts to find a place among the community, all he's done was improve the way he was alienated from it. At around thirty years old, Karnage discovered he had the ability of mage blood, specifically Demonmancy. During the time, magic was an unexplored phenomenon, so not many of the orcs knew what to do for him. Only the Clan's Blood Priest had any tangible idea of what to do, being a mage himself, and so he directed Karnage to the College of Aerta, a school for mages. Karnage didn't feel sad to leave, knowing that he had lost his place in his clan. Taking what little he could, Karange set off from his current clan camp ground and headed towards the College... But he never made it. Along his way to the college, he was in Djarkel. There he found what his Clansmen called "The Ravine of Demons", a realm underneath the ground where the veil between the Inferno and their world was next to nonexistent. He found one of their larger entrances in Djarkel and contemplated entering it. He was at a moment in his life where he had neither the support or love of friends or family, where all his efforts went unnoticed and yielded no benefits, and he was really, really bored. He set up camp that night next to the Ravine, and attempted to use his magic. He was not prepared for what happened next. He did not expect a demon to show up, but due to being so close to the Ravine he was much easier, but this demon was incorporeal. In order to sustain itself in the mortal realm, it needed a host. It figured that Karnage, being an unexperienced mage, would be more than suitable for a takeover. The demon tried to possess Karnage, but he had the willpower to fend off its mental attacks. During the struggle however, Karnage fell into the Ravine, surviving the fall only because of his armor he had. But the fall itself gave the demon an upper hand in the struggle, and it began to morph Karnage’s body. He began to fuse with his armor, creating a mesh of flesh and steel. Karnage and the demon struggled for control for days, and by the time Karnage had regain control of his body and body, his physical form had been warped to the point that it looked nothing like a traditional orc. When Karnage saw this, he knew he could not return to the surface world without further hatred and alienation from the people there. So he moved into the Ravine of Demon, and settled to live among monsters. Much of Karnage’s life was spent in the Ravine. He didn’t have a home for longer than a month or so due to its constantly shifting nature, or that it would get raided by other demons when he’s away, or that he gets chased off by monsters and can’t return. He constantly lived on the move, but he did not fret nor feared. In fact, the struggle brought him a sense of pleasure in his life. The new monsters he fought and killed provided him new materials for creating weapons, which he found immensely useful as he continued to live in the Ravine. He increased his skills as a hunter and a smith, using everything he can find in the Ravine, whether it be the tooth of a massive Earth Wurm or a couple of rocks he picked up tied to vines, to even the ever rare catches of Godstone and other exotic ores. He grew close to his creations, often giving those names personalities as he began to slip further into madness. Eventually he began to lead of Legion of weapons. Completely mundane weapons, but he didn’t know that. The demons in his head convinced him otherwise. During his time in the Ravine, he found himself in the service of an Archdemon. How it came to pass is a bit of a mystery on both their parts. Rumor would have it that Karnage defeated one of the Archdemon's entire Legion, others would say that he bested the Archdemon himself. Some would even say that he worked up from grunt level all the way to the Archdemon's court. These, of course, are all rumors with little basis in truth, or heavily exaggerated in order to perpetuate a fearsome image. If you asked Karnage, he would simply tell you that he proved himself, and that's all. Either way, Karnage found himself working under the Archdemon, making weapons for him. Not entirely out of his own will either; the Archdemon was a master Psychomancer and used illusions to trick Karnage into servitude. Still, Karnage liked the work well enough. It gave him purpose and a permanent place to reside. It also began his training in Demonmancy. Karnage’s skill in the forge quickly allowed him to rise in the ranks of the Archdemon’s hierarchy, becoming his personal armorer. Karnage was given certain benefits, including education with Demonmancy. This was mainly to allow Karnage to summon his own servants in the forge, but on his own he begun to search into improving his magic. So between gathering materials and creating arms and armors for the Archdemon, Karnage was slowly mastering his Demonmancy. It took him about two hundred years, but by the time he was finished, he could have very well taken over as the new Archdemon (Even though he was a Fallen). Instead however, he simply left after his many years serving the Archdemon. Karnage had raised a handful of highly-skilled smiths to replace him, though the Archdemon was somewhat possessive of Karnage. They managed to strike a deal however, a deal that the Archdemon has yet to call upon though. Karnage continued to travel in the Ravine, now determined to settle down and make a home for himself. During his travels, he found himself among the Naga. These strange snake people initially were hostile to him, and indeed they and Karnage were rather antagonistic towards each other. But after some communication, they managed to, more or less, get along. He still wasn’t trusted, but they at least stopped trying to kill him, and he to them. He traded and worked with the naga, offering them his services and getting paid through supplies and education of their culture and crafts. Karnage settled down not too far away from one of their villages, and served to help them deal with outsiders either through communication or execution. Soon he began to wonder how things were on the surface, and decided that he would try to ply his craft in mercantile. So he left the Ravine with his Legion, and headed topside. The first place he really tried to sell to was at the Twilight College, when it came to light that the former Aerta College has long since been reduced to ruins. There he faced his first issue; communication. Most of the demons he spoke to used telepathy, and the naga hardly ever used words. The Twilight College required actual speaking, and he only knew the native tongue of his people, which had been phased out for the common tongue long after he fell into the Ravine of Demons. He spent a good while trying to learn the language first before he eventually got himself an amulet that translated his words into something legible. Around the same time he began to fine tune his magical abilities, and after ten years of both language courses and magical training, he was hired to be the Master Demonology Professor, as well as Forge Master on his off hours. He goes by “Tyrael Marchosias” at the college, mostly to protect his students from his past. Even now he has enemies in the Ravine from Demons he’s dealt with and the sins from his time as an orc still haunts him even now. He served the college for many years afterwards, and occasionally took time off to explore the dimension of his world known as "The Inferno". A chaotic world of demons where even he, a professor of Demonomancy, cannot say for certain how each realm or plane would react to his presence. It was a world where conventional physics would, at time, remove themselves from the equation and all of life must quickly adapt to it's change. A wild place that had no sense of logic or possibility, yet continued to exist. Karnage sought to master the Inferno, even when he did not need to work for the college. His vacations involve him gathering his belongings and heading into the inferno and explore it's many mysteries. It was one mystery where he came across a portal existing in the center of a open plain. He had no created the portal and knew no one who did. And when he approached, he torn across the rift. [/hider]