[hider=Vowzra][color=black][b]Name:[/b][/color] Vowzra (Vaaw (how) - Zraa (bra)) [color=black][b]Alias:[/b][/color] The Timeless One [b][color=black]Domains/Portfolios:[/color][/b] Creation (Time) [color=black][b]Domains/Portfolios Description:[/b][/color] Creation is a subtle art. All gods can create, al gods can mould the world around them to their will and create what they wish within their domain. But to rule over the domain of creation is to create an art over the very act of creating. A god of creation has increased power in all domains but proficiency over none. Thus, while inherently more skilled at moulding earth than a fire type god, a creation god cannot match an earth type god in this regard. More importantly, a creation god has the ability to enormous systems known as 'universes' in empty worlds, like the New World. However, no more than one universe can exist within one world and the power of Invictus and Fate prevent any god from slipping into another, completely separate dimension. This world will only become a universe when Vowzra wills it, but such a feat cannot be accomplished by one god alone. Indeed, the creation of the universe will require a ritual which sees all the gods put their powers together. One moment of unity before the shattering disunity. Time is a very ambiguous thing, it begins when a universe is created and is limitless in its scope and possibilities. Even a god of time cannot completely encompass or control time in its entirety. Indeed, Vowzra is convinced that 'Time' is itself a manifest being which transcends all worlds and dimensions. A truly ultimate god - perhaps even the only true god. But these are merely Vowzra's musings, he has no way of proving it. Vowzra can see a limited number of timelines which lead the universe to down different routes, and it is Vowzra's duty to choose one route and work to ensuring that the universe sticks with it as much as he can help it. His powers include the ability to cause things to age or become younger immediately, open up time portals leading to minor planes where the laws of time differ greatly from the universe's, and he has the ability to bring time to a halt, this freezing all things in existence. This ability does not affect gods. In combat with other gods, Vowzra has the ability to slow down opponents by warping time around them thus making it so that they operate at slower rate of time. This can be broken should Vowzra lose focus - if, for instance, an external attack draws his attention. Vowzra also has the ability to slip into the very fabric of existence. He does not move to another plane, but rather becomes part of the very universe. Simply put, if we take the fabric of existence to be a 'wall' separating one plane from another, Vowzra does not slip through the wall and into the other plane, but becomes part of the wall. [color=black][b]Alignment:[/b][/color] Neutral Good [b][color=black]Gender:[/color][/b] Referred to as 'he' or 'she' depending on his chosen form. He is neither male nor female. 'He' will be used as default. [color=black][b]Personality:[/b][/color] Vowzra is a disdainful being. He will not meddle with things which are of no consequence in the greater scheme of things. Why should he feed a starving child when the child is fated to die anyway? No, if a child must be fed then it will have to grow into something great. If a creation is to receive help then they are to help keep the world on the 'correct' timeline. If a woman is to be aided, she or her descendants must be of importance for the world. That is how he sees the world, even his fellow deities. If a deity is fated to be destroyed or killed, then they are of no interest to Vowzra. If a deity will knock this world off the correct path, it must be dealt with. If a deity is of importance to this world, it must be befriended and aided when aid is needed. Vowzra likes it when things go as planned, he likes organisation and the setting of rigid rules which must not be broken, after all, time must not be interfered with by foolish ones who seek disorder and chaos. No, he likes order, he likes discipline. Of course, his perspective on what is order and chaos are very different from others. He views things from the greater scheme of things. It does not mean he does not like chaos happening, he just does not like it when chaos happens when it is not meant to, or when chaos does not happen when it is meant to. In the same way, he does not like it when there is order when order is not meant to be, or when there is no order when it should be present, when somebody who should be dead is still alive or when somebody who should be alive is dead. Yes, he likes it when time goes as he plans it, he likes order in his plans, not the meddling of fools who know not what they do, and time is a very fragile thing, any bumbling foolish nitwit with a bit of power could derail it and lead the world into the great, terrible unknown. Depending on the individual or people in question and the situation at hand, Vowzra can be kind and compassionate, or he can be utterly cruel and cold. If his plans call for him to be cruel, he will be savage, if he must be kind, he will be benevolent. Vowzra is emotionally very stable, for he is aware of what will happen and is ever ready for it, nothing can ever catch him off guard. Of course, when time is not going as planned and things which should not be happening are happening, he can become very unstable, going into a furious cold rage and heaving chaos in untold ways, summoning creatures from beyond time, creatures which no deity or mortal should ever hope to witness. Of course, such a thing will require a great amount of power and might and of course, concentration, lest even the god be sucked into the Hells of Time, a world so terrifying that deities who have been there have never come out alive, and those who did were never the same. While Vowzra is all-aware, his level of awareness is generally limited to the timeline he can see and a few variants of that timeline. This differentiates him from gods whose domains are more focused around knowledge of multiple futures and presents. His purpose is ensure that the world does not slip from its destined timeline, or if it does, that the variations are very slight and lead to a generally better future. This means that he can at times become irrationally bent on preventing the world from slipping into a timeline unknown to him but perhaps known to others, even if he is assured that said timeline is far better for the world. Vowzra is very distant, even from his fellow deities, and even more so from mortals and creations, not tying himself to a select few who choose to worship and honour him. In fact, he pays most mortals and most immortals (deities that is) very little attention at best, unless they interfere with his plans. After all, he has greater and more important work to be doing, he, the governor of creation, the lord of time, he cannot bother himself with a single time slot and a single creature or creatures. The fate of the world rests in his hands and he must see to it that the world he dwells in goes down the correct path, a path which will not make destruction and doom their fate like the old gods and their world. To achieve this, he will go to great lengths so as to make sure that the world stays fixated on the correct path, whether he must see to it that a vile and evil power rises and dominates or whether a great and noble one meets its end. This is the way of the world, the feelings and well-being of the few at a certain point and place in history cannot lead to the destruction of creation, he will make sure if it, even if the other deities grow to hate him, even if the mortals shun him and all his followers. He will do what must be done, he will not play around with simple, foolish, niave things like 'justice' and 'honour' no, he will do what must be done, whether just or unjust, honourable or otherwise, for he knows the result, he knows what will happen, and he knows what will happen otherwise. [color=black][b]Apperance:[/b][/color] He has many forms, some known, but most are unknown, even to other deities. He is most commonly known as the [url=https://th06.deviantart.net/fs71/PRE/f/2010/167/5/4/Dark_and_Day__Sage_of_Age_by_nJoo.jpg]'Old Sage of Wood'[/url] among mortals and among the divine. When appearing to mortals, Vowzra is usually in the form of the [url=https://s-media-cache-ak0.pinimg.com/736x/12/11/3d/12113dc63e5489d2b59f51397d1c6c4c.jpg]'Old Man of the Woods'[/url] or the [url=http://pbs.twimg.com/media/A_HvLc1CAAAgvEG.jpg:large]'Wise Woman'[/url] giving wise counsel or asking for some kind of assistance. Those who do not listen to advice given or refuse to assist receive an eternal curse, while those who listen to or help the deity receive blessings and are looked over by Vowzra even after death. Among the other deities, he is also known as the [url=https://fc02.deviantart.net/fs43/i/2009/156/e/8/Hassadorn_Garuda_Lord_by_Gandharvasstudio.jpg]'Guardian of the Air'[/url] and as the [url=http://fc02.deviantart.net/fs70/f/2011/078/6/f/lion_warrior_by_koutanagamori-d3c0mhi.jpg]'Furred Guardian'[/url], appearing in this form only to those mortals who shall soon meet an end due to their trespassing, so mortals do no know him by this form, as all who see it die. The other form he is known for is the [url=http://fc05.deviantart.net/fs18/i/2007/225/e/1/BEAR_WARRIOR__1P_clr__by_UCHIDER.jpg]'Guardian of the Woods'[/url] a form he has yet to show to any mortal eyes. These are the only forms he has shown to any other creature, he has many more and may or may not reveal them in the coming years and centuries. [b][color=black]Music Theme:[/color][/b] Main Theme: [url=https://www.youtube.com/watch?v=XQY94-cL5z0]NumeroUno[/url] Secondary Theme: [url=https://www.youtube.com/watch?v=k1-TrAvp_xs]Numero Dos[/url] Dark Theme: [url=https://www.youtube.com/watch?v=52b7dZCpwq0]Numerol]Tres[/url] Enlightened Theme: [url=https://www.youtube.com/watch?v=xButjfhZWVU]Numero Cuatro[/url] Sad/Disillusioned Theme: [url=https://www.youtube.com/watch?v=B87goaPTwSE]Numero Cinco[/url] The Carnage Theme: [url=https://www.youtube.com/watch?v=V7OdI-b61qg]Numero Seis[/url] [b][color=black]Description:[/color][/b] Vowzra is rather distant and detached, or at least he appears so. He does very little directly and simply watches. While other gods certainly do not underestimate him - how can one underestimate a god with such a domain and portfolio? - but his general disdain and detachment make him easy to forget about or ignore when plotting and scheming. What is rather odd is that despite his general disdain and detachment, Vowzra can become extremely involved in the scheming and plotting of gods when he wishes. Such involvement appears rather random to some, but those who have greater vision and understanding can generally see that his involvement is to ensure the safety of the timeline His creation are a poor lot indeed. In creating them he is generally benevolent and generous, raining on them his pleasure and blessings. However, with time he can grow very distant and ignore the pleas and cries for his help. Perhaps he enjoys testing his worshippers to see who of them has the greatest faith, or maybe he is secretly just a consummate sadist. Generally, however, Vowzra's worshippers, when he has his eye not them, can grow very powerful and prosperous, while the 'Chosen' (Heroes) among his creation enjoy great prestige and power - but it comes at the cost of having their god give them bizarre taks; abandon, sometimes for apparently no reason, for terrific periods of time; or even allow them to be corrupted and used as the playthings of other gods.[/hider] [hider=Zerabil] NAME: Zerabil ALIAS: N/A GENDER: Male RACE: Human APPEARANCE: A well-built young man, appearing to be around twenty years of age. He is not overly tall, coming at 5'10", or 180 centimetres. His physique is ectomorphic, and his muscles are small and built for speed and power rather than brute strength. He is rather flexible, though not unnaturally so. His hair is eerily white - completely so, without a stain, and is shoulder length. It is braided on the left and right, and the two braids are tied back in a long, ponytail-like braid. A few feathers adorn his hair. His right eye is entirely white bar the pupil while his other is fully black, including the iris and sclera. His skin is a light olive, though it transitions from lighter shades, almost white to darker depending on exposure to the sun. He is usually either bare-chested, like many other humans, or wearing his [url=https://s-media-cache-ak0.pinimg.com/originals/12/ef/11/12ef11273016537dccc0cce4c047975d.jpg]coat[/url]. He also wears a [url=https://img1.etsystatic.com/000/0/5212926/il_570xN.159893475.jpg]breechcloth and leggings[/url]. There is only so many changes of clothes a nomadic wanderer can have, and Zerabil currently only has what he wears. Wherever he goes, he can be found with a quiver of arrows slung over his shoulder and [img=http://classic-bow.com/catalog/images/0245_recurve_bow.jpg]a bow[/img] at his hip. His [url=http://baw-weapons.yez.dk/uploads/7/5/5/2/7552490/6928924_orig.jpg]club[/url], far more well-crafted than anything Mankind has yet come up with, is also usually to be found in his right hand. Alternatively, he has found that his quiver is a perfect fit for the club as well as the arrows, though putting it there makes it difficult to retrieve quickly when needed. [url=http://images3.alphacoders.com/245/245535.jpg]Updated Appearance.[/url] HISTORY: Zerabil was created by Vowzra, ripped from his mother's womb and grown in an external membrane. His first memory is standing on a hill as a child and seeing Vowzra once he had grown, within seconds, into an adult. Still fresh into the world, he has very little history bar the walking he has been doing since his creation. He has not yet been ambushed by an creature, intelligent or otherwise. He does not know who his parents are, nor does he need to; his Father is all he needs, he who watches over him always. PERSONALITY: Though he has only recently emerged into the world, Zerabil is an ancient soul. Vowzra has imbued him with with the knowledge of all Mankind, and his knowledge of Man's history is unequalled - especially given the fact that all recorded history is oral and more likely than not to be mostly fictitious. Zerabil honours all life and sees it as most sanctified, particularly since it is the creation of his Father and the majestic Guardian of Life. When he sees an ant, it is not simply an ant that he sees, but it is the glory of his Father and the might of Life. His great knowledge allows him to see things in a manner which not even the most spiritual of mortal creations - or perhaps even immortal creations - can. Like his Father, he sees with an inner eye. This eye, however, is not in any way magical, it is simply an eye of wisdom and unparalleled knowledge. [color=9e0b0f][i]'Knowledge is Power,'[/i][/color] after all, [color=9e0b0f][i]'Guard it Well.'[/i][/color] While he would prefer to sit in the shade of Orabil eternally, seeking the wisdom of the hallowed tree and meditating, he has a purpose and must go about it. Though he knows it not, he has a natural charisma. The way he carries himself, the manner in which he speaks and his treatment of others all give him an aura, as seen by others, of supreme trustworthiness and confidence, those who see him would immediately lean towards liking and honouring him, listening to him and taking heed of all he says. However, although knowledgeable and wise, and well prepared by Vowzra, Zerabil lacks the most important thing: personal experience. For in the end, it is not knowledge and wisdom alone which make a man what he is, it is bitter, hard-earned experience. ALIGNMENT: Lawful Good - A lawful good character acts as any 'good' person is expected or required to act. They combines a commitment to oppose evil with the discipline to fight relentlessly. They tell the truth, keep their word, help those in need, and speak out against injustice. One who is lawful good hates to see the guilty go unpunished. This alignment combines honor and compassion. However, this does mean that Zerabil will look towards the wider benefit society and Mankind, even if that comes at his own expense. ITEMS: Club, bow, quiver of arrows, coat, breechcloth and leggings. ABILITIES: Zerabil has an immense amount of knowledge, encompassing all that mankind has been taught or developed on its own. However, he is not experienced in anything as of yet. So while he knows of Wi and Vistoc, he is not yet very able in either. He has basic capabilities in both - being able to create a spark at will, summon a drip of water into his palm, move pebbles around and so on - but it will be a long time yet before his powers bloom. Zerabil is also, like other Heroes, immortal. However, his immortality is not a simple matter of living forever. He ages with time, until he reaches the fine old age of one hundred and twenty, with all its benefits of looking like a wise old man and suffering from incessant back pain. Upon reaching that age, his body begins getting younger until his body becomes that of a seven year old, and then the cycle begins again and he starts aging. Physically, this means that he will be as frail and weak at seven and one hundred and twenty as any normal man, with the additional strength and speed of being a Hero. Moreover, when he is at the fine age of twenty to thirty five, he will naturally be at his physical peak. In addition to all natural Hero abilities, Zerabil also has a unique ability which affects bodies. He is able to heal any and all wounds, no matter how serious, so long as the subject is alive, he can grow back limbs, restore sight and so on. He cannot, however, use this ability on those born blind, diseased or deformed in any other way. In combat, his ability causes foes to be less receptive and react more dully to their surroundings, Zerabil's ability working their body and mind into a dulled state. Like his other magical abilities, Zerabil has knowledge of this ability but has yet to train it. He is rather skilled with bows, he has been practicing as much as he could ever since he began walking from the hill of his creation. He has also made a point of stopping and swinging his club in all the ways his knowledge tells him is correct. He is yet far from perfect, but no puny mortal creature will be putting him down anytime soon.[/hider] [hider=Thulemiz] NAME: Thulemiz ALIAS: The Great Lich Lord, Son of the Celestial Above, Champion of Chaos GENDER: Male RACE: Great Lich APPEARANCE: [url=https://s-media-cache-ak0.pinimg.com/736x/c4/1a/4f/c41a4f649208512cb3010240705cf923.jpg]The Great Lich Lord, Grandmaster Thulemiz, Son of the Celestial Above, Champion of Chaos[/url] HISTORY: Zerabil was created by Vowzra, ripped from his mother's womb and grown in an external membrane. His first memory is standing on a hill as a child and seeing Vowzra once he had grown, within seconds, into an adult. Still fresh into the world, he has very little history bar the walking he has been doing since his creation. He has not yet been ambushed by an creature, intelligent or otherwise. He does not know who his parents are, nor does he need to; his Father is all he needs, he who watches over him always. Over time, Zerabil developed quite a following, calling people to the worship of all the gods without favouring one over the others. He led his people to Orabil where he built many temples as well as the town of Orabson. Creating the Vowzra's Victors and building the fortress-monastery known as the Mountain's Crown, he led his Order for over thirty years, hunting down DyunXenos and CimeXenos. After the burning down of Orabil by Sauranath, he lost much of his power and wandered the world alone, until one day Vestec came to him and restored his power. However, Vestec also corrupted him, and within Zerabil's body two souls fought for control. The soul of Thulemiz emerged victorious, foxing Zerabil's into a far-off corner of the mind, waiting for the opportunity to banish the dark creature which has taken out of his body a home. Thulemiz has waged war against Ialu, leading to the destruction of many Victors and great damage to be done to Zerabil's body. He has now ascended from his previous human form to the form of a Lich Lord, a most mighty Lich with unimaginable power over the dead. PERSONALITY: Cold. Deathly. Calculating. Merciless. Selfish. Sanguinary. He is the Master of Death, the Champion of Chaos and the Son of Time, and he is an embodiment of those powerful elements. ALIGNMENT: Lawful Evil - The world is a mess. It needs order. I will bring about that order, just as soon as everything is mine... ITEMS: Scythe, Morning Blade ABILITIES: Thulemiz has an immense amount of knowledge, encompassing all that mankind has been taught or developed on its own. Like any other Heroe, Thulemiz is immortal, and his ascension into a Great Lich Lord means that he no longer ages at all. In addition to all natural Hero abilities, Thulemiz also has a unique ability which affects bodies. He is able to heal any and all wounds, no matter how serious. So long as the subject is alive - meaning that it has a soul within it - he can grow back limbs, restore sight and so on. He cannot, however, use this ability on those born blind, diseased or deformed in any other way. In combat, his ability causes foes to be less receptive and react more dully to their surroundings, Thulemiz's ability working their body and mind into a dulled state. Further, Thulemiz is a masterful user of Wi and Vistoc as well as Necromancy, with immense reserves of energy. Physically, he is capable of harvesting souls from living people with his scythe, and is capable of harvesting souls leaving their bodies from a distance. Physically, he can no longer be harmed by normal physical weapons, they merely pass through him without doing any damage. Even divine weapons which are purely physical cannot harm him. Weapons imbued with powerful Wi or with divine powers, however, can harm him.[/hider] [hider=Ghoul Lords]Name: Ghoul Lord Akhenaten; Ghoul Lord Sapthah Deathspan: Eternal Description: The two first ghouls, created personally by Thulemiz. These are two sentient and rather intelligent creatures, able to control and command their less intelligent ghoul brethren. Though physically as powerful as any other ghoul, they are more human in appearance, standing up straight and wielding weapons as well as wearing armour. As would be expected of beings that can control ghouls, they are rather capable necromancers and can cast various necromantic spells should the need arise. As with any ghoul, however, their forte is in the melee. They are technically Battle Brothers of the Hallowed Hundred. [hider=Ghoul Lord Akhenaten][img]https://s-media-cache-ak0.pinimg.com/736x/90/66/7b/90667b741b6b0aa74c0a641b65374eed.jpg[/img][/hider] [hider=Ghoul Lord Sapthah][img]https://s-media-cache-ak0.pinimg.com/736x/60/95/3d/60953dc27b87f01dc9aac494b27f8b3f.jpg[/img][/hider][/hider] [hider=Necromantic Creatures] [hider=Azeman][img]https://s-media-cache-ak0.pinimg.com/736x/6b/46/59/6b4659974d7c419a130caf921767d070.jpg[/img] The Azeman takes the form of a human female during the day but at night transforms into a large, blood-sucking bat. The Azeman, in her bat form, then feeds by draining the blood of her victims. Azeman are obsessed with counting, and if seeds are scattered on the floor she will stop to count them all. During the day, the Azeman is indistinguishable from normal humans. She can walk around normally in sunlight and the fact that she is in fact dead is very difficult to detect. The blood from victims ensures that their body is not deathly cold, but actually has some heat to it through the day. Moreover, during the day her obsession with counting fades, only to return during the night. If an Azeman is preoccupied with enough things to count during the night, she can then be captured when the sun rises while she is still counting. Crushing her human head is usually enough to put her down permanently.[/hider] [hider=Banshee][img]https://s-media-cache-ak0.pinimg.com/736x/db/78/38/db78381f85ff8bead27dc256dfecbd3d.jpg[/img] Banshees are restless spirits of females, either called up by necromancers or naturally occurring.In their natural state, these spirits live on in the material world because they fear to cross into the Astral Home where they will face the cleansing of their souls and the extraction of their memories, a process which souls can find rather torturous. The Banshee's appearance is varied. They are usually seen as a skull with hair and a flowing dress floating above the surface of the ground, though they can also appear as rather dark, shadowy creatures with wispy black hair and glowing red eyes. As banshees are ethereal creatures, like ghosts, they have the power to move through walls and other physical barriers. Banshees are well known for their howls of despair. This howl of the banshee brings death to those who hear it, or can alternatively greatly hurt those with magical protection. More powerful beings may be disoriented by the howl.[/hider] [hider=Bogeyman][img]https://s-media-cache-ak0.pinimg.com/736x/d9/f0/97/d9f09764d3cdbf2e9e2be3197036fd76.jpg[/img] The Bogeymen are malevolent ethereal creatures, though they can be either truly evil or simply trouble makers that in truth are harmless. Bogeymen are a type of shape changer, capable of moving objects and causing disruptions. Bogeymen tend to haunt a family much like a ghost, in some cases they can even befriend the family they haunt and become rather handy guardians. The Bogeymen tend to harm those that are liars or who commits 'evil' acts. Bogeymen are vague in appearance due to their ethereal state and the fact that they are shape changers. In their truest form, they resemble a large, glowing puff of dust.[/hider] [hider=Bogie][img]http://img3.wikia.nocookie.net/__cb20130212044929/harrypotter/images/3/35/Peeves_Film_Concept.jpg[/img] A Bogie is a mischievous but harmless spirit that lives in darkness. It can be found living inside anything as long as there are shadows and darkness. Bogies favour places where people store goods which they no longer use, so a dusty attic can harbour a number of bogies, so too can Ialu's collection of 'treasures'. Bogies try to be stealthy, but by nature they are rather clumsy. They amuse themselves by hovering behind someone's back, creating a feeling of uneasiness, and removing the blankets on the bed during a cold night, and other such silly and entertaining things.[/hider] [hider=Ghost][img]https://s-media-cache-ak0.pinimg.com/736x/f5/db/41/f5db4127b1979116b80c228aa4474584.jpg[/img] [img]https://s-media-cache-ak0.pinimg.com/736x/6d/dc/c0/6ddcc05cd695d7fb599870f3f434a044.jpg[/img] Ghosts are naturlly-occuring spirits of the dead who are trapped in the physical world because they cannot rest, or have 'unfinished business'. Normally these creatures are free and cannot be controlled, but powerful liches and necromancers are able to bind these spirits to their will. Ghosts are ethereal creatures, meaning that they can move through solid objects, and are generally completely undetectable. Ghosts can not be harmed with physical weapons and magic can do very little against them (but then again, they can do very little against physical creatures). Only by laying the spirit to rest through exorcism or using blessed weapons can a ghost be 'defeated'.[/hider] [hider=Ghoul][img]https://i.warosu.org/data/tg/img/0385/40/1425777307753.jpg[/img] [img]https://s-media-cache-ak0.pinimg.com/736x/b5/88/c2/b588c21d253e01363531bac21898890a.jpg[/img] Created by Thulemiz by twisting and experimenting on two Dyun younglings, these undead creatures, bar the two originals, have only the slightest sentience and utterly subservient to the will of Thulemiz. When he is not close enough to command them, it is the two originals, the Ghoul Lords Akhenaten and Sapthah, who command them. These creatures are physically extremely powerful. Their bite is catastrophic and turns the victim into a ghoul within minutes. Though they are able to wield weapons, ghouls are in their element when they are let loose on enemies en masse and allowed to simply tear their foes apart with pure physical power. Being slightly sentient dead, they are rather sensitive to fire and sunlight. Lightening can char them or tear limbs from them, but they are rather bad conductors of electricity. It is impossible to drown them, as they are already dead, though blasts of water can knock them down or cause them to lose limbs. Crushing them is generally the best way to incapacitate them, though crushing their heads can put them down permanently.[/hider] [hider=Jack O'lantern][img]http://www.kotll.com/srd3.5/img/MonstersT-Z.Will_O_Wisp.jpg[/img] [img]http://img10.deviantart.net/8885/i/2006/304/a/0/happy_halloween_jack_o_lantern_by_genzoman.jpg[/img] [/hider] [hider=Knocker][img]http://images6.fanpop.com/image/photos/34100000/Brave-brave-34108077-442-500.jpg[/img] Knockers are naturally-occuring spirits that live deep in mines. They are good-natured spirits, which point out to miners where the rich veins are by making knocking sound, which is from where they get the name. Although they are friendly spirits, they like to play strange tricks on people. They change their faces to cause fear, or alternatively perform strange dances. The miners must leave part of their food for the Knockers or they become angry, bringing bad luck. [/hider] [hider=Lich][img]http://img01.deviantart.net/e2c9/i/2012/105/c/f/lich_by_mattdonnici-d4wbid5.jpg[/img] [img]https://s-media-cache-ak0.pinimg.com/736x/8e/cb/a6/8ecba689f3b2fbdf904b3aa45aec29bc.jpg[/img] [img]https://s-media-cache-ak0.pinimg.com/736x/c4/1a/4f/c41a4f649208512cb3010240705cf923.jpg[/img] Liches are terrifically powerful, sentient undead creatures. Once powerful necromancers, they have become powerful enough to live on after death as a Lich. They have the power to command the dead to do their biddings and are masterful necromancers, usually also able to use different forms of magic. Very powerful Liches are known as Lich Lords, and the greatest amongst those is undoubtedly a Great Lich Lord, creatures which are pretty much death incarnate. Very powerful liches are able to turn living or dead necromancers into lichee, and can even bind these powerful creatures to their will, though doing such requires a vast difference in power between the two liches.[/hider] [hider=Mummy][img]https://s-media-cache-ak0.pinimg.com/736x/e2/de/08/e2de089a2c7584d68af9e79a9c1c68c4.jpg[/img] Mummies are long dead and entombed creatures, bound up in a process called mummification in preparation for the afterlife. Their tombs are often cursed, and it is said that if the tomb is disturbed the vengeful mummy will come back to life to seek out the person who disturbed the tomb. These are rather powerful undead creatures, their one desire for revenge making them almost unstoppable. Necromancers can use these much like assassins by making a foe the target of their vengeance. They do not attack any other than their target and are largely impervious to Wi and physical attacks, the only way to stop them being to completely incinerate them.[/hider] [hider=Necromancer][img]https://s-media-cache-ak0.pinimg.com/736x/68/a7/71/68a7714cfbac6941a0b9ea4737a9fb62.jpg[/img] A Necromancer is a powerful individual who is capable in the arts of necromancy. Their powers enable them to raise corpses from the ground to create armies of Skeletons and Zombies. Necromancers must harvest souls by going through a sacrificial ritual, although Astarte blessed Thulemiz and the Silent Six with the ability to harvest souls directly on the battlefield, giving them an immediate advantage over any necromancers who should ever arise. Necromancers can store these souls within physical objects or, if they are powerful, within themselves. Though it has not been tested, it is likely that powerful necromancers can devour souls to strengthen themselves and extend their lifespans.[/hider] [hider=Nightmare][img]https://s-media-cache-ak0.pinimg.com/736x/c7/09/f7/c709f78c9462a2266c61dd5aed8ead28.jpg[/img] Nightmares or Skeletal steeds are undead horses, camels, bulls and just about any rideable animal, and are among of the greatest aids to the undead. These are the bodies of steeds that are brought back to by necromantic powers. Nightmares, unlike mortal horses, have the ability to simply move through terrain that might be blocking their path. They can move through walls and dense vegetation with ease and difficult terrains do very little to hinder them.[/hider] [hider=Skeleton][img]https://s-media-cache-ak0.pinimg.com/736x/aa/4e/f5/aa4ef5867999485eef398c6c2447f31d.jpg[/img] Skeletons are fallen creatures that have been summoned from beyond the grave. They are usually skeletons of fallen warriors in battles long past. Depending on how much of a soul is used to reanimate the Skeletons, it may be able to remember its past life very clearly, or it may simply remember snippets. Skeletons follow their master's orders without question - those being Necromancers or Liches, or those with delegates authority. Should a necromancer lose control of a skeleton, it can wonder mindlessly off and do its own thing, or if it is intelligent it can even gather other skeletons and undead around it. Groups of skeletons without a necromantic overlords are usually led by a Wight or other greater undead beings.[/hider] [hider=Terror] [img]http://fc03.deviantart.net/fs70/i/2011/160/f/0/izabull_death_colossus_by_targete-d3ifq34.jpg[/img] [img]http://fc03.deviantart.net/fs71/f/2012/011/b/b/fleshcrafter_by_kerembeyit-d4m0bvm.jpg[/img] [img]http://fc02.deviantart.net/fs37/f/2008/284/a/1/black_by_noah_kh.jpg[/img] Terrors are undead abominations put together by a particularly powerful necromancer. These creatures can vary in shape and size depending on the power of the necromancer. Generally, they are made up of many different dead creatures and can look anything from rather grotesque to eerily beautiful depending on the skill of the creator. More powerful Terrors can have multiple souls within them, making them extraordinarily powerful. This does mean, however, that they are very difficult to control and lesser necromancers can easily be overpowered by the will of the creature, particularly if the souls manage to unite into one. Depending on the will of the creator, these creatures may be capable of some rather advanced magics, usually necromancy in addition to others.[/hider] [hider=Vampire Bat][img]https://s-media-cache-ak0.pinimg.com/736x/9d/ee/ad/9deead159b502c08e5ad8f1d86b10b9a.jpg[/img] [img]https://s-media-cache-ak0.pinimg.com/736x/7e/79/84/7e7984291806b836cf4827b670fc8ba8.jpg[/img] Vampire bats are giant bats that suck the blood of other creatures to survive. They are associated with the Undead due to being the minions Vampires and Ghouls. Vampire bats can often be ridden into battle and can shapeshift into more humanoid forms to tear their enemies limb from limb.[/hider] [hider=Vampire][img]https://s-media-cache-ak0.pinimg.com/736x/fc/59/28/fc592890c7a97933f2840ca8efad6b64.jpg[/img] [img]https://s-media-cache-ak0.pinimg.com/736x/82/f2/3c/82f23c130566f90858bea74138c47f70.jpg[/img] Vampires are very powerful undead creatures whose power is on par with that of liches, if they are in the later stage of their development. They retain their human appearance, though their skin hardens and becomes grey in colour. Their incisors can elongate at will and they can drain the blood from any creature to sustain themselves. Vampires tend to lean towards finery and the aristocratic existence, using their ability to crush the will of lower beings to create many servants to go about serving them. Vampire abilities include the ability to completely drain the blood of any creature, thus turning them into a vampire. Merely sucking the blood of a creature and leaving it alive will not cause said creature to turn into a vampire. A vampire can also lick the wounds left by its fangs to immediately heal them, thus leaving no mark. Those who are turned into vampires become the slaves of the one who turned them until the master sets them free or is destroyed. The more powerful a vampire is, the more vampires they can have as servants. Vampires who are enslaved can also turn and enslave others. If this grows, it can result in a vampire brood forming, with the 'Progenitor' as the overlord, and that can easily grow into something far greater. Vampires also have the ability to control rats, wolves and bats. They can vampirise bats, thus turning them into Vampire bats. A vampire can also crush the will of a lesser creature by gazing into its eyes, thus forcing it into servitude. This is a purely mental power, but can work on necromancers, liches, and other undead creatures with sentience. Those with minimal sentience can also be dominated, though this is nothing like necromancy. Vampires have the ability to transform into bats at will, thus gaining the ability to fly. In this form, however, they lose most of their natural vampire abilities. A vampire is also naturally resistant to cold and ice related magic, and to lightening too. Very agile, vampires can easily climb steep surfaces with spider-like skill, and are physically extremely fast and strong - easily able to outmatch a ghoul. They can slip into darkness and can move without making a sound, while simultaneously being very alert and able to detect the slightest movements and sounds. If in life the vampire had unlocked its magical capabilities, it will be able to use magic as a vampire, but will not be able to had it not been a magic user in life. Those vampires who are magic users can develop into fearsome beings indeed, able to match a lich in power. Vampires are, upon turning, extremely weak and vulnerable and have very little control over their lust for blood. They are easily dominated by other vampires, necromancers or liches. As they grow, their power naturally increases and their ability to control their lust for blood rises, and their power naturally increases over time, even if they do not train themselves, albeit rather slowly. [/hider] [hider=Wights][img]https://s-media-cache-ak0.pinimg.com/736x/47/95/52/4795523f3d813bff756c1f9d0e2ac747.jpg[/img] [img]https://s-media-cache-ak0.pinimg.com/736x/2c/9f/d2/2c9fd2b1162cfcadfd14e9386dcdd156.jpg[/img] [img]https://s-media-cache-ak0.pinimg.com/736x/6d/64/3f/6d643f30b2b6f4c934e1cbfe356fbd23.jpg[/img] Wights are not unlike skeleton warriors, but they are fallen warriors and knights who were buried with their gear. Alternatively, they can be raised and armed at a later point. Wights are more powerful than skeletons, usually having a whole soul within them, and are normally put in charge of skeleton or zombie contingents. Contingents of Wights are led by Great Wights and are far more powerful than the masses of skeleton and zombie soldiery.[/hider] [hider=Winged Nightmares][img]https://s-media-cache-ak0.pinimg.com/736x/48/d4/89/48d48930e5799caa1328388e83932a32.jpg[/img] Winged nightmares are monsters with wings brought back to life. These include Griffons, Hippogrifs, Dragons, Manticores and other such beings. These creatures are more difficult to raise from beyond the grave compared with the normal nightmares, though taking control of those already in existence is a rather simple matter for a skilled necromancer.[/hider] [hider=Wraith][img]https://s-media-cache-ak0.pinimg.com/736x/6b/8b/f4/6b8bf49b89afc308ff3235edac0d64db.jpg[/img] Wraiths are souls harvested by a necromancer which are then forced into the physical plane. This unnatural act causes the souls to blacken completely and fills them with a furious anger towards all physical beings. Wraiths remain ethereal creatures, so they can move through solid objects. The presence of a wraith brings terror and they are noted for the area of extreme coldness around them. Those attacked by a Wraith are generally frozen in place by their terror before the Wraith's icy fingers fall upon the victim's soul and pulls it out. Wraith can also do physical damage by greatly increasing their cold, deathly auras to a level which causes bodies to freeze upon contact. While normal weapons cannot harm wraiths, fore-based magics can drive them off and various forms of exorcism can force them back into the spiritual plane. Those who are capable necromancers can attempt to overwhelm the wraith or alternatively tear the very soul to shreds.[/hider] [hider=Zombie][img]https://s-media-cache-ak0.pinimg.com/736x/06/39/ca/0639cade27608fcde0fbd9d1183b43f6.jpg[/img] [img]https://s-media-cache-ak0.pinimg.com/736x/42/5a/d6/425ad6412d4faa075cc7b784282076b8.jpg[/img] Zombies are freshly dead corpses which are brought back to life. Unlike their skeleton counterparts, these creatures actually have flesh on them. If an entire soul was used to raise them, they will still have their own sentience and personality, which can be rather horrific for both the zombie and its friends and family when it kills them with its own hands or weapons.[/hider][/hider] [hider=Galbar Map][img]http://i.imgur.com/BanJmbS.jpg[/img][/hider] [hider=Arguilla Map][img]http://i.imgur.com/W19n2x6.jpg[/img][/hider] [hider=Battle Brothers and Sisters of the Hallowed Hundred] Fifty One Battle Brothers, Fifty Battle Sisters; 1 Alma Igna, 86 Humans, 14 Uri 0. [url=http://images3.alphacoders.com/245/245535.jpg]Battle Brother Zerabil[/url] (not included in the Hundred) 1. [url=http://pre12.deviantart.net/7c4d/th/pre/f/2013/058/5/f/dragon_skirt_knight_by_rawwad-d5wesoe.jpg]Battle Brother Rejys[/url] - Male Alma Igna 2. [url=http://orig02.deviantart.net/6957/f/2014/252/4/6/knight_9_9_14_by_beaver_skin-d7yjc18.jpg]Battle Brother Jrolfir[/url] - Male Human 3. [url=http://orig11.deviantart.net/eda0/f/2014/152/d/a/a_test_by_qrumzsjem-d7kp8gn.jpg]Battle Sister Arabella[/url] - Female Human 4. [url=http://orig07.deviantart.net/6b93/f/2011/143/d/b/death_knight_by_hualu-d3h0anv.png]Battle Brother Yuslar[/url] - Male Human 5. Battle Sister Zopa - Female Uri 6. [url=http://orig02.deviantart.net/31a6/f/2011/273/9/7/guardian_knight_by_jkuo-d4bfxjg.jpg]Battle Sister Aryali[/url] - Female Human 7. Battle Brother Xersa - Male Uri 8. [url=http://img14.deviantart.net/8737/i/2015/125/8/5/buliwyf_by_slaine69-d8s913q.jpg]Battle Brother Fronglir[/url] - Male Human 9. [url=http://pre04.deviantart.net/e2d4/th/pre/i/2015/161/6/3/conqueror_by_castaguer93-d8wt9qk.jpg]Battle Sister Cerilia[/url] - Female Human 10. [url=http://orig10.deviantart.net/2ab7/f/2012/042/7/8/p90_by_hbdesign-d4pcio8.jpg]Battle Sister Roxina[/url] - Female Human 11. [url=http://pre03.deviantart.net/0404/th/pre/f/2015/058/c/3/there_are_no_men_like_me_by_jasonengle-d8jpjw1.jpg]Battle Brother Verik[/url] - Male Human 12. Battle Brother Ondos - Male Uri 13. [url=http://orig03.deviantart.net/ed2b/f/2010/292/c/8/sir_galahad_by_reneaigner-d313mfw.jpg]Battle Brother Tarflin[/url] - Male Human 14. [url=http://pre15.deviantart.net/99c7/th/pre/f/2010/166/e/0/old_veteran_by_facezero.jpg]Battle Brother Gadok[/url] - Male Human 15. [url=http://img06.deviantart.net/2456/i/2010/178/b/4/warrior_preistess_of_thune_by_markwinters.jpg]Battle Sister Xerafine[/url] - Female Human 16. [url=http://orig05.deviantart.net/52c8/f/2011/001/e/f/joan_of_arc_by_michael_c_hayes-d3669mj.jpg]Battle Sister Farletti[/url] - Female Human 17. [url=http://pre12.deviantart.net/678e/th/pre/i/2014/023/7/7/berenice_de_laubriere_by_asahisuperdry-d73eroh.jpg]Battle Sister Byryina[/url] - Female Human 18. [url=http://img08.deviantart.net/fff6/i/2011/105/9/c/badass_knight_by_pkyo-d3e119u.jpg]Battle Brother Harkol[/url] - Male Human 19. [url=http://img07.deviantart.net/56f2/i/2011/350/0/3/ted_by_rabbiteyes-d4j92wh.jpg]Battle Brother Khohokra[/url] - Male Human 20. [url=http://img11.deviantart.net/2b1c/i/2015/081/d/5/knight_by_gerryarthur-d8mnuoe.jpg]Battle Brother Juras[/url] - Male Human 21. [url=http://orig13.deviantart.net/15c3/f/2009/213/9/e/aria_2_by_alexpascenko.jpg]Battle Sister Yzilte[/url] - Female Human 22. [url=http://orig14.deviantart.net/57aa/f/2012/092/1/f/1f0c725148a513d384572dd42eb71a93-d4utszf.png]Battle Sister Alyz[/url] - Female Human 23. [url=http://orig00.deviantart.net/f2ba/f/2010/122/2/b/golden_knight_by_shade_of_nekura.jpg]Battle Brother Gyrvas[/url] - Male Human 24. [url=http://orig09.deviantart.net/141b/f/2012/053/2/1/knight_girl_by_hbdesign-d32oqdm.jpg]Battle Sister Roweja[/url] - Female Human 25. [url=http://pre01.deviantart.net/7607/th/pre/f/2014/037/7/d/the_warrior_by_rodmendez-d75cxpf.jpg]Battle Sister Seraphn[/url] - Female Human 26. [url=https://s-media-cache-ak0.pinimg.com/564x/a6/ae/54/a6ae54273517541b86008b3e02682ae8.jpg]Battle Brother Aemon[/url] - Male Human 27. Battle Sister Sweivin - Female Uri 28. [url=http://img13.deviantart.net/1bbd/i/2013/014/b/4/concept_by_wands96-d5rjvv4.jpg]Battle Brother Rynart[/url] - Male Human 29. [url=http://pre14.deviantart.net/e455/th/pre/i/2012/301/f/0/lionheart_by_ravenmorgoth-d5j93s6.jpg]Battle Brother Gwymund[/url] - Male Human 30. [url=http://orig10.deviantart.net/256e/f/2015/078/4/f/vigilance_by_michael_c_hayes-d8mavx9.jpg]Battle Sister Alga[/url] - Female Human 31. Battle Brother Karxa - Male Uri 32. [url=http://orig07.deviantart.net/18b3/f/2014/181/c/6/hex_heart_of_fire_by_cynthia_sheppard_by_sheppardarts-d7oluht.jpg]Battle Sister Kyrla[/url] - Female Human 33. [url=http://orig14.deviantart.net/6f83/f/2014/110/5/1/queen_of_stormhaven_by_nathanparkart-d7f82ps.jpg]Battle Sister Gwanvr[/url]- Female Human 34. [url=https://s-media-cache-ak0.pinimg.com/564x/d7/b0/cd/d7b0cd22589bac07939dc38b62669e8c.jpg]Battle Brother Gylihed[/url] - Male Human 35. Battle Sister Rozafae- Female Uri 36. [url=https://s-media-cache-ak0.pinimg.com/564x/09/c2/90/09c290739478dc4de35300ea76ee8ead.jpg]Battle Brother Ignaetus[/url] - Male Human 37. [url=http://orig10.deviantart.net/6a72/f/2013/214/d/e/cetra_by_ryan_alexander_lee-d607sdl.jpg]Battle Sister Synja[/url] - Female Human 38. [url=http://img07.deviantart.net/a4af/i/2015/174/7/9/heat_by_cloudintrousers-d8yepip.jpg]Battle Sister Lizaena[/url] - Female Human 39. [url=https://s-media-cache-ak0.pinimg.com/564x/af/c7/a4/afc7a475c806d9e8dab46aac2e039b2f.jpg]Battle Brother Orahad[/url] - Male Human 40. [url=http://pre00.deviantart.net/d2f9/th/pre/i/2014/338/4/d/karacterz__combatant_by_diegogisbertllorens-d88nr83.jpg]Battle Sister Arkxa[/url] - Female Human 41. [url=https://s-media-cache-ak0.pinimg.com/564x/62/b6/86/62b68669c03a271f004293dc8bec333a.jpg]Battle Brother Shirsaw[/url] - Male Human 42. [url=http://pre02.deviantart.net/25a8/th/pre/i/2013/337/1/7/kavina_comm_by_yamao-d6wnkli.jpg]Battle Sister Mirvana[/url] - Female Human 43. Battle Sister Uzlei - Female Uri 44. [url=http://orig01.deviantart.net/8eb3/f/2014/027/d/4/lady_of_the_knight_by_nathanparkart-d733esj.jpg]Battle Sister Civilia[/url] - Female Human 45. [url=https://s-media-cache-ak0.pinimg.com/736x/26/9a/87/269a87d0a0e2350e63e7dcd976948202.jpg]Battle Sister Perina[/url] - Female Human 46. [url=https://s-media-cache-ak0.pinimg.com/564x/ca/05/ad/ca05ad39f7a9ebdf7b75279280f3f7f5.jpg]Battle Brother Salvus[/url] - Male Human 47. [url=http://pre05.deviantart.net/e81f/th/pre/f/2014/176/c/6/caroliss_mineran__by_zano-d7nwh1n.jpg]Battle Sister Erybel[/url] - Female Human 48. [url=http://orig06.deviantart.net/c34e/f/2014/166/6/a/christina_2_by_kir_tat-d7mgv01.jpg]Battle Sister Xefira[/url] - Female Human 49. Battle Brother Drol'Kye - Male Uri 50. [url=http://pre05.deviantart.net/3ba0/th/pre/i/2015/134/9/1/gaelle____final_portrait_by_cyrilbarreaux-d8tbn8z.jpg]Battle Sister Aeriana[/url] - Female Human 51. [url=http://pre04.deviantart.net/b6e1/th/pre/f/2015/057/a/a/aa809f3c30f49be3c14f8cd2f449f771-d8jm0ye.jpg]Battle Sister Galena[/url] - Female Human 52. [url=https://s-media-cache-ak0.pinimg.com/564x/5b/c5/b2/5bc5b22bee0310ded46c42b8199ff9ce.jpg]Battle Brother Arantor[/url] - Male Human 53. [url=https://s-media-cache-ak0.pinimg.com/564x/79/cc/15/79cc157aadee1dfbe71b4a4ea049d36f.jpg]Battle Sister Izoldae[/url] - Female Human 54. [url=https://d2x9vkzqrdrzfy.cloudfront.net/wp-content/uploads/2014/04/Portrait2_Human_Commander_Leyna_FEAT.jpg]Battle Sister Sylvena[/url] - Female Human 55. [url=https://s-media-cache-ak0.pinimg.com/564x/7b/45/32/7b4532ff4e82e690437f6371eaa529e6.jpg]Battle Brother Huros[/url] - Male Human 56. [url=http://orig00.deviantart.net/1bfc/f/2013/120/4/2/warrior_of_nature_by_kir_tat-d63l6w3.jpg]Battle Sister Nessae[/url] - Female Human 57. [url=https://s-media-cache-ak0.pinimg.com/564x/7f/74/88/7f748824d835b93d08b61d98b894c417.jpg]Battle Brother Jovrus[/url] - Male Human 58. Battle Brother Barondar - Male Uri 59. [url=http://www.pressealpesmaritimes.com/wp-content/uploads/2011/12/photo-Jeanne-d-Arc-Joan-of-Arc-1999-251.jpg]Battle Sister Derowen[/url] - Female Human 60. [url=https://s-media-cache-ak0.pinimg.com/564x/b2/d3/b2/b2d3b2e7d26ff3b5c8ac7d3c783d251e.jpg]Battle Brother Argus[/url] - Male Human 61. [url=https://s-media-cache-ak0.pinimg.com/564x/b6/3f/6c/b63f6cdd74354b691ac072dcacc4a05d.jpg]Battle Brother Thastus[/url] - Male Human 62. [url=https://s-media-cache-ak0.pinimg.com/736x/16/75/25/167525bf12350b17cb8c615bd4bbc112.jpg]Battle Sister Artis[/url] - Female Human 63. [url=https://s-media-cache-ak0.pinimg.com/564x/8c/03/55/8c03558a8cab47469dc8006b0e0592f0.jpg]Battle Brother Glazdos[/url] - Male Human 64. [url=http://pre11.deviantart.net/a0da/th/pre/f/2012/170/7/d/siren_by_rabbiteyes-d541bn7.jpg]Battle Sister Erin[/url] - Female Human 65. [url=http://i.kinja-img.com/gawker-media/image/upload/s--XBgxGyhH--/c_fit,fl_progressive,q_80,w_636/19btykow8nts8jpg.jpg]Battle Sister Nymrae[/url] - Female Human 66. [url=https://s-media-cache-ak0.pinimg.com/564x/cf/d7/83/cfd783647738fa86e98ae7a95d9bbc7c.jpg]Battle Brother Asod[/url] - Male Human 67. [url=https://s-media-cache-ak0.pinimg.com/736x/89/f4/2c/89f42c3519935b9f26f570af8c1260ba.jpg]Battle Sister Elowen[/url] - Female Human 68. Battle Brother Jarkin - Male Uri 69. [url=http://pre10.deviantart.net/5069/th/pre/i/2013/325/8/1/butterfly_by_antoniodeluca-d6v1ira.jpg]Battle Sister Celestina[/url] - Female Human 70. [url=http://img06.deviantart.net/6675/i/2006/238/b/f/a_girl_in_armour_by_micchu.jpg]Battle Sister Olivae[/url] - Female Human 71. [url=http://pre10.deviantart.net/fb44/th/pre/f/2015/004/a/3/a3e9d547b8fbe2c524e718b6218d0333-d8ckiag.jpg]Battle Sister Orwyna[/url] - Female Human 72. [url=https://s-media-cache-ak0.pinimg.com/564x/5b/21/f0/5b21f0120e4a369ea2f15784b9e6bd89.jpg]Battle Brother Lazolar[/url] - Male Human 73. [url=http://orig05.deviantart.net/5e22/f/2014/350/b/c/the_knight_imge_by_janainaart-d8a2vgg.jpg]Battle Sister Ursulia[/url] - Female Human 74. Battle Brother Brenlof - Male Uri 75. [url=http://i.imgur.com/PXhw9Om.jpg]Battle Sister Zenoabae[/url] - Female Human 76. [url=https://s-media-cache-ak0.pinimg.com/564x/b4/da/01/b4da01c3ac41d73f5f20af1ba6395cc0.jpg]Battle Brother Frong'Hir[/url] - Male Human 77. [url=https://s-media-cache-ak0.pinimg.com/564x/d0/f1/a3/d0f1a306d721c52df0c9078fa18ff96f.jpg]Battle Brother Jochna[/url] - Male Human 78. [url=http://img13.deviantart.net/6e2b/i/2015/143/2/f/img_5034_web_by_warhammerphoto-d8ufu78.jpg]Battle Sister Seihdhara[/url] - Female Human 79. [url=http://digital-art-gallery.com/oid/4/640x749_1957_Cosmic_Creationist_2d_fantasy_female_woman_galaxy_girl_wizard_magic_space_picture_image_digital_art.jpg]Battle Sister Charla[/url] - Female Human 80. [url=https://s-media-cache-ak0.pinimg.com/564x/60/85/6e/60856ecf19157112a46e66fa09ad6ce6.jpg]Battle Brother Connovar[/url] - Male Human 81. [url=https://s-media-cache-ak0.pinimg.com/564x/71/69/2a/71692a2dae7fa456e5929871b1672301.jpg]Battle Brother Bane[/url] - Male Human 82. [url=https://s-media-cache-ak0.pinimg.com/564x/f1/d0/0f/f1d00f332215c1c96b77acb843765ea4.jpg]Battle Brother Kaelyn[/url] - Male Human 83. [url=http://orig10.deviantart.net/2371/f/2013/080/2/c/earth__by_priestess_shizuka-d5yqyma.jpg]Battle Sister Asarte[/url] - Female Human 84. [url=http://orig06.deviantart.net/ea68/f/2014/057/8/a/knightess_by_typesprite-d7848ws.jpg]Battle Sister Zulaikha[/url] - Female Human 85. [url=https://s-media-cache-ak0.pinimg.com/564x/53/55/ca/5355cad22d6a55fc353dc1f8b149ce43.jpg]Battle Brother Bellanes[/url] - Male Human 86. Battle Brother Landen - Male Uri 87. [url=http://digital-art-gallery.com/oid/22/640x620_5636_The_Fires_of_Heaven_2d_illustration_fantasy_wizard_girl_woman_picture_image_digital_art.jpg]Battle Sister Krilla[/url] - Female Human 88. [url=https://s-media-cache-ak0.pinimg.com/564x/68/d0/07/68d007a3869dfee664b79a8de513093b.jpg]Battle Brother Drussius[/url]- Male Human 89. [url=http://pre04.deviantart.net/f2b3/th/pre/f/2014/362/c/6/lady_knight_by_mannequin_atelier-d8bkno7.jpg]Battle Sister Yarkla[/url] - Female Human 90. [url=https://s-media-cache-ak0.pinimg.com/564x/a9/9e/ef/a99eeff72cffbf09697914762ce38c5e.jpg]Battle Brother Audyn[/url] - Male Human 91. [url=https://flamesofthephoenix.files.wordpress.com/2013/09/korhil.jpg]Battle Brother Zeroc[/url] - Male Human 92. Battle Brother Orelus - Male Uri 93. [url=http://digital-art-gallery.com/oid/79/r169_457x256_13928_Nelisande_2d_fantasy_girl_woman_portrait_picture_image_digital_art.jpg]Battle Sister Tharla[/url] - Female Human 94. [url=https://s-media-cache-ak0.pinimg.com/564x/3b/7e/cc/3b7eccb6040390030d3746836b0baff9.jpg]Battle Brother Denfar[/url] - Male Human 95. [url=https://s-media-cache-ak0.pinimg.com/564x/0b/1a/d7/0b1ad7f13e438fedb6fa7f54f5f58dd1.jpg]Battle Brother Eckard[/url] - Male Human 96. [url=https://s-media-cache-ak0.pinimg.com/564x/cf/31/86/cf318657cf256ca32b1f3a88b885e791.jpg]Battle Sister Lilith[/url] - Female Human 97. [url=https://s-media-cache-ak0.pinimg.com/564x/a9/b9/ea/a9b9ead061d89b9d9bf4c182c5e88041.jpg]Battle Brother Fenryr[/url] - Male Human 98. [url=https://s-media-cache-ak0.pinimg.com/564x/5f/3a/b4/5f3ab413be38ee015aa11bea9cc42411.jpg]Battle Brother Olthric[/url] - Male Human 99. Battle Sister Ophyla - Female Uri 100. [url=https://s-media-cache-ak0.pinimg.com/564x/df/1d/47/df1d47f82e4cf3134efb302e8e7a475b.jpg]Battle Brother Wanrus[/url] - Male Human [/hider] [hider=Bits and Bobs]1 Might - Trees 1 Might - Humans and Animal Kingdom 18 Might - Orabil 1 Might - Zerabil 2 Might - Vowzra's Victors; The Hallowed Hundred 1 Might - Vowzra's Victors; The Seers of the Silent Six (1 Might from Astarte for necromancy) 1 Might - Master of the Hells of Time 4 Might - Zera the Ram of Time 1 Might - Raise Thulemiz to a Half-Human Half-Demigod 8 Might - Greatly Increase Thulemiz's Powers and Raise Him to Level 30 Zerabil/Thulemiz strength: 1 Might creation, 2 Might Hallowed Hundred, 1 Might from Astarte for Necromancy, 1 Might making Thulemiz half human, half demigod, 8 Might making him more powerful and leveling up, Zerabil blessing on Hallowed Hundred, Level 30 Hero) Viable domains: Nature, Life, War Viable Portfolios: Creation (Holy Orders), Nature (Animals), Nature (Trees), War (Battle)[/hider]