With the floundering of my most recent roleplay, I thought I'd get back on the market. Rather than making my own world and forcing you all to be interested in it, however, this time I'm looking for options that I hope you'll have an innate interest in, and maybe stick around for. So here they are. [u][h3]Bionicle[/h3][/u] Who didn't love these toys as a kid? But it wasn't just the toys. Bionicle had an incredible story and setting, creating a universe beyond the endlessly redesignable figurines. That is what made it the most beloved Lego line of all time, and why I hope you'll cast your lot for this. I'd be willing to allow other elements aside from the basic six. Idea 1) We play as Matoran in a Metru Nui-eque island city. A legendary protector rounds us up and gives us stones wrapped in maps that lead us to the great temple, where we are transformed into the next generation of Toa - heroes and protectors of the city. Trouble is, we're not heroes; we're just everyday people, drivers, teachers, students, historians, builders, and more. The trick will be to figure out how to get this dysfunctional array of citizens into a working team of heroes before the hidden darkness strikes at the heart of the city. Idea 2) We play as normal humans. just happening to be in the wrong place at the wrong time (say a park, or a certain restaurant) that a mysterious figure brings to a strange new world. Upon arriving in the new world, the figure flees, and we are left to either pursue him or try and find our own way home. As we adventure in this strange new world, we find our bodies slowly becoming metal as we gain new powers. [u][h3]Fire Emblem[/h3][/u] Swords, steel, magic, and might are by no means new concepts, but Fire Emblem's got it down to a science. Based a series known for its wide varieties of weaponry, class, personality, and [s]dating simulation[/s] storyline, this roleplay should be pretty cool. Idea 1) War between two nations has dragged on for three years. Both are anxious for a resolution and the start of a lasting peace, but neither will allow itself to bow in deference to its rival. Disturbing hints of a third party to this conflict, however, one that's been manipulating it all this time, have spurred the creation of our miniature army: the Reclaimers. Though a somewhat motley crew, we are tasked with traversing the war's front lines, reserve encampments, backwaters, in search of clues, and in doing so -fighting mysterious brigands and cultish warriors all the while- discover the dark secret behind the war's beginning. Idea 2) We set ourselves in the upcoming Fire Emblem: IF, which chronicles the struggle between the peace-loving Hoshido and the glory-seeking Nohr in a feudal Japanese setting. The Nohr, caught in a famine, are looking to conquer the surrounding territories so that they may prosper once again. The Hoshido, enjoying a period of plenty, have decreed war an outdated and barbaric idea. To that end, they've kidnapped a Nohr princess in infancy and raised her as one of their own: Aqua. Meanwhile, the furious Nohr have stolen away infant Kamui from the Hoshido and done the same thing. It will be up to all of you to pick a side and fight alongside your allies for what you believe in--an iron peace, or a necessary empire. [u][h3]Jojo's Bizarre Adventure[/h3][/u] One of the quirkiest, most surprising, and most memetic animes of all time. If you don't know about Jojo's, spend a good fifteen minutes starting at my avatar. It'll come to you. Idea 1) During the events of Stardust Crusaders, the characters of the show weren't the only ones having bizarre adventures. Elsewhere in the world, Great Britain perhaps, a group of people are tormented by strange visions of a woman in white. All of these characters have little, but after awaking from the third day of these dreams, they find they have less--something very dear to them has been stolen. Today is also the day that we find we aren't alone, that connected to ourselves are personal images of spiritual energy, and because they appear beside us, they are called...Stands! With our Stands beside us and plenty of motivation, our characters embark on their quest to regain what has been stolen, but it's hardly, as we will find out, an easy road. Feel free to suggest more themes, and please voice your interest in any of my themes if you have any. And if you like a theme but not the ideas I've made, go ahead and speak up; I'll add it in.