[quote=@ToadRopes] [@Heroic]The pace will probably depend on the players; I'm expecting somewhat of a moderate speed. I don't want this RP to be 2fast4us since that becomes quite confusing and somewhat frustrating. That being said, I will take measures to keep it from moving 2slow4us. Custom specials are variations on moves that were introduced in SSB3DS/WiiU. I'm thinking of implementing them this way: before a story arc starts/continues, players can decide the custom movesets of the character(s) they select, but have to stick with them for the duration of the arc. I'll have a sheet up soon. [/quote] Ah. I haven't had the opportunity to play the most recent Smashes, so this is new to me. I think I understand though, so I'll start on something ASAP. I will wait to see your example before putting it up.