Here are four examples, each from different games, with different play styles (and varying degrees of seriousness). Oh, yeah, there's one thing I should've put on the sheet: faction preference. If you prefer your character to side in the beginning with the Unbroken or the Fallen, or if you don't care. I will undoubtedly honor your preferences in selecting the groups. [hider=Magolor]Magolor (from Kirby’s Return to Dream Land, 2011) [img]http://pre04.deviantart.net/62cf/th/pre/i/2015/134/f/8/magolor_takes_the_crown__by_locomotive111-d8ter9k.jpg[/img] -Lightweight character with floaty jumps. Magolor’s attacks: Neutral: Punches. Forward tilt: Sweeps his cape. Up tilt: Swings his hands overhead. Down tilt: Twirls his hands around his body. Dash attack: Spins hands in front of himself. Forward smash: Charges a spike directly in front of himself. Up smash: Winds up hands for a spinning upward swing. Down smash: Hand slap. Neutral aerial: Spins with his hands out. Forward aerial: BUTT BASH!!! Back aerial: BACKWARDS BUTT BASH!!! Up aerial: Somersault. Down aerial: DOWNWARDS BUTT BASH!!! Grab: Magolor has a long grab range because he has no arms. Pummel: Slappity slap slap! Forward throw: Spins around and hucks the victim. Back throw: Cartoonishly throws the victim backwards over his head. Up throw: Does an uppercut into the victim's stomach. Down throw: Throws his cape over the victim and frontflips onto the victim. Floor attack (front): Somersault. Floor attack (back): Backwards somersault. Floor attack (trip): Spins with his cape stretched out. Edge attack: Throws himself onto the edge. Neutral special: Energy Sphere—Magolor shoots a spinning gear encased in a bubble of energy straight forward. Chargeable. -Custom 1: Piercing Energy Sphere—The gear can pierce through multiple enemies and walls, at the cost of lower knockback and damage output. -Custom 2: Sawtooth Energy Sphere—The gear deals more damage, but is slower. As a result, however, getting caught in it will damage an opponent repeatedly. Side special: Spin Charge—Magolor does a barrel roll in the direction pressed. -Custom 1: Beam Roll—Magolor cloaks himself in spheres of electricity. Is faster and has an electric effect, at the cost of lower knockback. -Custom 2: Drill Charge—Magolor’s attack is slower, but deals more damage and has a cone area-of-effect that sucks enemies in. Up special: Landia—Magolor produces one of Landia’s bodies and Landia gives him a lift. -Custom 1: Fire-breathing Landia—Landia breathes fire as she ascends; as a result, she will tire more quickly and Magolor’s vertical mobility suffers. -Custom 2: Swift Landia—Landia moves faster and travels further at the expense of damage output. Down special: Spinning Fireballs—Magolor spins three blue fireballs that will spin around him for a little while before radiating from him. -Custom 1: Fireball Barrier—The spinning stage of Magolor’s fireballs lasts longer and halves damage dealt to him, but at the cost of damage output. -Custom 2: Searing Spin—Magolor spins three white fireballs. More damage and range, but does not last as long as Spinning Fireballs. Final Smash: Black Hole—Magolor jumps to the background and waves his hands, creating a massive star-shaped black hole that will suck any opponents standing too close into it. The Other Dimension will then damage those opponents and launch them. On-screen appearance: Magolor appears through a star-shaped portal and salutes the fourth wall. Taunts: Up taunt: Tilts his head and smiles. Side taunt: Clasps his hands together and swoons. Down taunt: Turns away and laughs. Victory poses: -Magolor spins and jumps around before spreading his hands out like "Ta-da!" -"High five, low five, all that." -Spreads his cape and holds his palms out, like his art for Return to Dreamland Alternate costumes: 1. Standard appearance from RtDL. 2. Green cloak, blue-tinted scarf and cape, silver accents 3. Pink cloak, blue eyes, red-tinted scarf, cape, and gloves 4. Orange cloak, green-tinted scarf and cape 5. Colors based off of boss form (phase 1). 6. Colors based off of Magolor EX. 7. Colors based off of boss form (phase 2). 8. Black cloak, blue cape, gold accents. Palutena’s Guidance Pit: Hey, who’s that? Viridi: It must be some alien from another dimension! Palutena: Actually, you’re essentially correct. That’s Magolor, one of Kirby’s friends from the planet Halcandra, which lies in a dimension different from Pop Star’s. Pit: Oh. Weird. Palutena: He and Kirby weren’t always on good terms, though. He almost destroyed Pop Star while under the magical influence of the Master Crown. He built a theme park for Kirby in repentance, though, and the two of them are fast friends now. Pit: Well, I’m glad that Kirby could forgive something like, well, that. So how do I beat him? Palutena: Even without the Master Crown, Magolor has some pretty strong wizardry at his disembodied fingertips. Watch out for his fireballs and energy spheres. Magolor is very lightweight and not affected by gravity very much. Pit: I can see that. He’s a pretty weird-looking guy. He’s kind of cute. At least, when he’s not destroying worlds or something.[/hider] [hider=Zinnia]Zinnia (from Pokémon Omega Ruby/Alpha Sapphire) [img]http://pre08.deviantart.net/4532/th/pre/i/2015/130/6/0/zinnia_ascends__by_locomotive111-d8sx4qu.png[/img] -Middleweight (from combined weight of Zinnia and Aster -Can crawl Zinnia’s attacks Neutral attack: Punches. Forward tilt: Slaps the opponent; Aster joins in with its ears. Up tilt: Uppercut. Aster joins in with its ears. Down tilt: Aster uses Pound. It leaves Zinnia open on the rear, however. Dash attack: Zinnia somersaults into a landing. Forward smash: Aster screams and launches the opponent. Up smash: Zinnia tosses Aster in the air and they attack together. Down smash: Zinnia jumps on the opponent, smashing him/her with a flurry of kicks, before the final blow. Neutral aerial: Aerial spinning hook kick Forward aerial: Side kick Back aerial: Zinnia turns around with a sideways hammerfist. up aerial: Flamethrower—Aster belches a small jet of fire upwards. Down aerial: Downwards kicks. Grab: Zinnia has a shorter grab range than most fighters. Pummel: Aster smacks the opponent with its ears. Forward throw: Aster screams and damages the opponent before launching him/her Back throw: Zinnia spins the opponent around before kicking him/her backward with a flourish Up throw: Zinnia crouches and Aster shouts, sending the grabbed opponent skyward down throw: Zinnia slams the opponent into the ground Floor attack (front): Zinnia grabs Aster and swings it into the ground before getting up and swinging Aster back on her shoulder. floor attack (back): Zinnia sweeps backwards before getting up. Floor attack (trip): Zinnia swings around to trip other players before getting up. Edge attack Neutral special: Hyper Voice—Aster screams, affecting a radius around Zinnia. -Custom 1: Boomburst—Greater range and power, does not cause flinching -Custom 2: Uproar—Lasts longer and causes more knockback, but with less damage Side special: Dragon Claw—Salamence grabs Zinnia and they slash the opponent in either direction. -Custom 1: Dragon Rush—More power, but less range -Custom 2: Double-edge—More power, but damages Zinnia as well Down special: Dragon Tail—Counter move. Zinnia calls out Salamence when attacked and it uses Dragon Tail. -Custom 1: Easy Dragon Tail—Longer counter pose, but less power -Custom 2: Quick Dragon Tail—Faster attack with less power. Up Special: Fly—Salamence grabs Zinnia and flies upward. Great vertical, not so much horizontal. -Custom 1: Tailwind—Salamence, instead of flying straight upward, flies off to the side. Deals more damage but has lesser vertical recovery; instead, it improves Zinnia’s horizontal recovery. -Custom 2: Steel Wing—Salamence dives up, then straight down, taking Zinnia with it. Deals more damage, but is more risky to use than Zinnia’s standard Fly. Final Smash: Dragon Ascent—Zinnia shouts to the background and summons Rayquaza from the sky. Zinnia throws the Smash Ball to Rayquaza, who eats it and allows her to Mega Evolve it. It then uses Dragon Ascent to sweep the stage horizontally twice. Zinnia can move while Rayquaza uses Dragon Ascent. Mega Rayquaza’s attack deals a massive amount of damage and takes up most of the screen. Zinnia’s taunts -Sticks her tongue out at the player, while Aster waves like Kirby -Flips her hair, huffing. Aster mimics her. -Strikes a pose like her simian intro pose from Omega Ruby/Alpha Sapphire. Onscreen Appearance Arrives on Salamence, before calling the Pokémon back. Aster jumps on her shoulder. Alternate costumes Standard appearance from OR/AS Shirt colors based on shiny Salamence White shirt, darker cloak, blue accents on shirt and belt Blue shirt, red cloak with white dragon scales, red accents on shirt and belt Uses Aster’s color scheme. Aster becomes Shiny. Uses Salamence’s color scheme. Salamence becomes shiny. Colors resemble May’s color scheme. Colors resemble Brendan’s color scheme. Palutena’s Guidance Pit: Huh? I’ve never seen her before, but that squishy marshmallow on her shoulder looks like a Pokémon. Viridi: That’s ‘cause it IS a Pokémon, genius! That’s Zinnia, the lore keeper of the Draconid people. Palutena: Zinnia is from a different Hoenn region than we’re used to; in her timeline, humans have figured out the secrets of Pokémon’s Mega Evolution. Viridi: Oh, but don’t worry about that. UNLESS Zinnia gets the Smash Ball. She’s got the legendary dragon Rayquaza on call! Pit: So now it’s three against one?! Not fair! Viridi: Will you calm down? You simply have to keep the Smash Ball away from Zinnia so she can’t send her dragon-B-F-F soaring across the field with its Dragon Ascent move. Pit: Easy-peasy. It doesn’t look like she can take to the air too well. Viridi: Oh, did I mention she has a second friend? With wings? Pit: Oh, come on! FOUR AGAINST ONE?! Palutena: Even without Rayquaza, Zinnia packs quite a punch with her partners Aster and Salamence. You’ve especially got to watch out for Salamence’s Dragon Tail. Don’t attack if you see Zinnia holding up her Poké Ball.[/hider] [hider=Octodad]Octodad (from Octodad, 2010) [img]http://www.gatheryourparty.com/wp-content/uploads/2012/06/insert-octopus-pun-1.jpg[/img] -A strangely-moving character whose awkward movements hinder his speed and jump, but make up for that with power and defense and fantastic recovery. Octodad's attacks: Neutral: Slaps with tentacles. Forward tilt: Wider slash with both tentacles. Up tilt: Octodad headbutts upward. Down tilt: Octodad swipes tentacle directly in front of himself. Dash attack: Flails tentacles in front of him. Side smash: Octodad uses his tentacle as a whip. Up smash: Upward swipe with two tentacles. Down smash: Octodad stretches his tentacles out and spins. Neutral aerial: Spins in place with tentacles outstretched. Forward aerial: Pivots body. Back aerial: Wraps tentacles together and spins backwards like drill. Up aerial: Spins with body perpendicular to the ground, with tentacles radiating in a circle surrounding him. Down aerial: Flails tentacles directly below himself. Grab: Octodad has a long grab range. Pummel: Slaps opponent with tentacles. Forward throw: Spins and hurls opponent forward. Back throw: Flips opponent overhead and backwards. Up throw: Violently shakes opponent before releasing with open arms into the air. Down throw: Slams opponent into the ground. Floor attack (front): Flails forward. Floor attack (back): Flails backward. Floor attack (trip): Spins in place. Edge attack: Octodad wiggles body onto edge, damaging anyone he comes into contact with. Neutral special: Tentacle Tires—Octodad uses his limbs to roll to either side. Press the button again at the end to make Octodad lash out with his tentacles. -Custom 1: Quick Tentacle Tires—Faster with more damage, but cannot turn around. -Custom 2: Heavy Tentacle Tires—Slow to start and slow overall, but picks up and does more damage. Side special: Octosling—Octodad slingshots himself to the side, covering amazing horizontal distance. -Custom 1: Long Octosling—More distance, but a different flight path. -Custom 2: Octodrag—Octodad stretches his tentacles out and drags himself across the ground. Causes tripping, but deals less damage. Up special: Stretchy Tentacle—Octodad lashes two tentacles like whips that pull his body upwards. Has amazing vertical distance. When Octodad is launched, his body causes damage to anyone in his path. -Custom 1: Long Tentacle—Octodad's tentacles stretch longer and bring Octodad up faster, but the initial tentacles don't cause as much damage. -Custom 2: Hard Tentacle—Octodad's tentacles don't stretch as far but deal heavier damage. Down special: Flail—Octodad slams his entire body on the ground. -Custom 1: Wild Flail—Octodad slams continuously and furiously, but moves around erratically as he flails. Does more damage. -Custom 2: Piscine Piston—Octodad launches himself sideways. Final Smash: Dadly Ink Cannon—Octodad flies to the top left of the screen and blasts diagonally a massive pressurized hosedown of octopus ink. It can be slightly controlled using the control stick/D-pad. Taunts: Up taunt: Stares straight at fourth wall and wiggles tentacles. "Blurblurblurbl!" Side taunt: Dances, putting one tentacle behind his head and pointing at the crowd with the other. Down taunt: Pelvic thrust. Victory poses -Disco point -Flops around before bonking head and rubbing temple. -Does a cartwheel and dances around. Alternate costumes: 1. Standard appearance. 2. Orange skin, brown suit, blue tie. 3. Green skin, blue suit, blue tie. 4. Brown skin, red suit, red tie. 5. Purple skin, yellow suit, blue tie. 6. Hawaiian shirt and Bermuda shorts. 7. Cashmere sweater. 8. Naked octopus. Palutena's Guidance: Pit: Shouldn't that father be at home tending to his children? Palutena: Well, that's not exactly a human father, Pit. Pit: He looks like a human to me. Palutena: He's an octopus. That's Octodad. He tries to maintain a human disguise around the house, but his tentacles keep him from doing chores very neatly. He's a wonderful character, though. Always willing to help out. Pit: Huh. Octodad sounds like a good dad, despite, you know, being an octopus. Palutena: Octodad's awkward movements keep him from moving very quickly, but be wary whenever he stretches his tentacles. He's also quite difficult to launch, because he's got suction cups. Pit: I'll keep that in mind. But gosh, I don't feel good bashing somebody's father... Palutena: Nobody ever gets hurt in Smash... too badly...[/hider] [hider=Morgan]Morgan (from Fire Emblem: Awakening, 2013) [img]http://vignette2.wikia.nocookie.net/nintendo/images/d/d8/Morgan_(Fire_Emblem_Awakening).png/revision/latest?cb=20130212211706&path-prefix=en[/img] Male on left, female on right -Base Morgan plays similarly to Robin, though Morgan is slightly lighter and faster, at the cost of defense. -Instead of a Levin Sword, Morgan has a Silver Sword. It does not have limited use, but deals a different type of damage, -Morgan has both a male and female skin. They are functionally identical. Morgan's attacks: Neutral: Up slash, down slash, then either a fire explosion or a blizzard. The blizzard takes 1 durability from Rexcalibur for every two seconds, while the explosion takes 1 durability from Arcfire. Side tilt: Slashes sword downwards. Up tilt: Slashes sword overhead. Down tilt: Quick downward slash. Dash attack: Sword spin. If the button is mashed, the attack will end in a burst of ice. Takes 1 durability from Rexcalibur. Forward smash: Morgan swings the Silver Sword around. Up smash: Upward slash. Poor horizontal range, but much better knockback than Robin's up smash. Down smash: Slams sword directly in front. Neutral aerial: Fast double slash. Forward aerial: Morgan leans forward and slashes twice. Can KO at about 150%. Back aerial: Morgan leans backward for a slash angled slightly downward. Up aerial: Upward slash similar to Robin's; KOs at about 125%. Down aerial: Rapid downward jabs. Has the meteor effect. Grab: Magic grab; smaller range than Robin's, but significantly less lag. Pummel: Knees opponent in the balls. Forward throw: Zaps opponent with tome, blowing him/her forward, Back throw: Swings sword into opponent, dragging him/her backwards. Up throw: Throws opponent into air with wind tome. Down throw: Slams opponent on ground and bashes him/her with sword. Floor attack (front): Shoots wind at enemy's feet, then stands up. Floor attack (back): Jams sword into the ground and flips over. Floor attack (trip): Sword sweep. Edge attack: Climbs over and sweeps with sword. Neutral special: Thunder—Charges to Elthunder, Arcthunder, and Mjölnir. Mjölnir strikes the ground and electrifies the floor for a few seconds, making it more dangerous than Robin's Thoron. Morgan's Thunder takes longer to charge, however. -Custom 1: Quick Thunder—Extremely quick to reach Mjölnir, but it does less damage and Mjölnir lasts for a shorter time. -Custom 2: Straight Mjölnir—Immediately casts Mjölnir, dealing more damage. Slower to execute, and sparks the floor for about one second. Side special: Arcfire—Identical to Robin's. -Custom 1: Bolganone—Opens a fissure directly underneath the opponent. Causes burying and burn damage, but is slower to execute. -Custom 2: Valflame—Stronger and faster, but does not cause trapping, and fires in a straight path. Up special: Rexcalibur—Hurls Morgan into the air using a frigid tornado. Contact with the tornado causes freezing. -Custom 1: Arcwind—Throws Morgan higher and does more damage, but does not cause freezing, and the AOE is smaller. -Custom 2: Wilderwind—High launch and higher horizontal recovery, but lower damage. Down special: Nosferatu—Restores Morgan by damage dealt. -Custom 1: Aversa's Night—Restores double the health to Morgan but lasts for a shorter time. -Custom 2: Mire—Strikes from afar. Does more damage but does not heal Morgan. Final Smash: Book of Naga—Morgan casts the Book of Naga, which draws enemies toward the energy core and attacks with the aura of the Divine Dragon. From the center, wide blasts of magic radiate and strike foes not caught in the blast. Taunts: Up taunt: Cracks open book and reclines on magic, reading a couple pages before shutting the book and standing back up. Side taunt: -M. Morgan: Sweeps hair and taps sword to ground. "Prepare yourself." -F. Morgan: Sweeps hair and taps sword to ground. "Predictable." Down taunt: Spins weapons around himself/herself. "Time to even the odds!" Victory quotes: -If M. against F. Robin: "Mother, are you proud of me?" -If F. against M. Robin: "Father's slacking a bit, don't you think?" --If M. Robin wins against Morgan: "Forgive me, my daughter..." --If F. Robin wins against Morgan: "You'll need to work a bit harder than that, son." Both: -"Mother/Father, I won..." Male Morgan: -"Game over." -"Ha! Checkmate!" -"Like Mother says: 'A good tactician has nothing to fear!'" Female Morgan: -"I'm unstoppable!" -"I love watching you scream." -"Heh. Amateur." Alternate costumes 1. Standard male appearance. 2. Standard female appearance. 3. Colors based on Laurent. 4. Colors based on Lucina. 5. Colors based on Inigo. 6. Colors based on Nah. 7. Colors based on Yarne. 8. Colors based on Noire. Palutena's Guidance: Pit: Hey... Did Robin get a haircut? Viridi: That's like asking, "Did Robin get shorter?" That's Morgan, dingus! Palutena: Morgan is the child of Robin, and hails from a distant future. Morgan doesn't seem to be from the same future as Lucina, though... Viridi: Morgan hasn't got many memories of the future, either. Pit: Does that mean Morgan's forgotten how to fight? This'll be easy! Palutena: I wouldn't be so quick to underestimate Morgan. Like the parent, our young tactician friend also has some very potent magic; arguably, it's even more powerful than Robin's. Viridi: You better watch out for Morgan's wind magic. It's a cold move. Literally. You'll freeze if you touch it. Pit: ...Ooo-kay. Morgan's pretty strong. Palutena: It's that self-motivated drive, Pit. Take a lesson from Morgan. Anyway, Morgan also suffers from the same weapon durability issue as Robin, so use that to your advantage.[/hider]