[@Behemoth542] I was thinking about debuffs to use against opponents like:[list] [*][i][b][color=80fe91]Parasitic Infection:[/color][/b][/i] [color=fff200]Cost 4[/color]; Target automatically takes 1 damage at the beginning of the turn. This effect may stack with multiple applications. [*][i][b][color=80fe91]Sedative:[/color][/b][/i] [color=fff200]Cost 5[/color]; Target's actions become groggy, reducing Attack by 1. This effect may stack with multiple applications. [*][i][b][color=80fe91]Head Trauma:[/color][/b][/i] [color=fff200]Cost 3[/color]; Nightingale targets an attack at an opponent's central nervous system, causing 1 damage and preventing them from using any abilities on their next turn. [*][i][b][color=80fe91]Transfusion:[/color][/b][/i] [color=fff200]Cost 4[/color]; Nightingale may either transfer upto 5 Health from herself to an ally, or if a target has been [i]Sedated[/i] then Health equal to her Attack rating from that target to an ally instead. [*][i][b][color=80fe91]Salt In The Wound:[/color][/b][/i] [color=fff200]Cost 3[/color]; May only target an opponent who's already been damaged by Nightingale. That target takes the same amount of damage again this turn.[/list] Also she could have medical treatment abilities:[list] [*][i][b][color=80fe91]Combat Stims:[/color][/b][/i] [color=fff200]Cost 3[/color]; Increase either Nightingale's or one ally's Attack by 2 for 2 rounds. After that reduce their Defense by 2 for 2 rounds. [*][i][b][color=80fe91]A Little Pick-Me-Up:[/color][/b][/i] [color=fff200]Cost 3[/color]; Double either Nightingale's or one ally's Energy regeneration rate for the next 2 rounds. Then reduce their Energy regeneration rate to 0 for 2 rounds. [*][i][b][color=80fe91]Medi-Vac:[/color][/b][/i] [color=fff200]Cost 8[/color]; Remove Nightingale or one ally from the battle and immediately restore all their Health and Energy. They may not rejoin the fighting again until the beginning of the next battle. [*][i][b][color=80fe91]Quarantine:[/color][/b][/i] [color=fff200]Cost 4[/color]; Double the Defense of Nightingale or one ally for the next 2 rounds. During that time the target may not use any attacks or abilities which target anyone other than themselves.[/list]