[hider=Phoenix Wright]Phoenix Wright (from Phoenix Wright: Ace Attorney) [img]http://vignette4.wikia.nocookie.net/aceattorney/images/c/c0/Phoenix-wright.png/revision/latest?cb=20110720212932[/img] -About as heavy as Captain Falcon. Runs only slightly faster than Robin does, but is difficult to launch. Phoenix Wright's attacks Neutral: Two punches and an elbow strike. Side tilt: Swings a briefcase. Up tilt: Axe kick. Blow has a meteor effect. Down tilt: Jabs with his legs. Dash attack: Flying side kick. Forward smash: Points. The force of the impact will launch the opponent. Up smash: Double hammer fist upwards. Down smash: Slams a table. Has a meteor effect. Neutral aerial: Two punches. Forward aerial: Swats downwards. Has meteor effect. Back aerial: Backhand. Up aerial: Karate chop. Down aerial: Hammer fist. Has meteor effect. Grab: Phoenix has good grab range. Pummel: Jabs opponent repeatedly with finger. Forward throw: Spins around and hurls opponent. Back throw: Tosses opponent backwards overhead. Up throw: Heaves then hurls opponent into air. Down throw: Suplexes opponent onto ground. Floor attack (front): Jumps back up. Floor attack (back): Rolls backwards. Floor attack (trip): Leg sweep. Edge attack: Backflips onto the stage. Neutral special: Objection!—Phoenix counters attacks done to him. Repels projectiles. -Custom 1: Hold it!—When Phoenix counters, he stuns the opponent. -Custom 2: Take that!—Not a counterattack. Fires a laser projectile from his finger. Side special: Phoenix Punch—Differently themed Falcon Punch. -Custom 1: Cathartic Phoenix Punch—Drains 50% of damage dealt and heals Phoenix by that amount. Smaller range and lower power. -Custom 2: Stare Decisis—If Phoenix is struck while using this move, that damage will be added on to the damage dealt by Phoenix's attack. Up special: Subpoena—Lifting a court order, Phoenix rises into the air. Has excellent vertical range. -Custom 1: Amicus Curiae—Launches Phoenix higher, and with more horizontal range. Does not deal damage. -Custom 2: Certiorari—Phoenix flies up, then down. The downward strike has dangerously high knockback. Down special: Evidence—Phoenix picks up a piece of evidence and presents (read:hurls) it to the jury (read:opponent). Cycles between a folder, a knife, and a strange device (the knife does the most damage, the folder travels fastest and furthest, the device has the highest knockback). -Custom 1: Knife Throw—Throws only the knives. -Custom 2: Flash Evidence—Each piece of evidence has a boomerang effect. Each individual strike deals 66% of a normal strike, but has the potential to strike twice. Final Smash: Cornered—Phoenix says a logical argument that sweeps across the field and stuns everyone in its way, before doing a lot of damage and launching. Taunts: Up taunt: Taps a document. Side taunt: Signature point. Down taunt: Lightly slams a table. Victory poses: -He and Maya both point at the camera. -Phoenix taps a document. -“Not guilty!” Alternate Costumes: 1. Standard appearance. 2. Colors based off Mia Fey. 3. Colors based off Miles Edgeworth. 4. Colors based off Maya Fey. 5. Colors based off Apollo Justice. 6. Colors based off Professor Layton. 7. Tuxedo. 8. Colors based off Manfred von Karma. Palutena’s Guidance: Palutena: Know who this is, Pit? Pit: Is that… Phoenix Wright?! Palutena: Funny that a defense attorney would go on the offensive in a game like this. Pit: I’m just wondering. How does he fight? Palutena: These kinds of characters always find a way. Watch out for his Objection; it’s a counterattack. Pit: Duly noted. Palutena: Phoenix Wright is an intelligent, if somewhat easy-going lawyer who has helped acquit many an innocent defendant, especially of murder. Pit: So I’ll know who to go to if any of the other characters gets a little rough on me.[/hider] [hider=Adeleine]Adeleine (from [i]Kirby 64: The Crystal Shards[/i], 2000) [img]http://orig15.deviantart.net/3563/f/2015/143/2/f/adeleine_colors_in__by_locomotive111-d8uh8mk.jpg[/img] -Lightweight character, but heavier than Kirby -Quick-moving character with high, albeit normal-quality jumps Adeleine’s attacks: Neutral: Downward cut with brush, upward cut with brush, then a brush twirl. Side tilt: Swings across with the brush. Up tilt: Punches palette upwards. Down tilt: Low jab with back of paintbrush. Dash attack: Flying side kick, holding up palette and brush. Forward smash: Reaches back with both palette and brush, before striking. Up smash: Adeleine whacks above her by swinging her palette in an arc over her head. Down smash: Spins around her with her paintbrush, drawing an orange ring around her. Captures enemies and traps them until the attack is finished, but has low knockback. Neutral aerial: Adeleine flails her brush in front of her and kicks her legs. The brush does more damage than the legs. Forward aerial: Swings brush in an arc in front of her. Back aerial: Sweeps brush behind her. Up aerial: Throws palette above her head. Down aerial: Rapid kick-jabs straight downward. Grab: Adeleine grabs the opponent with her brush hand. Pummel: Whacks opponent over head with palette. Kind of slow. Forward throw: Violent shove directly in front of her. Back throw: Paints on the opponent’s face before thrusting him/her behind her. Up throw: Knees the opponent in the stomach before giving a brush-uppercut. Down throw: Suplexes the opponent and mashes the palette in his/her face. Floor attack (front): Somersault ending in sweep with brush. Floor attack (back): Backwards somersault. Floor attack (trip): Leg sweep. Edge attack: Shoots three paint globs across the floor before getting up. Neutral special: Paint Glob—Adeleine hurls a blob of paint in an arc. Explodes in a burst of paint upon contact, and slows down anyone it touches. -Custom 1: Paint Bomb—The paint gob explodes and deals damage in addition to the impact damage, but does not cause slowing. -Custom 2: Paint Lob—Adeleine hurls the blob straight forward. Has a different flight path and deals more damage. Side special: Paint Charge—Adeleine flails her paint brush and runs across the stage, yelling. -Custom 1: Hyper Paint Charge—Faster with more damage, but significantly more difficult to control. -Custom 2: Paint Locomotion—Adeleine takes a bit of time to warm up, but at max speed damage output is about twice that of the normal Paint Charge. Up special: Paint Ribbon—Adeleine flies into the air by circling around herself with a ribbon of green paint. Reminiscent of ribbon dancing. -Custom 1: Paint Tornado—The paint ribbon extends further and draws foes in, at the cost of vertical recovery. -Custom 2: Paint Drill—Adeleine flies up, hovers for two seconds, then abruptly drills back down. Extremely dangerous to use when used far away from ledges. Down special: Art Ally—Adeleine produces a canvas and paints a Waddle Dee, Wheelie, or Gordo. Waddle Dees run straight forward. Wheelies ram through all obstacles and characters without stopping. Gordos bounce on the ground and act like King Dedede’s. -Custom 1: Ink Infantry—Adeleine only paints Waddle Dees, but can summon three at once. Does not suffer from stale move effect. -Custom 2: Gordo Throw—Adeleine only paints Gordos. There’s more lag time in between paintings, however. Final Smash: Kracko—Adeleine paints Kracko, who then floats to the middle of the stage and fires lightning bolts in all directions, before finishing with four crossed bolts horizontally, vertically, and diagonally. Taunts: Up taunt: Musical notes trail from her as she shifts from left to right; the implication is that she’s humming. Side taunt: Produces a sketch of one of the characters. Down taunt: Lies down on the ground, kicking her legs and doodling in a sketchpad. Victory poses: -Turned around, painting something; it turns out to be a portrait of herself giving the victory sign. -Spins around and whirls paintbrush towards the camera. -Giggles giddily and jumps up and down. Alternate costumes: 1. Standard appearance. 2. Lavender smock, purple beret, light purple shirt. 3. Beige smock, chestnut beret, orange shirt. 4. Cyan smock, yellow beret, white shirt. 5. Colors based off Drawcia. 6. Colors based off Paintra. 7. Colors based off Claycia. 8. Black smock, black beret, gold skirt, laces, and rubber, light gray shirt. Palutena’s Guidance Pit: Hey, that’s Adeleine, right? Palutena: Yes. One of Kirby’s friends. Pit: I heard she's an amazing artist. Her paintings are so lifelike! Palutena: So lifelike that they can actually come to life; a fact that she takes advantage of in battle. Most of her attacks rely on her artistic talent. Don’t get too carried away marveling at her work. Pit: Maybe I’ll ask her to do a portrait of me afterwards. Like, with glorious wings, and rippling muscles, and rock-hard abs… Palutena: That would… probably scare her. Pit: More so than the time she was possessed by the Dark Matter? Palutena: Okay, maybe not that badly, but still. Ask for a normal portrait. Pit: Fine... Moving on. How do I beat her? Palutena: Adeleine has two projectile attacks, both of which you can reflect back towards her. If you can send a Gordo back at her, that'll really ruin her day. ...Don't expect her to take commissions after that, though.[/hider] [hider=Queequeg]Queequeg (from Code Name: S.T.E.A.M., 2015) -Heavyweight, difficult to launch, a little slow -Queequeg has a steam boiler that refills over time. He cannot use his neutral special or down special without sufficient steam. -Queequeg's steam boiler hits a max of 14 steam, and it recharges at one steam every two seconds. [img]http://static.giantbomb.com/uploads/original/8/82063/2734721-otc-queequeg.png[/img] Queequeg's attacks Neutral: Two punches then an elbow strike. Side tilt: Swings harpoon across his front. Up tilt: Spinning jump punch. Down tilt: Double punch. Dash attack: Belly flops. Forward smash: Headbutt. Up smash: Uppercut with Penguin Lobber. Down smash: Swings harpoon over the victim's head. Neutral aerial: Swings harpoon around himself. Forward aerial: Jabs harpoon in front of him. Back aerial: Swings forearm behind him. Up aerial: Spinning uppercut. Down aerial: Stabs harpoon downward. Has meteor effect. Grab: Queequeg uses his harpoon to pull people towards him. Pummel: Queequeg uses a steam hose to scald the opponent. Each strike takes 1 steam. Forward throw: Launches opponent with steam hose. Takes 3 steam. Back throw: Turns around and kicks opponent off the harpoon. Up throw: Fires harpoon straight upward. Down throw: Kicks opponent off the harpoon. Floor attack (front): Hammer fist that has meteor. Floor attack (back): Gets up and stretches. Floor attack (trip): Swings harpoon around. Edge attack: Jumps back onto stage, trouncing all in his path. Neutral Special: Steam Musket—Fires a bullet straight forward, but has a long lag between shots. Takes 2 steam. -Custom 1: Shuriken Shot—Fires three shurikens, one forward, one up diagonally, and one downward diagonally. Dangerous at close range. Takes 3 steam. -Custom 2: Steam Crossbow—Has high knockback if it's a headshot. Takes 2 steam. Side special: Harpoon—Queequeg runs forward and shoots his harpoon. It travels in an arc. -Custom 1: Dart—Goes faster and straight forward, but deals less damage. -Custom 2: Pitchpoling—Queequeg actively dashes to the direction pressed. Deals more damage but has a shorter range. Up special: Grappler—Queequeg fires his harpoon straight up and zips to meet the shaft. -Custom 1: Long Grappler—Has better vertical recovery, but deals less damage. -Custom 2: Fast Grappler—Sacrifices range for damage. Down special: Penguin Lobber—Queequeg deposits a penguin bomb which waddles forward and explodes. Slower than Mechakoopas but does more damage upon exploding. Takes 4 steam. -Custom 1: Sliding Penguin—The penguin slides on its belly, moving faster but taking longer to blow up. Takes 4 steam. -Custom 2: Penguin Throw—Queequeg picks the penguin up and tosses it. It explodes upon impact. Takes 4 steam. Final Smash: There She Blows!!!—Queequeg fires his harpoon in a straight line in front of him. It pierces through all opponents and obstructions. Taunts Up taunt: Looks up and whispers, "Yojo..." Side taunt: Looks around as if looking for whales. "Who going fall to Queequeg?" Down taunt: "Kill-ee whale!" he says, cracking his knuckles. Victory poses: -"You stay-ee down!" Queequeg raises his harpoon in the air. -"Who's next?!" Queequeg cracks his knuckles and raises an eyebrow. -"There she blows!" Queequeg points to the right. Alternate costumes: 1. Standard appearance. 2. Dark pink tattoos, orange pants, silver steam pack. 3. Blue tattoos, red pants, gold steam pack. 4. Green tattoos, blue pants, brass steam pack. 5. Darker skin and white tattoos. 6. Lighter skin and dark tattoos, like a zebra. 7. Albino, based off Moby-D[u][/u]ick. 8. Brown tattoos, black pants, gold steam pack. Palutena's Guidance Pit: Tattoos? Sharp teeth? Penguin bombs? Who is this guy? Palutena: That's Queequeg, one of the four harpooners on the whaling ship Pequod, and one of twelve agents of the Strike Team Eliminating the Alien Menace (S.T.E.A.M.). Viridi: Oh, great. Another one of those whale-hunting, nature-destroying humans. And to top it off? He's a savage cannibal, too! I can never respect a species that eats its own members! Palutena: Viridi, come on, it's a ceremonial practice. It's not like he has man meat for breakfast, lunch, and dinner. Kokovoko tribesmen only do it in times of war. Viridi: ...And that makes it better HOW? Pit: Um, can we get away from the topic of tribal religious practices and to the topic of beating him? Palutena: Yes. Queequeg has steam-powered weapons that are quite powerful, but use up steam in his steam tank. When his steam runs low, that's the time to strike. Pit: Got it. Strike when steam's low. Viridi: Do you have ANY idea how bad steam engines are for the environment?[/hider]