[@Aeonumbra] How would you feel about a character who could control water, pulling it up out of the ground and out of local plant-life in order to manipulate it? Most commonly this would be to form blades from water which would then be swung like swords, but it could also be used as 'waves' to strike opponents from a distance. In its ultimate Awakened form the power would allow the character to temporarily become water themselves, allowing defense against most physical attacks, improved mobility and enhanced shapeshifting, but would also make the character more vulnerable to extreme heat (either being boiled away into water vapour or frozen solid) and electrical attacks. They wouldn't be able to manipulate water inside a creature, as the bodily tissues would make it too difficult to control the flow with any degree of success, but could 'drown' a character by forcing water down their throat or encasing their head in a bubble of water. I was thinking of making the character a nomad born after a Mobile Executive had an affair with an Aqueous commoner who was then cast out in order to protect the Executive's position and the stable relations between the two factions. Having grown up in the wild my character would be looking to establish a place for themselves with any of the factions, although would have a disliking for dealing with Mobile due to the personal history there. [hider=Nomad][h3][center][color=lightcyan]Basics[/color][/center][/h3][color=ccccff][b]Name:[/b][/color] Nomad [color=ccccff][b]Age:[/b][/color] 27 [color=ccccff][b]Appeared Age:[/b][/color] 20 [color=ccccff][b]Height:[/b][/color] 5'6" (168cm) [color=ccccff][b]Weight:[/b][/color] 120lbs (54.4kg) [color=ccccff][b]Eye Color:[/b][/color] Liquid Blue [color=ccccff][b]Hair Color:[/b][/color] Redhead [color=ccccff][b]Physical Disabilities:[/b][/color] [color=ccccff][b]Physical Identifiers:[/b][/color][list] [*] Pulsing blue eyes, which appear to be a flowing blue liquid [*] Skin 'ripples' like the ocean when she's agitated, excited or aroused [*] Large scar on lower back with a stranger blue discoloration[/list][color=ccccff][b]Appearance:[/b][/color] [hider=Waterblade Nomad][center][img]http://i.imgur.com/WodcMXl.png[/img][/center][/hider][h3][center][color=lightcyan]Background[/color][/center][/h3][color=ccccff][b]Residence:[/b][/color] Mobile [color=ccccff][b]Profession:[/b][/color] Mercenary/Hunter [color=ccccff][b]Aligned Faction:[/b][/color] None [color=ccccff][b]Relatives:[/b][/color] None; mother and grandparents deceased, father unknown [hider=Backstory] [/hider] [h3][center][color=gold]Gear[/color][/center][/h3] [color=ccccff][b]Weapons:[/b][/color] None, relies on her abilities to generate bladed weapons when required. [color=ccccff][b]Armor:[/b][/color] Handmade hard leather armour, waterproof cloak, leather gauntlets with holes in palms [color=ccccff][b]Ammunition:[/b][/color] None [color=ccccff][b]Backpack A:[/b][/color][list] [*] Compass, sextant and navigational equipment [*] Hand-drawn map of areas she's visited [*] Medicinal herbs collected in the wild [*] Well worn book of lesbian erotica [*] Campfire cooking gear [*] 9" leather truncheon [*] Skinning knife [*] Flint [*] Rope[/list][color=ccccff][b]Miscellaneous:[/b][/color] Nomad carries several sealed water containers on her belt which she uses in emergencies to bolster her weapons and armour. She also carries several sword hilts as she has stated these make wielding her water baldes easier, even though they aren't required to use her skills. [h3][center][color=navajowhite]Immortalis Information[/color][/center][/h3] [color=ccccff][b]Manifested Phenomena:[/b][/color] [url=http://powerlisting.wikia.com/wiki/Water_Manipulation]Hydrokinesis[/url] [color=ccccff][b]Unique Abilities:[/b][/color] Able to draw water out of her surroundings, form solid objects from it and project it at short-medium range [color=ccccff][b]Strengths:[/b][/color] Adaptive combat style, unlimited ammunition (reuses projectiles), enhanced mobility [color=ccccff][b]Weaknesses:[/b][/color] Extreme heat and electricity, both can disrupt her attacks and abilities. Reliant on water availability, can be hampered in arid conditions.[/hider]