Right, well, I think I have a concept that [i]might[/i] work, but I need to run these bits by first before I spend time compiling my thoughts. Some critical parts of the culture in mind are beings that are more or less bosses. They aren't mobile ones and go by the name of "Queen" (for lack of a better name) that act as intelligence and control centers for entire armies of the species that can defend themselves, but not move on their own. Secondly, the culture also relies upon "Juggernaught" ships - massive aircraft each consisting of one of the beforementioned "Queen". Capabilities include deploying large forces to attack a world, and when the world's defences are sufficiently weak, sending a series of terraformation pods to convert the world to an optimal atmosphere for the race in mind. Honestly, the entire structure is a hierarchy; losing a critical member sends forces into disarray. The race will be largely biological without heavy technological advances (think the Zerg when you consider this bit) but large amounts of easily bred ground troops. I will probably integrate magic into the race quite a bit to fit the roleplay. Finally, for better reference as to what I am truly inspired by (and considering I don't think anyoen here would actually know what the universe was if I posted it in its iconic bright red letters) see [url=http://en.wikipedia.org/wiki/Outwars]this link for the wiki page on what the inspired game is[/url] and [url=http://www.oocities.org/timessquare/labyrinth/5735/ow-aliens.html]this link for the game's lore on the species I have in mind,[/url] which I intend to fully develop into a nation if I get this far.